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[mod] Carnalitas - Unified Sex Mod Framework for CK3


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Posted

Have had a hard time getting this running with more bookmarks, this is with or without unified ui as I figured that'd be the problem if anything.  Feel like I've tried just about everything with load order, anyone manage to get the two to play nice?

Posted

Can get CBO to run but carnalitas has no rules, and none of the add on mods (slavery etc.) dont work cause the game to crash on launch. no sex scenes or animation when you lay with spouse after successful seduce. barbershop does work so all ive been able to do is dress up all the characters to look pretty. just curious if im the only one or if any has actually gotten the mod to work

Posted (edited)

If the launcher shows the mod is loaded but the mod does not appear in the game, pay attention to this. Go to the mod folder of the game, open each of the .mod file, shorten the path line to "mod/*modname*" and save it. Also open every *specificmod* folder in the mod folder and always delete the files named descriptor.mod. Somehow the file named descriptor is preventing the game from loading that mods, the problem will be fixed. Make sure check every mod file and folders like this to prevent any kind of missing mod or ctd problems. If you had done this and still missing something, than that is means your load order or mods you trying to load were inconsistent.

Edited by gorkemdeniz
Posted (edited)
On 11/7/2022 at 10:49 PM, gorkemdeniz said:

If the launcher shows the mod is loaded but the mod does not appear in the game, pay attention to this. Go to the mod folder of the game, open each of the .mod file, shorten the path line to "mod/*modname*" and save it. Also open every *specificmod* folder in the mod folder and always delete the files named descriptor.mod. Somehow the file named descriptor is preventing the game from loading that mods, the problem will be fixed. Make sure check every mod file and folders like this to prevent any kind of missing mod or ctd problems. If you had done this and still missing something, than that is means your load order or mods you trying to load were inconsistent.

Followed the instructions, shortened the path line and deleted descriptor files.
Loaded the game with only Carnalitas but no game rules, no Carnalitas functions at all.
So Carnalitas unfortunately does not work for me.

 

Update: After deleting the mod file and doing a fresh install of all the mods, it works. Thanks!

Edited by wulgman
Posted
On 10/27/2022 at 11:07 PM, ieraceu said:

This is because physical attributes is seeding values into all NPCs at the start of the game. If you wait a bit before saving you shouldn't have this issue. For me it takes about 1 year before is starts saving normally.

Does the AI find you more attractive based on what your physical traits are? I dont see an attraction bonus on the opinion modifier.

Posted

Hey

 

can it bee that Carnalitas mod not work with

 

-medieval matriarchs

-sapphos daughters 2

-amourus traditions

 

and with cheat mods generally? 

 

i can start a new game and can not made new traids to my character or any character else 

 

thx for reading and sorry for my english

 

Posted

Hello. This mod adds slavery. DTR adds slavery too (which is more extensive), and I wonder if you could make a compatch between two mods, so they would play nice with that slavery system. I disabled slavery from Carnalitas in game rules, but it still looks weird, when I own slaves, but can't even demand sex from them, or anything related with Carnalitas.

Overall, great mod.

Posted
On 11/23/2022 at 7:24 AM, Delzarin said:

Are there any future support or fixes planned for collaboration with EK2 (Elder Kings 2)?

Yeah as it stands, the mod kinda breaks a lot of the religion features, e.g not being able to choose a patron

Posted
18 hours ago, Satoshi1 said:

Anyway to make it more frequent the prostitution event? 

 

Currently as far as I can see the events are set to trigger randomly once per year using the trigger "random_yearly_everyone_pulse" in the "carn_prostitution_on_actions.txt" file within the folder \common\on_action\.  This is presumably because you need something to tell the game when to make random things happen.

 

I'm not massively familar, but I don't think there are any more frequent triggers built into CK3 except for a quarterly one that applies only to playable characters.  What I suspect might be worth experimenting with would be triggering multiple events under an annual pulse that all re-directed back to the same group of events.

 

So where the code has the following:

 

random_yearly_everyone_pulse = {
    on_actions = {
        carn_prostitution_yearly_maintenance_pulse
    }
}

 

Potentially you could call up carn_prositiution_yearly_maintenance_pulse_2 for example, and copy the code for the first one, so that you get two triggers in one annual trigger.  But I've not tried it, they might just both end up triggering on the same day or there might be some other code it would affect.  But that's where I'd start at least.

Posted (edited)
On 11/10/2022 at 1:52 PM, bruhman2430 said:

Is Carnalitas supposed to replace breast types selected in ruler designer?

 

 

No, Carnalitas creates some traits for breast and penis sizes to be perceived positively or negatively, but it does not visually alter the physical shape or size of the body parts.

 

The Character Body Overhaul mod provides the body design tools to allow the shapes and sizes to be adjusted, but these changes are not tied to the Carnalitas traits themselves in the ruler designer, only in the seeding of other characters.

Edited by GallowsUK
Error in understanding corrected.
Posted
On 11/10/2022 at 1:52 PM, bruhman2430 said:

Is Carnalitas supposed to replace breast types selected in ruler designer?

