MadSummoner Posted May 14, 2013 Posted May 14, 2013 You plan to develop this mod? New functions to be added? It would not be bad if the Master has led to cities and forced into prostitution. Sold on the slave auction. Or something like that. Sorry for the mistakes, I use a translator.
moddingnoob Posted May 14, 2013 Posted May 14, 2013 My companion keeps getting back up. This makes the enslavement very difficult to accomplish. Also, could there be a randomizer for which gags/cuffs/collars are used?
AwfulArchdemon Posted May 14, 2013 Posted May 14, 2013 Can someone please tell me how to get an animation other than titty fuck? It's the only anim I've seen all week! Been raped like a thousand times and they will not do anything else! This wouldn't be such a big deal if it were a different anim, like missionary or rough doggy. Were new anims added to the new version? I wouldn't know...
chibiimira Posted May 14, 2013 Posted May 14, 2013 I finally got the dancing working, but now I cant get enslaved. I go up against a bandit leader, and I get down to weakened and where I am supposed to be essential but the leader just kills me. I have gotten the 'enslaved' quest once but then instead of getting enslaved the leader just killed me. Any ideas on what I could have done wrong? I've gone through pretty much every mod I have and I cant think of anything that would be messing it up, I dont have anything on the incompatible list. Here's my load order (minus a bunch of hair mods - I'll pop it into a spoiler thing because the list is rather long): Skyrim.esm=1Update.esm=1Dawnguard.esm=1HearthFires.esm=1Dragonborn.esm=1RaceCompatibility.esm=1AsharaMerchantNPC.esm=1HmmWhatToWear.esm=1HmmWhatToWearDawnGuard.esm=SPIKE.esm=1ZaZAnimationPack.esm=1HighResTexturePack01.esp=1HighResTexturePack02.esp=1HighResTexturePack03.esp=1Unofficial Skyrim Patch.esp=1RaceCompatibilityUSKPOverride.esp=1Unofficial Dawnguard Patch.esp=1Unofficial Hearthfire Patch.esp=1Unofficial Dragonborn Patch.esp=1Unofficial High Resolution Patch.esp=1Ysolda.esp=1Chesko_Frostfall.esp=1PersonalizedMusic_v5.0.esp=1Beauties of Skyrim.esp=1Dual Sheath Redux.esp=1Svs Super Collection Jewelry.esp=1dragon soul relinquishment.esp=1RaceMenu.esp=1RaceMenuPlugin.esp=1SkyUI.esp=1AsharaRomanticOutfit.esp=1AsharaPartyOutfit.esp=1AsharaPrinceOfTheWoods.esp=1AsharaWeddingOutfit.esp=1BlackSacramentArmor.esp=1BloodWitchArmor.esp=1Cloaks.esp=1Cloaks - Dawnguard.esp=11nivWICCloaksCRAFT.esp=1CrainteVomir.esp=1Darklilith.esp=1DemonHunterArmor.esp=1Dread Knight Weapon Set.esp=1Field Mage Craftable Armor.esp=1Field Mage Outfit.esp=1FJ_TsunArmor.esp=1For the Brotherhood Daggers.esp=1GDRangerArmor.esp=1Ghosu - Weapon Pack 1.esp=1HentaiVoidArmor.esp=1hothtrooper44_ArmorCompilation.esp=1HuntressArmor.esp=1insanity's silver bow.esp=1isilnarsil.esp=1LadyKdCirclets.esp=1kimono's witcher silver swords.esp=1lefthandrings.esp=1lefthandrings - dawnguard.esp=1LustmordVampireArmor.esp=1MashupUNP.esp=1Nicoroshi Creations.esp=1NightingaleArrows.esp=1nightshade_armor_UNPB.esp=1Osare GothicLolita.esp=1R18Pn - Eisen Platte Armor.esp=1R18Pn - Argent Iron Armor.esp=1R18Pn - Diano Armor.esp=1rosarmor.esp=1schwertleite set.esp=1SeraphineHuntedArmor.esp=1skyforgedShields.esp=1Sovngarde Steel Armor and Weapons.esp=1TERAArmors_CBBE.esp=1Tera Val Tirkai - UNPB BBP.esp=1TERA Weapons.esp=1WestWindAssault.esp=1witchplate.esp=1YogWeapons.esp=1zarias_restraints.esp=1zz_GDRAHoods.esp=1obedientulfric.esp=1The Paarthurnax Dilemma.esp=1armored-horses.esp=1Babette.esp=1BR_HoodCirclets.esp=1Immersive Weapons.esp=1Better Vampires.esp=1FNISspells.esp=1Better Stealth AI for Followers.esp=1thievesguildtargetedquests.esp=1StavesofSkyrim.esp=1ActionPoser.esp=1PinupsMen.esp=1Pinups4.esp=1Pinups3.esp=1Pinups.esp=1Pinups2.esp=1Pinups5.esp=1Brows.esp=1FlansEyesForSkrim.esp=1Iridum Eyes NRT.esp=1TheEyesOfBeauty.esp=1XCES.esp=1TairenSoulWarpaint.esp=1TSFemaleWarPaints.esp=1WyldMenuPlugFemale.esp=1WyldMenuPlugMale.esp=1LunariRace.esp=1NewSuccubusRace.esp=1BVLT - Human.esp=1ethereal_elven_overhaul.esp=1barenziahquestmarkers.esp=1Dual Sheath Redux Patch.esp=1allmarkersvisible_en.esp=1bome-divorce.esp=1marriagedynamicoutfits.esp=1silverknight.esp=1NewmillerElvenSniper.esp=1insanity's glass bow.esp=1PinupsEX1.esp=1PinupsEX2.esp=1black hand embassy.esp=1A Perfect Assasin.esp=1svs Pretty Ranger.esp=1DuelistLongcoatRasta.esp=1zzTravellerHoods.esp=1zzAharaPOTWHood-Hair.esp=1HarvestFeathers.esp=1TSLCF1.esp=1BHWarPaints.esp=1StavesofSkyrim_NoPerk.esp=1StavesofSkyrim_SkyReCompatibility.esp=1Witch Battle Armor.esp=1GDElvenScout.esp=1Angelika's Amulets.esp=1_zzCCCHairs.esp=1RegnPiercings.esp=1SGEyebrows.esp=1EagleSword.esp=1zzFeathers.esp=1SwordsmansCoat.esp=1Iridum Eyes X-race Patch.esp=1Akavari Katana Re_borne.esp=1Svs Collection Jewelry.esp=1Sexy Armor Replacer Patch.esp=1ZaZAnimationPackConfig.esp=1sanguinesDebauchery.esp=1SDpatch - dawnguard.esp=1SDpatch - dragonborn.esp=1SDpatch - frostfall.esp=1TavernClothes-MTM.esp=1The Ningheim.esp=1
Shrekt Posted May 14, 2013 Posted May 14, 2013 Yup I have tried that I fully charge it and when it casts still nothing happens. I uninstalled anything I thought might be interfereing with the mod, and redid the FNIS step just incase. No joy. it's OnTouch, so you need to be pretty close. Huh, the newest ZaZ animation pack broke the mod for me and now my PC instantly ragdolls and gets de-aggroed when I encounter agressive spriggans and none of the animations work for any of the factions. I tried reinstalling earlier patch for ZaZ but it still is bugged - how should this be fixed? Can't agree. Works fine for me. So the problem you mentioned, must have a different source. Check what you installed after the previous version of XAP and/or SD. The only thing I installed and that could affect such things is really the ZaZ update, quite possible I messed up with the installment or ZaZ newest pack requires X mod to be updated as well that I use and is linked to SD. I find it odd though, to go into ragdoll mode each time I encounter a spriggan Just brainstorming, but I violently ended one "ENSLAVED" miniquest and I wonder if that could cause any complications I described? No animations for any SD actions, spriggan aggro cause ragdolling (and hands behind back until risen up) animation,.. The forced ragdoll sounds script triggered as one or more conditions are