Guest zikko Posted May 22, 2013 Posted May 22, 2013 I have sexlab framework, how compatible is this? Wouldn't try to go experimenting and ruin my game.
CGi Posted May 22, 2013 Posted May 22, 2013 Does not conflict, as Sexlab is just a framework.What might conflict is LoverComfort/-Hook when running around naked, as SD and LC got the same functionality in this case. When enslaved, ask your master for some clothes, to prevent LC rapes.
CaCO3 Posted May 22, 2013 Posted May 22, 2013 Is there any possibility to skip the walk with the thugs to mistwatch? I was enslaved in Riverwood and it is a very long walk? I tried to press wait, but the thugs waited with me :/ Maybe a console Command to increase the walking speed or anything else? Thanks
Freeweasel Posted May 22, 2013 Posted May 22, 2013 About the Spriggan Quest: At some of the place you could be sent to finish the quest the markers are rather high. I had to jump there at the right place. It was in the ruined tower south of Falkreath. After jumping the rape scene began. It was long but not as many hours as mentioned in some posts here. About ending the quest it takes some hours as far as I know until you get the end message. This should give you enough time to escape from around the spriggans before it starts again. In my case I went to sleep and after waking up I got the message that the spriggan quest was finished. It's easy to miss there if you have some more messages after waking up. I think I had it with the 04.26 version the last time. I updated to 05.05 but didn't get beaten by a spriggan until now. I was very close but won just before the spriggan delivered the final blow.
DeepBlueFrog Posted May 23, 2013 Posted May 23, 2013 Is there any possibility to skip the walk with the thugs to mistwatch? I was enslaved in Riverwood and it is a very long walk? I tried to press wait, but the thugs waited with me :/ Maybe a console Command to increase the walking speed or anything else? Thanks I dread meeting thugs out in the Reach or Solitude. It's a long trek back to Mistwatch. A fast forward option would be nice. On the other hand, one of the most epic moments I had since I started SD was on a thug walk, when I was bound and blindfolded (with 90% visibility). I was trying to keep up with the thug leader when he ran into a dragon. In the middle of the fight, I look up and suddenly realized a giant was standing over me, waiting to get his turn with the thug leader. I suddenly felt very small and vulnerable.
abcdeff Posted May 23, 2013 Posted May 23, 2013 Hello I have a question, do punishments whippings wheel suspensions etc cause your character to not move at all besides facial animations? Should the PC wince or try to escape the cane or is that not in the mod yet. some suggestions More player movement while in the punishments however this may be limited by the zaz animations.Using more zaz animations I dove into his files and tried out some of the animations Finding a way to utilize the zarias items would also be neat Forcing the PC into a cage or stocks for a time as punishment would be great. The animations appear to be there. Doing this in a crowded area like Whiterun market or another area with lots of npcs would be amusing since all the npcs will walk around and talk to the pc, but the pc will be unable to respond. So what kind of meat did you want again miss? I have the muzzle gag, a bondage outfit, and the cuff and chain, along with an idle animation, all found in the zarias addon. The cages in forts and dungeons would be amazing if those can be made to work. Using the cuff/chain for the ankle cuffs I think would be a huge improvement, since you can see the chain.More sex animationsRandomly generated gag types (unless kitty who would have the specific muzzle or bite gags due to head size) Randomly generated "whip" types. I noticed Zaz has some other options. The ability to pick items that become your "slave outfit" and those are kept on 24/7 (collars, piercings, bondage outfits, heels, belts) something like a heavily limited inventory, carry of 1, and these items wouldn't have weight. Therefore you can now have an outfit worthy of a sex object but be unable to carry around useful items. I like what you did with the meshes for customization but they go away during sex and punishment. I am also stupid so I can't figure out how to use them. gags now prevent (or heavily limit) chat.After sex residue is left on the PC I noticed a bug, when in heavy punishments the master can push the punishments around making them fidget and look strange even if they do reset.
AwfulArchdemon Posted May 23, 2013 Posted May 23, 2013 Does not conflict, as Sexlab is just a framework. What might conflict is LoverComfort/-Hook when running around naked, as SD and LC got the same functionality in this case. When enslaved, ask your master for some clothes, to prevent LC rapes. Never once saw an LC rape, unless it happens in the morning (upon waking). SD works great every time when I'm ass nekkid, which I usually am. Are you saying simply being naked triggers rape in LC, because I've never seen it? I always have LC active now. Oh, and (way off topic) I can confirm that Defeated (SexiS) most definately does not work right with SD. Just tossing that in there...
CGi Posted May 23, 2013 Posted May 23, 2013 LC SexiS: My toon got raped rather often.LC SexLab: Rape barely happens if standig around, happens more frequently when ging to sleep near a horny NPC (needs LoversHook if i'm right, i got it installed). To prevent Defeated from interferring, you need loads of HP and/or set SDs hp to 30% and up.
