Jump to content

Recommended Posts

Posted

Ok been testing this for a while. Took a level 10 character and jump started them into the quests. Activated everything danced and whored a few times then went and got captured by a spraggin. That worked jsut fine. Ran through that quest and moved on. First thing I tried was to see if I could get re-enslaved by the Spraggin. That didn't work. It jut kept attaching until I died a full death So I danced and whored around some more. At some point I noticed that in teh status the "entering Sanguine's realm" thing was checked off with no other information coming in. SO I go and try and get captured by bandits, vampires whatever. Like the Spraggin they all knock me down then keep attacking until I am completely dead. Sometimes I will hear the sound for a quest being updated as I die.

 

To tired now to continue to try and figure it out. I'll try shuffling around my load order tomorrow. this mod is one of the last things I have right above Zaz animations.

 

ONE MOREEE THING. The surrender key seems to not have any function at all.

Posted

NPCs stop their normal routines if they become a master/mistress (not sure if this is intended)

 

New AI is added on top of the stack of things-to-do for the NPC and the stack is evaluated top down.

  1. Find an escaped slave ( if the slave is trying to escape )
  2. Cage the slave before going to sleep / Release the slave after waking up ( If a cage is available )
  3. Sleep
  4. Eat
  5. Wander around some

( The rest of the normal routines )

 

This was done because some NPCs that can enslave have a very limited AI and their normal routine is something like this:

  1. Do nothing.

They just stand around and attack enemy factions. 

Posted

Some Problem: If my Character is blindfolded I see nothing (1st and 3rd Person) also if the shade is by 50% ... Bug or wanted?

Posted

Some Problem: If my Character is blindfolded I see nothing (1st and 3rd Person) also if the shade is by 50% ... Bug or wanted?

 I'm having the same problem :( i tried to play with the game settings but nothing worked.

 

Btw thank you sir for this great mod  ;)

Posted

 

Some Problem: If my Character is blindfolded I see nothing (1st and 3rd Person) also if the shade is by 50% ... Bug or wanted?

 I'm having the same problem :( i tried to play with the game settings but nothing worked.

 

Btw thank you sir for this great mod  ;)

I Solved my problem i just enabled my ENB and now i see blur instead of blackness but still on 100% the vision was very clear .

Posted

stupid questions but what is the newest version of this mod? is it the higher all the numbers are?

or is it suppose to be the highest end numbers?

 

and i also had a black screen guessing blindfold.

Posted

I Solved my problem i just enabled my ENB and now i see blur instead of blackness but still on 100% the vision was very clear .

Ah, ha!  I was sort of expecting as much.  I never get a complete blackout, just blurred vision in my game, but then again I'm using RealLike ENB.  The theory had been suggested before that it was the ENB, but I never tested it myself by just simply just turning it off.  Thank you for confirming this, AiiSiaN!

 

stupid questions but what is the newest version of this mod? is it the higher all the numbers are?

or is it suppose to be the highest end numbers?

 

and i also had a black screen guessing blindfold.

Squall, the version number of the mod corresponds to its release date.  For instance, 2013040701 means it's the first update to the April 07, 2013 release.  The number higher in the series listed is the most current version.  Ergo, version 2013040702 is the most current version.  Cheers!

Posted

is this mod working with the german version of sykrim or does it need a translation?

There is a partial translation for German. About 95% of MCM translated since I added some new tokens in the translation files. Also ESP dialogue needs translation.
Posted

stupid questions but what is the newest version of this mod? is it the higher all the numbers are?

or is it suppose to be the highest end numbers?

 

and i also had a black screen guessing blindfold.

 

They are dates with a minor revision number.

 

SD.2013.04.07.02.Maint.7z

 

Take the latest date and the highest revision number.

Posted

Ok now I know my problem but don't know why it is. Spent some tiem on a differnt character and found that getting enslaved by bandits toggles then enslaved back to off when you get free. "At least the way I did" Finishign the Spraggin enslavement left me as "enslaved"

Posted

The new summon spriggan spell has one potential side effect to watch out for:

 

[spoiler=Spoiler]The summoned spriggan may impregnate you all over again, if the original quest has fully completed. I don't think my character was even wounded at the time that this happened.