met (end sex scene i guess). Uninstall all mods with their in-game function, if any. Wait 2h and save the game. Disable SD, XAZ and all other LL mods ... best even the requirements of them (unless they don't come with an esp/esm). Rebuild Bashed Patch and re-run FNiS. Load the last save, wait 2h, open the console and enter the following: "clearinvalidregistrations" (w/o quotes). Save, quit and reload to see if everythinfg else still works. Enable all mods, rebuild Bashed Patch, re-run FNiS and load your game. Configure all mods again and see if it helped. Or just load a clean save/start a new game. if this helped, you got to clean your save anyway, if you don't want to abandon it. Thanks for help, before I was going to attend this I decided to give it a last shot and it seems that all the bugs caused were caused by another mod that makes PC essential (I had it ticked off of SD though) and now everything seems to work fine. I'm still not sure what launched the bug though, I had used the essentiality mod for quite some time already with no problems E* Ultimately that is not the bugging aspect, but I believe if someone would have the skills and time to test this, do please (For the sake of mod ) It seems that as enslaved it's kind of buggy when one tries to load earlier save (Possibly before enslaving or earlier point of it)
SkatingJesus Posted May 14, 2013 Posted May 14, 2013 Juste tried the last version of SD: My girl stole stuff from Drelas in his house, and met Thugs 3 days after near of Mistwatch. After a short fight (and surrender!), she was led to Mistwatch castle (and not towards Drelas house, even he was alive. It is a good point, as I was at the opposite part of the map! It would have been a reaaaaally long trip...) Everything worked fine, even a few bandits we met before had been hostile and fight, but Mistwatch Bandits didn"t do anything, and my girl had been led to the bandit boss in Mistwatch. Only problem I met was a block in the stairs (I had to save/reload, and the script goes on.), as the girl was in automatic mod in that place. The second one was the Boss master was always doing alchemy, and never went to sleep. So, no cage prison for my girl. But the rest was OK! Just a question: the choice of leading to Drelas or the Bandit Boss was a random choice by the computer, or is it because of the distance between my girl's position (near o Mistwatch when caught) and Drelas house?
CGi Posted May 14, 2013 Posted May 14, 2013 Thanks for help, before I was going to attend this I decided to give it a last shot and it seems that all the bugs caused were caused by another mod that makes PC essential (I had it ticked off of SD though) and now everything seems to work fine. I'm still not sure what launched the bug though, I had used the essentiality mod for quite some time already with no problems E* Ultimately that is not the bugging aspect, but I believe if someone would have the skills and time to test this, do please (For the sake of mod ) it seems that as enslaved it's kind of buggy when one tries to load earlier save (Possibly before enslaving or earlier point of it) if more then 1 mod is able the make the player/an npc immortal, you may run into problems. Especially if no check is done, to see if TiM is already toggled on the target, so mods start to mix-and-unmatch. Not to mention that even something as small as this may break mods and those errornous data being saved in your save game. Don't get me wrong, but this sounds like an insult to me. Don't know how many hours he spend making this mod, finding errors himself and correcting errors that users found, but i'm sure it's countless. No matter how many people test it, different mods and the resulting combination, together with different play styles will always lead to reports of hard to find errors. if you update a mod or try a new mod, one suggestion: Always try on a clean save first. if nothing goes wrong, try in your main save. if something goes wrong there, it's a conflict with another mod. Hard to try mods to the hearth contents with a clean save, but where's a will...
Shrekt Posted May 14, 2013 Posted May 14, 2013 Thanks for help, before I was going to attend this I decided to give it a last shot and it seems that all the bugs caused were caused by another mod that makes PC essential (I had it ticked off of SD though) and now everything seems to work fine. I'm still not sure what launched the bug though, I had used the essentiality mod for quite some time already with no problems E* Ultimately that is not the bugging aspect, but I believe if someone would have the skills and time to test this, do please (For the sake of mod ) it seems that as enslaved it's kind of buggy when one tries to load earlier save (Possibly before enslaving or earlier point of it) if more then 1 mod is able the make the player/an npc immortal, you may run into problems. Especially if no check is done, to see if TiM is already toggled on the target, so mods start to mix-and-unmatch. Not to mention that even something as small as this may break mods and those errornous data being saved in your save game. Don't get me wrong, but this sounds like an insult to me. Don't know how many hours he spend making this mod, finding errors himself and correcting errors that users found, but i'm sure it's countless. No matter how many people test it, different mods and the resulting combination, together with different play styles will always lead to reports of hard to find errors. if you update a mod or try a new mod, one suggestion: Always try on a clean save first. if nothing goes wrong, try in your main save. if something goes wrong there, it's a conflict with another mod. Hard to try mods to the hearth contents with a clean save, but where's a will... Well my point on the "could someone test this" was that I personally do not know modding enough to give it a reasonable hypothesis and verification. The mod itself was working flawlessly for the time being until I started hassling with updates of other mods related to it - I did not directly add any mods nor remove any mods when the bug occur. And it's not an insult (if I got your point) - I just pointed it out yet spelled the fact I can't be too sure if that can be the cause or not - to let someone more advanced than me find out / give out their ideas of the matter.
