Jump to content

Recommended Posts

Posted

 

I finally got the dancing working, but now I cant get enslaved.  I go up against a bandit leader, and I get down to weakened and where I am supposed to be essential but the leader just kills me.  I have gotten the 'enslaved' quest once but then instead of getting enslaved the leader just killed me. Any ideas on what I could have done wrong?  I've gone through pretty much every mod I have and I cant think of anything that would be messing it up, I dont have anything on the incompatible list.

 

Here's my load order (minus a bunch of hair mods - I'll pop it into a spoiler thing because the list is rather long):

 

 

Skyrim.esm=1

Update.esm=1

Dawnguard.esm=1

HearthFires.esm=1

Dragonborn.esm=1

RaceCompatibility.esm=1

AsharaMerchantNPC.esm=1

HmmWhatToWear.esm=1

HmmWhatToWearDawnGuard.esm=

SPIKE.esm=1

ZaZAnimationPack.esm=1

HighResTexturePack01.esp=1

HighResTexturePack02.esp=1

HighResTexturePack03.esp=1

Unofficial Skyrim Patch.esp=1

RaceCompatibilityUSKPOverride.esp=1

Unofficial Dawnguard Patch.esp=1

Unofficial Hearthfire Patch.esp=1

Unofficial Dragonborn Patch.esp=1

Unofficial High Resolution Patch.esp=1

Ysolda.esp=1

Chesko_Frostfall.esp=1

PersonalizedMusic_v5.0.esp=1

Beauties of Skyrim.esp=1

Dual Sheath Redux.esp=1

Svs Super Collection Jewelry.esp=1

dragon soul relinquishment.esp=1

RaceMenu.esp=1

RaceMenuPlugin.esp=1

SkyUI.esp=1

AsharaRomanticOutfit.esp=1

AsharaPartyOutfit.esp=1

AsharaPrinceOfTheWoods.esp=1

AsharaWeddingOutfit.esp=1

BlackSacramentArmor.esp=1

BloodWitchArmor.esp=1

Cloaks.esp=1

Cloaks - Dawnguard.esp=1

1nivWICCloaksCRAFT.esp=1

CrainteVomir.esp=1

Darklilith.esp=1

DemonHunterArmor.esp=1

Dread Knight Weapon Set.esp=1

Field Mage Craftable Armor.esp=1

Field Mage Outfit.esp=1

FJ_TsunArmor.esp=1

For the Brotherhood Daggers.esp=1

GDRangerArmor.esp=1

Ghosu - Weapon Pack 1.esp=1

HentaiVoidArmor.esp=1

hothtrooper44_ArmorCompilation.esp=1

HuntressArmor.esp=1

insanity's silver bow.esp=1

isilnarsil.esp=1

LadyKdCirclets.esp=1

kimono's witcher silver swords.esp=1

lefthandrings.esp=1

lefthandrings - dawnguard.esp=1

LustmordVampireArmor.esp=1

MashupUNP.esp=1

Nicoroshi Creations.esp=1

NightingaleArrows.esp=1

nightshade_armor_UNPB.esp=1

Osare GothicLolita.esp=1

R18Pn - Eisen Platte Armor.esp=1

R18Pn - Argent Iron Armor.esp=1

R18Pn - Diano Armor.esp=1

rosarmor.esp=1

schwertleite set.esp=1

SeraphineHuntedArmor.esp=1

skyforgedShields.esp=1

Sovngarde Steel Armor and Weapons.esp=1

TERAArmors_CBBE.esp=1

Tera Val Tirkai - UNPB BBP.esp=1

TERA Weapons.esp=1

WestWindAssault.esp=1

witchplate.esp=1

YogWeapons.esp=1

zarias_restraints.esp=1

zz_GDRAHoods.esp=1

obedientulfric.esp=1

The Paarthurnax Dilemma.esp=1

armored-horses.esp=1

Babette.esp=1

BR_HoodCirclets.esp=1

Immersive Weapons.esp=1

Better Vampires.esp=1

FNISspells.esp=1

Better Stealth AI for Followers.esp=1

thievesguildtargetedquests.esp=1

StavesofSkyrim.esp=1

ActionPoser.esp=1

PinupsMen.esp=1

Pinups4.esp=1

Pinups3.esp=1

Pinups.esp=1

Pinups2.esp=1

Pinups5.esp=1

Brows.esp=1

FlansEyesForSkrim.esp=1

Iridum Eyes NRT.esp=1

TheEyesOfBeauty.esp=1

XCES.esp=1

TairenSoulWarpaint.esp=1

TSFemaleWarPaints.esp=1

WyldMenuPlugFemale.esp=1

WyldMenuPlugMale.esp=1

LunariRace.esp=1

NewSuccubusRace.esp=1

BVLT - Human.esp=1

ethereal_elven_overhaul.esp=1

barenziahquestmarkers.esp=1

Dual Sheath Redux Patch.esp=1

allmarkersvisible_en.esp=1

bome-divorce.esp=1

marriagedynamicoutfits.esp=1

silverknight.esp=1

NewmillerElvenSniper.esp=1

insanity's glass bow.esp=1

PinupsEX1.esp=1

PinupsEX2.esp=1

black hand embassy.esp=1

A Perfect Assasin.esp=1

svs Pretty Ranger.esp=1

DuelistLongcoatRasta.esp=1

zzTravellerHoods.esp=1

zzAharaPOTWHood-Hair.esp=1

HarvestFeathers.esp=1

TSLCF1.esp=1

BHWarPaints.esp=1

StavesofSkyrim_NoPerk.esp=1

StavesofSkyrim_SkyReCompatibility.esp=1

Witch Battle Armor.esp=1

GDElvenScout.esp=1

Angelika's Amulets.esp=1

_zzCCCHairs.esp=1

RegnPiercings.esp=1

SGEyebrows.esp=1

EagleSword.esp=1

zzFeathers.esp=1

SwordsmansCoat.esp=1

Iridum Eyes X-race Patch.esp=1

Akavari Katana Re_borne.esp=1

Svs Collection Jewelry.esp=1

Sexy Armor Replacer Patch.esp=1

ZaZAnimationPackConfig.esp=1

sanguinesDebauchery.esp=1

SDpatch - dawnguard.esp=1

SDpatch - dragonborn.esp=1

SDpatch - frostfall.esp=1

TavernClothes-MTM.esp=1

The Ningheim.esp=1

 

 

 

Okay, a friend of mine helped me go through all of my mods, and I have discovered that the mod 'Better Vampires' (http://skyrim.nexusmods.com/mods/9717) is incompatible with this mod as it changes stuff to do with the vampire settings which is also used for this mod.  Just incase anyone runs across the same issue as me.

