xyzxyz Posted September 3, 2022 Posted September 3, 2022 54 minutes ago, Vibius Domitius Constantin said: By the way, when you play, will your slaves be raped? This bothers me Raped not sure. Have tons of children without me big yes.
xyzxyz Posted September 3, 2022 Posted September 3, 2022 1 hour ago, Vibius Domitius Constantin said: Is it in the option cooling off period? All settings are default.
Vibius Domitius Constantin Posted September 3, 2022 Posted September 3, 2022 20 minutes ago, xyzxyz said: Raped not sure. Have tons of children without me big yes. I am the biggest,but my eldest son is the smallest,he is my own child. What I want to ask is, does your spouse or slave have the characteristics of being raped
Vibius Domitius Constantin Posted September 3, 2022 Posted September 3, 2022 25 minutes ago, xyzxyz said: All settings are default. If your sex option has a one-year cooling off period, then you have a chance to make your sexual partner pregant when you have sex with her. If you delete the cooling off period, Idon.t know if this free time is effective
xyzxyz Posted September 3, 2022 Posted September 3, 2022 (edited) 3 hours ago, Vibius Domitius Constantin said: I am the biggest,but my eldest son is the smallest,he is my own child. What I want to ask is, does your spouse or slave have the characteristics of being raped You mean the health debuff? I haven't seen it on slaves yet and I only get the message when a family member is raped. Edited September 3, 2022 by xyzxyz
Vibius Domitius Constantin Posted September 3, 2022 Posted September 3, 2022 1 hour ago, xyzxyz said: You mean the health debuff? I haven't sen it on slaves yet and I only get the message when a family member is raped. All right.
Tyrranus Posted September 8, 2022 Posted September 8, 2022 anyone checked yet to see is the new DLC broke this?
justpokinaround Posted September 8, 2022 Posted September 8, 2022 1 hour ago, Tyrranus said: anyone checked yet to see is the new DLC broke this? It seems to be okay. Slavery & arousal mechanics functioned per usual. 1
Jaghave Posted September 8, 2022 Posted September 8, 2022 3 hours ago, justpokinaround said: It seems to be okay. Slavery & arousal mechanics functioned per usual. doesn't 100% work, memories option doesn't appear when running the mod 1
justpokinaround Posted September 9, 2022 Posted September 9, 2022 1 hour ago, Jaghave said: doesn't 100% work, memories option doesn't appear when running the mod Well frack. Mea culpa. Didn't notice its absence. Thanks for the clarification.
Guest Posted September 9, 2022 Posted September 9, 2022 15 hours ago, Jaghave said: doesn't 100% work, memories option doesn't appear when running the mod Can confirm
Little Roger Posted September 9, 2022 Posted September 9, 2022 Can confirm too, going to need update.
Popular Post LordDGP Posted September 10, 2022 Popular Post Posted September 10, 2022 Made the necessary changes to the gui files of carnalitas to work with Bastion update. ZIP only contains the updated files. Simply extract and replace Carnalitas's old files. Unofficial Carnalitas GUI Fix for 1.7.0.zip 29
suckmykkkk Posted September 11, 2022 Posted September 11, 2022 I'd like to ask for the compatible of princes of darkness. Is there has this patch? 3
SAxMitch Posted September 12, 2022 Posted September 12, 2022 hi all, Just a question for anyone, i see in the games rules to allow verious types of sex scenes, ie lactation, beastiality, etc, if there any mods that actually use them? i love that the options are there but i have not seen anyone utilising that side of the mod framework. 2
Jaghave Posted September 12, 2022 Posted September 12, 2022 8 hours ago, SAxMitch said: hi all, Just a question for anyone, i see in the games rules to allow verious types of sex scenes, ie lactation, beastiality, etc, if there any mods that actually use them? i love that the options are there but i have not seen anyone utilising that side of the mod framework. that for other plug ins to flag as such to enable or disable
Mercedes Romero Posted September 13, 2022 Posted September 13, 2022 Has anyone gotten this mod to work functionally with 1.7.0.0 perchance?