restrict Posted May 14, 2013 Posted May 14, 2013 It took me awhile to figure out how to play this mod.. I play with it for couple weeks, now have few bugs to report and some suggestion.Hopefully....my bad english won't cause any uncomfortable feeling.BUG1. During fight, if follower get into weakened state before player, he/she will has a lot of chance to stop fight and stand by the side then do nothing.I think it'll be nice if you make a script to check out after combat is over and player is enslave, if follower doesn't fight, let him/her automatic become slave too. 2. Sometimes, follower killed master when player just start enslave, I can't do any control like move my character, Shift+End won't respond even can't rotate my camera.SUGGESTION.I'm not sure how big you want your mod go on in the future, so i just type out some suggestion that i think will make this mod more playable.1. About follower 1.1 For now, follower just kneel down beside slave, let master has chance to fuck follower too if sexual orientation allow. 1.2 When master fucking follower can use dialogue ask master stop. If not passive will -1. 1.3 New dialogue, Master... how can WE please you. Master will randomly fuck one of them. 2. About guards in the city. If player has bounty on his/her head and Coveted is enable. 2.1 When guard try to arrest player add new dialogue. "I'm willing do anything if you let me go, literally anything." Guard will fuck player than look other way. 2.2 After player make those deal like five or six times, guards will see player like a whore, they will approach player and say "Come with me bitch!" occasionally even player hasn't any bounty on his/her head. Then dialogue on. 2.2.1 If player reject, Guards will attack and if player lose fight. he/she will be throw into jail for 24 hours. 2.2.2 If player say "Yes, sir", they will lose control then follow the guard to someplace or immediately been fuck. After scene end guard will pay him/her some gold. 3.Add some kind of bad guys / slaver camp. I never hunt by bounty hunter (Don't know why), so I'm not sure slave camp already in this mod or not. Because nature of skyrim, there won't have too much NPCs in one area. That cause "pay for freedom" really damned hard to achieve.After passive -10 or -20, slave will be bring to slaver camp. (just use teleport will be enough)There're tons possibility in slaver camp, but mainly function for now is just let slave has some place to dance/prostitute. 4. A new life begin.Let master become follower (maybe need install UFO). I know it's sound strange, but i think let master led the way will be pain in the ass for programing.The purpose of this is let player won't stuck in someplace forever, for now the only way to leave is kill/join master or steal master key. Then it'll be all over. I think when passive reach -30, add new dialogue: "Master.. I miss my adventure, if you let me do it, i'll make more money for you."Master: "alright, but I don't trust you enough. so, I will follow you around and you need do any thing I ask. Include lie down if I wanna fuck you. And most important thing is make enough money for me."If player select dialogue: "Yes, serve you is my pleasure master..." then previously quest like "pay for freedom" will be canceled. 4.0 Player need leave original place, foes will be hostile again after few mins later. 4.1 Master will become a follower but avoid get into any kind of fight if no one attack him/her. (if it's possible, when master get into fight and after fight over slave will get punishment.) 4.2 Slave still kneel down when he/she talk to master. 4.3 Master will give any item/equipment back but not even one gold. (so player can back to their adventure and level up) 4.4 It'll be a lot of bounty add, like 5000 Gold or more. (because master before crime and that's why need pay sex for guard. ) 4.5 Master will suck out 100 gold per day. if player didn't have enough money to pay will get punishment. (maybe can use dialogue to pay for earlier, but will re-count down immediately) 4.6 When player enter city, Master has chance ask slave to make some money because he/she want get drunk/or buy something. Slave need steal/dance/prostitute or sale stuff to earn some money for his/her master before leave town. if not after leave town will get punishment immediately. 4.7 New dialogue: "Master...Do you like this armor I wear?" (I do believe player use this mod will have some sexy armors in their mod list) 4.7.1 Master answer: "No, I like you wear this...." Slave will be strip out and get some sex toy than be fuck by master. 4.7.2 Master answer: "Yes, This is suit you." Passive will -1 and all NPCs will see slave as naked even he/she wear armor. 4.8 New dialogue: "Master... This is all money we earn recently." All gold will be remove to master. and passive -1. 4.9 If player want end this relationship, He/she has two choices. 4.9.1 ACCIDENTALLY kill master during fight with other foes. 4.9.2 Use dialogue like other follower, but master will be piss off and ask player to say it again. If answer is still wanna end with master. He/she will attack player immediately. if slave choice to obey, then will get punishment and passive +1.Damned....It's seens not so much when those ideas in my head. I still have some other ideas, but all based on if those suggestion above are possible. So.... I'll stop right here and thanks for your time to read. Good day.
LongTimeLurker Posted May 14, 2013 Posted May 14, 2013 Greetings. As my name suggests, I've lurked this board for quite some time, and have decided to contribute a few of my edits back to the community: I picked up this mod a few days ago, and ran across a few bugs that hampered my experience. I've fixed them (Well, sort of, I'm rather new to skyrim scripting, despite a programming background, so I've done a rather simplistic job of it). 1) Daedric artifact detection fails, spamming the log / causing performance problems / misc-bugs (Variables don't seem to be getting initialized properly: Rather than figure out why, I've moved the initialization in to the main loop (Performance hit, but seems unmeasurable / trivial) 2) The "pick up a weapon to cut your bonds / escape" mechanic was not functioning properly. The GetBaseDamage function was not evaluating properly (Probably due to incorrect type-casting of akBaseItem? Again, not very familiar with skyrim scripting). I've replaced the damage with a random var (1-4), and set the bonds base health to 25, which seems to play fairly well. 3) Weapons that were dropped via the aforementioned escape system very often clipped through terrain, becoming inaccessible. I've replaced most of the DropObject calls with a set of RemoveItem / PlaceAtMe calls. Again, seems to play decently. Script files are attached (Or not? Upload Skipped: Error 10) http://codepad.org/ryCWSZTY _sdras_player.psc http://codepad.org/1zgLZAZm _sdras_slave.psc Thanks for the hard work you put in to this, I am most looking forward to seeing SD2. Any idea on a release date?
