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Posted

I have 3 major bugs, and 1 minor bug, I've found while using this. It's a great mod, but 2 of these are kinda dealbreaking in their severity.

 

First, bondage animations will generally fuck up a lot. The animations where the PC will be on some sort of torture device and get whipped, in particular, seem to never work correctly - they constantly drop from being held on the device, and she's just standing there most of the time. It'll sometimes flash 2 or 3 times for a couple seconds on the device, then it disappears again. I don't know if it's with this, or something weird with ZAZ, because it works like this on Prison Overhaul too, but opening the idle with the ZAZ spells lets them stay active for a long time.

 

Second, when rape animations happen, the NPC and/or PC can get stuck in the pose, and not be able to get out. it's especially funny watching an Orc slide on his back about 500 feet to get back to his normal location, but when it happens to both of you, it's only fixable by reverting to a save sometimes.

 

Third, when near cages, the NPC will put you in the cage, walk about 10 feet away, turn around, and come back to whip you more in the cage. Repeatedly. It's like there's no way for them to leave the immediate area around you. It doesn't matter whether you follow or not - you're getting whipped regardless, then they're gonna lead you back to the cage if you walked away from it. It happened to me multiple times when I ran into the bandit cave near and on the way to see the Greybeards. I think there might be a condition where you get whipped for leaving the cage, and the obvious one for being too far from them, but they conflict?

 

Fourth, dance actually doesn't work in a normal AoE as far as I can tell. You need to target someone with the cast, then the crowd will be attracted from the immediate area. I'm not sure if this is actually a bug, but it seems like it from the way I saw it described earlier in the thread, unless it's been changed since.

 

IDK what your plan is for SD2 (you mentioned it in the latest patch notes), but I hope you're thinking of moving to SexLab. I'm not sure if it has the device/bondage animations from ZAZ (just getting into Skyrim lately), but between the sound and positioning centralization, I think it'd be a big help.

Posted

Whatever is the base of your problem with the torture animations, i think it's a conflict based on the loard order or just by some other mod interferring.
i just quit the game from my test run, to see if thugs finally drag me to mistwatch and it worked ... for the first time. Starting from Riverwood.

Only downside is the almost constant rise in demerits.
Was punished alot on the way there and the animations (cage, wheel, etc) worked flawless, even on uneven ground.
We arived, problem with the stairs inside, used player.moveto xxxxxxx, was handed over and trying to get free now.
No being freed after ariving in the main hall, no screwed up animatons, nothing like that.

 

The Dance spell is OnTouch. Don't know from where you got the info, that it's an AoE. i'm sure everyone thought it's a ranged spell that works OnHit (like i thought), but it just isn't and never was. Downside: You need to be pretty close. Dancing fully dressed leads to a train too, so the description is wrong in this case, as it doesn't matter if you're dressed ot not.
Dancing dressed worked a few versions ago, but i don't think it'll be fixed, as SD2 is already in the making.

Posted

 

I have an odd problem, when I am enslaved or even when I use the sexis cupid mod, there is a huge lag between when I cast the spell or when my health falls under the proper %, before the action happens.

 

So example, thugs come after me, get me below the % for enslavement, nothing happens, followers murder thugs, a minute or so later I fall to the ground and am stuck in the kneeling position, I have to reload the save.

 

Same thing with sexis, cast spell on 2 people, minute or so later they finally start going at it.

 

I realize it isn't a SD issue exactly, but I figured someone around here might know whats going on and how to fix it.

 

 

Edit: I should point out this mod is the best and it has worked well in the past, this is an old character, 100's of hours, level 111, I have more or less had over 10 versions of this mod installed and uninstalled previously, but as I said, I don't think it's this mod exactly.

 

 

Have you noticed the file size creeping up?

 

 

Sorry for the 10 year late delay, long weeks... no, I haven't noticed any particular file increasing though if you tell me which one I should be looking for I can certainly watch it. I did uninstall and re-install all of my mods (deleted data, reloaded from steam, re-installed mods) and the issue still persists but only with that 1 character.

 

EDIT: I also ran save cleaner, which worked because there are 29432974 dragons attacking me everywhere I go now. But the delay still exists.

