darkshot64 Posted April 9, 2013 Posted April 9, 2013 i have a basic question. when im a slave it says when 0 is = 50 or something like that can some one explain this please? when what is 0? and how? thanks. It's your demerit score. you gain demerits by doing things that make your master/mistress mad, you lose them by being submissive. You can check you demerits by typing "help demerits" in the console. Once your demerits are -50 you have the option to side with your master/mistress.
squall1151 Posted April 9, 2013 Posted April 9, 2013 i have a basic question. when im a slave it says when 0 is = 50 or something like that can some one explain this please? when what is 0? and how? thanks. It's a simple algebra equation. when 0 is < - 50 Then you can join your owner's faction and be freed. In this case 0 represents your submission factor. The more tiems you take a passive role the lower it goes. The more times you resist the higher the number goes. I think it is a change of 2 each time. I hope that clears it up for you. yeah this kind makes a bit more sense but is there a way to tell what number you are on? just saw your post as well darkshots, thank you both very much for your help.
jbezorg Posted April 9, 2013 Author Posted April 9, 2013 i have a basic question. when im a slave it says when 0 is = 50 or something like that can some one explain this please? when what is 0? and how? thanks. It's a simple algebra equation. when 0 is < - 50 Then you can join your owner's faction and be freed. In this case 0 represents your submission factor. The more tiems you take a passive role the lower it goes. The more times you resist the higher the number goes. I think it is a change of 2 each time. I hope that clears it up for you. yeah this kind makes a bit more sense but is there a way to tell what number you are on? just saw your post as well darkshots, thank you both very much for your help. Quest journal for "Enslaved!"
jbezorg Posted April 9, 2013 Author Posted April 9, 2013 The new summon spriggan spell has one potential side effect to watch out for: [spoiler=Spoiler]The summoned spriggan may impregnate you all over again, if the original quest has fully completed. I don't think my character was even wounded at the time that this happened. I don't know if this was intentional, or not. But it would be worth keeping as a feature, with some random chance of happening each time the spell was used.
jbezorg Posted April 9, 2013 Author Posted April 9, 2013 BTW, I had to go back to Skyrim 1.9 to test the newest SD. Does SD always have to use the latest SKSE? Does it use a specific SKSE function that doesn't exist in previous versions of SKSE? Can't we set a "minimum" SKSE version as a requirement instead of forcing the use of the latest? I recompile all scripts under the working version of SKSE. You can go to a lower version by changing "fSKSEMinVer = 1.0613" in the _SD_ConfigQuests.psc file for the quest _SD_mcm_001 and see if it works.
Baine Posted April 10, 2013 Posted April 10, 2013 I downloaded the most recent update, followed the uninstallation instructions (for the full uninstall). I loaded the updated version and followed the install instructions, but I'm still getting stuck in Sanguine's lair (endless rape). I don't discount the fact that I am very likely missing something. I can still select the options if I'm fast enough, but the last time I tried, Sanguine followed me back to Breezehome to continue the party. Also, what does Sanguine say during that dialogue? EDIT: Italics for emphasis. It was that part. This time I made sure to activate the most recent version, and I got through Sanguine's Realm just fine.
jbezorg Posted April 10, 2013 Author Posted April 10, 2013 Never mind the above. Here you are, a fixed esp for SD.2013.04.07.02.Maint - 1st person only blindness, normal vision in 3rd person - Blindness levels work as intended, at least that's what I think. (1stPersonBlindness&LevelsFixed)(SD.2013.04.07.02.Maint)sanguinesDebauchery.7z If a blindness levels fix is all you want then get this: (BlindnessLevelsFixed)(SD.2013.04.07.02.Maint)sanguinesDebauchery.7z What was wrong with the original ESP? - In "Magic Effect" section all blindness magic levels were set to use the same image space adapter for 100% blindness no matter what their intended levels are. This is how it looks in the fixed version (from 50% on the left to 100% on the right): -In "Image Space Adapter" section, brightness level multiplier values for increased levels of "blindness" were also increasing which made the ISA for 90% blindness brighter than say, 50%. Here are the corrected values (from 50% on the left to 100% on the right): BTW, I had to go back to Skyrim 1.9 to test the newest SD. Does SD always have to use the latest SKSE? Does it use a specific SKSE function that doesn't exist in previous versions of SKSE? Can't we set a "minimum" SKSE version as a requirement instead of forcing the use of the latest? I just spent the past hour going back and forth between the CK and TESEdit. The CK shows the image space modifiers as you would expect them. 100, 90, 80, etc. TESEdit shows them how they are 100, 100, 100...
