jbezorg Posted March 23, 2013 Posted March 23, 2013 Quick update: I went ahead and emailed cmod directly to touch base with him and see if he ever plans on returning or not, and to ask if he'd be okay with somebody picking up the continued the development of SexiS in the event he doesn't. I'll let you guys know if anything comes of it. Also I've updated cmod's OP to include a link to WaxenFigure's 1.9 patch so hopefully people will stop asking about it. If Cmod is willing I can merge SexIS and SD into.. heck SexISD2. Or something. Personally I'd think it better to keep SexiS and SD seperate, for the sake of keeping framework and functionality separate. Though I'd say port SD or SD2 to use SexiS as the backend whenever it becomes more finalized, that's all up to you though. I've actually been wanting to get into skyrim modding myself for a long time now. I've been doing programming for a living and as a hobby my entire adult and teen life, including Python, which I've heard is what Papyrus is based on/similar to. So a scripting heavy plugin like this would be an ideal jumping on point for me to start both modding and hobby programming again. Plus as a back-end programmer I completely lack an ounce of creativity to design my own plugins, so a framework mod like this where I'd mainly just have to make stuff work and provide an API for others to use is even further ideal. While I'm confident enough I could pick it up quickly and carry the torch, somebody more experienced with Skyrim's scripting specifically may be a better candidate at the end of the day. But let's actually wait and see what happens with cmod before we start circling it like vultures. I pretty much planned on using SexIS for SD2 at the minimum as a animation resource. In fact I've partially swapped SD animations to SexiS animations to start to minimize duplication and to take advantage of the animation updates. The next maintenance release of SD will require SexIS Data to be installed. So I would very much like for cmod to continue on with SexIS. Skyrim scripting is pretty much: thing.getProperty thing.setProperty thing.getBaseThing.getBaseProperty thing.getBaseThing.setBaseProperty pointerToThing.getThing... And in cases where thisThing extends thatThing you can cast to the parent object type. ( thisThing as thatThing ). There's also Papyrus assembly if you really want to get to the core.
Arizona_Steve Posted March 23, 2013 Posted March 23, 2013 Updated SexiSSystemSCR with array indexing error fixed (and some improvements in the array locking code). I'm uploading this due to the huge improvement in stability that results. Formerly I was able to freeze Skyrim within five minutes when running my test mod. Now I have run my test mod for over two hours continuously in the middle of Solitude with no signs of instability. Hopefully CMod will be back, but in the meantime here's this (includes the Skyrim version fix too). I have included the source for anyone who wishes to work with it. Install into Data/Scripts and the source into Data/Scripts/Source. Good job. The random rape is always the one to stress the system more than any other so you've done us all a great service by not only discovering a problem but providing a fix for it. I think you should release your random rape mod if you think you are prepared to meet the storm of requests for little changes. Yes, it may diminish the number of people using my mod but that's not necessarily a bad thing. Since you're cool with me releasing my SexiS Random Rape I'll package it up into something NMM compatible and add it to this thread later today. I'm still testing the effects of adding a default sandbox package to my victims during the sneak / spell cast phase to prevent them going through doors - I had a case where an attacker cast a rape spell on a victim at the exact same time the victim went through a door. The attacker ended up going at it solo in mid-air. Interesting, to say the least.
Arizona_Steve Posted March 23, 2013 Posted March 23, 2013 Quick update: I went ahead and emailed cmod directly to touch base with him and see if he ever plans on returning or not, and to ask if he'd be okay with somebody picking up the continued the development of SexiS in the event he doesn't. I'll let you guys know if anything comes of it. Also I've updated cmod's OP to include a link to WaxenFigure's 1.9 patch so hopefully people will stop asking about it. If Cmod is willing I can merge SexIS and SD into.. heck SexISD2. Or something. Personally I'd think it better to keep SexiS and SD seperate, for the sake of keeping framework and functionality separate. Though I'd say port SD or SD2 to use SexiS as the backend whenever it becomes more finalized, that's all up to you though. I've actually been wanting to get into skyrim modding myself for a long time now. I've been doing programming for a living and as a hobby my entire adult and teen life, including Python, which I've heard is what Papyrus is based on/similar to. So a scripting heavy plugin like this would be an ideal jumping on point for me to start both modding and hobby programming again. Plus as a back-end programmer I completely lack an ounce of creativity to design my own plugins, so a framework mod like this where I'd mainly just have to make stuff work and provide an API for others to use is even further ideal. While I'm confident enough I could pick it up quickly and carry the torch, somebody more experienced with Skyrim's scripting specifically may be a better candidate at the end of the day. But let's actually wait and see what happens with cmod before we start circling it like vultures. There's also Papyrus assembly if you really want to get to the core. I wonder if there is a compiler guru working on creating an optimizing compiler for Papyrus. It's beyond my abilities as my knowledge of C++ is miniscule, but I believe it would be an interesting project for someone.