CGi Posted May 14, 2013 Posted May 14, 2013 Well my point on the "could someone test this" was that I personally do not know modding enough to give it a reasonable hypothesis and verification. The mod itself was working flawlessly for the time being until I started hassling with updates of other mods related to it - I did not directly add any mods nor remove any mods when the bug occur. And it's not an insult (if I got your point) - I just pointed it out yet spelled the fact I can't be too sure if that can be the cause or not - to let someone more advanced than me find out / give out their ideas of the matter. Just in case no one noticed it yet, english is not my native language. So to me it sounded more like "Why the f... wasn't this tested properly?". Sorry for the misunderstanding. No hard feelings, heh?
Jay1646 Posted May 14, 2013 Posted May 14, 2013 Where is the slaver camp and how do i get imprisoned there?
Zsar Posted May 14, 2013 Posted May 14, 2013 Has anyone done a comprehensive test of the Spriggan functionality and seen it working? If so, could this one post the configuration and active mods used during this test?I currently chase a semi-random CTD which I have cornered into SD and dependencies. Logs are empty (or rather: show no related information) but the chance for it to happen seems to increase with time infected by flowering spriggan. As the spriggan's punishment works neither (staggering sound, then character ragdolls with a green spell effect visible), this is currently my prime suspect. Of course, even if this does not lead anywhere, getting a lead towards achieving a functional spriggan is at least a small gain.
CGi Posted May 14, 2013 Posted May 14, 2013 Works flawless for me. No clue what could interferre in your case.Only bug i encountered: i waited near my newly grown spriggan (after the Spriggan abuse for hours scene, no intentional wait - was just afk) and after my toon was removed from the faction, he went hostile towards me and tried to put the flowering spriggan on my toon again.Didn't happen - not even the rape, so i continued and wondered why no bandit enslaves my toon. SD Status showed i was a host for a spriggan, but w/o the quest started or the spriggan equipped/added to my inventory.
Zsar Posted May 14, 2013 Posted May 14, 2013 Well, could you please tell me as well which mods you use and in which order they are loaded? Must be something about that, must it not, when it works for you and not for me. Mine: Without esp: D13 Faster Get up Stand up animation 2.0 NoMaaM Breathing Idles BBB 0.1 In load order: Dawnguard Hearthfire Dragonborn ZazAnimationPack 0051 Brawl Bugs CE Unofficial Skyrim Patch 1.3.2c Unofficial Dawnguard Patch 1.2.2 Unofficial Hearthfire Patch 1.1.0 Unofficial Dragonborn Patch 1.0.3b Rainbows 1.05 Clams Drop Pearls 1.0 Dual Sheath Redux 1.6a Marco's Integrated Leveled Lists 1.2 Perks Unbound - Helmless Warrior 1.2.4 Perks Unbound - Dawnguard 1.2.4 Perks Unbound - Dragonborn 1.2.4 Point the Way 1.0.1a Shooting Stars 1.041 Dragon Soul Relinquishment 1.2 SkyUI 3.4 Gildergreen Regrown 1.2.5 Run For Your Lives 1.2.2 When Vampires Attack 1.0.2 The Paarthunax Dilemma 1.2.4 Skreee Less Dragons 1.5 SkyTEST-RealisticAnimals&Predators 1.34c SkyTEST-RealisticAnimals&Predators-Dawnguard 1.28 SkyTEST-RealisticAnimals&Predators-Dragonborn 1.28 Realistic Lighting Overhaul - Dungeons 4.0.7c Realistic Lighting Overhaul - Dawnguard Interiors 4.0.7c Realistic Lighting Overhaul - Major City Exteriors 4.0.7c Realistic Lighting Overhaul - Major City Interiors 4.0.7c Realistic Lighting Overhaul - Minor Cities and Town Interiors 4.0.7c RLO - Adaptive Interiors Vanilla Weathers Patch 4.0.7c dD - Realistic Ragdoll Force 1.9 Dragon Combat Overhaul - Dragonborn 7.1 ZaZAnimationPackConfig 0051 Alternate Start - Live Another Life 2.3a No More Glowing Edges 2.0 Water 1.6c Water - Dragonborn 1.6c Sanguines Debauchery 050501 SDpatch - dawnguard 050501 SDpatch - dragonborn 050501 SDpatch - frostfall 050501 (numerous script errors without) Bashed Patch 304 Automatic Variants 2.0 ASIS-Dependency 1.34.3 ASIS 1.34.3 Dual Sheath Redux Patch 1.6a One (or several) of these which is not in use by you probably conflicts in some obscure way. The most puzzling part is that by now everything else seems to work. How can a conflict possibly forbid one subset of animations but not another from the same mod - ZazAnimationPack if I am not mistaken?