 

Actually, Better Vampire's by Brehanin is incompatible with a lot of stuff. I uninstalled mine a long time ago. I PM'd him a while ago about specific issues, but he never responded. Only good if you use very few mods.

Posted

 

Finally got new version of SD to work, and I just got titty fucked about 30 times in a row. Anyone know how to take that anim out?

 

 

 

 

Alright quick question (well questions for this matter)

 

Finally got enslaved

 

But nothing really happens besides getting fed water and bread... when I do the anger/persuasion topics

 

The master just says "I'll teach you a lesson" but nothing happens (Is a rape senescence suppose to happen?) 

 

other issues: When I run away from my master and he catches me and rapes my character, my character reverts back to the bondage animation, while the master is engaging in air sex

 

When a person finally accepts a "Would you like a dance" nothing happens (even though the animation is in my game)

 

Seems like a fantastic mod, if only i can get it to work 

 

Did you run FNIS to update your animations after installing the mod?

 

Similar problem. Angry dialogue makes them say "I don't have to take that from the likes of you", and they either rape me right there, or they assume the whipping stance, but do nothing until I "unstick" (end scene) and try again. Same thing when I run away; I get forced back to them and find them in a whipping stance, but nothing, yet I always see whip marks on me. Also, getting them to put the gag on me seems impossible, but after a short period of time, if I do no interacting with master, it tells me that anal beads, gag, blindfold, and binds have been removed. Plus, there seems to be an issue for me where the anims that play are extremely limited (

Finally got new version of SD to work, and I just got titty fucked about 30 times in a row. Anyone know how to take that anim out?

). I always run with SKSE and always run FNIS. FNIS just happens by sheer reflex now, many times as I've done it.

 

 

 

I get raped and whipped, but almost never, and I have Gen Spec Anims checked in FNIS. Rapes happen far more than whippings, but always that same stupid titty fuck, and sometimes  (very rarely) another position, but when T-fuck happened 30 times in a row, well, that was the last time I played Skyrim. I'll just wait till jbezorg or someone else tells me how to get rid of that damn animation, and if possible, the laying, sideways, spoon-doggy...thing (there's gotta be a better name for that position). The whippings being fixed would be great, but the rape anims are what I'm concerned with. A girl titty fucking another girl with a strap-on? Neither girl would enjoy that, and I think the girl being "raped" would be like, "what the hell are you doing?". That wouldn't even be hot in RL. Oh, and I'd like it if you didn't have to be right in front of your master to get raped. If you stand in front of anyone naked, they'll rape you, so it's nothing special if the same applies to your master. It seems like you have to practically ask to be raped. And the dialogue "Wanna hook up with me?" initiates a rape sequence. Why? They've agreed to have consensual sex with you at that point, and sometimes (about 50% of the time) they say no. No? Get over here! Also, did I hear something about a giving head anim? Perhaps if I could change anims manually. I know that would break a bit of immersion, but if means no more T-fuck and spoon-dog, it would be well worth it.

 

 

Can someone please tell me how to get an animation other than titty fuck? It's the only anim I've seen all week! Been raped like a thousand times and they will not do anything else! This wouldn't be such a big deal if it were a different anim, like missionary or rough doggy. Were new anims added to the new version? I wouldn't know...

Okay, I'll give it just 1 more try before I uninstall SD and simply stick with SA (which for me has no bugs at all). I miss SD. I still use it, but I miss all of those anims I used to see. I can deal with the broken whipping anims, but I can't deal with that rediculous titty fuck anymore. I'd prefer my character just die, instead of watching that t-fuck over and over again. Even random rapes do it. Every anim disappeared entirely except t-fuck :@. I don't know how to remove anims from this mod, nor do I know how to make one myself, so I'll beg once more before calling it quits. I'm on my hands and knees here people (literally. I'd take a pic and prove it to you, but my digital cams battery is dead). How do I move this t-fuck from this mod to my recycling bin (flush)? I visit this thread about a hundred times a day, and I've never seen anyone else with this problem. How can that be possible? I use no other sex mods (well, I use paradise Halls and ASX), so SD gets no interference from any of my mods. I did recently (yesterday) start using SexiS with SD. Total compatibility (except Defeated. Didn't try that because I read they're incompatible)! That eases the pain felt from SD's t-fuck obsession, because now I have multiple positions to see. When I installed that I also installed LC, which works great with SD too. Never had an issue with spriggans. Everyone else does (it seems), but not me. Please help me throw the t-fuck in the garbage can, or at least get the other anims to start working. When t-fuck happens, I set the controller down and go eat some chips or a string cheese while I wait for the anim to end, then try again. Now, I'm sick of chips and string cheese as well. I'd gladly trade in my anim problem for everyone's spriggan problem, since even the spriggans do the t-fuck! If a girl ever asks me to t-fuck her, I'm gonna slap that bitch! Don't make smack a bitch...

 

my FNIS:

 

FNIS Behavior V3.5   5/14/2013 9:57:38 PM

Skyrim: 1.9.32.0 - c:\program files (x86)\steam\steamapps\common\skyrim (Steam)
Generator: C:\Games\Steam\steamapps\common\skyrim\Data\tools\GenerateFNIS_for_Users
Skeleton female: CHSBHC (107 bones)   male: CHSBHC (107 bones)
Patch: "GENDER Specific Animations" 
Patch: "SKELETON Arm Fix" 
Patch: * xp32's "New Animation for 1H Weapon" 
 
Reading FNIS ...
Reading FNISBase ...
Reading FNISSpells ...
Reading NiruinsBusinessPlan ...
Reading P1FlyingRing ...
Reading PinupsEX1 ...
Reading PinupsEX2 ...
Reading PipeSmoking ...
Reading sanguinesDebauchery ...
Reading SexiS ...
Reading ZazResources ...
 
