leafye Posted April 7, 2013 Posted April 7, 2013 Hi, I am having trouble with this excellent mod. I played it about five months ago, but now after i installed the maint whenever i start up my game it CTD right after the Bethesda logo fades. Its most likely this mod, cause it loads fine when i start up without it, and I don't have any of the possible/verified mods active when i start my game (the only one i have is AP skyrim, its never active). Script ext is up to date, FNIS as well, i have all the other required mods. I've also tried it after decided to do a complete clean reinstall of skyrim. I've tried everything in my ability to make this mod work since it's crazy good. Thanks for you time Leafye
OlBenny Posted April 7, 2013 Posted April 7, 2013 Leafye, did you run TES5Edit to see if it detected any critical errors? It almost sounds like to me you're encountering a load order issue. Therefore, if you hadn't, I would recommend to run this tool to see maybe if there is something in your load order that is out of place or missing. If you are unfamiliar with this diagnosis tool and/or process, refer to excellent tutorial by Gopher. Cheers!Edit: This is of course in tandem with what Bjornk stated (thanks Bjornk!) in assuming that you indeed have the required prerequisite Zaz v005 and SexiS Data Pack mods.
bjornk Posted April 7, 2013 Posted April 7, 2013 whenever i start up my game it CTD right after the Bethesda logo fades.That is almost always caused by missing master files. SD's requirements have changed since you last played it. Do you have ZAZAnimationPack.esm inside your Data directory? Is it enabled in your mod manager/launcher? You will also need SexiS data pack in addition to ZaZ Animation Pack. Details are on the first page.
Snoopy101 Posted April 7, 2013 Posted April 7, 2013 Hi, I am having trouble with this excellent mod. I played it about five months ago, but now after i installed the maint whenever i start up my game it CTD right after the Bethesda logo fades. Its most likely this mod, cause it loads fine when i start up without it, and I don't have any of the possible/verified mods active when i start my game (the only one i have is AP skyrim, its never active). Script ext is up to date, FNIS as well, i have all the other required mods. I've also tried it after decided to do a complete clean reinstall of skyrim. I've tried everything in my ability to make this mod work since it's crazy good. Thanks for you time Leafye I had the same issue, what worked for me is that I had BOSS figure out the load order (never used it before) and run FNIS in admin mode. Then I loaded a clean save (lvl 1 save of my favorite Character with no mods except what I needed for character creation) and started a new game from there. Also make sure that only the plugins you actually need are active. After updating SD I usually have to uncheck SD Dragonborn and SD Frostfall first since I do not use those.
stobor Posted April 7, 2013 Posted April 7, 2013 With the 04.06 update, bindings, gags, etc. no longer auto-equip for me. Anyone else seeing the same problem?
stobor Posted April 7, 2013 Posted April 7, 2013 Updates 2013.04.06 Maintenance Update: 2013040604 ... Blindfolds add a depth of field & blur image space modifer at lower settings. You should have clear vision only very close to the player. Higher settings cause a pregressive reduction of vision.... This sounds like an exceellent solution, but I'm still getting a plain black screen at any setting. Does the blur effect have any additional dependencies that I might be missing? Does it require any particular graphics settings?
whatto51 Posted April 7, 2013 Posted April 7, 2013 Hi, I am having trouble with this excellent mod. I played it about five months ago, but now after i installed the maint whenever i start up my game it CTD right after the Bethesda logo fades. Its most likely this mod, cause it loads fine when i start up without it, and I don't have any of the possible/verified mods active when i start my game (the only one i have is AP skyrim, its never active). Script ext is up to date, FNIS as well, i have all the other required mods. I've also tried it after decided to do a complete clean reinstall of skyrim. I've tried everything in my ability to make this mod work since it's crazy good. Thanks for you time Leafye Remember to verify if you have unecessary patch activated too (dawnguard, dragonborn, frostafall).