Undeadbanana Posted September 13, 2022 Posted September 13, 2022 Kinda weird of them to do this for a trigger used nearly 100 times in base game, but they renamed is_diplomatically_available and put it in the Bug Section of the patch notes instead of the Modding section without even mentioning what they changed it to. Anyways, after searching for like 30m (I'm barely learning modding), I finally found that it was changed to: is_busy_in_events_localised They also renamed the first trigger in the same doc to is_busy_in_events_unlocalised I don't think that affects your mod though. I'm just mentioning it here because I noticed my error.log pointing to a lot of your files referencing it as an Error: Unknown Trigger type. I'm unsure how much it affects your mod, there were around 50~ errors from that trigger being changed and I've mostly just been loading + reloading without playing. Got about 150~ hits across 200~ mods for the old trigger, so seems quite a few haven't noticed the slight mention of a code change. 2
LordDGP Posted September 13, 2022 Posted September 13, 2022 28 minutes ago, Undeadbanana said: Kinda weird of them to do this for a trigger used nearly 100 times in base game, but they renamed is_diplomatically_available and put it in the Bug Section of the patch notes instead of the Modding section without even mentioning what they changed it to. Anyways, after searching for like 30m (I'm barely learning modding), I finally found that it was changed to: is_busy_in_events_localised They also renamed the first trigger in the same doc to is_busy_in_events_unlocalised I don't think that affects your mod though. I'm just mentioning it here because I noticed my error.log pointing to a lot of your files referencing it as an Error: Unknown Trigger type. I'm unsure how much it affects your mod, there were around 50~ errors from that trigger being changed and I've mostly just been loading + reloading without playing. Got about 150~ hits across 200~ mods for the old trigger, so seems quite a few haven't noticed the slight mention of a code change. OMG thank you for pointing out! Weddings Expanded is full with this trigger, will have a lot to do... 2
rhiper Posted September 13, 2022 Posted September 13, 2022 7 hours ago, LordDGP said: OMG thank you for pointing out! Weddings Expanded is full with this trigger, will have a lot to do... If you use something like Notepad++ there is an option to replace something you choose with something else in all files in a folder, including all it's subfolders as well. Additional helping tools I personally use are Astrogrep (a software that searches through all files for a bit of text you want to find) and WinMerge (a software that compares 2 folders and the files within and enables copypastaing from one side to the other, usefull to check what was updated, especially if you have some files that replace vanilla files and you need to see what exactly changed in the original and just pull it over into the modded version) 3
LordDGP Posted September 13, 2022 Posted September 13, 2022 40 minutes ago, rhipeen said: If you use something like Notepad++ there is an option to replace something you choose with something else in all files in a folder, including all it's subfolders as well. Additional helping tools I personally use are Astrogrep (a software that searches through all files for a bit of text you want to find) and WinMerge (a software that compares 2 folders and the files within and enables copypastaing from one side to the other, usefull to check what was updated, especially if you have some files that replace vanilla files and you need to see what exactly changed in the original and just pull it over into the modded version) Thank you, I appreciate the tips even though I am already using Notepad++ and WinMerge. Astrogrep sounds interesting, will check it out! 1
rhiper Posted September 13, 2022 Posted September 13, 2022 (edited) 2 hours ago, LordDGP said: Thank you, I appreciate the tips even though I am already using Notepad++ and WinMerge. Astrogrep sounds interesting, will check it out! It's basically a search tool that instead of looking through file names, it will go through ALL files in a folder and it's subfolders (you can limit the search by specifying which extensions the file should be, like .txt or .mod) so when you want to know where all is a specific event mentioned, you just go to Steam\steamapps\common\Crusader Kings III\game, set it as the folder you want to search through, say you want only .txt files so it ignores all the graphics and pictures etc and then run it, and it will give you all the files where the event is mentioned. If you know you put a certain code bit somewhere but don't know where, use the same process. Alternatively, if you want to check a workshop mod files but you don't know which number the mod is under in the place they are stored at, you just specify you want to look through .mod files, search the name of the mod and then you just right click the modfile in the software and open it in local browser Edited September 13, 2022 by rhipeen typo
HeavyPoot Posted September 13, 2022 Posted September 13, 2022 13 hours ago, Mercedes Romero said: Has anyone gotten this mod to work functionally with 1.7.0.0 perchance?
Mercedes Romero Posted September 13, 2022 Posted September 13, 2022 1 hour ago, HeavyPoot said: Sure, that fixes the GUI, but the game still crashes when you enable the mod.
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