Airianna Posted February 19, 2015 Posted February 19, 2015 I enjoyed this mod a lot at first, but there are lots of other mods now that introduce sex in various ways (Amorous Adventures, Solutions, TDF Prostitution, Approach), so having random sex is now less interesting. Maybe it makes sense to morph this mod into a NPC/NPC mod or NPC/PC mod where the NPC initiates--in which case working with the Aroused framework makes sense. Thank you! I've been looking for something like Approach for a couple months now... Ok, not looking very hard, trying to avoid being on these sights when my husband is home and/or when my daughter is awake.
Lumpen63 Posted February 19, 2015 Posted February 19, 2015 The mod starts no longer with the new alpha version.Does anyone have an idea?Thank You
Arizona_Steve Posted February 19, 2015 Author Posted February 19, 2015 The mod starts no longer with the new alpha version. Does anyone have an idea? Thank You Still using 1.59c until the alpha becomes an official release. I've not tried running with the alpha, but it is possible that the API has changed and that I will need to update my code. But I probably won't do this until there's an official release. EDIT: I did take a look and there are some compatibility issues around the code that Ashal has added to handle more than 125 animations.
shadow866 Posted March 4, 2015 Posted March 4, 2015 The mod starts no longer with the new alpha version. Does anyone have an idea? Thank You Still using 1.59c until the alpha becomes an official release. I've not tried running with the alpha, but it is possible that the API has changed and that I will need to update my code. But I probably won't do this until there's an official release. EDIT: I did take a look and there are some compatibility issues around the code that Ashal has added to handle more than 125 animations. Alright good to know. No wonder i could not make it work no matter what i did Thanks
GnatB Posted March 11, 2015 Posted March 11, 2015 I have to agree with some of the others. I think ideally: 1. An arousal threshold for Aggressor. (somebody above this threshold will attack anybody using aggressive animations. Must be higher than 2 & 3.) 2. An arousal threshold for additional Aggressors. (If an aggressor/victim is confirmed, additional aggressors only need to be over this threshold for 3+way) 3. An arousal threshold for instigator. (somebody above this threshold will approach anybody over the consent threshold using non-aggressive animations. Must be higher than 4.) 4. An arousal threshold for relationship instigator(somebody above this threshold will approach a spouse/lover over the relationship consent threshold using non-aggressive animations) 5. An arousal threshold for Consent. (somebody above this threshold will have non-aggressive sex with any instigator. Must be higher than 6 & 7.) 6. An arousal threshold for Consent in relationship. (somebody above this threshold will have non-aggressive sex with an instigator they're in a relationship with) 7. An arousal threshold for additional consentors (somebody above this threshold will join in a consensual act making it 3+way.) Now, there would likely be *far* more overhead than the current completely random methodology. My suggestion would be time slice. Simply create the sorted (by arousal) list of actors to process on the scheduled poll, then actually timeslice the work of going through that list, Flagging the list as "finished" when a match is found. (Note: I'm not sure how one determines a spouse/courter. If you can grab a (list of?) spouse/courter from an actor, then timeslicing may not really be necessary. I suspect it's actually a check using the two, which would make going through everything in one update rather expensive.) (Note: If going through the list from most to least aroused, assuming a roughly random distribution of arousal/gender, you probably won't have to go through that many checks before either finding a match, or dropping below the instigator threshold, so time slicing may not even be all that useful in the general case, though it would probably still help the worst case. (I'd point out, that setting the aggressor/instigator thresholds to 0 would more or less keep behavior effectively the same, though the "instigator" would presumably always be the most aroused uninvolved person... which I'd argue isn't a bad thing.)