jbezorg Posted March 23, 2013 Posted March 23, 2013 Quick update: I went ahead and emailed cmod directly to touch base with him and see if he ever plans on returning or not, and to ask if he'd be okay with somebody picking up the continued the development of SexiS in the event he doesn't. I'll let you guys know if anything comes of it. Also I've updated cmod's OP to include a link to WaxenFigure's 1.9 patch so hopefully people will stop asking about it. If Cmod is willing I can merge SexIS and SD into.. heck SexISD2. Or something. Personally I'd think it better to keep SexiS and SD seperate, for the sake of keeping framework and functionality separate. Though I'd say port SD or SD2 to use SexiS as the backend whenever it becomes more finalized, that's all up to you though. I've actually been wanting to get into skyrim modding myself for a long time now. I've been doing programming for a living and as a hobby my entire adult and teen life, including Python, which I've heard is what Papyrus is based on/similar to. So a scripting heavy plugin like this would be an ideal jumping on point for me to start both modding and hobby programming again. Plus as a back-end programmer I completely lack an ounce of creativity to design my own plugins, so a framework mod like this where I'd mainly just have to make stuff work and provide an API for others to use is even further ideal. While I'm confident enough I could pick it up quickly and carry the torch, somebody more experienced with Skyrim's scripting specifically may be a better candidate at the end of the day. But let's actually wait and see what happens with cmod before we start circling it like vultures. There's also Papyrus assembly if you really want to get to the core. I wonder if there is a compiler guru working on creating an optimizing compiler for Papyrus. It's beyond my abilities as my knowledge of C++ is miniscule, but I believe it would be an interesting project for someone. Don't think there is but there is this. https://github.com/Cipscis/Papyrus_Assembly and this http://www.creationkit.com/User:Cipscis/Assembly_Optimisations
Classy Cat Posted March 23, 2013 Posted March 23, 2013 Does it work with the 1.9 patch I updated the skse for another mod but it keeps telling me to update the Skyrim to latest version.
arius81 Posted March 23, 2013 Posted March 23, 2013 Need help with sexis. Everything was fine untill i tried installing some of the animation replacers lovers comfort and marital bliss. First i got stuck with only the onback misionary animation. I decided to get rid of all but lovers comfort. Now sexis isnt listed with fnis when i update animations. I tried completely reinstalling sexis and update fnis it still doesnt show and i get no animations. I have SD and SA installed also. SA is working fine but SD doesnt seem to be (jus got enslaved to test and master walked away leaving me standing and uncontrolable) IDK wahts going on or where i screwed up. Im pretty well versed in proper mod installs tho.
Badtanker Posted March 23, 2013 Posted March 23, 2013 I was trying to find out which of my animation mods were messing up so I went through and uninstalled did finis and went in game to check it out. well when I did that with Sexis my game would ctd on skyrim load up. couldn't figure out why. I had gone in and completely went through my skyrim folder looking for any Sexis scripts or anything with that name to make sure I did a complete wipe before firing my game back up to check. well found out that lover's comfort is now tied in with this mod so went and reinstalled sexis and updated lover's comfort. now works ok.
dboura Posted March 23, 2013 Posted March 23, 2013 I keep getting SEXiS (addon name) failed to start [-2] edit: Ok it seems the culprit was the new patch. For some reason it was breaking SEXiS for me. Tried replacing it with the original then tried the Cupid Plugin and all worked well again.
WaxenFigure Posted March 23, 2013 Posted March 23, 2013 Since you're cool with me releasing my SexiS Random Rape I'll package it up into something NMM compatible and add it to this thread later today. I'm still testing the effects of adding a default sandbox package to my victims during the sneak / spell cast phase to prevent them going through doors - I had a case where an attacker cast a rape spell on a victim at the exact same time the victim went through a door. The attacker ended up going at it solo in mid-air. Interesting, to say the least.For a good test go into the basement of Proudspire Manor with your followers and turn on the random rape there. If they don't cluster around the mannequins then you've done a good job .
