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Posted

Quick heads up - Fuz Ro D'oh has been updated to Version 6 compatible with  1.9.32.0

 

http://skyrim.nexusmods.com/mods/14884

 

Only done a quick test so far but seems to be working as intended - maybe Sanguine will be willing to explain himself again in the near future! :shy:

 

PS Personally I think the ideal Blindfold solution would be configurable (as currently intended) in 1st person and would switch off if you go to 3rd person- but that's only my opinion, and as has already been pointed out the only opinion that really counts is Jez's!!

 

 

Don't think Fuz can solve any SD problem, as it's not a required file. The only thing it could solve here is some compatibility with PO, but only if xaz will accept Fuz dependancy again.

 

Anyway, many thanks for posting news about Fuz updating :)

Posted

i have the version SD 2013 04 02 01

 

also all required mods are downloaded and have been generated in FNIS and no problems, the mod runs great but there are no bandage animations...

 

I downloaded xazBondageFramework_005 as well but that isn't solving the problem

 

I could use your help in this matter

 

P.S how do you improve masters favour better? waiting for passive is dull and im not getting any quests from my master

 

 

Thank You and hope to here a reply soon

Posted
SD supports multiple languages now but either doesn't support your default language or you didn't install the languages part of the mod properly (if using Nexus Mod Manager, make sure you have the option to not extract ReadMe files turned OFF because that option will cause what you are seeing).
Posted

I have a question about companions. When you are defeated is your companion suppose to sheath his weapon and give up, or keep fighting?

 

Also I have UFO installed with the "Always draw weapons esp activated. I know that this isn't listed in conflicts, but something similar is. Could this maybe cause a problem. 

 

Another question is it ok to have your companions set to essential?

 

You companion will continue to fight until they enter bleedout ( or killed if that option is set ). Until then, they will attack the NPC that has the player captured.

Posted

 

FYI. Getting enslaved by thugs again has fixed the papyrus error messages I posted above. Those were probably caused by upgrading SD while the thug quest was running.

 

I think I've noticed a problem with thug quest:

 

If you escape from the thugs on the road, you get a quest complete message for "Payback's a Bitch". However, it doesn't mean that the quest has been reset. It stops at stage 50 and in "Waiting for Stage" state. The quest WIAddItem03 also continues to run. I'm not sure if both of these quests will ever stop and reset.

 

I've also started getting these papyrus errors, probably related.

 

 

 