OlBenny Posted April 7, 2013 Posted April 7, 2013 Top of the evening! So I just tested the newest version and sadly I'm running into all kinds of issues: Following initial enslavement, the master doesn't equip my toon with the hand bindings or collar. However, I still can't access my inventory, spells, or talents. The debuff for pickpocketing is also not applied. I thought maybe the scripts were just being sluggish, but nope, they were never equipped. Likewise, the master also doesn't equip my toon with the gag or blindfold. Furthermore, following the flogging, the interface states that 1000 gold has been deducted from my toon, making the money sound that the game makes, though my toon in-fact has no gold on her as the master had already taken it all. I am also no longer kneeling when I'm within proximity of the master. I do assume the kneeling position when being flogged and before the sex scenes begin. Apart from those, however, I remain standing. There is still no rape following initial enslavement. It took a rather long time, after being enslaved, for my toon's gear and equipment to be unequipped and removed. When attempting to escape, the AI doesn't return me back to my master. Rather, the interface says "5 minutes to escape", or whatever it says. Though all the prerequisites are met to begin the indentured servitude quest, I'm still not being given the option to start the quest via the dialog option with this latest release. My master was standing right on-top of my weapons, but never retrieved them from the ground as in versions previous. And then finally, the demerits do not automatically decrease in one value per x amount of time. Cheers!
leafye Posted April 7, 2013 Posted April 7, 2013 Thank you for everyone's help =D, especially bjornk. I played around with the mods, then i noticed i had put the ZAZ files in the wrong area (thrown into the texture file in data *embarrassed*). I've downloaded the file and now it works now, will do further test.
whatto51 Posted April 7, 2013 Posted April 7, 2013 Top of the evening! So I just tested the newest version and sadly I'm running into all kinds of issues: Following initial enslavement, the master doesn't equip my toon with the hand bindings or collar. However, I still can't access my inventory, spells, or talents. The debuff for pickpocketing is also not applied. I thought maybe the scripts were just being sluggish, but nope, they were never equipped. Likewise, the master also doesn't equip my toon with the gag or blindfold. Furthermore, following the flogging, the interface states that 1000 gold has been deducted from my toon, making the money sound that the game makes, though my toon in-fact has no gold on her as the master had already taken it all. I am also no longer kneeling when I'm within proximity of the master. I do assume the kneeling position when being flogged and before the sex scenes begin. Apart from those, however, I remain standing. There is still no rape following initial enslavement. It took a rather long time, after being enslaved, for my toon's gear and equipment to be unequipped and removed. When attempting to escape, the AI doesn't return me back to my master. Rather, the interface says "5 minutes to escape", or whatever it says. Though all the prerequisites are met to begin the indentured servitude quest, I'm still not being given the option to start the quest via the dialog option with this latest release. My master was standing right on-top of my weapons, but never retrieved them from the ground as in versions previous. And then finally, the demerits do not automatically decrease in one value per x amount of time. Cheers! Just one boring (sorry) question. Have you tried with a new game?
Bane Master Posted April 7, 2013 Posted April 7, 2013 Top of the evening! So I just tested the newest version and sadly I'm running into all kinds of issues: Following initial enslavement, the master doesn't equip my toon with the hand bindings or collar. However, I still can't access my inventory, spells, or talents. The debuff for pickpocketing is also not applied. I thought maybe the scripts were just being sluggish, but nope, they were never equipped. Likewise, the master also doesn't equip my toon with the gag or blindfold. Furthermore, following the flogging, the interface states that 1000 gold has been deducted from my toon, making the money sound that the game makes, though my toon in-fact has no gold on her as the master had already taken it all. I am also no longer kneeling when I'm within proximity of the master. I do assume the kneeling position when being flogged and before the sex scenes begin. Apart from those, however, I remain standing. There is still no rape following initial enslavement. It took a rather long time, after being enslaved, for my toon's gear and equipment to be unequipped and removed. When attempting to escape, the AI doesn't return me back to my master. Rather, the interface says "5 minutes to escape", or whatever it says. Though all the prerequisites are met to begin the indentured servitude quest, I'm still not being given the option to start the quest via the dialog option with this latest release. My master was standing right on-top of my weapons, but never retrieved them from the ground as in versions previous. And then finally, the demerits do not automatically decrease in one value per x amount of time. Cheers! I am testing with a new save and can confirm that I am seeing the same issues as OlBenny (as listed above). I have found that If my toon tries to escape the "Return" AI/Effect doesn't kick in sometimes and thus the toon gets the "5 minutes and your free message" but if the toon runs around nearby for long enough the master eventually notices. When testing I noticed one other interesting symptom - after a passive scene withe master the debug message showed the game unequipping multiple copies of items i.e. "Bindfold removed, gag (2) removed, Anal beads (3) removed". Dunno if that gives a clue to what is happening.