jbezorg Posted April 10, 2013 Author Posted April 10, 2013 I downloaded the most recent update, followed the uninstallation instructions (for the full uninstall). I loaded the updated version and followed the install instructions, but I'm still getting stuck in Sanguine's lair (endless rape). I don't discount the fact that I am very likely missing something. I can still select the options if I'm fast enough, but the last time I tried, Sanguine followed me back to Breezehome to continue the party. Also, what does Sanguine say during that dialogue? EDIT: Italics for emphasis. It was that part. This time I made sure to activate the most recent version, and I got through Sanguine's Realm just fine. Just an note for anybody else experiencing this problem with the latest version. Sanguine doesn't rape anymore. That has been commented out as of the "2013.04.06 Maintenance Update: 2013040604" version. Unless otherwise noted in the release notes you must do a full uninstall / reinstall so you don't experience problems like this.
jbezorg Posted April 10, 2013 Author Posted April 10, 2013 There's something that's been bothering me about the thug quest. First of all, keep this in mind, could be related... - Again, only one of them attacks, the other two don't get involved unless they are attacked. Same as the previous version I guess.Now, tell me how come we never get to see the quest _SD_thugslave (Payback's a Bitch) and its stages in the quest journal when enslaved by thugs? All we see in the journal is a generic "Enslaved!" quest. Shouldn't we be seeing "Payback's a Bitch" and its stages instead? Also, are the quests Enslaved! and _SD_thugslave supposed to run at the same time? I can see that they run simultaneously and my guess is that whichever runs first takes over the journal, is that right? Never mind, I can see that Enslaved! is kind of an umbrella quest, but of course why we don't see the stages (log entries) of the sub quest _SD_thugslave in the journal still needs to be explained. Do you have any mods that change how arrests work? The Guard Alias has a ForceGreet package for the player with topic DGCrimeGoToJail which is the response topic when selecting the "Take Me to Jail" in the arrest dialogue.
bjornk Posted April 10, 2013 Posted April 10, 2013 There's something that's been bothering me about the thug quest. First of all, keep this in mind, could be related... - Again, only one of them attacks, the other two don't get involved unless they are attacked. Same as the previous version I guess.Now, tell me how come we never get to see the quest _SD_thugslave (Payback's a Bitch) and its stages in the quest journal when enslaved by thugs? All we see in the journal is a generic "Enslaved!" quest. Shouldn't we be seeing "Payback's a Bitch" and its stages instead? Also, are the quests Enslaved! and _SD_thugslave supposed to run at the same time? I can see that they run simultaneously and my guess is that whichever runs first takes over the journal, is that right? Never mind, I can see that Enslaved! is kind of an umbrella quest, but of course why we don't see the stages (log entries) of the sub quest _SD_thugslave in the journal still needs to be explained. Do you have any mods that change how arrests work? The Guard Alias has a ForceGreet package for the player with topic DGCrimeGoToJail which is the response topic when selecting the "Take Me to Jail" in the arrest dialogue. I have XPO, but disabling it didn't change anything. BTW, I have a bounty in Whiterun around 500 septims which prevents any dialogue options from appearring when talking with guards. All they say is "wait I know you". This is an issue with the vanilla game btw. BTW, previous version of SD was working with XPO, the only issue was the continuous equipping and dropping gags and stuff, so I doubt the issue is related. Also the thugs should have taken me to jail, not to the guard I stole from. Still that doesn't explain why we don't see Payback's a Bitch and its stages in the journal.