All Anim Lists scanned. Generating Behavior Files...
Modify Behavior Files to GENDER specific ...
 1 GENDER modifications for Animations\male\
 1 GENDER modifications for Animations\female\
Converting Behavior Files (.xml to .hkx) ...
Moving new behavior files to standard location...
 
 998 animations for 11 mods successfully included.
 

 

 

SKSE new and Boss did it's thing and TES5Edit shows good stuff. Help a poor guy out? :( My right arm's getting weaker and weaker by the day...What I meant to say was I miss all of the quality animations I used to love!

 

 

With my limited knowledge, the file would be one of the ones in ...data\scripts though for the life of me I have no clue which one it would be (probably one of the ZBF ones), so you'd most likely have to figure out how to open a .pex file and look....... though as I said I have rather limited knowledge on anims.  Good luck figuring it out! :)

Posted

I am not sure if I am the only person having this problem or not, but I have been tearing my hair out in frustration for the past two hours trying to get enslaved.

 

I install the mod and select "begin." I have tried three separate bandit camps. When I get below a certain amount of health I stumble back and fall to the ground as per usual. What happens then is...I stay disabled. The bandits either begin to drop aggro/resume aggro repeatedly, or they just keep hitting me. My heath can go to zero at this point and I will still simply be sitting there with a bunch of bandits hitting me.

 

Sometimes a bandit might get lucky and get one of those pre-rendered kill animations on my character, which kills me, and when that happens I hear the "quest complete/new objective" noise and SOMETIMES my armor comes off. But the game then reloads my last save, as per usual for when you die.

 

I have no idea how to actually trigger enslavement. Help me out here?

Posted

I am not sure if I am the only person having this problem or not, but I have been tearing my hair out in frustration for the past two hours trying to get enslaved.

 

I install the mod and select "begin." I have tried three separate bandit camps. When I get below a certain amount of health I stumble back and fall to the ground as per usual. What happens then is...I stay disabled. The bandits either begin to drop aggro/resume aggro repeatedly, or they just keep hitting me. My heath can go to zero at this point and I will still simply be sitting there with a bunch of bandits hitting me.

 

Sometimes a bandit might get lucky and get one of those pre-rendered kill animations on my character, which kills me, and when that happens I hear the "quest complete/new objective" noise and SOMETIMES my armor comes off. But the game then reloads my last save, as per usual for when you die.

 

I have no idea how to actually trigger enslavement. Help me out here?

 

maybe the script is lagging, try pausing either with esc or opening the console when you get the defeated animation

Posted

Still having some problems with the thug quest.
Everytime I get transfered from owner at mistwatch the patrolling guard there (on the stairs) always attacks and kills me
It does say "Enslaved Faction Count 0" but I don't know if that is supposed to happen
Anyone know a way to fix that, or know what the cause of that is?

Posted

"Enslaved Faction Count 0" actually means your in a faction. i get the same msg, after joining my master.
Maybe the basevalue is -1 or it's an list index.

Posted

I quickly grow tired of this hassle. There are so many errors in the log, I cannot tell which ones are relevant and which ones are not.

 

As soon as the game starts:

 

[05/15/2013 - 04:07:09PM] _SDRAS_dreamer.OnInit()
[05/15/2013 - 04:07:09PM] Error: Cannot register for LOS from a None actor
stack:
 [alias _SDRA_slave on quest _SD_thugslave (0C03610A)]._SDRAS_protect_prisoner.RegisterForLOS() - "<native>" Line ?
 [alias _SDRA_slave on quest _SD_thugslave (0C03610A)]._SDRAS_protect_prisoner.OnInit() - "_SDRAS_protect_prisoner.psc" Line 43
[05/15/2013 - 04:07:09PM] Error: Cannot register for LOS from a None actor
stack:
 [alias _SDRA_slave on quest _SD_thugslave (0C03610A)]._SDRAS_protect_prisoner.RegisterForLOS() - "<native>" Line ?
 [alias _SDRA_slave on quest _SD_thugslave (0C03610A)]._SDRAS_protect_prisoner.OnInit() - "_SDRAS_protect_prisoner.psc" Line 44

Mayhap this mod should not be activated at game start?

 

Sometimes others appear too:

 

[05/15/2013 - 03:56:05PM] Error: Cannot register for LOS from a None actor
stack:
 [alias _SDRA_master on quest _SD_thugslave (0D03610A)]._SDRAS_protect_prisoner.RegisterForLOS() - "<native>" Line ?
 [alias _SDRA_master on quest _SD_thugslave (0D03610A)]._SDRAS_protect_prisoner.OnInit() - "_SDRAS_protect_prisoner.psc" Line 43
[05/15/2013 - 03:56:05PM] Error: Cannot register for LOS from a None actor
stack:
 [alias _SDRA_master on quest _SD_thugslave (0D03610A)]._SDRAS_protect_prisoner.RegisterForLOS() - "<native>" Line ?
 [alias _SDRA_master on quest _SD_thugslave (0D03610A)]._SDRAS_protect_prisoner.OnInit() - "_SDRAS_protect_prisoner.psc" Line 44
[05/15/2013 - 03:56:05PM] _SDRAS_dream.OnInit()
[05/15/2013 - 03:56:05PM] Error: Cannot register for LOS from a None actor
stack:
 [alias _SDRA_slave on quest _SD_thugslave (0D03610A)]._SDRAS_protect_prisoner.RegisterForLOS() - "<native>" Line ?
 [alias _SDRA_slave on quest _SD_thugslave (0D03610A)]._SDRAS_protect_prisoner.OnInit() - "_SDRAS_protect_prisoner.psc" Line 43
[05/15/2013 - 03:56:05PM] Error: Cannot register for LOS from a None actor
stack:
 [alias _SDRA_slave on quest _SD_thugslave (0D03610A)]._SDRAS_protect_prisoner.RegisterForLOS() - "<native>" Line ?
 [alias _SDRA_slave on quest _SD_thugslave (0D03610A)]._SDRAS_protect_prisoner.OnInit() - "_SDRAS_protect_prisoner.psc" Line 44
[05/15/2013 - 03:56:05PM] Error: Cannot register for LOS from a None actor
stack:
 [alias _SDRA_thug_1 on quest _SD_thugslave (0D03610A)]._SDRAS_protect_prisoner.RegisterForLOS() - "<native>" Line ?
 [alias _SDRA_thug_1 on quest _SD_thugslave (0D03610A)]._SDRAS_protect_prisoner.OnInit() - "_SDRAS_protect_prisoner.psc" Line 43
[05/15/2013 - 03:56:05PM] Error: Cannot register for LOS from a None actor
stack:
 [alias _SDRA_thug_1 on quest _SD_thugslave (0D03610A)]._SDRAS_protect_prisoner.RegisterForLOS() - "<native>" Line ?
 [alias _SDRA_thug_1 on quest _SD_thugslave (0D03610A)]._SDRAS_protect_prisoner.OnInit() - "_SDRAS_protect_prisoner.psc" Line 44