Posted

Whatever is the base of your problem with the torture animations, i think it's a conflict based on the loard order or just by some other mod interferring.

i just quit the game from my test run, to see if thugs finally drag me to mistwatch and it worked ... for the first time. Starting from Riverwood.

Only downside is the almost constant rise in demerits.

Was punished alot on the way there and the animations (cage, wheel, etc) worked flawless, even on uneven ground.

We arived, problem with the stairs inside, used player.moveto xxxxxxx, was handed over and trying to get free now.

No being freed after ariving in the main hall, no screwed up animatons, nothing like that.

 

The Dance spell is OnTouch. Don't know from where you got the info, that it's an AoE. i'm sure everyone thought it's a ranged spell that works OnHit (like i thought), but it just isn't and never was. Downside: You need to be pretty close. Dancing fully dressed leads to a train too, so the description is wrong in this case, as it doesn't matter if you're dressed ot not.

Dancing dressed worked a few versions ago, but i don't think it'll be fixed, as SD2 is already in the making.

 

I don't know about it being load order. I had this problem from the start, when it was just this and a couple of the simple SexLab mods installed. PO and the others were added on later, after I already saw the problem. I'll try it without anything else at all installed sometime in the next day or 2 to be sure. I've never been taken to Mistwatch, so I'm not 100% on where you're saying your test run started/ended.

 

About the dance move, that was just my impression from the first post's wording and the posts I read. I haven't read all 300+ pages of both threads to know it well enough. From what I understood, it was nude OR with the Sanguine's Daedric item equipped, and it shouldn't happen without either of those two conditions. (From the first post: "When dancing naked or with Sanguine's Daedric Artifact equipped").

Posted

Did you use NMM to install SD and PO? if yes, you might have done it with an old version of NMM, where some needed list files, that are used by FNiS, wasn't installed.

NMM treated them as ReadMe files and skipped them.
Try reinstalling the mods and making a clean save. install them again, run FNiS and see if it worked.

The text about my test run to get to Mistwatch is more random, but some people reported errors there, i couldn't reproduce.

But as i wrote: Cage and other torture animations worked for me.

And i'm not using a different version of SD or PO then you do ... unless you use an outdated version of SD and/or PO, what i don't think.
 

So the OP states naked OR artifact... didn't remember this one. :/
All i can say is: Worked with artifact equipped and clothes on some version ago w/o starting a train.

How are all those people able to see the artifact anyway, when my toon is wearing pants? X-Ray eyes? Want those too!

Posted

I did some research on my crafting meltdown after the Thugs quest.

 

A handful of people have reported similar issues since 2012 at least, with no other solution than going back to an earlier save. Somehow, sometimes, the crafting system just collapses and locks you out of most crafting stations. That it happened around the thugs quest was just a coincidence.

 

So much for about 8 hours of play...

 

On the other hand, I want to reiterate thanks for this mod. 

 

I found that the threat of enslavement has radically changed the way I play Skyrim. I run a lot more, use hired help (especially in earlier levels), steal and use a lot more diverse options than ever before when I have to go back and retrieve my gear after escaping - or after i have to recognize that my gear is not worth the trouble to getting it back and start mostly from scratch.

 

The sex part is just (somewhat repetitive) icing to this mod - i could easily see a version where you are just kept captive or robbed blind and left for dead, with the same effect on gameplay.

 

Paired with mods like Frostfall and Skyrealism, SD has made Skyrim a more brutal and rewarding survival sandbox!

Posted

i'll try my best to give you a short list:

  1. Enslavement: Have bandits or fornsworn beat you near death (can be set up in SDs MCM menu);
  2. Wanted: Be an escaped slave ... i guess, never happend to me as my master always let me go (ima guud slave ^^);
  3. Bounty Hunters: Have a bounty on your head and don't get caught by guards ... i guess, never happend to me too;
  4. Thugs: Steal peoples stuff or tresspass, you don't have to be seen by anyone;

#1 has to be taken carefully, as not all bandits enslave you. The technical explanation: Not all bandits are in the faction, that SD covers for enslavement. Same for fornsworn and other enslaving factions.

#3 ... well ... never happend to me.

