monolith Posted May 12, 2013 Posted May 12, 2013 Like Freeweasel I tied out the thug quest. Got caught in Whiterun and on the way to Mistveil there weren't too many hard enemies. The Thug leader took a knee only once and his mates could finish off the rest. They got quite confused at vaultheim keep though. The bandit in front of the keep was no problem, but then they always went into search mode, probably because the rest of the bandits in the keep made them nervous. I don't know if its possible to reduce the awareness of the thugs so they don't go off searching for enemies. Also during the long walk I got tons of demerits because every time the thugs are in combat I get a chance to run away and they don't like that:) Had the same problem freeweasel had with the first attempt to transfer ownership, but it worked out allright the second time. I am using IMCN too and, being gagged, can't eat and drink. Because of all the demerits gotten on the way to mistveil the mistress does not feed me. Unless I turn of fatal effects in IMCN I think I am done for. Escape was very easy though because I was not leashed to the new owner for some reason, I guess this is a bug. Would it be possible to reset the demerits if changing owner? It would make sense because you have not misbehaved towards the new owner. @awfularchdemon: I guess you will have to wait for SD2 for this. Using Sexlab framework it will be easy to select/deselect individual anims.
Shrekt Posted May 12, 2013 Posted May 12, 2013 Hmm, it's next to impossible to gain a high relationship towards your master (over 50, over 100 and so on, when -50 is ideal yet the goal you want to avoid) and I got a weird bug when I had 110 or so 'points' in the thing my master randomly took away everything but the normal wrist bonds . Maybe try increasing the amount it gives for doing something against master's will (insulting, trying to run etc) E* Also; Nearly never do I see in the punishment animation any of the wooden thingies, I do get my PC in the poses but with nothing to hold it (PC will float) and master slaps with his swords (not sure if intended) instead of anything more fitting.
Regcod Posted May 12, 2013 Posted May 12, 2013 Hi, I'm yet testing the last version, but I'm noticing a big delay in firing animation, several time I find my player character tied and submitted but the master continue to hit her killing also sometime, someone other experienced the same thing?
DeepBlueFrog Posted May 12, 2013 Posted May 12, 2013 While i have been having a lot of fun play with the latest version of SD (and learning Creation Kit in order to customize it to be more balanced), I am still running into a brick wall with thugs. No matter what state I am in, hired thugs just kill me. Meanwhile, I have been playing with some ideas for the Spriggan quest. In particular, I gave the outfit a permanent state of 'lust' and customized the scripts to trigger a 'dance... and the train that follows' anytime a successful comment goes through. This has the fun side effect of forcing you to run through the wilderness and avoid crowded areas while you are wearing your host... which makes sense in a weird pheromone kind of way
jengotiger Posted May 13, 2013 Posted May 13, 2013 While i have been having a lot of fun play with the latest version of SD (and learning Creation Kit in order to customize it to be more balanced), I am still running into a brick wall with thugs. No matter what state I am in, hired thugs just kill me. Meanwhile, I have been playing with some ideas for the Spriggan quest. In particular, I gave the outfit a permanent state of 'lust' and customized the scripts to trigger a 'dance... and the train that follows' anytime a successful comment goes through. This has the fun side effect of forcing you to run through the wilderness and avoid crowded areas while you are wearing your host... which makes sense in a weird pheromone kind of way maybe the script is lagging? (it lags for me so I hit esc once I'm on defeated or they killmove me)
chibiimira Posted May 13, 2013 Posted May 13, 2013 I just downloaded and installed, went through all the steps and installed all the stuff required, but when I try to activate 'dance' using the spell it goes through the motions of casting but my character never dances (I've also asked everyone in the Bannered Mare if they want me to dance and they all say 'nah' lol). I have run FNIS and everything looks like it is installed fine (I started the mod from the BEGIN option not the drinking quest). Any ideas on what I could be missing (I'm at a loss, and I really want to try this mod)?