Those were absent without Alternate Start - Live Another Life.

 

Now, I do not know what these are supposed to do, but should they really run as soon as the game starts? Obviously at that time there would be no master, no slave and no thug to be concerned about. Especially as SD is not yet installed or begun.

Something else that happens whenever I access the MCM menu:

 

[05/15/2013 - 04:29:09PM] Error: Array index 5 is out of range (0-4)
stack:
 [_SD_mcm_001 (0C092327)]._SD_ConfigMenu.OnPageReset() - "_SD_ConfigMenu.psc" Line 433
 [_SD_mcm_001 (0C092327)]._SD_ConfigMenu.SetPage() - "SKI_ConfigBase.psc" Line 789

 

While configuring SD:

[05/15/2013 - 04:44:05PM] Error: Cannot call Stop() on a None object, aborting function call
stack:
 [_SD_mcm_001 (0C092327)]._SD_ConfigQuests.OnUpdate() - "_SD_ConfigQuests.psc" Line 142

 

While beset by Flowering Spriggan:

[05/15/2013 - 04:47:34PM] _SD:: _SDBP_sceneLockPosition = False
[05/15/2013 - 04:48:39PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
 [None]._SDMES_sex_host.RegisterForSingleUpdate() - "<native>" Line ?
 [None]._SDMES_sex_host.OnUpdate() - "_SDMES_sex_host.psc" Line 99

 

When supposedly punished by Spriggan:

 

[05/15/2013 - 05:12:45PM] _SD:: _SDBP_sceneLockPosition = False
[05/15/2013 - 05:12:45PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
 [None]._SDMES_host_punish.RegisterForSingleUpdate() - "<native>" Line ?
 [None]._SDMES_host_punish.OnUpdate() - "_SDMES_host_punish.psc" Line 26
[05/15/2013 - 05:12:45PM] _SD::OnAnimationEvent asEventName:RemoveCharacterControllerFromWorld
[05/15/2013 - 05:12:45PM]   _SDGVP_state_playerRagdoll:0.000000
[05/15/2013 - 05:12:45PM]   _SDGVP_state_playerRagdoll:1.000000
[05/15/2013 - 05:12:45PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
 [None]._SDMES_host_punish.UnregisterForUpdate() - "<native>" Line ?
 [None]._SDMES_host_punish.OnEffectFinish() - "_SDMES_host_punish.psc" Line 41
[05/15/2013 - 05:12:46PM] Error: Attempting to stop an invalid sound instance
stack:
 <unknown self>.Sound.StopInstance() - "<native>" Line ?
 [None]._SDMES_host_punish.OnEffectFinish() - "_SDMES_host_punish.psc" Line 44
[05/15/2013 - 05:12:50PM] _SD::OnAnimationEvent asEventName:GetUpEnd
[05/15/2013 - 05:12:50PM]   _SDGVP_state_playerRagdoll:1.000000
[05/15/2013 - 05:12:50PM]   _SDGVP_state_playerRagdoll:0.000000

As it does not even work with the barest minimum of plugins (Unofficial Patches, SkyUI, ZazAnimationPack) on a fresh game, I am at a loss how to proceed. I have overwritten the files from archive several times and the archive itself downloaded more than once.
What am I supposed to do!?

Posted

this basically works ok for me, few probs of getting free and never changing faction status after, but can fix that in console....i dont use any unoffical patches though, as they tend to play havoc with other mods. and my sex mods are , sexlab, data folder from sexis (no esm) db and zaz anims, all rest of my mods are manily beutification with expection of a extended improved dark brotherhood quests. I also always run a tesvedit and make my own merge patch if needed.

 

ive never had issue with only one sex anim playing so i guess thats from SA , as tbh SA is pretty old now, u may wanna swap to sexlab, much better system.

 

remember also to always make plenty of saves this mod will glitch often but nothing that ive found unfixable

 

 

 

Posted

 

 

I finally got the dancing working, but now I cant get enslaved.  I go up against a bandit leader, and I get down to weakened and where I am supposed to be essential but the leader just kills me.  I have gotten the 'enslaved' quest once but then instead of getting enslaved the leader just killed me. Any ideas on what I could have done wrong?  I've gone through pretty much every mod I have and I cant think of anything that would be messing it up, I dont have anything on the incompatible list.