whatto51 Posted April 7, 2013 Posted April 7, 2013 Top of the evening! So I just tested the newest version and sadly I'm running into all kinds of issues: Following initial enslavement, the master doesn't equip my toon with the hand bindings or collar. However, I still can't access my inventory, spells, or talents. The debuff for pickpocketing is also not applied. I thought maybe the scripts were just being sluggish, but nope, they were never equipped. Likewise, the master also doesn't equip my toon with the gag or blindfold. Furthermore, following the flogging, the interface states that 1000 gold has been deducted from my toon, making the money sound that the game makes, though my toon in-fact has no gold on her as the master had already taken it all. I am also no longer kneeling when I'm within proximity of the master. I do assume the kneeling position when being flogged and before the sex scenes begin. Apart from those, however, I remain standing. There is still no rape following initial enslavement. It took a rather long time, after being enslaved, for my toon's gear and equipment to be unequipped and removed. When attempting to escape, the AI doesn't return me back to my master. Rather, the interface says "5 minutes to escape", or whatever it says. Though all the prerequisites are met to begin the indentured servitude quest, I'm still not being given the option to start the quest via the dialog option with this latest release. My master was standing right on-top of my weapons, but never retrieved them from the ground as in versions previous. And then finally, the demerits do not automatically decrease in one value per x amount of time. Cheers! I am testing with a new save and can confirm that I am seeing the same issues as OlBenny (as listed above). I have found that If my toon tries to escape the "Return" AI/Effect doesn't kick in sometimes and thus the toon gets the "5 minutes and your free message" but if the toon runs around nearby for long enough the master eventually notices. When testing I noticed one other interesting symptom - after a passive scene withe master the debug message showed the game unequipping multiple copies of items i.e. "Bindfold removed, gag (2) removed, Anal beads (3) removed". Dunno if that gives a clue to what is happening. Bad news Looks like after 1.9 realese many mods are encountering a lot of problems
wildtangent Posted April 7, 2013 Posted April 7, 2013 Has anyone been having issues with the punishment part? After my pc has sex with her mistress, the mistress acts like she was going to whip her, but she stays in the battle animation and doesn't do anything else. It works sometimes though, any ideas as to what might be causing it? Same problem as grim. Empty handed punishment. Just stands there. Do either of you use New Animation for 1 Handed Weapon? http://skyrim.nexusmods.com/mods/18981 I've had your problem before the newest SD update and once I got rid of the weapon mod, everything worked again. I can confirm that this is a cause of the whipping animation not being played. This animation also comes with http://skyrim.nexusmods.com/mods/29622
jbezorg Posted April 7, 2013 Author Posted April 7, 2013 Updates 2013.04.07 Maintenance Update: 2013040701 Fixes slaves not equipping slave items. If you just installed SD.2013.04.06.04.Maint.7z, just go through the install process but rather than uninstalling, use the following command in console "startquest _SD_mcm_001". Upgrading from older versions will still need a full uninstall/install as per the OP instructions.