bjornk Posted April 10, 2013 Posted April 10, 2013 I just spent the past hour going back and forth between the CK and TESEdit. The CK shows the image space modifiers as you would expect them. 100, 90, 80, etc. TESEdit shows them how they are 100, 100, 100... What happens when you save my modified ESP in the CK? Does it remove my modifications again? BTW, there are two records of image space modifier used in a "Magic Effect" form, but the CK shows only one of them. I could only access the ones I changed in the ESP through TES5Edit. The CK didn't show the ones in VMAD (Virtual Machine Adapter) section.
bjornk Posted April 10, 2013 Posted April 10, 2013 BTW, I had to go back to Skyrim 1.9 to test the newest SD. Does SD always have to use the latest SKSE? Does it use a specific SKSE function that doesn't exist in previous versions of SKSE? Can't we set a "minimum" SKSE version as a requirement instead of forcing the use of the latest? I recompile all scripts under the working version of SKSE. You can go to a lower version by changing "fSKSEMinVer = 1.0613" in the _SD_ConfigQuests.psc file for the quest _SD_mcm_001 and see if it works. If I recompiled this script by changing fSKSEMinVer to 1.0609, I suppose it would only stop the message box that shows the SKSE version error. fSKSEMinVer = 1.0613 If ( SKSE.GetVersion() + SKSE.GetVersionMinor() * 0.01 + SKSE.GetVersionBeta() * 0.0001 != fSKSE ) fSKSE = SKSE.GetVersion() + SKSE.GetVersionMinor() * 0.01 + SKSE.GetVersionBeta() * 0.0001 If ( fSKSE < fSKSEMinVer ) ; pause the script while the Player ; is loading Debug.MessageBox("Current SKSE Version: " + fSKSE + "\nRequired SKSE Version: " + fSKSEMinVer + "\n\nGet the latest version at\nhttp://skse.silverlock.org/") EndIf EndIf For some reason SD's menu never shows up in MCM no matter what I do with Skyrim 1.8 and SKSE 1.6.9.
Tom21 Posted April 10, 2013 Posted April 10, 2013 Here's one for you how about, A Werewolf packs Bitch.
Shinobi7 Posted April 10, 2013 Posted April 10, 2013 What Factions Enslave?Here Are the main ones: BanditFaction VampireFaction ( Vampire quest ) [...] Just noticed this in 1st post and got me curious: Is vampire quest fixed?
t3h0th3r Posted April 10, 2013 Posted April 10, 2013 st an note for anybody else experiencing this problem with the latest version. Sanguine doesn't rape anymore. That has been commented out as of the "2013.04.06 Maintenance Update: 2013040604" version. Unless otherwise noted in the release notes you must do a full uninstall / reinstall so you don't experience problems like this. on a semi related note, what's actually supposed to happen in his realm? I'm on version 2013040702 1st time in his realm, when I get to the place one of the dremora ladies is lying dead near the torturing rack, intended or buggery? also the dialogue with him stops after "why me?", then the screen blacks out and you wake up (it's probable, since it's a dream, just wondering if it's supposed to end so abruptly). Thanks a lot for your great mod!
squall1151 Posted April 10, 2013 Posted April 10, 2013 is there a way to make the demerits go - faster? thanks
Defective Life Posted April 10, 2013 Posted April 10, 2013 I'm a new user to this mod, and I'm having a problem triggering the sex scenes from dialogue. When I voice a passive or angry dialogue choice, the master responds in some way implicit of some sex entailing, but nothing happens, and I can still move, no scenes start, et cetera. Any idea why?
deadhead999 Posted April 10, 2013 Posted April 10, 2013 First of all thanks for this mod... it is awesome. My question is, is there a way to get all of the SexIS animations, sound and bukkake textures to work with the scenarios in your mod?