#4 is a series of quests w/o quest log entrie. Read the OP for more details or maybe someone else helps you out on this in more detail. i never really understood it and what it all got to do with Calcermo and his radiant quest. Be warned: Thugs are really strong. As there are always 3, they may beat your toon to death so fast, no enslavement happens.

#3 & 4 are triggered by the game itself, so you got no direct control over it. The thugs and bounty hunters will spaw near your toon, when the game decides so. Can take forever or happen way to often ... at least for the thugs.

 

if you want to be enslaved by loosing a fight, be carefull. The scripts can take some time to trigger, leading to your toons death. So if you play a low level/low health char, set SDs hp setting high enough. May need some trial and error.

 

if you got other "alternative to death" mods runing, they'll conflict with SD (like SexiS defeated, if set up wrong).
And don't forget to read the OP section about incomptible mods and about how to set up some mods, to be compatible with SD (like The Dance of Death).

Posted

I figured out the cage problem. Turns out *I* need to close the cage door. If I do that, it works properly where the NPC can walk away.

 

Animation problems are still there. I think I may have figured out that one too. While the whip works fine, it seems the NPCs tend to use their free hand. When you get hit by their fist alone, you get a stumbling animation, which might be knocking me out of the actual torture device animation.

Posted

i'm sure something is messing around with the npcs in your game and their ai packages.
Crawl thru your installed mods and readjust your load order, if needed.
Create/rebuild bashed patch to merge leveled lists (includes items ofc).

Posted

i'll try my best to give you a short list:

  • Enslavement: Have bandits or fornsworn beat you near death (can be set up in SDs MCM menu);
  • Wanted: Be an escaped slave ... i guess, never happend to me as my master always let me go (ima guud slave ^^);
  • Bounty Hunters: Have a bounty on your head and don't get caught by guards ... i guess, never happend to me too;
  • Thugs: Steal peoples stuff or tresspass, you don't have to be seen by anyone;
#1 has to be taken carefully, as not all bandits enslave you. The technical explanation: Not all bandits are in the faction, that SD covers for enslavement. Same for fornsworn and other enslaving factions.

#3 & 4 are triggered by the game itself, so you got no direct control over it. The thugs and bounty hunters will spaw near your toon, when the game decides so. Can take forever or happen way to often ... at least for the thugs.

#4 is a series of quests w/o quest log entrie. Read the OP or maybe someone else helps you out on this in more detail. Never really understood it and what it all got to do with Calcermo and his radiant quest.

#3 ... well ... never happend to me.

 

if you want to be enslaved by loosing a fight, be carefull. The scripts can take some time to trigger, leading to your toons death. So if you play a low level/low health char, set SD hp setting high enough. May beed some trial and error.

 

if you got other "alternative to death" mods runing, they'll conflict with SD (like SexiS defeated, if set up wrong).

And don't forget to read the OP section about incomptible mods and about how to set up some mods, to be compatible with SD (like The Dance of Death).

See when I pay my master I'm stuck in limbo. My toon sinks to their knees and they are still cuffed. I've reloaded several times hoping that its different nope. Finally when I asked to be an indentured servant. I used coc to get away and became a escaped slave. So no one has had bounty hunters come after them? And with stealing does it have to be seen or can it be hidden?

Posted

Well... paying my master to be freed never really worked for me, as mostly there just wasn't enough valuable items around.
And the one thime, i almost made it, he decided i was to slow, so i gave up on it.

So most of the time i do what my master wants, until i got -50 demerits. Good thing about this way: You get most of your items back. Weapons not always, as your master may equip the weapon he got from you, not giving it back.

 

Why coc? Steal the masters key or pickup weapons to free yourself. Hell may break loose, but can be rather funny. One time a bandit leader followed me almost over the whole map, hunting me. Then a bear took care of him. The bear was even so nice to leave the scene, so i could loot the bandit. ^^

 

To have the thugs send after you, just steal stuff. Doesn't matter if someone witnesses it. Unlike tresspassing, where people have to see you and complain about you being there.

Considered to be another trigger for the thugs to show up, is looting barrels in public and have people commenting about it. Easiest to achieve in Riverwood. The old lady (mother of the local bard) will comment if you pickup the cabbage or loot the barrels nex to her.
Sometimes people run towards you, mentioning stuff like "Someone had to take it." or "Nice find.". it's the same thing.