magicrealm Posted March 18, 2015 Posted March 18, 2015 mod does not start. with sl1.59c. masturbate Options do not Show up in mcm, follower npc section empty. dont know what causes this. i love this mod because it is the only one that enables large orgies. please keep it up
boonboonsplat Posted March 21, 2015 Posted March 21, 2015 Hi i have random sex installed but i cant get any threesomes to play. I have all the animations on and i have the chance at 100% but it wont happen
Fredfish Posted March 21, 2015 Posted March 21, 2015 Did you set Threesomes to Aggressive in SexLabs MCM?
moneta321 Posted March 24, 2015 Posted March 24, 2015 Hi there, I have an improvement request. Since the earliest version, the "twosome, threesome, etc. like events" always looked a bit strange then NPC's are gently following you waiting for the rest. I would suggest this scenario: Once any of selected attackers got the victim it will start the action instantly. Any of 1 vs 1 animations should work. This will stop victim running out from the chasers and will give a time to the rest attackers. If any other attacker is close enough - switch to another animation: 1 vs [number of attackers close enough to the victim] Repeat step "2" if: [all animation stages are not yet finished] and [number of attackers close enough to the victim != the total number of attackers] Once all animations are done: disband the group of attackers, no matter if some of them was not lucky to reach the victim
Arizona_Steve Posted March 24, 2015 Author Posted March 24, 2015 Hi there, I have an improvement request. Since the earliest version, the "twosome, threesome, etc. like events" always looked a bit strange then NPC's are gently following you waiting for the rest. I would suggest this scenario: Once any of selected attackers got the victim it will start the action instantly. Any of 1 vs 1 animations should work. This will stop victim running out from the chasers and will give a time to the rest attackers. If any other attacker is close enough - switch to another animation: 1 vs [number of attackers close enough to the victim] Repeat step "2" if: [all animation stages are not yet finished] and [number of attackers close enough to the victim != the total number of attackers] Once all animations are done: disband the group of attackers, no matter if some of them was not lucky to reach the victim I have a list of stuff I want to add for version 2, mainly arousal based rapes and random sex spells. In both cases I need the ability to add participants to a sex act that is already in progress and your suggestions would also work for the vanilla random sex, now that I'm thinking about it. First step will be SexLab 1.60 compatibility once that version is officially released. Then a list of optimizations that are available as a result of the 1.60 changes. Then work begins on version 2.0. mod does not start. with sl1.59c. masturbate Options do not Show up in mcm, follower npc section empty. dont know what causes this. i love this mod because it is the only one that enables large orgies. please keep it up I suspect a corrupted save. You can try removing Random Sex, loading your game, running around for a bit (so that SkyUI MCM has time to remove Random Sex from its list of mods) then saving again. I would use the script cleaner as stated in my original post, then add the mod back in. If that doesn't work you might need to start a new game. Hi i have random sex installed but i cant get any threesomes to play. I have all the animations on and i have the chance at 100% but it wont happen Usually this is caused by selecting Use Aggressor/Victim, and not having any aggressive threesome animations selected in SexLab. By default SexLab only tags a limited selection of animations as aggressive.
Guest Jenova23 Posted April 2, 2015 Posted April 2, 2015 This mod would go great with Sex Slaves for Vanilla Bandit Camps, the only problem is it needs a morality setting. I'm not sure if currently there is a way to limit it to only the most lawless NPC, I prefer civil NPC to use privacy. Also is there a option for a NPC to travel to a bed before sex starts? Note Currently trying to figure out a way for npc to have sex with the sex slaves in Sex Slaves for Vanilla Bandit Camps.