 

Here's my load order (minus a bunch of hair mods - I'll pop it into a spoiler thing because the list is rather long):

 

 

Skyrim.esm=1

Update.esm=1

Dawnguard.esm=1

HearthFires.esm=1

Dragonborn.esm=1

RaceCompatibility.esm=1

AsharaMerchantNPC.esm=1

HmmWhatToWear.esm=1

HmmWhatToWearDawnGuard.esm=

SPIKE.esm=1

ZaZAnimationPack.esm=1

HighResTexturePack01.esp=1

HighResTexturePack02.esp=1

HighResTexturePack03.esp=1

Unofficial Skyrim Patch.esp=1

RaceCompatibilityUSKPOverride.esp=1

Unofficial Dawnguard Patch.esp=1

Unofficial Hearthfire Patch.esp=1

Unofficial Dragonborn Patch.esp=1

Unofficial High Resolution Patch.esp=1

Ysolda.esp=1

Chesko_Frostfall.esp=1

PersonalizedMusic_v5.0.esp=1

Beauties of Skyrim.esp=1

Dual Sheath Redux.esp=1

Svs Super Collection Jewelry.esp=1

dragon soul relinquishment.esp=1

RaceMenu.esp=1

RaceMenuPlugin.esp=1

SkyUI.esp=1

AsharaRomanticOutfit.esp=1

AsharaPartyOutfit.esp=1

AsharaPrinceOfTheWoods.esp=1

AsharaWeddingOutfit.esp=1

BlackSacramentArmor.esp=1

BloodWitchArmor.esp=1

Cloaks.esp=1

Cloaks - Dawnguard.esp=1

1nivWICCloaksCRAFT.esp=1

CrainteVomir.esp=1

Darklilith.esp=1

DemonHunterArmor.esp=1

Dread Knight Weapon Set.esp=1

Field Mage Craftable Armor.esp=1

Field Mage Outfit.esp=1

FJ_TsunArmor.esp=1

For the Brotherhood Daggers.esp=1

GDRangerArmor.esp=1

Ghosu - Weapon Pack 1.esp=1

HentaiVoidArmor.esp=1

hothtrooper44_ArmorCompilation.esp=1

HuntressArmor.esp=1

insanity's silver bow.esp=1

isilnarsil.esp=1

LadyKdCirclets.esp=1

kimono's witcher silver swords.esp=1

lefthandrings.esp=1

lefthandrings - dawnguard.esp=1

LustmordVampireArmor.esp=1

MashupUNP.esp=1

Nicoroshi Creations.esp=1

NightingaleArrows.esp=1

nightshade_armor_UNPB.esp=1

Osare GothicLolita.esp=1

R18Pn - Eisen Platte Armor.esp=1

R18Pn - Argent Iron Armor.esp=1

R18Pn - Diano Armor.esp=1

rosarmor.esp=1

schwertleite set.esp=1

SeraphineHuntedArmor.esp=1

skyforgedShields.esp=1

Sovngarde Steel Armor and Weapons.esp=1

TERAArmors_CBBE.esp=1

Tera Val Tirkai - UNPB BBP.esp=1

TERA Weapons.esp=1

WestWindAssault.esp=1

witchplate.esp=1

YogWeapons.esp=1

zarias_restraints.esp=1

zz_GDRAHoods.esp=1

obedientulfric.esp=1

The Paarthurnax Dilemma.esp=1

armored-horses.esp=1

Babette.esp=1

BR_HoodCirclets.esp=1

Immersive Weapons.esp=1

Better Vampires.esp=1

FNISspells.esp=1

Better Stealth AI for Followers.esp=1

thievesguildtargetedquests.esp=1

StavesofSkyrim.esp=1

ActionPoser.esp=1

PinupsMen.esp=1

Pinups4.esp=1

Pinups3.esp=1

Pinups.esp=1

Pinups2.esp=1

Pinups5.esp=1

Brows.esp=1

FlansEyesForSkrim.esp=1

Iridum Eyes NRT.esp=1

TheEyesOfBeauty.esp=1

XCES.esp=1

TairenSoulWarpaint.esp=1

TSFemaleWarPaints.esp=1

WyldMenuPlugFemale.esp=1

WyldMenuPlugMale.esp=1

LunariRace.esp=1

NewSuccubusRace.esp=1

BVLT - Human.esp=1

ethereal_elven_overhaul.esp=1

barenziahquestmarkers.esp=1

Dual Sheath Redux Patch.esp=1

allmarkersvisible_en.esp=1

bome-divorce.esp=1

marriagedynamicoutfits.esp=1

silverknight.esp=1

NewmillerElvenSniper.esp=1

insanity's glass bow.esp=1

PinupsEX1.esp=1

PinupsEX2.esp=1

black hand embassy.esp=1

A Perfect Assasin.esp=1

svs Pretty Ranger.esp=1

DuelistLongcoatRasta.esp=1

zzTravellerHoods.esp=1

zzAharaPOTWHood-Hair.esp=1

HarvestFeathers.esp=1

TSLCF1.esp=1

BHWarPaints.esp=1

StavesofSkyrim_NoPerk.esp=1

StavesofSkyrim_SkyReCompatibility.esp=1

Witch Battle Armor.esp=1

GDElvenScout.esp=1

Angelika's Amulets.esp=1

_zzCCCHairs.esp=1

RegnPiercings.esp=1

SGEyebrows.esp=1

EagleSword.esp=1

zzFeathers.esp=1

SwordsmansCoat.esp=1

Iridum Eyes X-race Patch.esp=1

Akavari Katana Re_borne.esp=1

Svs Collection Jewelry.esp=1

Sexy Armor Replacer Patch.esp=1

ZaZAnimationPackConfig.esp=1

sanguinesDebauchery.esp=1

SDpatch - dawnguard.esp=1

SDpatch - dragonborn.esp=1

SDpatch - frostfall.esp=1

TavernClothes-MTM.esp=1

The Ningheim.esp=1

 

 

 

Okay, a friend of mine helped me go through all of my mods, and I have discovered that the mod 'Better Vampires' (http://skyrim.nexusmods.com/mods/9717) is incompatible with this mod as it changes stuff to do with the vampire settings which is also used for this mod.  Just incase anyone runs across the same issue as me.

 

Actually, Better Vampire's by Brehanin is incompatible with a lot of stuff. I uninstalled mine a long time ago. I PM'd him a while ago about specific issues, but he never responded. Only good if you use very few mods.