Posted

Well... paying my master to be freed never really worked for me, as mostly there just wasn't enough valuable items around.

And the one thime, i almost made it, he decided i was to slow, so i gave up on it.

So most of the time i do what my master wants, until i got -50 demerits. Good thing about this way: You get most of your items back. Weapons not always, as your master may equip the weapon he got from you, not giving it back.

 

Why coc? Steal the masters key or pickup weapons to free yourself. Hell may break loose, but can be rather funny. One time a bandit leader followed me almost over the whole map, hunting me. Then a bear took care of him. The bear was even so nice to leave the scene, so i could loot the bandit. ^^

 

To have the thugs send after you, just steal stuff. Doesn't matter if someone witnesses it. Unlike tresspassing, where people have to see you and complain about you being there.

So the demerit system. Do I just keep pissing my master off? Asking him questions? Keep trying to run away? And picking up weapons do they break the bindings right away or does it take time?

Posted

Erm... demrits are a BAD thing. So you shouldn't try to get more of them by insulting your master, trying to flee and get caught or take stuff you're not supposed to have (like weapons and armor).
From time to time your master will demand sex from your toon, lowering your demerits by 1.
Or you talk to him, until the dialog options "Master..." -> "(Passive) ..." shows up. Leads to sex as well but reduces your demerits by 2.

Your demerits are displayed from time to time, in form of an quest update, showing something like "when xx is -50.", where xx are your demerits.
With loss of demerits, your toon will change his bound idle in 3 steps:

  1. 1 or more demerits = kneeling, bend foward
  2. 0 to -30 (i think) = kneeling
  3. -30 and lower = standing

Reaching -50 gives you the dialog option to have your master let you go. But don't join his faction, as this may break some quests. So be sure you got all non-radiant quests with this faction done, before you join.

 

To break your bindings you got to pick up weapons (any type) multiple times. Do it fast, as it results in massive demerits, breaking your actions with punishing scenes.

 

Btw: Easiest way to flee, is when your master is sleeping as no leash holds you back. Same if your master is involved in a fight.

Posted

Erm... demrits are a BAD thing. So you shouldn't try to get more of them by insulting your master, trying to flee and get caught or take stuff you're not supposed to have (like weapons and armor).

From time to time your master will demand sex from your toon, lowering your demerits by 1.

Or you talk to him, until the dialog options "Master..." -> "(Passive) ..." shows up. Leads to sex as well but reduces your demerits by 2.

Your demerits are displayed from time to time, in form of an quest update, showing something like "when xx is -50.", where xx are your demerits.

Your toon will change his idle in 3 steps:

  • 1 or more demerits = kneeling, bend foward
  • 0 to -30 (i think) = kneeling
  • -50 = standing
Reaching -50 gives you the dialog option to have your master let you go. But don't join his faction, as this may break some quests. So be sure you got all non-radiant quests with this faction done, before you join.

 

To break your bindings you got to pick up weapons (any type) multiple times. Do it fast, as it results in massive demerits, breaking your actions with punishing scenes.

 

Btw: Easiest way to flee, is when your master is sleeping as no leash holds you back. Same if your master is involved in a fight.

Right I know demerits are a bad thing. So to get to -50 I just keep driving him crazy? (Correct me if I am not understanding this) and when he starts add the anal beads, the chastity things, gag and blindfold that means that I have a - amount of demerits or a + amount?

Posted

You're not supposed to drive your master crazy, but to let her/him fuck your toon. if she/he get's crazy from it, is up to everyones imagination.

 

Do you think your master would bondage your toon more if he likes your toon more?
i actually find the adding and removing of bondage equipment rather random, as sometimes i raise my demerits but my master still takes stuff away, giving my toon more freedom. :/

if you got 0 demerits, only your toon's hands will be bound. But on the other hand: Your master might add something, like anal beads, if you misbehave only slightly.

But if your demerits are a negative amount, he takes the added stuff away almost immediatly.

Just watch the screen for the quest update, to show you your momentary demerits or notice the change, by your toon changing her/his idle.

if you hit -50, you'll notice this immediatly by the greeting of your master.