Mike4doa Posted March 24, 2013 Posted March 24, 2013 Need help with sexis. Everything was fine untill i tried installing some of the animation replacers lovers comfort and marital bliss. First i got stuck with only the onback misionary animation. I decided to get rid of all but lovers comfort. Now sexis isnt listed with fnis when i update animations. I tried completely reinstalling sexis and update fnis it still doesnt show and i get no animations. I have SD and SA installed also. SA is working fine but SD doesnt seem to be (jus got enslaved to test and master walked away leaving me standing and uncontrolable) IDK wahts going on or where i screwed up. Im pretty well versed in proper mod installs tho. Okay First you need some new info. Sexis is now a neccesary mod for all those mods, exept SA. SD http://www.loverslab.com/topic/15191-sanguines-debauchery/ uses the SexiS Data pacs including the animations (and behaviour files!!). Second thing you need SKUI for SD (Best use the v3.4). SD is a prety big mod so maybe you need to head ver there and see if they haven't gotten an update. Lovers comfort http://www.loverslab.com/topic/15493-wip-lovers-comfort-v2013-03-21/ is completely dependant in SexiS. It uses the animations from it. Check out it's latest version. which is more immersive. Marital Bliss http://www.loverslab.com/topic/14996-maritalbliss-dialogue-driven-roleplaying-and-sex-features-for-spouses/ (isn't updated yet from it's original release as far as i know.) uses SexiS completely as well. Caution though: MaBli causes is known to break some functions of Cupid, Defeated and Lovers Comfort. It causes a dark screen and transports you to the nearest bed of some place. after the marital bliss the screen goes dark again. But when you use any of the other mods, you get a black screen that does'nt go away. you still have acces to the console so if you can "qqq" you can get out of it. so far I haven't seen a solution for this problem yet. If there is please let me know. cus this mod is fun, and since it can be used with the others it'd be nice if the bug were gone.
FVHrc0E Posted March 24, 2013 Posted March 24, 2013 So, I'm having this issue where my character will never die when Defeated is enabled, and I'd like to uninstall Defeated to alleviate that problem. Thing is, whenever I use the config spell to reset Defeated, my character instantly dies and the setting never takes effect. Is there something I can do to prevent the insta-death? If not, are there any other (relatively) safe ways to disable Defeated? Why not open the console and type in tim (toggle immortality) which allows character to lose health but not die, or am I missing something?
Arizona_Steve Posted March 24, 2013 Posted March 24, 2013 Since you're cool with me releasing my SexiS Random Rape I'll package it up into something NMM compatible and add it to this thread later today. I'm still testing the effects of adding a default sandbox package to my victims during the sneak / spell cast phase to prevent them going through doors - I had a case where an attacker cast a rape spell on a victim at the exact same time the victim went through a door. The attacker ended up going at it solo in mid-air. Interesting, to say the least.For a good test go into the basement of Proudspire Manor with your followers and turn on the random rape there. If they don't cluster around the mannequins then you've done a good job . I've not got to that stage yet, but I'll go ahead and clear out Wolfskull Cave, buy Proudspire Manor and test this out. I have everything packaged up (including the SexiS changes as they are critical to stability), so if my mod can pass your test I will create a release thread and link it here. It should do since most of my NPC evaluation code is based on your code.
FVHrc0E Posted March 24, 2013 Posted March 24, 2013 MithosSexAnimation.rar : could be nice to add it as a new anim (aggressive)http://www.loverslab...attach_id=17582 BBP Cowgirl.rar (arrok) http://www.loverslab...attach_id=17542 BBP Standing Foreplay Animations (Fisting Replacer).rar (arrok)could be nice to add it as a new anim (and possibly with a foreplay system^^) http://www.loverslab...attach_id=17631 BBP Boobjob (Boobjob replacer).rar (arrok) could be added as a new anim i think since it's a bit different from the original http://www.loverslab...attach_id=17833 BBP Sideposition (Improved).rar (arrok) http://www.loverslab...attach_id=18230 BBP New Oral Animations (Improved).rar replace arrok oral http://www.loverslab...attach_id=18286 Copy/paste of all the anims in the previous thread also I repost my modified 4udik's body, better aligned with most of the animations: data.7z data.7z 117.52K 205 downloads Thanks for the new animations---they're great. Have you looked at "EstrusForSkyrim by Cotyounoyume" http://skyrim.nexusmods.com/mods/33102? The animations are amazing and very humorous. I know nothing about animation, but I'm impressed with the alignment of the toon and the various clamps and tools used.