[04/06/2013 - 05:40:30AM] Suspended stack count is over our warning threshold, dumping stacks:
[04/06/2013 - 05:40:30AM] VM is freezing...
[04/06/2013 - 05:40:30AM] VM is frozen
[04/06/2013 - 05:40:30AM] Dumping stack 550664:
[04/06/2013 - 05:40:30AM] 	Frame count: 0 (Page count: 0)
[04/06/2013 - 05:40:30AM] 	State: Waiting on other stack for call (Freeze state: Freezing)
[04/06/2013 - 05:40:30AM] 	Type: Normal
[04/06/2013 - 05:40:30AM] 	Return register: None
[04/06/2013 - 05:40:30AM] 	Has stack callback: No
[04/06/2013 - 05:40:30AM] 	Stack trace:
[04/06/2013 - 05:40:30AM] 		[alias _SDRA_thug_1 on quest _SD_thugslave (5203610A)]._SDRAS_protect_prisoner.OnHit() - (requested call)
[04/06/2013 - 05:40:30AM] 			[param 0]: [ObjectReference < (00000014)>]
[04/06/2013 - 05:40:30AM] 			[param 1]: [sPELL < (00012FCD)>]
[04/06/2013 - 05:40:30AM] 			[param 2]: [PROJECTILE < (00012FCF)>]
[04/06/2013 - 05:40:30AM] 			[param 3]: False
[04/06/2013 - 05:40:30AM] 			[param 4]: False
[04/06/2013 - 05:40:30AM] 			[param 5]: False
[04/06/2013 - 05:40:30AM] 			[param 6]: False
[04/06/2013 - 05:40:30AM] Dumping stack 550660:
[04/06/2013 - 05:40:30AM] 	Frame count: 0 (Page count: 0)
[04/06/2013 - 05:40:30AM] 	State: Waiting on other stack for call (Freeze state: Freezing)
[04/06/2013 - 05:40:30AM] 	Type: Normal
[04/06/2013 - 05:40:30AM] 	Return register: None
[04/06/2013 - 05:40:30AM] 	Has stack callback: No
[04/06/2013 - 05:40:30AM] 	Stack trace:
[04/06/2013 - 05:40:30AM] 		[alias _SDRA_thug_1 on quest _SD_thugslave (5203610A)]._SDRAS_protect_prisoner.OnHit() - (requested call)
[04/06/2013 - 05:40:30AM] 			[param 0]: [ObjectReference < (00000014)>]
[04/06/2013 - 05:40:30AM] 			[param 1]: [sPELL < (00012FCD)>]
[04/06/2013 - 05:40:30AM] 			[param 2]: [PROJECTILE < (00012FCF)>]
[04/06/2013 - 05:40:30AM] 			[param 3]: False
[04/06/2013 - 05:40:30AM] 			[param 4]: False
[04/06/2013 - 05:40:30AM] 			[param 5]: False
[04/06/2013 - 05:40:30AM] 			[param 6]: False
[04/06/2013 - 05:40:30AM] Dumping stack 550659:
[04/06/2013 - 05:40:30AM] 	Frame count: 0 (Page count: 0)
[04/06/2013 - 05:40:30AM] 	State: Waiting on other stack for call (Freeze state: Freezing)
[04/06/2013 - 05:40:30AM] 	Type: Normal
[04/06/2013 - 05:40:30AM] 	Return register: None
[04/06/2013 - 05:40:30AM] 	Has stack callback: No
[04/06/2013 - 05:40:30AM] 	Stack trace:
[04/06/2013 - 05:40:30AM] 		[alias _SDRA_thug_1 on quest _SD_thugslave (5203610A)]._SDRAS_protect_prisoner.OnHit() - (requested call)
[04/06/2013 - 05:40:30AM] 			[param 0]: [ObjectReference < (00000014)>]
[04/06/2013 - 05:40:30AM] 			[param 1]: [sPELL < (00012FCD)>]
[04/06/2013 - 05:40:30AM] 			[param 2]: [PROJECTILE < (00012FCF)>]
[04/06/2013 - 05:40:30AM] 			[param 3]: False
[04/06/2013 - 05:40:30AM] 			[param 4]: False