CGi Posted May 15, 2013 Posted May 15, 2013 Not sure if posting my load order will help, but mods i prefer above others are loaded after those. 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 HearthFires.esm 04 Dragonborn.esm 05 ApachiiHair.esm 06 Skyrim Project Optimization.esm 07 Skyrim Project Optimization - Dawnguard.esm 08 Skyrim Project Optimization - Dragonborn.esm 09 moonpath.esm 0A Night Eye Overhaul.esm 0B SPIKE.esm 0C RaceCompatibility.esm 0D ZaZAnimationPack.esm 0E SexiS.esm 0F SexLab.esm [Version 4] 10 Skyrim - Director's Cut.esp [Version 3.0] 11 Malachit zu Vulkanglas.esp 12 Eindeutige Regionsnamen.esp 13 Brawl Bugs CE.esp 14 fFastTravelSpeedMult_4.esp [Version 1.0] 15 Unofficial Skyrim Patch.esp [Version 1.2.7] 16 Unofficial Dawnguard Patch.esp [Version 1.1.4] 17 Unofficial Hearthfire Patch.esp [Version 1.0.3] 18 Unofficial Dragonborn Patch.esp [Version 1.0.0] 19 Unofficial High Resolution Patch.esp [Version 1.1.1] 1A Better Dynamic Snow.esp 1B Rainbows.esp 1C BWS.esp 1D Clanking Armor.esp 1E Improved Combat Sounds v2.2.esp 1F randomthunder.esp 20 Rooster At Dawn v1.0.esp 21 Thundering Shouts.esp 22 mintylightningmod.esp 23 StaticMeshImprovementMod.esp 24 83Willows_101BUGS_V4_HighRes.esp 25 Ars Metallica.esp [Version 1.2.0] 26 Ars Metallica - Dawnguard.esp [Version 1.2.0] 27 Ars Metallica - Hearthfire.esp [Version 1.2.0] 28 Ars Metallica - Dragonborn.esp [Version 1.2.0] 29 Better Skill and Quest Books Names.esp 2A BirdsHFclean.esp 2B Birdsofskyrim.esp 2C MVABasic.esp 2D MVAIvarstead.esp 2E MVARorikstead.esp 2F BLESSINGS - Altar Descriptions.esp 30 Breaking and Entering.esp 31 Bring Out Your Dead.esp [Version 1.1.5] 32 CalienteVanillaArmorTweaks.esp 33 ClamsDropPearls.esp 34 dbmisc.esp 35 Death Cam Duration Options.esp 36 DungeonQuestAwareness.esp 37 PilgrimsDelight.esp 38 RabbitsPlus.esp 39 Radiant and Unique Potions and Poisons v2.0 non glow.esp 3A RealShelter.esp 3B sextoys-calyps-2.esp 3C ShootingStars.esp 3D Skyrim Flora Overhaul.esp 3E SMDropLitTorch.esp 3F YngolBarrowButtonFix.esp 40 Convenient Horses.esp 41 Destructible_bottles.esp 42 Auto Unequip Ammo.esp 43 Chesko_LoreBasedLoadingScreens.esp 44 Footprints.esp 45 Footprints - Ash.esp 46 SkyUI.esp 47 iHUD.esp 48 DaedricCorset.esp 49 Elemental Staves.esp 4A ExplosiveBoltsVisualized.esp 4B Gatti14Yumiko.esp 4C hothtrooper44_ArmorCompilation.esp 4D imp_helm.esp 4E imp_helm_imp.esp 4F imp_helm_dawn.esp 50 Lady of Death.esp 51 LeftHandRings.esp [Version 1.3] 52 LeftHandRings - Dawnguard.esp [Version 1.3] 53 Osare Underwear.esp 54 StrapOnbyaeonv1.1.esp 55 Unique Uniques.esp [Version 1.1] 56 zarias_restraints.esp 57 Dr_Bandolier.esp 58 Gildergreen Regrown.esp [Version 1.2.4] 59 moonpath_questdata.esp 5A Run For Your Lives.esp [Version 1.2] 5B When Vampires Attack.esp [Version 1.0.1] 5C ShezriesHFKitchen.esp 5D ShezriesHFKitchenHel.esp 5E ShezriesWinstadHearthfireKitchen.esp 5F SkyrimChimneysRW.esp 60 The Paarthurnax Dilemma.esp [Version 1.2.3] 61 Wyrmstooth.esp 62 SkyrimCoinReplacer.esp 63 Acquisitive Soul Gems.esp 64 AchieveThat.esp 65 manny_Status.esp 66 Appropriately Attired Jarls Redux.esp 67 BlockSparkles.esp 68 Distant DetailHF.esp 69 dynamic fires.esp 6A Guard Dialogue Overhaul.esp 6B Immersive Weapons.esp 6C UniqueBows.esp 6D Bad Dog.esp 6E Lenhador.esp 6F masser Size x0.5.esp 70 More Salt Please.esp 71 More Salt Please - Dragonborn addon.esp 72 dD-No Twitching Dragon Death Animation.esp 73 SFO - Expanded Diversity.esp 74 dD - Enhanced Blood Main.esp 75 dD-Dragonborn-Dawnguard-EBT Patch.esp 76 TheChoiceIsYours.esp 77 TheChoiceIsYours_Dawnguard.esp 78 Thieves Guild Requirements.esp 79 Waterbreathing Breathless Emerge.esp 7A NonEssentialChildren.esp 7B xvisionchildren.esp 7C YChildren of the Sky.esp 7D NudeYngvildSpirits.esp 7E AIMP - Antz in my Pantz.esp 7F Chesko_Step418_SN.esp 80 ELFX - Moonpath.esp 81 RLO - Dungeons for ELnFX.esp 82 RLO - Illuminated Spells for ELnFX.esp 83 RLO - Major City Interiors for ELnFX.esp 84 RLO - Minor Cities & Town Interiors for ELnFX.esp 85 Realistic Lighting Overhaul - 3.5 Weathers.esp 86 Realistic Lighting Overhaul - 3.5 Dawnguard Weathers.esp 87 dD - Realistic Ragdoll Force - Reduced.esp 88 conjure_chest.esp 89 BFSEffects.esp 8A FNISspells.esp 8B Night Eye Overhaul.esp 8C NEO Brighter Default 150.esp 8D Realistic crime report radius.esp 8E The Dance of Death - Ultimate Edition.esp 8F Enhanced Soul Trap.esp 90 Soul Gems Differ - G.esp 91 dD-No Spinning Death Animation.esp 92 DragonFastTravelRedone.esp 93 ZaZAnimationPackConfig.esp 94 Riverwood smelter.esp 95 wop-enema.esp 96 mslZaZArachnophobia.esp 97 NiruinsBusinessPlan.esp 98 zzEstrus.esp 99 Estrus Chaurus.esp 9A SexiSCupid.esp 9B SexiSDefeated.esp 9C SexiSWorkingGirl.esp 9D LoversComfort.esp 9E xazPrisonOverhaul.esp 9F sanguinesDebauchery.esp A0 SDpatch - dawnguard.esp A1 SDpatch - dragonborn.esp A2 SexLabMatchMaker.esp A3 SC07SexLabRandomAttack.esp A4 SexLab SexChat.esp A5 SexLabWorkingGirl.esp A6 SexLab Romance.esp A7 SPTConsistentOlderPeople.esp [Version 1.3] A8 EMCompViljaSkyrim.esp ++ moveitLWT.esp A9 AmazingFollowerTweaks.esp AA mjhKhajiitSpeak.esp AB mjhKhajiitSpeakDLC - Dawnguard.esp AC mjhKhajiitSpeakDLC - Hearthfire.esp AD mjhKhajiitSpeakDLC - Dragonborn.esp AE mjhKhajiitSpeakMod - Convenient Horses.esp AF mjhKhajiitSpeakMod - Moonpath.esp B0 mjhKhajiitSpeakMod - NPC Bartering.esp B1 mjhKhajiitSpeakMod - The Choice Is Yours.esp B2 mjhKhajiitSpeakMod - The Paarthurnax Dilemma.esp B3 Basvanbeu MuscleTextureChanger with Navetsea set.esp B4 getSnowy.esp B5 WATER.esp B6 WATER Plants.esp B7 WATER DB Waves.esp B8 RaceMenu.esp B9 RaceMenuPlugin.esp BA Bashed Patch, 0.esp Base sorting done by BOSS. Loverlab mods are sorted in, based on the position of FNiS.