jbezorg Posted April 7, 2013 Author Posted April 7, 2013 Top of the evening! So I just tested the newest version and sadly I'm running into all kinds of issues: Following initial enslavement, the master doesn't equip my toon with the hand bindings or collar. However, I still can't access my inventory, spells, or talents. The debuff for pickpocketing is also not applied. I thought maybe the scripts were just being sluggish, but nope, they were never equipped. Likewise, the master also doesn't equip my toon with the gag or blindfold. Furthermore, following the flogging, the interface states that 1000 gold has been deducted from my toon, making the money sound that the game makes, though my toon in-fact has no gold on her as the master had already taken it all. I am also no longer kneeling when I'm within proximity of the master. I do assume the kneeling position when being flogged and before the sex scenes begin. Apart from those, however, I remain standing. There is still no rape following initial enslavement. It took a rather long time, after being enslaved, for my toon's gear and equipment to be unequipped and removed. When attempting to escape, the AI doesn't return me back to my master. Rather, the interface says "5 minutes to escape", or whatever it says. Though all the prerequisites are met to begin the indentured servitude quest, I'm still not being given the option to start the quest via the dialog option with this latest release. My master was standing right on-top of my weapons, but never retrieved them from the ground as in versions previous. And then finally, the demerits do not automatically decrease in one value per x amount of time. Cheers! A lot of these issues are the result of the items not being equipped since WornHasKeyword is used to test what condition the slave is in. SD2013.04.07.01 should fix this. SD2013.04.06.04 users can go through the uninstall process and then use startquest _SD_mcm_001 in console ( _SD_controller needs to be restarted so the bugged script can be stopped and detached from the player and the new script can be started ). Users of older versions will still need to do a complete uninstall/install.
jbezorg Posted April 7, 2013 Author Posted April 7, 2013 Just saw quite a few posts in both Bethesda's and Steam's forums about lip sync and blinking issues introduced with 1.9 patch and decided to go back to 1.8.151 (good thing I had a backup copy!). Now I have to repeat a few weeks of game play. It is also goodbye to SD for now. I can live with the lip sync & blink problem. It's the damn dialogue issue that annoys the hell out of me. Do you have any particular version of SD you want to go back to? I can put it up in SD's DL's. I've got all of them. I wonder if today's release would work with 1.8.151 and SKSE 1.6.9. Most of the other stuff I have including SkyUI 3.4 work with 1.8.151. I'd also appreciate if you could upload the latest one that will work with 1.8.151/1.6.9. Uploaded SD.2013.03.17.02.Maint.7z
OlBenny Posted April 7, 2013 Posted April 7, 2013 Hi Jbezorg! Thank you for the quick fix! The release of SD 2013040701 was lighting fast! You're too awesome! I just finished testing it and, sadly, the dialog option to start the indentured servitude quest still isn't working for me. Minor issues such as rape following initial enslavement and automatic demerits decreasing also still exist, but at least I'm now bound, gagged, blindfolded, kneeling, and plugged (Yep, that's still there, and it's awesome!). Now I'm not certain if you changed something with the blindfold in the following regard or not, but there seems to exist an AI to where if blindfolded, I'm forced back to my master if I move away or if the master moves away from me. Now that's cool! Cheers!
jbezorg Posted April 7, 2013 Author Posted April 7, 2013 Hi Jbezorg! Thank you for the quick fix! The release of SD 2013040701 was lighting fast! You're too awesome! I just finished testing it and, sadly, the dialog option to start the indentured servitude quest still isn't working for me. Minor issues such as rape following initial enslavement and automatic demerits decreasing also still exist, but at least I'm now bound, gagged, blindfolded, kneeling, and plugged (Yep, that's still there, and it's awesome!). Now I'm not certain if you changed something with the blindfold in the following regard or not, but there seems to exist an AI to where if blindfolded, I'm forced back to my master if I move away or if the master moves away from me. Now that's cool! Cheers! Ah, yeah, forgot to add to the notes that a follow AI was added when blindfolded.