Posted

You're not supposed to drive your master crazy, but to let her/him fuck your toon. if she/he get's crazy from it, is up to everyones imagination.

 

Do you think your master would bondage your toon more if he likes your toon more?

i actually find the adding and removing of bondage equipment rather random, as sometimes i raise my demerits but my master still takes stuff away, giving my toon more freedom. :/

 

if you got 0 demerits, only your toon's hands will be bound. But on the other hand: Your master might add something, like anal beads, if you misbehave only slightly.

But if your demerits are a negative amount, he takes the added stuff away almost immediatly.

 

Just watch the screen for the quest update, to show you your momentary demerits or notice the change, by your toon changing her/his idle.

if you hit -50, you'll notice this immediatly by the greeting of your master.

Okay so I want to get -50 is basically what your telling me right?

Posted

No. Definitly not.

 

Your initial question was, how the whole system works.
Then you made clear you already got enslaved but was to lazy to figure out all the ways to free your toon.

i only mentioned the most common ways to get free. Which one you choose, is up to you. Maybe the "pay for your freedom" thingie works for you.

Reaching -50 demerits can take rather long and not fit your style of gaming. (it actually can become really dull and repetitive)

Again: Choose the way you think fit's your style of gaming or the situation the best.

 

Just one more note, of how to get free, as it's rather funny:
if your master is "living" near a cliff or somewhere else high, push her/him down. ^^

Feel free to play with the games ai and discover many other ways, which can be really funny.

 

 

if you ask any more questions, than there's nothing left to explore. :/

 

Posted

 

No. Definitly not.

 

Your initial question was, how the whole system works.

Then you made clear you already got enslaved but was to lazy to figure out all the ways to free your toon.

i only mentioned the most common ways to get free. Which one you choose, is up to you. Maybe the "pay for your freedom" thingie works for you.

Reaching -50 demerits can take rather long and not fit your style of gaming. (it actually can become really dull and repetitive)

Again: Choose the way you think fit's your style of gaming or the situation the best.

 

Just one more note, of how to get free, as it's rather funny:

if your master is "living" near a cliff or somewhere else high, push her/him down. ^^

Feel free to play with the games ai and discover many other ways, which can be really funny.

 

 

if you ask any more questions, than there's nothing left to explore. :/

 

 

If you are outside, just don't nudge your master near a Giant.

My first master ended up being shot into orbit soon after I was captured. It was a pain tracking down his body to get my stuff back :)

 

Posted

Wow ... just wow. O_O

Did you manage to get your stuff back or did the dead body despawn?

 

My master, who raced down the cliff unwillingly, despawned on his way down, resulting in my equipment being lost. :(

Posted

Wow ... just wow. O_O

Did you manage to get your stuff back or did the dead body despawn?

 

My master, who raced down the cliff unwillingly, despawned on his way down, resulting in my equipment being lost. :(

 

I was lucky to see the general area where he fell back to the ground. I only had to dig through the grass to find him.

 

Another epic moment was to be subdued on the side of a road by a vampire, only to have a travelling merchant walk in on him as he was taking advantage of his new slave and gry his brains out before he has time to put his clothes back on. 

Posted

I find that trying to last long enough as a good slave to reach -50 is rather maddening. If you wish to speed time up a bit by sleeping or waiting, your master will always be somewhere else by that time, resulting in the msg [You should stay close to your master], and leading to a whipping (which rarely works right) or a bondage scene. Also, every time my master has gotten into a fight , it says I have a chance to escape, but I always just stay near master, as master has all my things, and my things are seriously valuable in 3 ways: 1) most powerful in the game 2) craftable, but expensively so (need 10 filled grand soul gems, buncha gold ingots, or just a lot of different, rare ingredients) 3) one-of-a-kind, like Dawnbreaker or Mace of Malog Bal. When master gets done easily crushing his/her foe(s) with my OP weapons, it tells me my chance to escape is gone, and I always get punished, as if I had tried to escape, hurting my chances of getting to -50. Also, if anyone has problems finding $500 worth of stuff, or 500 actual $, you always have the option to spawn some cash. Same code as Fallout: NV-player.additem 0000000f xx (xx=$ amount). Shouldn't trigger a negative "Master awareness" situation, but then again, I haven't tried that on this version. Just older ones.