K99 Posted May 15, 2013 Posted May 15, 2013 Suggestion: giving us a way to flag certain outfits as sexy enough to trigger the "coveted" effect. Like, say, walking in nocturnal robe would be considered as sexy as walking around naked. Suggestion: giving an option to remove the +25 Speech from the artifact. That's way too much for me, I'd rather have no gameplay bonus, or a tiny one (+5 Speech, not more). I know I can do it with the CK, but I guess I'm not the only one not liking it. (edit: correction, no idea how to make that, I found the item but can't load the script attached to it) Unrelated problem: I can't change the custom rags for slaves. I tried checking the option, putting meshes in the right folder and changing the models for the slave rags in the creation kit, giving the path of the new meshes, but no dice, my character is always given a vanilla roughspun tunic when she asks for clothing to her master. What am I missing?
CGi Posted May 15, 2013 Posted May 15, 2013 This would need a mod like Clothing Evaluation for FO:NV, to have a base for other mods as well.Writing the code might actually not be the biggest problem, but tagging all clothes and adding esp support for mods would be tons of work.
WaxenFigure Posted May 15, 2013 Posted May 15, 2013 Where is the slaver camp and how do i get imprisoned there? There is none, don't mistake the suggestions people make for content they would like to see in the mod as actual content that is already in the mod.
K99 Posted May 15, 2013 Posted May 15, 2013 @ CGI: is it possible to get a crude workaround around it? An option to ask for every outfit would probably be too intrusive, but would a way to add outfits manually to a list be hard to do? I haven't really digged into the CK yet, I don't know what it allows and doesn't allow to do easily. Anyway, that's just a suggestion. If that's too much work, let's forget about it.
Zsar Posted May 15, 2013 Posted May 15, 2013 Oh, this does help. For one: Most of my plugins are in use by yourself. I do not have to test them. Then: You use no dynamically created plugins but the Bashed Patch - this is my next priority: See whether building ASIS and Dual Sheath Redux Patch without SD does something. Then eliminate the few static plugins in question: ClamsDropPearls Marco's Integrated Leveled Lists Perks Unbound Point The Way Dragon Soul Relinquishment SkyTEST Realistic Lighting Overhaul - Dawnguard Interiors Realistic Lighting Overhaul - Major City Exteriors RLO - Adaptive Interiors Vanilla Weathers Patch DragonCombatOverhaulDragonborn Alternate Start - Live Another Life No More Glowing Edges Of which a few are highly unlikely to be the culprit.
CGi Posted May 15, 2013 Posted May 15, 2013 @ CGI: is it possible to get a crude workaround around it? An option to ask for every outfit would probably be too intrusive, but would a way to add outfits manually to a list be hard to do? I haven't really digged into the CK yet, I don't know what it allows and doesn't allow to do easily. Anyway, that's just a suggestion. If that's too much work, let's forget about it. Not really, as i still try to get used to Papyrus. For some reason i hate the CK, so i can barely be bothered to get into Papyrus scripting ... even tho i use NP++ with Papyrus syntax highlighter.if you think it's worth the time and effort, check out how Clothing Evaluation for FO:NV works and port it over.Would use FormLists too i guess, so all vanilla content would definitly be hardcoded. But then you need to edit the mod you want to use it for, or make your own mod that replaces the scripts in the target mod.After all, not really an easy job as you need to get into the code of the mod, code your own framework and the integration into the target mod. Oh, this does help. For one: Most of my plugins are in use by yourself. I do not have to test them. Then: You use no dynamically created plugins but the Bashed Patch - this is my next priority: See whether building ASIS and Dual Sheath Redux Patch without SD does something. Then eliminate the few static plugins in question: ClamsDropPearls Marco's Integrated Leveled Lists Perks Unbound Point The Way Dragon Soul Relinquishment SkyTEST Realistic Lighting Overhaul - Dawnguard Interiors Realistic Lighting Overhaul - Major City Exteriors RLO - Adaptive Interiors Vanilla Weathers Patch DragonCombatOverhaulDragonborn Alternate Start - Live Another Life No More Glowing Edges Of which a few are highly unlikely to be the culprit. if you add mods, that affect level lists, bashed patch is a must imho.Don't know what SkyTEST or ASiS is supposed to be, but "DragonCombatOverhaul" and "Point the Way" might mess with NPCs ai. i actually removed DragonCombatOverhaul, as it can cause a game freeze at vanilla game start, when Alduin attacks Helgen.Every mod that makes the vanilla game start unstable, is a mod i avoid. i'm wondering why almost no mods, that affects gameplay (like Frostfall), got a detection for the progress of the start quest, to prevent starting up before the player managed to flee or reached riverwood. :/ My lack of Papyrus knowledge might be the reason why i wonder about it.