 

I don't know if this was intentional, or not.  But it would be worth keeping as a feature, with some random chance of happening each time the spell was used.

 

 

Posted

Blindness for 1st Person View Only

Is there anyone want to try out my experimental ESP?

This is what it does:

- First of all, set your blindness level setting to 50%, I haven't changed others yet.
- You'll only see the blindness effect (aka. black screen) in 1st person.
- If you switch to 3rd person you'll gain your normal vision, however this will also stop "auto-follow" so you will have to actively follow your master if you don't want to get punished.

 

(Attachment deleted)

 

BTW, I simply added an additional condition for the object effect that will make it work only when the PC is in 1st person view.

Posted

Blindness for 1st Person View Only

 

Is there anyone want to try out my experimental ESP?

 

This is what it does:

 

- First of all, set your blindness level setting to 50%, I haven't changed others yet.

- You'll only see the blindness effect (aka. black screen) in 1st person.

- If you switch to 3rd person you'll gain your normal vision, however this will also stop "auto-follow" so you will have to actively follow your master if you don't want to get punished.

 

attachicon.gifSD.2013.04.07.02.Maint(Experimental.ESP.only).7z

 

BTW, I simply added an additional condition for the object effect that will make it work only when the PC is in 1st person view.

 

Done a quick test with a simple bandit enslavement  set at 50% blindness- works as intended for me!  Total blindness in 1st person, normal view in 3rd person.  Really nice for immersive play!

Posted

Thanks for the feedback. I made it because I still see a completely black screen even at 50% blindness level in the latest update. 

 

FYI. I first experimented in the CK a bit and then added the condition to SD's ESP using TES5Edit, so it should be safe to use if you want to continue with it.

Posted

I think I've figured out what's wrong with blindness levels. Stay tuned.

 

Okay here's my 2nd experimental ESP.

 

- Similar to the previous one above, blindness works only in 1st person for all levels.

- 50% gives you a dark blurry vision and 100% gives you a total black screen.

- For some reason all other levels in between is either similar to 50% or even a little brighter.

 

(Attachment deleted)

 

 

Posted

Never mind the above. Here you are, a fixed esp for  SD.2013.04.07.02.Maint

 

- 1st person only blindness, normal vision in 3rd person

- Blindness levels work as intended, at least that's what I think. :)

 

 

 

If a blindness levels fix is all you want then get this:

 

 

 

What was wrong with the original ESP?

 

- In "Magic Effect" section all blindness magic levels were set to use the same image space adapter for 100% blindness no matter what their intended levels are. This is how it looks in the fixed version (from 50% on the left to 100% on the right):

 

 

29dtmkk.jpg

 

 

-In "Image Space Adapter" section, brightness level multiplier values for increased levels of "blindness" were also increasing which made the ISA for 90% blindness brighter than say, 50%. Here are the corrected values (from 50% on the left to 100% on the right):

 

 

34ikyzt.jpg

 

 

BTW, I had to go back to Skyrim 1.9 to test the newest SD. Does SD always have to use the latest SKSE? Does it use a specific SKSE function that doesn't exist in previous versions of SKSE? Can't we set a "minimum" SKSE version as a requirement instead of forcing the use of the latest?

Posted

Two problems with hired thugs in the latest version:

  • Again, only one of them attacks, the other two don't get involved unless they are attacked. Same as the previous version I guess.
  • If I kill the attacker, the other thugs keep following me but stay indifferent and do nothing. Even if I kill them, the quest WIAddItem03 stays running, which probably means I'll never run into any other thugs in the game.
  • Thugs don't deliver the slave to jail. They were apparently hired by a Whiterun guard (written in their contract) and as that guard is a member of Whiterun crime faction (has to be), the thugs are supposed to take me to WR jail, right? But no, they take me to the guard barracks instead, to the guard that hired them, and then they just stand there and wait, nothing happens and the guard continues to his daily routine, eats, walks around, occasionally keeps telling me "wait, I know you", as I have a small bounty in WR.
(This is a brand new Skyrim installation, a brand new game and a character, BTW).
Posted

There's something that's been bothering me about the thug quest. First of all, keep this in mind, could be related...

- Again, only one of them attacks, the other two don't get involved unless they are attacked. Same as the previous version I guess.