AwfulArchdemon Posted May 23, 2013 Posted May 23, 2013 LC SexiS: My toon got raped rather often. LC SexLab: Rape barely happens if standig around, happens more frequently when ging to sleep near a horny NPC (needs LoversHook if i'm right, i got it installed). To prevent Defeated from interferring, you need loads of HP and/or set SDs hp to 30% and up. Oooooh! I did exactly the opposite. I set Defeated to 25%, and kept SD at 5%. But wait, my health was basically RIGHT at 25%, and the anim just froze. Not the game, just the anim. That sounds like a conflict to me. Does it really have to be SD high and Defeated low, or am I missing something here? Oh, and yeah...I didn't have Hook, but I'll get it, unless it isn't compatible with SD. Then, no way. Maybe some other time.
CGi Posted May 23, 2013 Posted May 23, 2013 if you set Defeated higher than SD and you encounter someone from an SD supported enslaver faction, SD and defeated will kick in, messing with each others animations.And if SD finishes it's animations before Defeated, Defeated may/will free your char and chaos rises ... or something like that.Setting SD to 30% gives SDs scripts enough time to trigger and your health far away from Defeated's settings, preventing both from starting up at the same time. Setting Defeated to 15%, gives you a good chance that Enemies will rape you before you die, even tho you might die afterwards.With low level/low health chars, set SD to 50% (leading to very easy enslavement but better then being killed) and Defeated to 30%. it's what i do until my toon reaches lvl 25, which normally happens before i even leave whiterun again after coming there for the first time. Having Defeated installed is only good to cover opponents,that aren't coverd by SD. So to avoid Defeated from clashing with SD, SD has to win the battle about who's going to handle the players near death event. With SD2 switching over to SexLab and SexAddicts being ported over too (a pure SexLab Surrender mod will come first, as SA's author stated), those issues will be gone, as SexLab will prevent the start of an animation if one is already running on the target actor. Defeated will be obsolete by then. As LoverComfort is already available for SexLab, no LC rape should happen, when your master is busy with you in SD2. But for the authors sake, it will still be better to get some clothes from your master, to avoid LC rapes. Even tho LC rapes barely happens atm, if it happens you have to reload to avoid unforseen sidefects und errornous savegames. So avoiding such things on first place, is a good idea imho.
AwfulArchdemon Posted May 23, 2013 Posted May 23, 2013 Thank you very much, CGi! Outta curiousity, have either zorg or Waxen deciided on a release date for v1 Sexlab conversions? Don't hurt me!
CGi Posted May 23, 2013 Posted May 23, 2013 Let's say it with the words of 3DRealms: it's done, when it's done. No e.t.a. yet and even if, i'm not the one to make those infos public.And to make this clear: i don't know more than you guys do, so asking me is pretty pointless.
AwfulArchdemon Posted May 23, 2013 Posted May 23, 2013 Let's say it with the words of 3DRealms: it's done, when it's done. No e.t.a. yet and even if, i'm not the one to make those infos public. And to make this clear: i don't know more than you guys do, so asking me is pretty pointless. Actually, I was thinkin' maybe jbezorg would bust in like "HERE IT IS!!", or maybe just an eta. I'm just an unbelievably impatient SOB by nature. Don't mind me... My bad
Nairos Posted May 23, 2013 Posted May 23, 2013 I hope it will be based on SexLab rather than Sexis.. SL is much more stable.
CGi Posted May 23, 2013 Posted May 23, 2013 As already meantioned many times in many posts before: SD2 will use SexLab as base. Period.
Nairos Posted May 23, 2013 Posted May 23, 2013 As already meantioned many times in many posts before: SD2 will use SexLab as base. Period. Goody! Sorry I didn't read the entire thread before posting..
CGi Posted May 23, 2013 Posted May 23, 2013 Sorry if i offended you, but this questions gets not only old, but annoying.Especially as the fact, that SD2 will use SexLab, is mentioned one page earlier.
AwfulArchdemon Posted May 24, 2013 Posted May 24, 2013 You think every animation will be replaced with totally new stuff, or will sexlab just be able to handle the original everything more smoothly? (sorry, CGi, but you're our designated "ask him" guy!) lol And I thank you for all of your responses! You've been a real sport, but you should put like a "Angry Joe" type of vid up regarding SD2. It's that anticipated. It's like friggin Elder Scrolls VI is coming out or something! (omygodomygodomygod...SD...2!??)