The Jazz Man Posted April 10, 2013 Posted April 10, 2013 Is anybody else having a problem with companions not being enslaved? btw I love this mod...
jbezorg Posted April 11, 2013 Author Posted April 11, 2013 BTW, I had to go back to Skyrim 1.9 to test the newest SD. Does SD always have to use the latest SKSE? Does it use a specific SKSE function that doesn't exist in previous versions of SKSE? Can't we set a "minimum" SKSE version as a requirement instead of forcing the use of the latest? I recompile all scripts under the working version of SKSE. You can go to a lower version by changing "fSKSEMinVer = 1.0613" in the _SD_ConfigQuests.psc file for the quest _SD_mcm_001 and see if it works. If I recompiled this script by changing fSKSEMinVer to 1.0609, I suppose it would only stop the message box that shows the SKSE version error. fSKSEMinVer = 1.0613 If ( SKSE.GetVersion() + SKSE.GetVersionMinor() * 0.01 + SKSE.GetVersionBeta() * 0.0001 != fSKSE ) fSKSE = SKSE.GetVersion() + SKSE.GetVersionMinor() * 0.01 + SKSE.GetVersionBeta() * 0.0001 If ( fSKSE < fSKSEMinVer ) ; pause the script while the Player ; is loading Debug.MessageBox("Current SKSE Version: " + fSKSE + "\nRequired SKSE Version: " + fSKSEMinVer + "\n\nGet the latest version at\nhttp://skse.silverlock.org/") EndIf EndIf For some reason SD's menu never shows up in MCM no matter what I do with Skyrim 1.8 and SKSE 1.6.9. I've seen that with Estrus too.
jbezorg Posted April 11, 2013 Author Posted April 11, 2013 First of all thanks for this mod... it is awesome. My question is, is there a way to get all of the SexIS animations, sound and bukkake textures to work with the scenarios in your mod? Not without a lot of work and since SexiS's owner is MIA, it will most likely never happen. I'm working with Ashal with his framework. SD2 will most likely use that.
jbezorg Posted April 11, 2013 Author Posted April 11, 2013 is there a way to make the demerits go - faster? thanks There's a loop that I broke that suppose to deduct demerits if you just stay close to you master / mistress. That fix will be out this weekend. Once your demerits below 0 you can do tasks for your master ( set the timer to 0, because the quest timer is in that same loop )
jbezorg Posted April 11, 2013 Author Posted April 11, 2013 What Factions Enslave? Here Are the main ones: BanditFaction VampireFaction ( Vampire quest ) [...] Just noticed this in 1st post and got me curious: Is vampire quest fixed? No sorry. I need to update the OP
jbezorg Posted April 11, 2013 Author Posted April 11, 2013 I'm a new user to this mod, and I'm having a problem triggering the sex scenes from dialogue. When I voice a passive or angry dialogue choice, the master responds in some way implicit of some sex entailing, but nothing happens, and I can still move, no scenes start, et cetera. Any idea why? No animations usually means you need to update FNIS with GenerateFNISforUsers.exe. You should expect something like the following in the output. GREEN are the required animations FNIS Behavior V3.5 4/10/2013 8:34:16 PM Skyrim: 1.9.32.0 - d:\program files (x86)\steam\steamapps\common\skyrim (Steam) Generator: D:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\tools\GenerateFNIS_for_Users Skeleton female: XPMS (229 bones) male: XPMS (229 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Reading FNIS ... Reading FNISBase ... Reading sanguinesDebauchery ... Reading SexiS ... Reading ZaZAnimationPack ... Reading zzEstrus ... All Anim Lists scanned. Generating Behavior Files... Modify Behavior Files to GENDER specific ... 0 GENDER modifications for Animations\male\ 6 GENDER modifications for Animations\female\ Converting Behavior Files (.xml to .hkx) ... Moving new behavior files to standard location... 1338 animations for 6 mods successfully included.
jbezorg Posted April 11, 2013 Author Posted April 11, 2013 I just spent the past hour going back and forth between the CK and TESEdit. The CK shows the image space modifiers as you would expect them. 100, 90, 80, etc. TESEdit shows them how they are 100, 100, 100... What happens when you save my modified ESP in the CK? Does it remove my modifications again? BTW, there are two records of image space modifier used in a "Magic Effect" form, but the CK shows only one of them. I could only access the ones I changed in the ESP through TES5Edit. The CK didn't show the ones in VMAD (Virtual Machine Adapter) section. I had other modifications so I couldn't use yours directly. I renamed yours and loaded both in TESEdit and did a side by side. Several CK saves later the corrections are still there, so that's good news. Those should go out this weekend along with the broken timer loop that deducts demerits when the player is close to their master and allows Tasks to start.
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