jbezorg Posted May 13, 2013 Author Posted May 13, 2013 I just downloaded and installed, went through all the steps and installed all the stuff required, but when I try to activate 'dance' using the spell it goes through the motions of casting but my character never dances (I've also asked everyone in the Bannered Mare if they want me to dance and they all say 'nah' lol). I have run FNIS and everything looks like it is installed fine (I started the mod from the BEGIN option not the drinking quest). Any ideas on what I could be missing (I'm at a loss, and I really want to try this mod)? Hold the dance spell until it fully charges (5 sec.)
jbezorg Posted May 13, 2013 Author Posted May 13, 2013 AWESOME MOD! So friggen cool. One thing I have trouble with is that I cannot die after I kill my master and escape. Everytime anything brings my health down to zero, I get a message saying "you can't continue fighting" and then I just regain all my health. I NEED TO DIE! Help anyone? That's a mod conflict. Some other mod is the source of the message "you can't continue fighting" and then the heal.
Funkcikle Posted May 13, 2013 Posted May 13, 2013 hey jbezorg, I'm experiencing some problems with the sprigganslave.psc "[None]._SDQS_sprigganslave.OnUpdateGameTime() - "_SDQS_sprigganslave.psc" Line 99 [05/13/2013 - 11:16:34AM] error: Cannot call Is3DLoaded() on a None object, aborting function call stack:" <- this is filling my papyrus log, gig's and gigs of it, whilst my game runs at 1 fps. I recently did a clean save and uninstalled before upgrading to the latest version. Played along happily for a while BUT, as soon as I waited for a couple of hours. This crushing script lag kicked in and the log rapidly grew to a huge size. What do you think might be causing this ? So, just to reiterate. With the latest versions, after I press wait, my game slows down to 1.2 fps and my papyrus log balloons to a massive 5+ gig in just a minute or two of gameplay. IF I reduce fUpdateBudgetMS=800fExtraTaskletBudgetMS=800 to fUpdateBudgetMS=8fExtraTaskletBudgetMS=8 FPS improves, logs still spiral out into colossal size and papyrus snowballing ensues quite promptly. edit.. bit more after uninstalling SD via mcm and making a clean save , the massive papyrus fps hit and gargantuan log goes away AND, I instantly ctd if I try to save the game.
Freeweasel Posted May 13, 2013 Posted May 13, 2013 @monloith How did you get out of Mistwatch? My owner just stood at the alchemistry table and did nothing else beside raping and punishing me. He didn't even sleep at all for days. Both exits had been locked too. The trap door to the roof had a very difficult lock I wasn't able to crack with my bound hands and for the door below I needed a key I didn't have. First I tried to sneak away. It would have worked but there was no way outside. There was no key on the two bandits inside. Second I lowered my demerits by console and tried the indentured servant part but still got no key to get out. Third was going to -50 demerits. I joined the bandits but still had no way out. Next I refused to join them and was told I had an hour to leave before they killed me. Again both entrances stayed locked. In the end I unlocked the trap door by console and ran away. BTW: In my case I had no problems with food and drinking. Every three hours my master was willing to provide both of them once. I used the time to sleep in three hour periods to catch up on lost sleep. Still it took a while to get back on half way healthy needs.
Shrekt Posted May 13, 2013 Posted May 13, 2013 I'm not going to Sightless pit until you give the snow elves a meaning :C
chibiimira Posted May 13, 2013 Posted May 13, 2013 I just downloaded and installed, went through all the steps and installed all the stuff required, but when I try to activate 'dance' using the spell it goes through the motions of casting but my character never dances (I've also asked everyone in the Bannered Mare if they want me to dance and they all say 'nah' lol). I have run FNIS and everything looks like it is installed fine (I started the mod from the BEGIN option not the drinking quest). Any ideas on what I could be missing (I'm at a loss, and I really want to try this mod)? Hold the dance spell until it fully charges (5 sec.) Yup I have tried that I fully charge it and when it casts still nothing happens. I uninstalled anything I thought might be interfereing with the mod, and redid the FNIS step just incase. No joy.