magicrealm Posted April 9, 2015 Posted April 9, 2015 Solved my problem, although i dont know why.... i have another question now. how does the "follower only" Option work ? i tell you what i would like to have, so you may tell me which Options i must enable or disable for it : ( female Player and 1-3 female followers in a tavern ) Player and followers shall get their own male clients and do not jump on each other. no npc will be active if not involved with the Player or the followers thanks mr
Arizona_Steve Posted April 12, 2015 Author Posted April 12, 2015 Solved my problem, although i dont know why.... i have another question now. how does the "follower only" Option work ? i tell you what i would like to have, so you may tell me which Options i must enable or disable for it : ( female Player and 1-3 female followers in a tavern ) Player and followers shall get their own male clients and do not jump on each other. no npc will be active if not involved with the Player or the followers thanks mr Follower only checks for CurrentFollowerFaction *or* isPlayerTeammate. The latter is what allows some unique followers (vilja, for example) to be included. Sounds like you want to select Couple Male/Female, only problem is if you select followers only, then only the followers will partake in sex acts amongst themselves (no non-follower NPCs will be included). Probably no way (as of now) to achieve what you require.
Arizona_Steve Posted April 15, 2015 Author Posted April 15, 2015 Bump for SexLab 1.60 Alpha compatible version 20150414. This is nothing more than a fix to the existing code to make Random Sex work with the SexLab Alpha. SexLab version 1.59 users should continue to use version 20141230.
nekekami Posted April 15, 2015 Posted April 15, 2015 Bump for SexLab 1.60 Alpha compatible version 20150414. This is nothing more than a fix to the existing code to make Random Sex work with the SexLab Alpha. SexLab version 1.59 users should continue to use version 20141230. Double bump, wasn't sure if you were gonna wait for the official release to do it or not but thanks, I can finally add this back in to my load order
magicrealm Posted April 20, 2015 Posted April 20, 2015 im not gonna play an Alpha, i wait for the official release and what should be better in the new version. actually match makler and random attack (without creatures) is all that is left from sexlab in my skyrim games. you will be surprised how fast and well skyrim suddenly runs. so i am interested if you enhance random attack or if you stop doing new things.
Arizona_Steve Posted April 21, 2015 Author Posted April 21, 2015 im not gonna play an Alpha, i wait for the official release and what should be better in the new version. actually match makler and random attack (without creatures) is all that is left from sexlab in my skyrim games. you will be surprised how fast and well skyrim suddenly runs. so i am interested if you enhance random attack or if you stop doing new things. I'm planning out version 2.0 which will include arousal-based Random Sex (assuming that Arousal makes it into SexLab 1.60) and Random Sex spells. Biggest challenge will be to port most of the evaluator code into an SKSE plugin to allow for the expansion of that part of the code base, otherwise it'll get unwieldy if I leave it in Papyrus.
Prolific Posted April 21, 2015 Posted April 21, 2015 While your planning out version 2.0, consider this. Currently we can select who Random Sex applies to by, all npcs, followers/no followers, player/no player. Could we get an option to choose by selected npcs? Target an npc and make selection in some way? Since there is STILL no simple immersive npc prostitution in Skyrim modding, I thought it might be possible to have something at least close by adding few whore npcs to various places and by using Random Sex Mod, they would be the npcs one would see having sex. The player couldn't solicit the whore and pay as I wish it could be, but at least you would get the feeling that prostitution is going on in Skyrim because you would occasionally witness it. Oh and I'm not suggesting that you add the whores, just the ability to select or somehow isolate them with Random Sex parameters. I've always thought it would be great to be walking through Riften and gaze down at the lower levels to see a whore smoking a customers sausage, or a girl servicing a guard outside of Whiterun at night. If this doesn't fit with you plans, then I understand. I am simply making the request. By the way, thank you very much for this mod, it is very powerful.