[04/06/2013 - 05:40:30AM] 			[param 5]: False
[04/06/2013 - 05:40:30AM] 			[param 6]: False
[04/06/2013 - 05:40:30AM] Dumping stack 550657:
[04/06/2013 - 05:40:30AM] 	Frame count: 0 (Page count: 0)
[04/06/2013 - 05:40:30AM] 	State: Waiting on other stack for call (Freeze state: Freezing)
[04/06/2013 - 05:40:30AM] 	Type: Normal
[04/06/2013 - 05:40:30AM] 	Return register: None
[04/06/2013 - 05:40:30AM] 	Has stack callback: No
[04/06/2013 - 05:40:30AM] 	Stack trace:
[04/06/2013 - 05:40:30AM] 		[alias _SDRA_thug_1 on quest _SD_thugslave (5203610A)]._SDRAS_protect_prisoner.OnHit() - (requested call)
[04/06/2013 - 05:40:30AM] 			[param 0]: [ObjectReference < (00000014)>]
[04/06/2013 - 05:40:30AM] 			[param 1]: [sPELL < (00012FCD)>]
[04/06/2013 - 05:40:30AM] 			[param 2]: [PROJECTILE < (00012FCF)>]
[04/06/2013 - 05:40:30AM] 			[param 3]: False
[04/06/2013 - 05:40:30AM] 			[param 4]: False
[04/06/2013 - 05:40:30AM] 			[param 5]: False
[04/06/2013 - 05:40:30AM] 			[param 6]: False
[04/06/2013 - 05:40:30AM] Dumping stack 550656:
[04/06/2013 - 05:40:30AM] 	Frame count: 0 (Page count: 0)
[04/06/2013 - 05:40:30AM] 	State: Waiting on other stack for call (Freeze state: Freezing)
[04/06/2013 - 05:40:30AM] 	Type: Normal
[04/06/2013 - 05:40:30AM] 	Return register: None
[04/06/2013 - 05:40:30AM] 	Has stack callback: No
[04/06/2013 - 05:40:30AM] 	Stack trace:
[04/06/2013 - 05:40:30AM] 		[alias _SDRA_thug_1 on quest _SD_thugslave (5203610A)]._SDRAS_protect_prisoner.OnHit() - (requested call)
[04/06/2013 - 05:40:30AM] 			[param 0]: [ObjectReference < (00000014)>]
[04/06/2013 - 05:40:30AM] 			[param 1]: [sPELL < (00012FCD)>]
[04/06/2013 - 05:40:30AM] 			[param 2]: [PROJECTILE < (00012FCF)>]
[04/06/2013 - 05:40:30AM] 			[param 3]: False
[04/06/2013 - 05:40:30AM] 			[param 4]: False
[04/06/2013 - 05:40:30AM] 			[param 5]: False
[04/06/2013 - 05:40:30AM] 			[param 6]: False
[04/06/2013 - 05:40:30AM] Dumping stack 550652:
[04/06/2013 - 05:40:30AM] 	Frame count: 0 (Page count: 0)
[04/06/2013 - 05:40:30AM] 	State: Waiting on other stack for call (Freeze state: Freezing)
[04/06/2013 - 05:40:30AM] 	Type: Normal
[04/06/2013 - 05:40:30AM] 	Return register: None
[04/06/2013 - 05:40:30AM] 	Has stack callback: No
[04/06/2013 - 05:40:30AM] 	Stack trace:
[04/06/2013 - 05:40:30AM] 		[alias _SDRA_thug_1 on quest _SD_thugslave (5203610A)]._SDRAS_protect_prisoner.OnHit() - (requested call)
[04/06/2013 - 05:40:30AM] 			[param 0]: [ObjectReference < (00000014)>]
[04/06/2013 - 05:40:30AM] 			[param 1]: [sPELL < (00012FCD)>]
[04/06/2013 - 05:40:30AM] 			[param 2]: [PROJECTILE < (00012FCF)>]
[04/06/2013 - 05:40:30AM] 			[param 3]: False
[04/06/2013 - 05:40:30AM] 			[param 4]: False
[04/06/2013 - 05:40:30AM] 			[param 5]: False
[04/06/2013 - 05:40:30AM] 			[param 6]: False