OlBenny Posted April 7, 2013 Posted April 7, 2013 Oops. Nevertheless, it's very cool. Now I'm just curious, being the immersion nut that I am, would there perhaps be any plans to add some sort of leash there as suggested by Qw12po09? I think something such as that would superbly supplement this feature, adding to it a nice wee touch of additional realism.
jbezorg Posted April 7, 2013 Author Posted April 7, 2013 That's why I think wearing a blindfold should always start auto-follow. I wonder if it's possible to implement a leash as well as a collar, something that forces you to stay within x amount of distance with your master. It would certainly be more realistic as well as implementing an auto-follow that is kinky and fun to boot! Oops. Nevertheless, it's very cool. Now I'm just curious, being the immersion nut that I am, would there perhaps be any plans to add some sort of leash there as suggested by Qw12po09? I think something such as that would superbly supplement this feature, adding to it a nice wee touch of additional realism. The physics would have to be scripted since you can add a Havok constraint only to Actors that are dead or ragdolling.
theqmann Posted April 8, 2013 Posted April 8, 2013 So I was having a bunch of SD papyrus error messages after updating incorrectly, and I found that this update of the OnUpdate() function in _sdras_protect_prisoner.psc helped: Event OnUpdate() If (kSlave == None) Self.GetOwningQuest().Stop() Else If ( Self.GetOwningQuest().GetStage() == 0 && kSlave.GetParentCell() == kBoss.GetParentCell() ) Self.GetOwningQuest().SetStage(10) EndIf checkWatchers() If ( Self.GetOwningQuest() ) RegisterForSingleUpdate( fRFSU ) EndIf EndIf EndEvent It was trying to run the script from an earlier save, failing due to a bad reference of kSlave, and then re-registering itself to run again.
squall1151 Posted April 8, 2013 Posted April 8, 2013 just started using this mod. gotta say its epic realy great mod can see you put alot of time and thort into it well done. : ) just a strange problem i found while testing the mod, whent to find a spriggan. after about 10 mins of looking decided to short cut it. and go to one by coc shadowgreencavernstart was alot easyer to test with while i was there tho and found some spriggans they took a while to attack me, and they didnt realy walk or attack, seemed like u saw, there legs were floating like when you dont run the fnis genarator. after a few minutes i final started to loose my heath and mod carried on. just thort you should know hope this helps.
jbezorg Posted April 8, 2013 Author Posted April 8, 2013 Just a minor update. 2013.04.07 - Maintenance Update: 2013040702 - Solstheim (Dragonborn) spriggans addressed in the main ESP file and in SDpatch - dragonborn.esp file. Basically this update makes sure that Burning Spriggans in Solstheim will trigger the spriggan quest.
Spinnex Posted April 8, 2013 Posted April 8, 2013 Just started using the mod.Most of the core features seem to work, but there are a few issues I've come accross so farSpriggans CTD me on my defeatNPCs stop their normal routines if they become a master/mistress (not sure if this is intended)No gags or blindfolds are being applied, and if I try to add in a blindfold via console commands, there's no visual effectAny ideas on these? I'm using a custom race and was using Sexis defeated, but have since disabled it.I also use frostfall, but I'm pretty confident I've taken the appropriate steps for compatibilityThanks for the mod!
bjornk Posted April 8, 2013 Posted April 8, 2013 Spriggans CTD me on my defeat http://www.loverslab.com/topic/15191-sanguines-debauchery/page-11?do=findComment&comment=344874NPCs stop their normal routines if they become a master/mistress (not sure if this is intended)I think they need to leave their default AI package and switch to "master's AI package" in order to do specific things, like punishment etc.No gags or blindfolds are being applied, and if I try to add in a blindfold via console commands, there's no visual effectIf I'm not mistaken, gags, anal beads and then blindfolds after that, are added according to your demerit value, which raises after every punishment.
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