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REDUNDANT OLD Preg/Offspring Beta Test Release


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Posted

I have pregnancy length set to 13% and spore plant is instantaeous; I start giving birth seconds after sex which is quite problematic

Posted

I have pregnancy length set to 13% and spore plant is instantaeous; I start giving birth seconds after sex which is quite problematic

I'll have a look at that, did you see how many or what pregnancy size was reached? The plants are supposed to be a near reverse pregnancy from the plants so you will drop pods as they grow stretching your belly to a certain size from memory, I'm not sure I completed coding them, got side tracked at some point with other fixes. The Spore Carriers are different they either do that or mutate human babies to Spore Carriers.

 

And there was something in there about the Spore Race for User29 too that was related or incomplete, I'll have a look anyway and see what I did there.

Posted

 

I have pregnancy length set to 13% and spore plant is instantaeous; I start giving birth seconds after sex which is quite problematic

I'll have a look at that, did you see how many or what pregnancy size was reached? The plants are supposed to be a near reverse pregnancy from the plants so you will drop pods as they grow stretching your belly to a certain size from memory, I'm not sure I completed coding them, got side tracked at some point with other fixes. The Spore Carriers are different they either do that or mutate human babies to Spore Carriers.

 

And there was something in there about the Spore Race for User29 too that was related or incomplete, I'll have a look anyway and see what I did there.

 

 

the last time i remember about spore carriers if you were pregnant with a human child and came in contact with a spore carrier it would mutate the child into a spore carrier. If you weren't pregnant then you would become host to a spore carrier pod infection in which you would reach max belly size ( i think) then lay spore pods then it would keep going till cured

 

edit: although you may have changed to the latter but you were having trouble with the coding and was still a wip

 

Posted

 

 

I have pregnancy length set to 13% and spore plant is instantaeous; I start giving birth seconds after sex which is quite problematic

I'll have a look at that, did you see how many or what pregnancy size was reached? The plants are supposed to be a near reverse pregnancy from the plants so you will drop pods as they grow stretching your belly to a certain size from memory, I'm not sure I completed coding them, got side tracked at some point with other fixes. The Spore Carriers are different they either do that or mutate human babies to Spore Carriers.

 

And there was something in there about the Spore Race for User29 too that was related or incomplete, I'll have a look anyway and see what I did there.

 

 

the last time i remember about spore carriers if you were pregnant with a human child and came in contact with a spore carrier it would mutate the child into a spore carrier. If you weren't pregnant then you would become host to a spore carrier pod infection in which you would reach max belly size ( i think) then lay spore pods then it would keep going till cured

 

edit: although you may have changed to the latter but you were having trouble with the coding and was still a wip

 

That's pretty much what I said above :)

Spore Plants though are different putting pods straight in.

Posted

Update 20130804.1:

 

Found some issues with spore pod birthing and fixed them but didn't get time to test.

 

Changes in Birthing so bindings like APFI suit & Chastitron prevent birthing unless removed

 

Changed a few more debugging messages from SCR description to Preg.

 

Removed some old junk

 

Requires SCR 20130804.1

  • 1 month later...
Posted

Update 20130913.1:

 

Changes to uses SexoutDrugging beta NX system of FertEz, BunX & BunAway.

 

Fix for Cass Outfit not swapping to P4, P5 & P6

 

Requires SCR 20130913.1

Posted

Was about to ask what's new this alpha so I could test it.. but.. guessing I'll have to go through pages of posts to see. :P

 

Would it be safe to use this SCR with mods that depend on the old SCR?

Posted

Was about to ask what's new this alpha so I could test it.. but.. guessing I'll have to go through pages of posts to see. :P

 

Would it be safe to use this SCR with mods that depend on the old SCR?

Umm, no pages of posts to sift through, if you looked up one post you'd see the number of changes in this release. It was a lot more work than it sounds, hence the time between it and the previous release. Near a complete rewrite of the Drugs stuff and changes in Pregnancy to suit.

 

For a start this is Pregnancy beta, not SCR beta :)

 

Short answer is the new version of SCR & Pregnancy should work fine with any earlier mods, only difference is you can't use it with previous versions of Pregnancy or STD's and it won't have Fetility drugs unless you use the SexoutDrugging beta, the new SCR should also work fine for people not wanting to use Drugs or Pregnancy or STD's.