WaxenFigure Posted April 21, 2015 Posted April 21, 2015 While your planning out version 2.0, consider this. Currently we can select who Random Sex applies to by, all npcs, followers/no followers, player/no player. Could we get an option to choose by selected npcs? Target an npc and make selection in some way? Since there is STILL no simple immersive npc prostitution in Skyrim modding, I thought it might be possible to have something at least close by adding few whore npcs to various places and by using Random Sex Mod, they would be the npcs one would see having sex. The player couldn't solicit the whore and pay as I wish it could be, but at least you would get the feeling that prostitution is going on in Skyrim because you would occasionally witness it. Oh and I'm not suggesting that you add the whores, just the ability to select or somehow isolate them with Random Sex parameters. I've always thought it would be great to be walking through Riften and gaze down at the lower levels to see a whore smoking a customers sausage, or a girl servicing a guard outside of Whiterun at night. If this doesn't fit with you plans, then I understand. I am simply making the request. By the way, thank you very much for this mod, it is very powerful. You realize that with TDF Prostitution running and without setting the option for the girls to find a bed that once you get a house in a city you can set a "trained" prostitute loose in that city and you WILL see her servicing clients in the open (unless you also have the guards interfering with public sex). During the day she'll prowl the city providing sex and at night she'll be in the inn with someone in her.
Prolific Posted April 21, 2015 Posted April 21, 2015 You realize that with TDF Prostitution running and without setting the option for the girls to find a bed that once you get a house in a city you can set a "trained" prostitute loose in that city and you WILL see her servicing clients in the open (unless you also have the guards interfering with public sex). During the day she'll prowl the city providing sex and at night she'll be in the inn with someone in her. I didn't know that, thanks.
magicrealm Posted April 22, 2015 Posted April 22, 2015 im not gonna play an Alpha, i wait for the official release and what should be better in the new version. actually match makler and random attack (without creatures) is all that is left from sexlab in my skyrim games. you will be surprised how fast and well skyrim suddenly runs. so i am interested if you enhance random attack or if you stop doing new things. I'm planning out version 2.0 which will include arousal-based Random Sex (assuming that Arousal makes it into SexLab 1.60) and Random Sex spells. Biggest challenge will be to port most of the evaluator code into an SKSE plugin to allow for the expansion of that part of the code base, otherwise it'll get unwieldy if I leave it in Papyrus. Never go on arousal !!!!! No !! Even fishburgers redux makes your game slow ! i tested this, it is a fact. if you go on aroused i stay with older versions.
chajapa Posted April 22, 2015 Posted April 22, 2015 im not gonna play an Alpha, i wait for the official release and what should be better in the new version. actually match makler and random attack (without creatures) is all that is left from sexlab in my skyrim games. you will be surprised how fast and well skyrim suddenly runs. so i am interested if you enhance random attack or if you stop doing new things. I'm planning out version 2.0 which will include arousal-based Random Sex (assuming that Arousal makes it into SexLab 1.60) and Random Sex spells. Biggest challenge will be to port most of the evaluator code into an SKSE plugin to allow for the expansion of that part of the code base, otherwise it'll get unwieldy if I leave it in Papyrus. Never go on arousal !!!!! No !! Even fishburgers redux makes your game slow ! i tested this, it is a fact. if you go on aroused i stay with older versions. Wow... I use Arousal Redux. I play on a Mac mini with 16GB memory but integrated graphics (Intel HD4000). My game runs fine. Certainly there are better machines out there but .... this is what I have and it's working. So if you're slowing down from redux, I think you've got other problems.
chajapa Posted April 22, 2015 Posted April 22, 2015 I LOVE this Random sex mod. It's part of my standard load. I love that I can toggle it on and off (without casting a spell). I love how configurable it is. Please try to keep the current features What would be REALLY cool, is if you could have an MCM page where you select animations you want to use. Actually..... TWO MCM pages. One for "normal" and one for "special". The toggle key would then be press=toggle normal on and off, LongPress=toggle special on and off. Why? Options... For my own example... I like to mess with the milk mods. For me, I could have "special" only activate the breast feeding animations. So a LongPress to toggle "special" randoms... would result in random milking! For other people it might be they want to enable oral, or anal, or they simply have certain animations they like better, or they are just in the mood to have certain animations used. Just a thought..
NicoleDragoness Posted April 22, 2015 Posted April 22, 2015 Tatally agree with chajapa, expecially for the excellent mod part! TY
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