 

 

Ya, I already did my runthrough as a vampire so it doesnt make a big difference to me not having it LOL am just glad to have figured out what was messing up SD.  Though I hope BV is added to the 'incompatible' list so others know in future :) makes things easier lol

Posted

With nothing but the requirements enabled, the punishment scene still did not play but the log entry looks different:

 

[05/15/2013 - 07:51:28PM] _SD:: _SDBP_sceneLockPosition = False
[05/15/2013 - 07:51:29PM] Error: Cannot call DispelSpell() on a None object, aborting function call
stack:
 [ (040A5109)]._SDSF_snp_08.Fragment_1() - "_SDSF_snp_08.psc" Line 30
[05/15/2013 - 07:51:29PM] warning: Assigning None to a non-object variable named "::temp8"
stack:
 [ (040A5109)]._SDSF_snp_08.Fragment_1() - "_SDSF_snp_08.psc" Line 30
[05/15/2013 - 07:51:29PM] Error: Cannot call PushActorAway() on a None object, aborting function call
stack:
 [ (040A5109)]._SDSF_snp_08.Fragment_1() - "_SDSF_snp_08.psc" Line 32
[05/15/2013 - 07:52:56PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
 [None]._SDMES_host_punish.RegisterForSingleUpdate() - "<native>" Line ?
 [None]._SDMES_host_punish.OnUpdate() - "_SDMES_host_punish.psc" Line 26
[05/15/2013 - 07:52:56PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
 [None]._SDMES_host_punish.UnregisterForUpdate() - "<native>" Line ?
 [None]._SDMES_host_punish.OnEffectFinish() - "_SDMES_host_punish.psc" Line 41

 

All I disabled from the last test to this one is the Unofficial Skyrim Patch.

 

When I tried to repeat that, I got the common effect (same as with all plugins enabled):

 

[05/15/2013 - 08:15:26PM] _SD:: _SDBP_sceneLockPosition = False
[05/15/2013 - 08:15:26PM] Error: Unable to call GetCasterActor - no native object bound to the script object, or object is of incorrect type
stack:
 [None]._SDMES_host_punish.GetCasterActor() - "<native>" Line ?
 [None]._SDMES_host_punish.OnUpdate() - "_SDMES_host_punish.psc" Line 18
[05/15/2013 - 08:15:27PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
 [None]._SDMES_host_punish.RegisterForSingleUpdate() - "<native>" Line ?
 [None]._SDMES_host_punish.OnUpdate() - "_SDMES_host_punish.psc" Line 26
[05/15/2013 - 08:15:27PM] _SD::OnAnimationEvent asEventName:RemoveCharacterControllerFromWorld
[05/15/2013 - 08:15:27PM]   _SDGVP_state_playerRagdoll:0.000000
[05/15/2013 - 08:15:27PM]   _SDGVP_state_playerRagdoll:1.000000
[05/15/2013 - 08:15:27PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
 [None]._SDMES_host_punish.UnregisterForUpdate() - "<native>" Line ?
 [None]._SDMES_host_punish.OnEffectFinish() - "_SDMES_host_punish.psc" Line 41
[05/15/2013 - 08:15:27PM] Error: Attempting to stop an invalid sound instance
stack:
 <unknown self>.Sound.StopInstance() - "<native>" Line ?
 [None]._SDMES_host_punish.OnEffectFinish() - "_SDMES_host_punish.psc" Line 44
[05/15/2013 - 08:15:32PM] _SD::OnAnimationEvent asEventName:GetUpEnd
[05/15/2013 - 08:15:32PM]   _SDGVP_state_playerRagdoll:1.000000
[05/15/2013 - 08:15:32PM]   _SDGVP_state_playerRagdoll:0.000000

 

... So, not a mod conflict after all. And this really works for someone else!? Loathe as I do to distrust my fellow users but... "pic or it did not happen"? Please understand that such implicit accusations are not part of my common demeanor, but this is pretty much the end of the line for me.

Posted

With nothing but the requirements enabled, the punishment scene still did not play but the log entry looks different:

 

 

[05/15/2013 - 07:51:28PM] _SD:: _SDBP_sceneLockPosition = False

[05/15/2013 - 07:51:29PM] Error: Cannot call DispelSpell() on a None object, aborting function call

stack:

 [ (040A5109)]._SDSF_snp_08.Fragment_1() - "_SDSF_snp_08.psc" Line 30

[05/15/2013 - 07:51:29PM] warning: Assigning None to a non-object variable named "::temp8"

stack:

 [ (040A5109)]._SDSF_snp_08.Fragment_1() - "_SDSF_snp_08.psc" Line 30

[05/15/2013 - 07:51:29PM] Error: Cannot call PushActorAway() on a None object, aborting function call

stack:

 [ (040A5109)]._SDSF_snp_08.Fragment_1() - "_SDSF_snp_08.psc" Line 32

[05/15/2013 - 07:52:56PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

 [None]._SDMES_host_punish.RegisterForSingleUpdate() - "<native>" Line ?

 [None]._SDMES_host_punish.OnUpdate() - "_SDMES_host_punish.psc" Line 26

[05/15/2013 - 07:52:56PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

 [None]._SDMES_host_punish.UnregisterForUpdate() - "<native>" Line ?

 [None]._SDMES_host_punish.OnEffectFinish() - "_SDMES_host_punish.psc" Line 41

 

All I disabled from the last test to this one is the Unofficial Skyrim Patch.