CGi Posted May 24, 2013 Posted May 24, 2013 i'm not sure i understand your question, regarding the animations in SD2, right.SexLab is an Animation Framework, so SD2 will use the animations, SexLab offers. As far as i'm aware, SexLab covers all Animation used in SexiS, SexAddicts, SD and other MiniLovers based mods. it even includes Animated Prostitution animations. if SexLab is missing animations, then i don't know (How many sex animations could someone need?). And even if, it's still WiP and it's more then likely that more animations will be added. Not to mention the animations Arrok made (for SexiS and SexLab). Just awesome. i'm only your "designated ask him guy", as far as i can see. And as much as what you wrote honors me, in my opinion it puts a shadow over all the over helping people here on the forum. No matter if giving support, critics, bug reports or ideas. i'm not more helpfull then others, as i just try to help if i can. Are you suggesting a video of me? Answer: Definitly not. Yes, i'm shy. Now give me names. ^^An angry video? Answer: Most definitly not. i was just annoyed as i wrote the answer to Nairos post. And only because i just wrote what he suggested a few posts earlier.i actually feel sorry for my choice of words. That's not how communities work. Besides that: i just watched some AVGN episodes and your suggestion about an angry video made me instantly remember what he does. Strange. And again and for the last time: i know nothing about any gameplay details of SD2 nor it's release date or development stage. Please, don't bother me with it anymore as i'm not going to bother jbezorg with such question. He follows this thread and will answer those questions, as soon as he thinks the time is right.And always asking me will not help getting answers from him. Ask him. i already got the feeling i pissed him off by talking about SD2 way to much. Maybe he feels forced to get it done. Not my intention. Sorry. if that's not the case and you wonder why i think about something like that: i still miss an answer to the last pm i send you, jbezorg.High chance you forgot about it, so this i kind of an reminder as i progressed pretty far over the last days and getting near the point of no return. if you want to change some stuff, now is the right time. i'll wait until monday, before i progres any further. Release should be around thursday, depending on the changes you want.
jbezorg Posted May 24, 2013 Author Posted May 24, 2013 You think every animation will be replaced with totally new stuff, or will sexlab just be able to handle the original everything more smoothly? (sorry, CGi, but you're our designated "ask him" guy!) lol And I thank you for all of your responses! You've been a real sport, but you should put like a "Angry Joe" type of vid up regarding SD2. It's that anticipated. It's like friggin Elder Scrolls VI is coming out or something! (omygodomygodomygod...SD...2!??) CGI is being a sport. As far as animations go it's whatever SexLab has now and adds later on. A good portion of SD was a sex animation system. While it was necessary at the time it now means that you probably have the same set of animations loaded in a bunch of different directories and taking up disk space within your Skyrim game directory. Also loading different references of the same animation into your game at start-up taking up system memory. There's still a lot of work I need to do before a release as I plan to make SD2 it's own framework. SexLab allows a modder to begin sex animations as simple as something like this. SexLab.StartSex(ActorsList, SexAnimationsToUseList) The plan or SD2 is to allow modders to do something like this. SD2.Enslave(ActorsList)
AwfulArchdemon Posted May 24, 2013 Posted May 24, 2013 What I meant (but in no way angry. He also raves about his very favorite games) Sorry, CGI. Sorry jbezorg. I really wasn't trying to pry info from anyone. Just thought that you might have wanted to give a clever clue, to keep us on the edge of our seats (as if we weren't already) I'm certainly not about to pressure someone who's done so much...(man, why does everyone take me so seriously?) Better example:
jbezorg Posted May 24, 2013 Author Posted May 24, 2013 i already got the feeling i pissed him off by talking about SD2 way to much. Maybe he feels forced to get it done. Not my intention. Sorry. if that's not the case and you wonder why i think about something like that: i still miss an answer to the last pm i send you, jbezorg. High chance you forgot about it, so this i kind of an reminder as i progressed pretty far over the last days and getting near the point of no return. if you want to change some stuff, now is the right time. i'll wait until monday, before i progres any further. Release should be around thursday, depending on the changes you want. You haven't pissed me off. I haven't replied simply because this whole week has been nothing but long work days and Washington DC is notorious for having the worst traffic in the U.S.. So that adds 2-3 hrs on top of my work day. So I did some commission work, played a little Tomb Raider, some Skyrim, and lurked on LL a bit, annnnd.... out of time for today
CGi Posted May 24, 2013 Posted May 24, 2013 @AwfulArchdemon: Why i took your words seriously? Because written words hardly transfer moods. On the other hand: Would it be better if i see everything you write as a joke? Aaaaaand: i didn't take you awefully serious. All a matter of respect, imho. @jbezorg: Like i wrote: i don't know what's the reason. But you forgot to answer twice, so i wrote this as a reminder ... mentioning some growing suspicions. i'm always trying hard not to annoy people, but i take commission serious. No matter what's the subject. i agreed and a promisse is a promisse. i just work different than most people and due to this need more feedback. if the project is done, it's done. No more adding, just bug fixing. So after all: Take your time. i'll stop development until you finally find some spare time to mess with the attachement and write an answer. if you think the attachement is outdated, i'll send you the actual DevBuild, even tho you can answer all my questions using the DevBuild, you already got. We may now go back to topic.
jbezorg Posted May 24, 2013 Author Posted May 24, 2013 man, why does everyone take me so seriously? I, for one, have never taken you seriously. I kid.
AwfulArchdemon Posted May 24, 2013 Posted May 24, 2013 man, why does everyone take me so seriously? I, for one, have never taken you seriously. I kid. Thanks(?) lol?
Recommended Posts