Now, tell me how come we never get to see the quest _SD_thugslave (Payback's a Bitch) and its stages in the quest journal when enslaved by thugs? All we see in the journal is a generic "Enslaved!" quest. Shouldn't we be seeing "Payback's a Bitch" and its stages instead? Also, are the quests Enslaved! and _SD_thugslave supposed to run at the same time? I can see that they run simultaneously and my guess is that whichever runs first takes over the journal, is that right? Never mind, I can see that Enslaved! is kind of an umbrella quest, but of course why we don't see the stages (log entries) of the sub quest _SD_thugslave in the journal still needs to be explained.
Posted

So continuing to play around with this one. I've enjoyed it quite a bit really. One the character I'm currently working with (a 33 level nord) I've managed to be enslaved by bandits and work my way to joining them Then get enslaved by necromancers (I pretty much had to hammer the submit key a few dozen times for it to take while being attacked by an enemy that couldn't kill me unarmored) For the necromancer I found the submission progress from the bandits was held over letting me join the necromancers right from the start. After that I've tried vampires and thalmor with no success yet.  I got bored with trying for the moment and went to try the flowering spriggan quest. I got beat down and fucked by a spriggan but he didn't give my the host item though afterwards I was considered enslaved and on the quest according to the MCM status panel. I'd even occasionally get the "I've never seen such a thing" comment from occasional NPCs. I tried reloading and getting raped by different spriggan in the place but still did not get the item. One time I actually found a second flowering spriggan and pickpocked the item off it but the quest did not pregress when NPCs commentd on the armor.

 

It shoudl be noted that my character was added to the spriggan faction from what I could tell as other spriggans would not attack me even if attacked.

Posted

Never mind the above. Here you are, a fixed esp for  SD.2013.04.07.02.Maint

 

- 1st person only blindness, normal vision in 3rd person

- Blindness levels work as intended, at least that's what I think. :)

 

attachicon.gif(1stPersonBlindness&LevelsFixed)(SD.2013.04.07.02.Maint)sanguinesDebauchery.7z

 

If a blindness levels fix is all you want then get this:

 

attachicon.gif(BlindnessLevelsFixed)(SD.2013.04.07.02.Maint)sanguinesDebauchery.7z

 

What was wrong with the original ESP?

 

- In "Magic Effect" section all blindness magic levels were set to use the same image space adapter for 100% blindness no matter what their intended levels are. This is how it looks in the fixed version (from 50% on the left to 100% on the right):

 

 

29dtmkk.jpg

 

 

-In "Image Space Adapter" section, brightness level multiplier values for increased levels of "blindness" were also increasing which made the ISA for 90% blindness brighter than say, 50%. Here are the corrected values (from 50% on the left to 100% on the right):

 

 

34ikyzt.jpg

 

 

BTW, I had to go back to Skyrim 1.9 to test the newest SD. Does SD always have to use the latest SKSE? Does it use a specific SKSE function that doesn't exist in previous versions of SKSE? Can't we set a "minimum" SKSE version as a requirement instead of forcing the use of the latest?

 

 

Testing and working as specced - good job bjornk!

 

AFAIK once a Skyrim update is released the all subsequent releases of SKSE will not support older versions of Skyrim - so if you want to use any new SKSE development you are always forced to the "current" update of Skyrim.

Posted

i have a basic question. when im a slave it says when 0 is = 50 or something like that can some one explain this please?

when what is 0? and how? thanks.

 

also thumbs up for the blindfold fix thanks alot.

works like a charm.

Posted

i have a basic question. when im a slave it says when 0 is = 50 or something like that can some one explain this please?

when what is 0? and how? thanks.

0 is your current demerit points. A positive demerit value means that you and your master aren't getting along very well. You need to reduce your demerit points down to -50 in order to join your master's faction.
Posted

i have a basic question. when im a slave it says when 0 is = 50 or something like that can some one explain this please?

when what is 0? and how? thanks.

 

 

It's a simple algebra equation. when 0 is < - 50 Then you can join your owner's faction and be freed. In this case 0 represents your submission factor. The more tiems you take a passive role the lower it goes. The more times you resist the higher the number goes. I think it is a change of 2 each time. I hope that clears it up for you.

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...