bubbledragon420 Posted March 24, 2013 Posted March 24, 2013 MithosSexAnimation.rar : could be nice to add it as a new anim (aggressive)http://www.loverslab...attach_id=17582 BBP Cowgirl.rar (arrok) http://www.loverslab...attach_id=17542 BBP Standing Foreplay Animations (Fisting Replacer).rar (arrok)could be nice to add it as a new anim (and possibly with a foreplay system^^) http://www.loverslab...attach_id=17631 BBP Boobjob (Boobjob replacer).rar (arrok) could be added as a new anim i think since it's a bit different from the original http://www.loverslab...attach_id=17833 BBP Sideposition (Improved).rar (arrok) http://www.loverslab...attach_id=18230 BBP New Oral Animations (Improved).rar replace arrok oral http://www.loverslab...attach_id=18286 Copy/paste of all the anims in the previous thread also I repost my modified 4udik's body, better aligned with most of the animations: data.7z data.7z 117.52K 205 downloads Thanks for the new animations---they're great. Have you looked at "EstrusForSkyrim by Cotyounoyume" http://skyrim.nexusmods.com/mods/33102? The animations are amazing and very humorous. I know nothing about animation, but I'm impressed with the alignment of the toon and the various clamps and tools used. This is the new thread for animations http://www.loverslab.com/topic/15293-arroks-sexis-replacers-sex-animation-resource-for-modders/?do=findComment&comment=340992
Arizona_Steve Posted March 24, 2013 Posted March 24, 2013 So I spent the last couple of hours acquiring Proudspire Manor, and lo and behold my followers were attempting to hump the mannequins. It appears that the mannequins are set up as Race = NordRace, so there is no way to tell them apart from a real Nord. In the end I fixed it by adding an ActorBase property to my script, set to the mannequin ActorBase, then comparing the NPC ActorBase against the mannequin ActorBase to determine if it was a reference to a mannequin: ActorBase Property MannequinBaseRef Auto Bool Function IsEligible(Actor NPC) ; Other tests If (NPC.GetActorBase() == MannequinBaseRef) Return False EndIf ; Other tests EndFunction Should be in a position to release the Sexis Random Sex mod first thing tomorrow morning.
aravis7 Posted March 24, 2013 Posted March 24, 2013 hey I take no credit for those animations^^ they are from arrok and mithos... But since you mention estrus I think we could easily use the fluid effect...
arius81 Posted March 24, 2013 Posted March 24, 2013 Need help with sexis. Everything was fine untill i tried installing some of the animation replacers lovers comfort and marital bliss. First i got stuck with only the onback misionary animation. I decided to get rid of all but lovers comfort. Now sexis isnt listed with fnis when i update animations. I tried completely reinstalling sexis and update fnis it still doesnt show and i get no animations. I have SD and SA installed also. SA is working fine but SD doesnt seem to be (jus got enslaved to test and master walked away leaving me standing and uncontrolable) IDK wahts going on or where i screwed up. Im pretty well versed in proper mod installs tho. Okay First you need some new info. Sexis is now a neccesary mod for all those mods, exept SA. SD http://www.loverslab.com/topic/15191-sanguines-debauchery/ uses the SexiS Data pacs including the animations (and behaviour files!!). Second thing you need SKUI for SD (Best use the v3.4). SD is a prety big mod so maybe you need to head ver there and see if they haven't gotten an update. Lovers comfort http://www.loverslab.com/topic/15493-wip-lovers-comfort-v2013-03-21/ is completely dependant in SexiS. It uses the animations from it. Check out it's latest version. which is more immersive. Marital Bliss http://www.loverslab.com/topic/14996-maritalbliss-dialogue-driven-roleplaying-and-sex-features-for-spouses/ (isn't updated yet from it's original release as far as i know.) uses SexiS completely as well. Caution though: MaBli causes is known to break some functions of Cupid, Defeated and Lovers Comfort. It causes a dark screen and transports you to the nearest bed of some place. after the marital bliss the screen goes dark again. But when you use any of the other mods, you get a black screen that does'nt go away. you still have acces to the console so if you can "qqq" you can get out of it. so far I haven't seen a solution for this problem yet. If there is please let me know. cus this mod is fun, and since it can be used with the others it'd be nice if the bug were gone. Ok i have sexis installed already. Im not using bliss anymore. SD is still working fine. The problem is i get no animations from the sexis plugings lovers comfort, cupid, or defeated.