 

When I tried to repeat that, I got the common effect (same as with all plugins enabled):

 

[05/15/2013 - 08:15:26PM] _SD:: _SDBP_sceneLockPosition = False
[05/15/2013 - 08:15:26PM] Error: Unable to call GetCasterActor - no native object bound to the script object, or object is of incorrect type
stack:
 [None]._SDMES_host_punish.GetCasterActor() - "<native>" Line ?
 [None]._SDMES_host_punish.OnUpdate() - "_SDMES_host_punish.psc" Line 18
[05/15/2013 - 08:15:27PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
 [None]._SDMES_host_punish.RegisterForSingleUpdate() - "<native>" Line ?
 [None]._SDMES_host_punish.OnUpdate() - "_SDMES_host_punish.psc" Line 26
[05/15/2013 - 08:15:27PM] _SD::OnAnimationEvent asEventName:RemoveCharacterControllerFromWorld
[05/15/2013 - 08:15:27PM]   _SDGVP_state_playerRagdoll:0.000000
[05/15/2013 - 08:15:27PM]   _SDGVP_state_playerRagdoll:1.000000
[05/15/2013 - 08:15:27PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
 [None]._SDMES_host_punish.UnregisterForUpdate() - "<native>" Line ?
 [None]._SDMES_host_punish.OnEffectFinish() - "_SDMES_host_punish.psc" Line 41
[05/15/2013 - 08:15:27PM] Error: Attempting to stop an invalid sound instance
stack:
 <unknown self>.Sound.StopInstance() - "<native>" Line ?
 [None]._SDMES_host_punish.OnEffectFinish() - "_SDMES_host_punish.psc" Line 44
[05/15/2013 - 08:15:32PM] _SD::OnAnimationEvent asEventName:GetUpEnd
[05/15/2013 - 08:15:32PM]   _SDGVP_state_playerRagdoll:1.000000
[05/15/2013 - 08:15:32PM]   _SDGVP_state_playerRagdoll:0.000000

 

... So, not a mod conflict after all. And this really works for someone else!? Loathe as I do to distrust my fellow users but... "pic or it did not happen"? Please understand that such implicit accusations are not part of my common demeanor, but this is pretty much the end of the line for me.

 

Wish I could help you, but my knowledge is itty bitty.  I have a heap of mods running though and after I got rid of Better Vampires havent had any further issues.  I am using all of the Unofficial patches, a heap of armor mods, beautification mods, race compatibility, custom races.... etc did you post your load order/mods list already (I might have missed it), I could go through the list and see if I can see anything if you like.

Posted

im sure its been posted before but i cant find it.

 

the surrender button doesnt work for me and i dont know why. also when i press home, a HORSE spawns in. idk why that happens either. please help!

Posted

im sure its been posted before but i cant find it.

 

the surrender button doesnt work for me and i dont know why. also when i press home, a HORSE spawns in. idk why that happens either. please help!

 

Yea surrender doesn't work for me either 

 

Also "shall i dance for you" only works if i step inside or outside a building (for example lets say i ask a man for a dance in an inn and he accepts, the dance only happens when I step back outside)

Posted

 

Wish I could help you, but my knowledge is itty bitty.  I have a heap of mods running though and after I got rid of Better Vampires havent had any further issues.  I am using all of the Unofficial patches, a heap of armor mods, beautification mods, race compatibility, custom races.... etc did you post your load order/mods list already (I might have missed it), I could go through the list and see if I can see anything if you like.

 

 

Here.

Other load orders I tried:

  • Without dynamic patches (Bashed Patch and everything thereafter)
  • DLCs, Unofficial Patches, Alternate Start and SD dependencies only
  • DLCs, Unofficial Patches and SD dependencies only
  • USKP and SD dependencies only
  • SD dependencies only

I cannot see how I missed something in this way. Unless I see a screenshot of the working Spriggan punishment scene, I rather refuse to believe that it works than stress my mental health.

 

The papyrus errors make it look as if the problem were on the script side: Null pointers are referenced where objects should be. As some of those appear arbitrarily, it seems to be an issue with order: mayhap aliases used before filled, mayhap variables read before assigned (Objects referenced before created?)

Now, I am by no means an expert and the transparency of Skyrim modding for the non-modder is about as nightmarish as modding can become, but to ye olde programmer here it does not look as if this could work.

The only sign which keeps me from stating this with firmest conviction is that somehow more things already do work than the errors would indicate possible.

 

For concision links to all my recent observations:

first batch

second batch

third batch

 

Something else that is wrong:

 

While the spriggan punishment scene does not happen, the initial sound and the ending ragdoll effect do. This allows me to notice when the scene is triggered. It was even after getting rid of the spriggan. Even after uninstalling SD via the MCM option. Even after applying the sd_reset.bat.

Stopped only when I reloaded without any SD plugin enabled.

However, it was never triggered by passing of time but only by other spriggans being in combat nearby (and oddly by attacking boars).

 

Can anyone confirm this behaviour?

Posted

 

@ CGI: is it possible to get a crude workaround around it? An option to ask for every outfit would probably be too intrusive, but would a way to add outfits manually to a list be hard to do? I haven't really digged into the CK yet, I don't know what it allows and doesn't allow to do easily.

 

Anyway, that's just a suggestion. If that's too much work, let's forget about it.

Not really, as i still try to get used to Papyrus. For some reason i hate the CK, so i can barely be bothered to get into Papyrus scripting ... even tho i use NP++ with Papyrus syntax highlighter.

if you think it's worth the time and effort, check out how Clothing Evaluation for FO:NV works and port it over.

Would use FormLists too i guess, so all vanilla content would definitly be hardcoded.

But then you need to edit the mod you want to use it for, or make your own mod that replaces the scripts in the target mod.

After all, not really an easy job as you need to get into the code of the mod, code your own framework and the integration into the target mod.

 

 

Yeah, coding an entire mod and editing every other mod to work with it definitely classifies as "too much work". :P

 

The Coveted random rape doesn't seem to trigger at all, anyway. I tested it, walked naked through Whiterun for ages, my char stood naked in the Bannered Mare between ten NPC, and nothing happened. Either it has a low chance to trigger and I didn't hit it, or it doesn't work for me for some reason.

Posted

Suggestion: giving us a way to flag certain outfits as sexy enough to trigger the "coveted" effect. Like, say, walking in nocturnal robe would be considered as sexy as walking around naked.

 

Suggestion: giving an option to remove the +25 Speech from the artifact. That's way too much for me, I'd rather have no gameplay bonus, or a tiny one (+5 Speech, not more). I know I can do it with the CK, but I guess I'm not the only one not liking it. (edit: correction, no idea how to make that, I found the item but can't load the script attached to it)

 

Unrelated problem: I can't change the custom rags for slaves. I tried checking the option, putting meshes in the right folder and changing the models for the slave rags in the creation kit, giving the path of the new meshes, but no dice, my character is always given a vanilla roughspun tunic when she asks for clothing to her master. What am I missing?