AwfulArchdemon Posted May 15, 2013 Posted May 15, 2013 Finally got new version of SD to work, and I just got titty fucked about 30 times in a row. Anyone know how to take that anim out? Alright quick question (well questions for this matter) Finally got enslaved But nothing really happens besides getting fed water and bread... when I do the anger/persuasion topics The master just says "I'll teach you a lesson" but nothing happens (Is a rape senescence suppose to happen?) other issues: When I run away from my master and he catches me and rapes my character, my character reverts back to the bondage animation, while the master is engaging in air sex When a person finally accepts a "Would you like a dance" nothing happens (even though the animation is in my game) Seems like a fantastic mod, if only i can get it to work Did you run FNIS to update your animations after installing the mod? Similar problem. Angry dialogue makes them say "I don't have to take that from the likes of you", and they either rape me right there, or they assume the whipping stance, but do nothing until I "unstick" (end scene) and try again. Same thing when I run away; I get forced back to them and find them in a whipping stance, but nothing, yet I always see whip marks on me. Also, getting them to put the gag on me seems impossible, but after a short period of time, if I do no interacting with master, it tells me that anal beads, gag, blindfold, and binds have been removed. Plus, there seems to be an issue for me where the anims that play are extremely limited ( Finally got new version of SD to work, and I just got titty fucked about 30 times in a row. Anyone know how to take that anim out? ). I always run with SKSE and always run FNIS. FNIS just happens by sheer reflex now, many times as I've done it. I get raped and whipped, but almost never, and I have Gen Spec Anims checked in FNIS. Rapes happen far more than whippings, but always that same stupid titty fuck, and sometimes (very rarely) another position, but when T-fuck happened 30 times in a row, well, that was the last time I played Skyrim. I'll just wait till jbezorg or someone else tells me how to get rid of that damn animation, and if possible, the laying, sideways, spoon-doggy...thing (there's gotta be a better name for that position). The whippings being fixed would be great, but the rape anims are what I'm concerned with. A girl titty fucking another girl with a strap-on? Neither girl would enjoy that, and I think the girl being "raped" would be like, "what the hell are you doing?". That wouldn't even be hot in RL. Oh, and I'd like it if you didn't have to be right in front of your master to get raped. If you stand in front of anyone naked, they'll rape you, so it's nothing special if the same applies to your master. It seems like you have to practically ask to be raped. And the dialogue "Wanna hook up with me?" initiates a rape sequence. Why? They've agreed to have consensual sex with you at that point, and sometimes (about 50% of the time) they say no. No? Get over here! Also, did I hear something about a giving head anim? Perhaps if I could change anims manually. I know that would break a bit of immersion, but if means no more T-fuck and spoon-dog, it would be well worth it. Can someone please tell me how to get an animation other than titty fuck? It's the only anim I've seen all week! Been raped like a thousand times and they will not do anything else! This wouldn't be such a big deal if it were a different anim, like missionary or rough doggy. Were new anims added to the new version? I wouldn't know... Okay, I'll give it just 1 more try before I uninstall SD and simply stick with SA (which for me has no bugs at all). I miss SD. I still use it, but I miss all of those anims I used to see. I can deal with the broken whipping anims, but I can't deal with that rediculous titty fuck anymore. I'd prefer my character just die, instead of watching that t-fuck over and over again. Even random rapes do it. Every anim disappeared entirely except t-fuck . I don't know how to remove anims from this mod, nor do I know how to make one myself, so I'll beg once more before calling it quits. I'm on my hands and knees here people (literally. I'd take a pic and prove it to you, but my digital cams battery is dead). How do I move this t-fuck from this mod to my recycling bin (flush)? I visit this thread about a hundred times a day, and I've never seen anyone else with this problem. How can that be possible? I use no other sex mods (well, I use paradise Halls and ASX), so SD gets no interference from any of my mods. I did recently (yesterday) start using SexiS with SD. Total compatibility (except Defeated. Didn't try that because I read they're incompatible)! That eases the pain felt from SD's t-fuck obsession, because now I have multiple positions to see. When I installed that I also installed LC, which works great with SD too. Never had an issue with spriggans. Everyone else does (it seems), but not me. Please help me throw the t-fuck in the garbage can, or at least get the other anims to start working. When t-fuck happens, I set the controller down and go eat some chips or a string cheese while I wait for the anim to end, then try again. Now, I'm sick of chips and string cheese as well. I'd gladly trade in my anim problem for everyone's spriggan problem, since even the spriggans do the t-fuck! If a girl ever asks me to t-fuck her, I'm gonna slap that bitch! Don't make smack a bitch... my FNIS: FNIS Behavior V3.5 5/14/2013 9:57:38 PM Skyrim: 1.9.32.0 - c:\program files (x86)\steam\steamapps\common\skyrim (Steam) Generator: C:\Games\Steam\steamapps\common\skyrim\Data\tools\GenerateFNIS_for_Users Skeleton female: CHSBHC (107 bones) male: CHSBHC (107 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Patch: * xp32's "New Animation for 1H Weapon" Reading FNIS ... Reading FNISBase ... Reading FNISSpells ... Reading NiruinsBusinessPlan ... Reading P1FlyingRing ... Reading PinupsEX1 ... Reading PinupsEX2 ... Reading PipeSmoking ... Reading sanguinesDebauchery ... Reading SexiS ... Reading ZazResources ... All Anim Lists scanned. Generating Behavior Files... Modify Behavior Files to GENDER specific ... 1 GENDER modifications for Animations\male\ 1 GENDER modifications for Animations\female\ Converting Behavior Files (.xml to .hkx) ... Moving new behavior files to standard location... 998 animations for 11 mods successfully included. SKSE new and Boss did it's thing and TES5Edit shows good stuff. Help a poor guy out? My right arm's getting weaker and weaker by the day...What I meant to say was I miss all of the quality animations I used to love!