(* goes on like this, it's actuall much longer *)

 

 

The thug quest doesn't stop for a reason. Check your quest journal.

Posted

Not sure if this is related to SD but for some reason my char no longer blinks, anyone else having this problem?

 

 

Bjornk, I have this problem too, but it seems to be a bug within 1.9.  Sometimes after an animation is finished, whether it be SexiS or something else, my toon's eyes and/or her partner's are closed and won't reopen, nor is there blinking.  A quick fix I found to this is simply saving the game and then loading that save.  Works for me every time.  

Posted

    Hardcore and the other new addition are great! I've used this mod for maybe a month and a half, in it's many versions, and love  how this mod has changed my gameplay. The only thing more I could wish for, outside of auto follow, would be more submissive dialog choices. Would help speed things along if one wishes to go in that direction. Oh well, I suppose it's my own fault for being dumb enough to go adventuring alone and getting myself enslaved.

 

Actually, the longer you are enslaved, the less frequent the aggressive responses are offered. After 5 days, only passive responses are available....

If I actually put the update in the correct loop. Going in the next release.

Posted

If the character gets locked up in a cage overnight (tested in Brittleshin Pass), she gets an automatic 20 demerits every morning.  Master must wake up cranky.

 

Is that supposed to happen, or is it due to something specific about that location (e.g. the distance between the cage and the bedroll)?

Posted

Firstly, Jbezorg, thanks for this exelent mod and all the time you use to improve it.

 

And now the suggestion from someone who knows nothing about modding, So I have no idea if this is a good idea,

But maybe you could use a burlap texture of sorts on the player when blindfolded, you could use the little squares to see through, while still seriously hampering vision.

 

depositphotos_5221021-Natural-burlap-tex

 

 

 

Also, I love my female sanguine :)

 

I thought about doing that. Using the silhouette burlap and letting the player peek through the holes. Using a texture for an image space modifier isn't possible though.

Posted

If the character gets locked up in a cage overnight (tested in Brittleshin Pass), she gets an automatic 20 demerits every morning.  Master must wake up cranky.

 

Is that supposed to happen, or is it due to something specific about that location (e.g. the distance between the cage and the bedroll)?

 

Cage and bedroll most likely. I'll look into it.

Posted

I didn't download the 2013.03.25 & skipped to 2013.04.02, hope each 1 isn't dependent on 1 another or missed anything.

 

Didn't go deep into it, just for entertainment on Dainty Sload. So I noticed the npc's name will be changed to "Master" when that npc turned to Master, it's quite cool, though too bad the "Master" didn't disappear & reverted back to their old name when my char. is free. (But that's because my char. sneaked use a dropped sword as a method to free her) though when my char. looted the key from her master's corpse, the npc's title is still "Master".


So last time you told me in great detail how it will really messed up the game to make enslaved chars eat ingredients, I found that my char, while enslaved will eat salt pile, tried to console in some other ingredients, doesn't seem to eat them. Though to confirm this, I need to know console command to open the inventory while enslaved, can anyone tell me the console I need please?

 

Not sure about is it because of the map itself, but the master in this version seems to be very kind, my char. picked up a lot of stuff but never punished. Yes, the check awareness appeared, half the time she picked it up items right in front of her master.

 

At first I was a bit skeptical when seeing the cage system was introduced that the AI will confuse cells & big, cubed cages with tiny giant-sized bird cages. At least based on Dainty Sload, it didn't happen so that's good.

 

I'll check the mod deeper sometime later.

 

PS. can anyone explain how to get custom outfit to work? I'm a bit dense with mod terms, found a couple ones I like my char. to wear while enslaved.

 

Posted

If the character gets locked up in a cage overnight (tested in Brittleshin Pass), she gets an automatic 20 demerits every morning.  Master must wake up cranky.

 

Is that supposed to happen, or is it due to something specific about that location (e.g. the distance between the cage and the bedroll)?

 

 

Did you have a master's key in your inventory from a previous enslavement?

Posted

 

If the character gets locked up in a cage overnight (tested in Brittleshin Pass), she gets an automatic 20 demerits every morning.  Master must wake up cranky.

 

Is that supposed to happen, or is it due to something specific about that location (e.g. the distance between the cage and the bedroll)?

 

 

Did you have a master's key in your inventory from a previous enslavement?

 

You know, that's quite possible.  But when I go back to a save just prior to entering the cave, I don't have any keys in my inventory.  So provided that I haven't mixed up my save-games, I don't think that's the explanation.

 

Posted

 

SD supports multiple languages now but either doesn't support your default language or you didn't install the languages part of the mod properly (if using Nexus Mod Manager, make sure you have the option to not extract ReadMe files turned OFF because that option will cause what you are seeing).

 

 

Thank you. I've become to used to having all the info I need on a webpage and not having to look through the readme. That needs to change.