 

Clicking it gives you a popup with the message:

 

Allows for custom slave clothing to be used rather than the default rags. You need to place your custom meshes in 'meshes\_SD_\custom\slave_rags\'. If this does not look familiar to you or if you don't know what I'm talking about, don't enable this.

 

You also need to name the meshes

 

 

   outfit_f_cbbe_0.nif
   outfit_f_cbbe_1.nif
   outfit_f_unpb_0.nif
   outfit_f_unpb_1.nif
   outfit_m_0.nif
   outfit_m_1.nif
 
outfit_f_cbbe_X.nif = female CBBE body selected.
outfit_f_unpb_X.nif = female UNPB
outfit_m_X.nif = male
 

 

Also, I've started removing SD scripts and cleaning out Skyrim directory in preparation to start coding SD2. This means SD is done.

Posted

 

 

@ CGI: is it possible to get a crude workaround around it? An option to ask for every outfit would probably be too intrusive, but would a way to add outfits manually to a list be hard to do? I haven't really digged into the CK yet, I don't know what it allows and doesn't allow to do easily.

 

Anyway, that's just a suggestion. If that's too much work, let's forget about it.

Not really, as i still try to get used to Papyrus. For some reason i hate the CK, so i can barely be bothered to get into Papyrus scripting ... even tho i use NP++ with Papyrus syntax highlighter.

if you think it's worth the time and effort, check out how Clothing Evaluation for FO:NV works and port it over.

Would use FormLists too i guess, so all vanilla content would definitly be hardcoded.

But then you need to edit the mod you want to use it for, or make your own mod that replaces the scripts in the target mod.

After all, not really an easy job as you need to get into the code of the mod, code your own framework and the integration into the target mod.

 

 

Yeah, coding an entire mod and editing every other mod to work with it definitely classifies as "too much work". :P

 

The Coveted random rape doesn't seem to trigger at all, anyway. I tested it, walked naked through Whiterun for ages, my char stood naked in the Bannered Mare between ten NPC, and nothing happened. Either it has a low chance to trigger and I didn't hit it, or it doesn't work for me for some reason.

 

 

Actually, the more sex you have in a location, the higher chance there is that it happens. Each sex act adds 1% starting at 0%.

 

This was an experiment of adding the keyword "lust" to a location. A keyword assigned to a location can also have a value attached to it. You should be able to see the accumulation of lust for an area in the Papyrus logs.

Posted

 

Suggestion: giving us a way to flag certain outfits as sexy enough to trigger the "coveted" effect. Like, say, walking in nocturnal robe would be considered as sexy as walking around naked.

 

Suggestion: giving an option to remove the +25 Speech from the artifact. That's way too much for me, I'd rather have no gameplay bonus, or a tiny one (+5 Speech, not more). I know I can do it with the CK, but I guess I'm not the only one not liking it. (edit: correction, no idea how to make that, I found the item but can't load the script attached to it)

 

Unrelated problem: I can't change the custom rags for slaves. I tried checking the option, putting meshes in the right folder and changing the models for the slave rags in the creation kit, giving the path of the new meshes, but no dice, my character is always given a vanilla roughspun tunic when she asks for clothing to her master. What am I missing?

 

Clicking it gives you a popup with the message:

 

Allows for custom slave clothing to be used rather than the default rags. You need to place your custom meshes in 'meshes\_SD_\custom\slave_rags\'. If this does not look familiar to you or if you don't know what I'm talking about, don't enable this.

 

You also need to name the meshes

 

 

   outfit_f_cbbe_0.nif
   outfit_f_cbbe_1.nif
   outfit_f_unpb_0.nif
   outfit_f_unpb_1.nif
   outfit_m_0.nif
   outfit_m_1.nif
 
outfit_f_cbbe_X.nif = female CBBE body selected.
outfit_f_unpb_X.nif = female UNPB
outfit_m_X.nif = male
 

 

 

That's what I did, and it doesn't work. Double-checked my path, everything, but it just doesn't work.

 

I installed only the CBBE meshes though. Do I need to put some meshes for UNP and male too for it to work?

 

 

Edit: ok for the random rape, that explains why it didn't trigger.

Posted

Ever since I upgraded to the last version, I been having lots of issues. For one, once my character gets enslaved it takes minutes for the attackers to stop and for her to be stripped and tied down. Also I try uninstalling and it won't uninstall. I waited a full day and I could still click on the options in the SD menu.

Posted

 

 

 

 

Also, I've started removing SD scripts and cleaning out Skyrim directory in preparation to start coding SD2. This means SD is done.

 

 

..........  <-- not finger tapping :)

Posted

 

 

Also, I've started removing SD scripts and cleaning out Skyrim directory in preparation to start coding SD2. This means SD is done.

 

Finally a word with substance. I shall thence remove SD as well and wait for the new version, which I can if time permits nag about while it has still life in it.

Posted

Well, I have news. I've bitched and begged for solutions about the titty-fuck being the only animation that works, and the whippings not working for a while now, but Tuesday, everything worked great! WTF!? I even bitched about the laying, sideways, spoon, doggy...thing because the people never lined up right, but it was flawless! I like that anim now! :) How very, very confusing. There ARE new anims! :lol: DAMN THAT TOOK A LONG TIME!! I have absolutely no idea why the F**K it starting working wonderfully, nor why it hasn't been working all along, but I sure as hell did miss my anims! Damn t-fuck bastard anim! GRRR...humble request: throw t-fuck in the garbage for SD2. Hate that motherf**king anim!! Thank you, and have a nice day.

Posted

Hi,

 

I installed in the order the requirements, then SD, used FNIS and activate the mod.

I can be enslaved, and sex animations occurs. But when the scene seems to finish, i always have a crash, my game freezes and i come back to windows and skyrim shut down.

 

I disabled before Enhanced Blood textures, which seems to use the OnHit script.

I don't know what to do in order to avoid these crash.

Please if someone already has this problem, could he help me solving this ?

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...