 

Yes it does. Gigantic will visually give the biggest breasts possible (even better with the make them huge mod), huge the next size down and so on.

Posted (edited)

A quick question for any modders that read this thread.

 

Is there any way to mod in a trait/decision/anything that would override the MOTHER_FERTILITY_REDUCTION_PER_PREVIOUS_CHILD = 0.1 line in the defines file?

 

Basically, I wanted to leave all the NPC's I don't care about with the default setting but the one's I want to breed (for want of a better word) give a trait to that overrides it and gives them a much lower value like 0.01 or something so they can have more children without the map exploding with every NPC having 20+ children.

 

Is that possible?

 

Cheers all.

Edited by torill
Posted
1 hour ago, torill said:

A quick question for any modders that read this thread.

 

Is there any way to mod in a trait/decision/anything that would override the MOTHER_FERTILITY_REDUCTION_PER_PREVIOUS_CHILD = 0.1 line in the defines file?

 

Basically, I wanted to leave all the NPC's I don't care about with the default setting but the one's I want to breed (for want of a better word) give a trait to that overrides it and gives them a much lower value like 0.01 or something so they can have more children without the map exploding with every NPC having 20+ children.

 

Is that possible?

 

Cheers all.

 

I'd imagine the easiest tweak might be to mod birth events to provide a compensating boost in fertility, possibly even could increase it in the same manner based on the number of children born to that character.

Posted
On 11/26/2022 at 5:29 AM, GallowsUK said:

 

Currently as far as I can see the events are set to trigger randomly once per year using the trigger "random_yearly_everyone_pulse" in the "carn_prostitution_on_actions.txt" file within the folder \common\on_action\.  This is presumably because you need something to tell the game when to make random things happen.

 

I'm not massively familar, but I don't think there are any more frequent triggers built into CK3 except for a quarterly one that applies only to playable characters.  What I suspect might be worth experimenting with would be triggering multiple events under an annual pulse that all re-directed back to the same group of events.

 

So where the code has the following:

 

random_yearly_everyone_pulse = {
    on_actions = {
        carn_prostitution_yearly_maintenance_pulse
    }
}

 

Potentially you could call up carn_prositiution_yearly_maintenance_pulse_2 for example, and copy the code for the first one, so that you get two triggers in one annual trigger.  But I've not tried it, they might just both end up triggering on the same day or there might be some other code it would affect.  But that's where I'd start at least.

 

I tried it.  Now events do not trigger at all.

Posted
1 hour ago, Satoshi1 said:

I tried it.  Now events do not trigger at all.

 

Okay, sounds like more code would need to be duplicated and relabelled to create effects that don't overlap or call the same parts of the code at once.  Frustrating.

Posted

In the CK3 launcher there's a red flag next to Carnalitas saying:

 

"Installation of this mod failed.

The path in this mod's descriptor file is invalid or does not exist."

 

Anyone please explain to me how I'm an idiot?

Posted
14 hours ago, AboveAvgMoves said:

In the CK3 launcher there's a red flag next to Carnalitas saying:

 

"Installation of this mod failed.

The path in this mod's descriptor file is invalid or does not exist."

 

Anyone please explain to me how I'm an idiot?

check your mod folder in Document/Paradox Interactive/Crusader Kings III/mod/the mod file. right click and open the mod file with and notepad+ or some sort of an app to see what's inside. then check if the paths are correct, there should be a path indicator in the bottom of the command lines such as 'path="C:/...." ' see if that path is actually correct, if not just change it to your mod file path and you are done with it, mostly.

Posted (edited)

So I've gotta ask because I'm just not finding anything concrete about it. Is there any mod out there, be it decision, scripting or trait that would allow the Futa/Hermaphrodite characters from this mod to impregnate a female spouse? Last time I tried to do it with debug but it's always just an unknown father which makes it a bastard. 

Which is....tolerable...but obviously I want something better.  

Edited by Arrowfrogamped
Posted
12 hours ago, Arrowfrogamped said:

So I've gotta ask because I'm just not finding anything concrete about it. Is there any mod out there, be it decision, scripting or trait that would allow the Futa/Hermaphrodite characters from this mod to impregnate a female spouse? Last time I tried to do it with debug but it's always just an unknown father which makes it a bastard. 

Which is....tolerable...but obviously I want something better.  

 

No, the Carnalitas framework is built in case it can be done in future, but currently the game is hard coded in a way that prevents this and can't be modded around as far as I'm aware.

Posted
On 11/27/2022 at 1:14 AM, torill said:

Yes it does. Gigantic will visually give the biggest breasts possible (even better with the make them huge mod), huge the next size down and so on.

I am not talking about breast size. I am talking about breast type. When I assign a female character a breast type in character designer it changes when in-game when carnalitas is on.

Posted
4 hours ago, bruhman2430 said:

I am not talking about breast size. I am talking about breast type. When I assign a female character a breast type in character designer it changes when in-game when carnalitas is on.

Aah I see. The answer is still yes it does .

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