WaxenFigure Posted March 24, 2013 Posted March 24, 2013 So I spent the last couple of hours acquiring Proudspire Manor, and lo and behold my followers were attempting to hump the mannequins. It appears that the mannequins are set up as Race = NordRace, so there is no way to tell them apart from a real Nord. In the end I fixed it by adding an ActorBase property to my script, set to the mannequin ActorBase, then comparing the NPC ActorBase against the mannequin ActorBase to determine if it was a reference to a mannequin: ActorBase Property MannequinBaseRef Auto Bool Function IsEligible(Actor NPC) ; Other tests If (NPC.GetActorBase() == MannequinBaseRef) Return False EndIf ; Other tests EndFunction Should be in a position to release the Sexis Random Sex mod first thing tomorrow morning. I use if ((!Rapist.hasKeyword(ActorTypeNPC))||RapistRace.hasKeyWord(ActorTypeCreature)||RapistRace.hasKeyword(ActorTypeAnimal)) ; Must be a NPC (this is where we exclude mannequins, animals and creatures) return false endif and if ((!Victim.hasKeyword(ActorTypeNPC))||VictimRace.hasKeyWord(ActorTypeCreature)||VictimRace.hasKeyword(ActorTypeAnimal)) ; Must be a NPC (this is where we exclude mannequins) ;debug.trace(VictimBase.getName() + " Victim is not a NPC, beastiality and sex with inaminate objects not implemented") return false endif Go to Riverwood and make sure no one does the dog or tries to do a chicken. Watch out using GetActorBase, normally I would avoid it since it will tell you things like NPCs from leveled lists belong to the Fox (yes the Fox) race. As a rule use GetLeveledActorBase instead since it will contain the correct values.
Arizona_Steve Posted March 24, 2013 Posted March 24, 2013 I have your exact code above my mannequin test (shamelessly copied from your code of course). The test for ActorTypeNPC should be against the RapistRace and not the Rapist as (like ActorTypeCreature and ActorTypeAnimal) this is where the keywords are attached in the Creation Kit. Either way, I found that using your code still resulted in attempted mannequin humpings. So I had to put in the additional test. I have confirmed my fix in the Proudspire basement, so it looks like in this case at least GetActorBase() works for the mannequins. Probably because they are not leveled in any way. Still, it would be funny if I could find some way to "throw" the mannequins on the floor and have my followers have their way with them, especially if there are no suitable victims available... I recall doing some earlier testing in Riverwood and happily there was no animal or child abuse taking place.
LaEspada Posted March 24, 2013 Posted March 24, 2013 Good to see this mod still progressing even with Cmod's absence so far. Or maybe he's sitting back and watching everyone toil away with working on his mod and immediately comes out with a version that far surpasses all before! Or I'll just go back to playing skyrim/far cry.
Ashal Posted March 24, 2013 Posted March 24, 2013 Still no response from cmod. I'm new Papyrus scripting, started a couple nights ago so I may be wrong/misunderstanding. If he doesn't reply or show up, I'd think the project dead regardless of people wanting to continue it on. As he didn't release source files for the primary scripts and continuing development on assembly files is far from ideal. So hopefully he at least replies to give us his intent to return or not, and provide us with source files if he doesn't want to return to it. I'm messing around with creating a new framework now, though I'm learning as I go and so far it just loads a MCM install menu and plays a single solo animation. Just in case he doesn't show up or he does and gives us source files to continue without him. Still hoping he returns.
OlBenny Posted March 24, 2013 Posted March 24, 2013 Thanks for the update, Ashal. I'm going to keep my fingers crossed for his hopeful return.
E_Nigma Posted March 24, 2013 Posted March 24, 2013 I'm having an issue where FNIS wont detect sexis , any suggestions? EDIT: Also whenever I start the game it says I need to update to the latest version of Skyrim, which I already have.
arius81 Posted March 24, 2013 Posted March 24, 2013 I'm having an issue where FNIS wont detect sexis , any suggestions? EDIT: Also whenever I start the game it says I need to update to the latest version of Skyrim, which I already have. This seems the cause of my problems too.
bubbledragon420 Posted March 24, 2013 Posted March 24, 2013 Still no response from cmod. I'm new Papyrus scripting, started a couple nights ago so I may be wrong/misunderstanding. If he doesn't reply or show up, I'd think the project dead regardless of people wanting to continue it on. As he didn't release source files for the primary scripts and continuing development on assembly files is far from ideal. So hopefully he at least replies to give us his intent to return or not, and provide us with source files if he doesn't want to return to it. I'm messing around with creating a new framework now, though I'm learning as I go and so far it just loads a MCM install menu and plays a single solo animation. Just in case he doesn't show up or he does and gives us source files to continue without him. Still hoping he returns. That's awesome man, i just hope you go with a base framework like sexis so people can build plugins for it, alot of previous adult mods were standalone, so when the author got burnt out the mod died when skyrim got a update. I'm still holding out hope cmod will come back, but if he doesn't Arrok is making some really good animations with bbp so at least the future of adult mods for skyrim looks good.
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