Shrekt Posted May 13, 2013 Posted May 13, 2013 Huh, the newest ZaZ animation pack broke the mod for me and now my PC instantly ragdolls and gets de-aggroed when I encounter agressive spriggans and none of the animations work for any of the factions. I tried reinstalling earlier patch for ZaZ but it still is bugged - how should this be fixed?
Shrekt Posted May 13, 2013 Posted May 13, 2013 Huh, the newest ZaZ animation pack broke the mod for me and now my PC instantly ragdolls and gets de-aggroed when I encounter agressive spriggans and none of the animations work for any of the factions. I tried reinstalling earlier patch for ZaZ but it still is bugged - how should this be fixed?
CGi Posted May 13, 2013 Posted May 13, 2013 Yup I have tried that I fully charge it and when it casts still nothing happens. I uninstalled anything I thought might be interfereing with the mod, and redid the FNIS step just incase. No joy. it's OnTouch, so you need to be pretty close. Huh, the newest ZaZ animation pack broke the mod for me and now my PC instantly ragdolls and gets de-aggroed when I encounter agressive spriggans and none of the animations work for any of the factions. I tried reinstalling earlier patch for ZaZ but it still is bugged - how should this be fixed? Can't agree. Works fine for me. So the problem you mentioned, must have a different source. Check what you installed after the previous version of XAP and/or SD.
Shrekt Posted May 13, 2013 Posted May 13, 2013 Yup I have tried that I fully charge it and when it casts still nothing happens. I uninstalled anything I thought might be interfereing with the mod, and redid the FNIS step just incase. No joy. it's OnTouch, so you need to be pretty close. Huh, the newest ZaZ animation pack broke the mod for me and now my PC instantly ragdolls and gets de-aggroed when I encounter agressive spriggans and none of the animations work for any of the factions. I tried reinstalling earlier patch for ZaZ but it still is bugged - how should this be fixed? Can't agree. Works fine for me. So the problem you mentioned, must have a different source. Check what you installed after the previous version of XAP and/or SD. The only thing I installed and that could affect such things is really the ZaZ update, quite possible I messed up with the installment or ZaZ newest pack requires X mod to be updated as well that I use and is linked to SD. I find it odd though, to go into ragdoll mode each time I encounter a spriggan Just brainstorming, but I violently ended one "ENSLAVED" miniquest and I wonder if that could cause any complications I described? No animations for any SD actions, spriggan aggro cause ragdolling (and hands behind back until risen up) animation,..
CGi Posted May 13, 2013 Posted May 13, 2013 Yup I have tried that I fully charge it and when it casts still nothing happens. I uninstalled anything I thought might be interfereing with the mod, and redid the FNIS step just incase. No joy. it's OnTouch, so you need to be pretty close. Huh, the newest ZaZ animation pack broke the mod for me and now my PC instantly ragdolls and gets de-aggroed when I encounter agressive spriggans and none of the animations work for any of the factions. I tried reinstalling earlier patch for ZaZ but it still is bugged - how should this be fixed? Can't agree. Works fine for me. So the problem you mentioned, must have a different source. Check what you installed after the previous version of XAP and/or SD. The only thing I installed and that could affect such things is really the ZaZ update, quite possible I messed up with the installment or ZaZ newest pack requires X mod to be updated as well that I use and is linked to SD. I find it odd though, to go into ragdoll mode each time I encounter a spriggan Just brainstorming, but I violently ended one "ENSLAVED" miniquest and I wonder if that could cause any complications I described? No animations for any SD actions, spriggan aggro cause ragdolling (and hands behind back until risen up) animation,.. The forced ragdoll sounds script triggered as one or more conditions are met (end sex scene i guess). Uninstall all mods with their in-game function, if any. Wait 2h and save the game. Disable SD, XAZ and all other LL mods ... best even the requirements of them (unless they don't come with an esp/esm). Rebuild Bashed Patch and re-run FNiS. Load the last save, wait 2h, open the console and enter the following: "clearinvalidregistrations" (w/o quotes). Save, quit and reload to see if everythinfg else still works. Enable all mods, rebuild Bashed Patch, re-run FNiS and load your game. Configure all mods again and see if it helped. Or just load a clean save/start a new game. if this helped, you got to clean your save anyway, if you don't want to abandon it.