Posted

Thank you. I've become to used to having all the info I need on a webpage and not having to look through the readme. That needs to change.

In the case of Nexus Mod Manager the problem is that leaving the "ReadMe" option turned on causes NMM to not extract any .TXT file regardless of whether it's a readme file, translations file or animations list for FNIS.

 

It's not that there might be more useful information in a readme file, it's that NMM with that option set doesn't extract certain files that are needed by the mod.

Posted

Updates

2013.04.06 Maintenance Update: 2013040604

  • While you still can't see Sanguine's dialogue, you won't be stuck in his realm if you allow the dialogue to complete ( the sex scene has been removed to allow this ).
  • If free and still bound, picking up a weapon or using a forge, tanning rack, grind stone or armor workbench will free you.
  • Blindfolds add a depth of field & blur image space modifer at lower settings. You should have clear vision only very close to the player. Higher settings cause a pregressive reduction of vision.
  • A recursive OnItemAdd (Self) AddItem (Self) was removed. ( causing a rain of slave items )
  • Corrected an update loop so the players time spent enslaved should progress correctly allowing Tasks to start.
Posted

 

 

Not sure if this is related to SD but for some reason my char no longer blinks, anyone else having this problem?

 

 

Bjornk, I have this problem too, but it seems to be a bug within 1.9.  Sometimes after an animation is finished, whether it be SexiS or something else, my toon's eyes and/or her partner's are closed and won't reopen, nor is there blinking.  A quick fix I found to this is simply saving the game and then loading that save.  Works for me every time.

 

 

I'm afraid saving and loading doesn't work for me. After loading the save my char blinks once and stops blinking again. The same thing also happens in race menu. Whatever it is that Bethesda broke with 1.9 patch, it is in the game's executable file TESV.EXE. If I replace that file with the older one (1.8.151), my char starts blinking again. Perhaps they've removed blinking eyes as a performance improvement!  :angry:
Posted

 

Skyrim 1.9 broke the expressions so blinking might be another thing they broke while breaking that other stuff. Obviously they weren't listening to any of their testers who pointed out those bugs well in advance of the final release patch.

Posted

Just saw quite a few posts in both Bethesda's and Steam's forums about lip sync and blinking issues introduced with 1.9 patch and decided to go back to 1.8.151 (good thing I had a backup copy!). Now I have to repeat a few weeks of game play. It is also goodbye to SD for now. :angry:

Posted

Do I have to do anything specific before updating my mod? Should I completly uninstall my current version?

The instructions are in the OP and, to echo my sig, yes you do need to do a complete uninstall / install.

 

The reason this is necessary is because running scripts need to be stopped so that updates to them can take effect.

Posted

Just saw quite a few posts in both Bethesda's and Steam's forums about lip sync and blinking issues introduced with 1.9 patch and decided to go back to 1.8.151 (good thing I had a backup copy!). Now I have to repeat a few weeks of game play. It is also goodbye to SD for now. :angry:

I can live with the lip sync & blink problem. It's the damn dialogue issue that annoys the hell out of me.

 

Do you have any particular version of SD you want to go back to? I can put it up in SD's DL's. I've got all of them.

Posted

 

 

Just saw quite a few posts in both Bethesda's and Steam's forums about lip sync and blinking issues introduced with 1.9 patch and decided to go back to 1.8.151 (good thing I had a backup copy!). Now I have to repeat a few weeks of game play. It is also goodbye to SD for now. :angry:

I can live with the lip sync & blink problem. It's the damn dialogue issue that annoys the hell out of me.

 

Do you have any particular version of SD you want to go back to? I can put it up in SD's DL's. I've got all of them.

 

 

I wonder if today's release would work with 1.8.151 and SKSE 1.6.9. Most of the other stuff I have including SkyUI 3.4 work with 1.8.151. I'd also appreciate if you could upload the latest one that will work with 1.8.151/1.6.9.
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