Posted

Oh, another thing I forgot put in last post: Lasting till -50 is also maddening because rapes that happen on ANY slant at all (99% of Skyrim) end up looking terrible. Alignment is off big time, and you get that thing where they keep bouncing up and down, or one of you will be stuck half-way in the ground. That is driving me insane! Using the up and down arrows to readjust only seems to work on one animation (spoon-dog). :(

Posted

@AwfulArchdemon: Don't know what you're doing wrong, but most of the stuff you mentioned never happend to my toon.

if you get enslaved by a travelling npc or an npc w/o homebase, good luck. Path finding and ai are poor, so it might work or it might not.
But being dragged all over the map by the thugs works actually really good, besides vanilla pathing problems.

 

The only problem with a master getting to sleep, is if she/he decides to go to sleep in another cell. You then get the chance to flee, as your toon doesn't follow.

Or you use player.moveto, as the master is not always behind the door, she/he just went thru (strange, isn't it?) and finding him/her can be impossible.

Not to forget that some npc are following daily routines. This actually doesn't work very well, so if you decide to wait or sleep, do it for 24h or wait for your master to go to sleep as well.

Else you better follow your master around.

 

And what is it with those not working punishing and/or bondage animations? They do not only work for me, but look good too. Most of the time even on uneven ground. i don't get it. You should really try to find the source of this problem.

 

if your master takes your weapons, she/he might decide to use it (happens to me everytime, as my weapon is better than what he used).
Your master will only give you the stuff back, she/he didn't decide to use. if you was handed over to a master by thugs, getting free from your master with -50 demerits, you won't get your stuff back from him. The thugs took it, follow the payback quest to get it back.

 

Spawning money? Why? Get your demerits to a point where you can work for your master and use the dialog options Niruins Buisiness Plan offers. Don't use them unless your hands are free and you're allowed to pickup stuff, as NBP works with token items that will be dropped when not working for your freedom. But NBP takes pretty long, so LoversWorkingGirl is the better solution. Or just find another way to get free.

 

Animations not being alligned properly due to uneven ground is a problem since Lovers with PK. You just got to deal with it.

if i think i got to watch the animation properly allinged, i use MoveTo until my toon and her master are on even ground.

Tideous, as in SD the master starts walking away for a short time, before the action kicks in, so you and your master may end up on uneven ground again. Shit happens.

 

The buttons to reallign the animations in SD work. You just got to press them multiple times in a row, in case you need to move the action over a bigger distance (will happen if you master faces an obstacle, bad choice there jbezorg :P as the players char should choose where the action starts). Reset the position, reallign the actors again and there you go.

 

 

@Seruxus: Return to a save game, before uninstalling SD and try again.

if you really followed the OP, about uninstalling SD, and the common way of how to clean save, then it should work.
if it doesn't work: already corrupted savegame. Clean saving an errornous savegame is mind buggling and there's no guarantee that it will work properly afterwards.

Welcome to Skyrim and it's broken engine. -.-

Posted

@AwfulArchdemon: I ended up learning Papyrus scripting to tune SD scripts and make enslavement more playable (at least until SD2 comes out).

 

In short, that means:

 

More diverse events when you select (passive) or (anger) dialogs

- sex doesn't happen all the time (especially on feed and drink)

- chance of dance or punishment on (passive) dialog

- chance of leniency on (anger) dialog

- chance of alcohol or skooma served as drinks

 

Extended leash radius to indoor cells

- the master will not pull you back to him as long as you are both indoors (and preferably in the same cell). This makes it easier to find clients, money or scavenge for food

 

I also added random chances of sex when you meet just about anyone (enslaved or not), with a small chance of enslavement (that may break some quests, use with caution).

- This adds more unpredictability and tension when dealing with other NPCs and it reflects the coveted influence of a powerful daedric artifact

 

I have a long list of ideas but these are the ones I tested so far. They do make the game less grueling when it comes to enslavement.

 

I also had a lot of fun learning scripting and testing these ideas - like that time when I missed a condition and I ended up being enslaved by a dragon. Would you know he landed next to me and started talking to me?!

 

 

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