AwfulArchdemon Posted May 15, 2013 Posted May 15, 2013 Where is the slaver camp and how do i get imprisoned there? If you want a slaver camp, install the Nexus' Paradise Halls. Fellglow Slaver Camp is right beside Fellglow Keep, an you can fast travel to it right away, without having to discover it 1st. It's not a place you get enslaved, it's a place YOU sell slaves. Create a slave collar at a forge (I think it's under "steel") and get yourself a good old fashioned slave whip, then just beat someone down 'till they fall and beg you to stop, then put your weapon away and speak with them. Let them know how things are gonna be from now on, and you can tell them to strip whenever you want!
chibiimira Posted May 15, 2013 Posted May 15, 2013 I finally got the dancing working, but now I cant get enslaved. I go up against a bandit leader, and I get down to weakened and where I am supposed to be essential but the leader just kills me. I have gotten the 'enslaved' quest once but then instead of getting enslaved the leader just killed me. Any ideas on what I could have done wrong? I've gone through pretty much every mod I have and I cant think of anything that would be messing it up, I dont have anything on the incompatible list. Here's my load order (minus a bunch of hair mods - I'll pop it into a spoiler thing because the list is rather long): Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 RaceCompatibility.esm=1 AsharaMerchantNPC.esm=1 HmmWhatToWear.esm=1 HmmWhatToWearDawnGuard.esm= SPIKE.esm=1 ZaZAnimationPack.esm=1 HighResTexturePack01.esp=1 HighResTexturePack02.esp=1 HighResTexturePack03.esp=1 Unofficial Skyrim Patch.esp=1 RaceCompatibilityUSKPOverride.esp=1 Unofficial Dawnguard Patch.esp=1 Unofficial Hearthfire Patch.esp=1 Unofficial Dragonborn Patch.esp=1 Unofficial High Resolution Patch.esp=1 Ysolda.esp=1 Chesko_Frostfall.esp=1 PersonalizedMusic_v5.0.esp=1 Beauties of Skyrim.esp=1 Dual Sheath Redux.esp=1 Svs Super Collection Jewelry.esp=1 dragon soul relinquishment.esp=1 RaceMenu.esp=1 RaceMenuPlugin.esp=1 SkyUI.esp=1 AsharaRomanticOutfit.esp=1 AsharaPartyOutfit.esp=1 AsharaPrinceOfTheWoods.esp=1 AsharaWeddingOutfit.esp=1 BlackSacramentArmor.esp=1 BloodWitchArmor.esp=1 Cloaks.esp=1 Cloaks - Dawnguard.esp=1 1nivWICCloaksCRAFT.esp=1 CrainteVomir.esp=1 Darklilith.esp=1 DemonHunterArmor.esp=1 Dread Knight Weapon Set.esp=1 Field Mage Craftable Armor.esp=1 Field Mage Outfit.esp=1 FJ_TsunArmor.esp=1 For the Brotherhood Daggers.esp=1 GDRangerArmor.esp=1 Ghosu - Weapon Pack 1.esp=1 HentaiVoidArmor.esp=1 hothtrooper44_ArmorCompilation.esp=1 HuntressArmor.esp=1 insanity's silver bow.esp=1 isilnarsil.esp=1 LadyKdCirclets.esp=1 kimono's witcher silver swords.esp=1 lefthandrings.esp=1 lefthandrings - dawnguard.esp=1 LustmordVampireArmor.esp=1 MashupUNP.esp=1 Nicoroshi Creations.esp=1 NightingaleArrows.esp=1 nightshade_armor_UNPB.esp=1 Osare GothicLolita.esp=1 R18Pn - Eisen Platte Armor.esp=1 R18Pn - Argent Iron Armor.esp=1 R18Pn - Diano Armor.esp=1 rosarmor.esp=1 schwertleite set.esp=1 SeraphineHuntedArmor.esp=1 skyforgedShields.esp=1 Sovngarde Steel Armor and Weapons.esp=1 TERAArmors_CBBE.esp=1 Tera Val Tirkai - UNPB BBP.esp=1 TERA Weapons.esp=1 WestWindAssault.esp=1 witchplate.esp=1 YogWeapons.esp=1 zarias_restraints.esp=1 zz_GDRAHoods.esp=1 obedientulfric.esp=1 The Paarthurnax Dilemma.esp=1 armored-horses.esp=1 Babette.esp=1 BR_HoodCirclets.esp=1 Immersive Weapons.esp=1 Better Vampires.esp=1 FNISspells.esp=1 Better Stealth AI for Followers.esp=1 thievesguildtargetedquests.esp=1 StavesofSkyrim.esp=1 ActionPoser.esp=1 PinupsMen.esp=1 Pinups4.esp=1 Pinups3.esp=1 Pinups.esp=1 Pinups2.esp=1 Pinups5.esp=1 Brows.esp=1 FlansEyesForSkrim.esp=1 Iridum Eyes NRT.esp=1 TheEyesOfBeauty.esp=1 XCES.esp=1 TairenSoulWarpaint.esp=1 TSFemaleWarPaints.esp=1 WyldMenuPlugFemale.esp=1 WyldMenuPlugMale.esp=1 LunariRace.esp=1 NewSuccubusRace.esp=1 BVLT - Human.esp=1 ethereal_elven_overhaul.esp=1 barenziahquestmarkers.esp=1 Dual Sheath Redux Patch.esp=1 allmarkersvisible_en.esp=1 bome-divorce.esp=1 marriagedynamicoutfits.esp=1 silverknight.esp=1 NewmillerElvenSniper.esp=1 insanity's glass bow.esp=1 PinupsEX1.esp=1 PinupsEX2.esp=1 black hand embassy.esp=1 A Perfect Assasin.esp=1 svs Pretty Ranger.esp=1 DuelistLongcoatRasta.esp=1 zzTravellerHoods.esp=1 zzAharaPOTWHood-Hair.esp=1 HarvestFeathers.esp=1 TSLCF1.esp=1 BHWarPaints.esp=1 StavesofSkyrim_NoPerk.esp=1 StavesofSkyrim_SkyReCompatibility.esp=1 Witch Battle Armor.esp=1 GDElvenScout.esp=1 Angelika's Amulets.esp=1 _zzCCCHairs.esp=1 RegnPiercings.esp=1 SGEyebrows.esp=1 EagleSword.esp=1 zzFeathers.esp=1 SwordsmansCoat.esp=1 Iridum Eyes X-race Patch.esp=1 Akavari Katana Re_borne.esp=1 Svs Collection Jewelry.esp=1 Sexy Armor Replacer Patch.esp=1 ZaZAnimationPackConfig.esp=1 sanguinesDebauchery.esp=1 SDpatch - dawnguard.esp=1 SDpatch - dragonborn.esp=1 SDpatch - frostfall.esp=1 TavernClothes-MTM.esp=1 The Ningheim.esp=1 Okay, a friend of mine helped me go through all of my mods, and I have discovered that the mod 'Better Vampires' (http://skyrim.nexusmods.com/mods/9717) is incompatible with this mod as it changes stuff to do with the vampire settings which is also used for this mod. Just incase anyone runs across the same issue as me.
Recommended Posts