monolith Posted May 13, 2013 Posted May 13, 2013 @monloith How did you get out of Mistwatch? Just walked out:) It took me some time to realize that the mistress did not have a problem as I went exploring. After the transfer of ownership I just stood there, trying to get some food (getting only "nah, I don't think so"). The Trapdoor upstairs was locked but the door downstairs was not. Just wandered out giving curt nods to any bandit I passed. Outside the fortress the countdown to release started and I just waited until factioncount went to 0. Went back into Mistwatch and had a friendly bandit remove my bindings hehe. Politest bunch of cutthroats I ever met. But I think this was just a bug:)
chibiimira Posted May 13, 2013 Posted May 13, 2013 YAY I dunno what I did but I got it working Yup I have tried that I fully charge it and when it casts still nothing happens. I uninstalled anything I thought might be interfereing with the mod, and redid the FNIS step just incase. No joy. it's OnTouch, so you need to be pretty close. Huh, the newest ZaZ animation pack broke the mod for me and now my PC instantly ragdolls and gets de-aggroed when I encounter agressive spriggans and none of the animations work for any of the factions. I tried reinstalling earlier patch for ZaZ but it still is bugged - how should this be fixed? Can't agree. Works fine for me. So the problem you mentioned, must have a different source. Check what you installed after the previous version of XAP and/or SD.
Freeweasel Posted May 13, 2013 Posted May 13, 2013 @monloith How did you get out of Mistwatch? Just walked out:) It took me some time to realize that the mistress did not have a problem as I went exploring. After the transfer of ownership I just stood there, trying to get some food (getting only "nah, I don't think so"). The Trapdoor upstairs was locked but the door downstairs was not. Just wandered out giving curt nods to any bandit I passed. Outside the fortress the countdown to release started and I just waited until factioncount went to 0. Went back into Mistwatch and had a friendly bandit remove my bindings hehe. Politest bunch of cutthroats I ever met. But I think this was just a bug:) Strange, for me the lower door was closed (the one between the first and second room; you usually get the key from the farmer looking for his wife) and a key was needed for it. The problem was there was no fiting key available. I checked both bandits inside and every container available.
K99 Posted May 13, 2013 Posted May 13, 2013 Looking good so far. The only problem I have is a weird animation of the shoulders when my char dances. Her arms seem to attach to the torso like tentacles, the shoulders are totally chewy. I'm using XP32 skeleton, with the patch checked in FNIS. Is that normal?
CGi Posted May 13, 2013 Posted May 13, 2013 Yep. Regular mesh behavior, as the body meshes aren't made for such animations.
AwfulArchdemon Posted May 14, 2013 Posted May 14, 2013 Looking good so far. The only problem I have is a weird animation of the shoulders when my char dances. Her arms seem to attach to the torso like tentacles, the shoulders are totally chewy. I'm using XP32 skeleton, with the patch checked in FNIS. Is that normal? I use this skeleton. Doesn't do that to me. Maybe give it a shot? I think I like this one better anyway. Shoulders are less manly and broad. Just remember to untick the XP32 skeleton in FNIS when you run it if you use this.
CGi Posted May 14, 2013 Posted May 14, 2013 Don't know how this would help, as the body mesh (skin) will follow the skeleton, as far as i'm aware.if i'm wrong, please correct me and point my thoughts in the right direction.
jbezorg Posted May 14, 2013 Author Posted May 14, 2013 Dances are Umpa's conversions. Perhaps ning's skeleton is the one used for the conversions.
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