 

I am systematically removing "extra's" in SCR into their own separate plugins to make SCR lighter and cleaner.

  • 2 weeks later...
Posted

Hey, I have two questions please. Does the pregnancy only occur when the PC has an OvaToken in the inventory and Fertile buff? And how long do they last until they reset?

Second is the Fertility Cycle Days represent in-game days? meaning every 28 days that passes in game I have a 30% chance of getting pregnant (if I have the buff and token?)

 

Cheers!

 

EDIT: I asked here because I use the beta version of Pregnancy.

Posted

Hey, I have two questions please. Does the pregnancy only occur when the PC has an OvaToken in the inventory and Fertile buff? And how long do they last until they reset?

Second is the Fertility Cycle Days represent in-game days? meaning every 28 days that passes in game I have a 30% chance of getting pregnant (if I have the buff and token?)

 

Cheers!

 

EDIT: I asked here because I use the beta version of Pregnancy.

Yep need an Ova token, but not necessarily the fertile buff, though it should be at the same time.

 

Fertility cycle days lets you set  how many days a cycle takes from infertile to fertile, the percentage is roughly what percent of those days the actor is fertile

Posted

Does anyone else have a problem with certain outfits not swapping when equipping them or going through the belly growth stages?

 

To name a few:

 

- Cass Outfit

- Ixia Outfit (my fav :( )

- Lady Outfit

- Dragongirl Dresses

- Mantis Outfits

 

The only outfits that are currently working for me is a regular Leather Armor (what I was wearing on the clean save when I first activated the Sexout mods) and Vault Jumpsuit 101 (as found in the testing trunk).

 

Added a Debug 5 screenshot, and noticing a line being printed out in regards to the the outfits not working.

 

'Preg5BSwapP0 Sarah: NotSwapOutfit [...]'

 

With the working Leather Armor, the same line reads:

 

'Preg5BSwapP0 Sarah: OutfitSwapped [...]'

 

post-27178-0-50782800-1380675151_thumb.jpg

 

Currently running with the following (quite a lovely list that showcases the modder's devotion to Sexout! *thumbs up*):

 

 

 

SexoutNG v2.6.78

SCR v10.01 & Data v6.02
Pregnancy V3 v10.01 & Data v4.22 & Spores v5.13
Sexout Drugging v10.01
Sexout Assault
Sexout Lust v6.63

 

 

 

Not having this problem in the stable version, which I usually stick with, but I couldn't help but give the betas a shot after reading the juicy changelog.

Posted

Will have a look into that and see if I can find an issue, that screenshot will help a lot in tracking it down too :)

 

Though that is telling me from the BodyCalc BellySize / P0  that your character isn't Pregnant.  so it should swap the P! Nurse outfit to P0

 

I'll have a look and see if I can get it to fail for me.

Posted

Will have a look into that and see if I can find an issue, that screenshot will help a lot in tracking it down too :)

 

Though that is telling me from the BodyCalc BellySize / P0  that your character isn't Pregnant.  so it should swap the P! Nurse outfit to P0

 

I'll have a look and see if I can get it to fail for me.

 

Thanks for the reply Halstrom.

 

You're correct - the previously provided screenshot was in a non-pregnancy state. I know from the tell tale armor swap noise when a piece of clothing or armor is put on that it's working properly with body swapping.

 

Another tidbit is when the initial armor SCR5eff notifications loop through the companions and the player (see below), my leather armor gets removed, but is never put back on (it was always put back on before in the stable v8.04 version).

 

post-27178-0-81437200-1380689819_thumb.jpg

 

I'm also running TTW as well, though I don't think it's an issue as it was running perfectly before.

 

Keep on truckin' as always good sir :)

 

P.S. - Tried running over to Sunny to see if she had a similar thing going on with her leather armor. She appeared to be clothed and fine.

 

Cheyenne had other plans.

 

post-27178-0-58074100-1380689825_thumb.jpg

Posted

I didn't get to try the Leather Armor, but swapping seemed to work fine on Mantis suits & Combat Armor & Corset Dress & various Vaultsuits, just check you aren't using the DLC Leather Lightweight  armor, that isn't covered by Pregnancy.

 

I'll check out the SCR Eff code and see if I can see anything there

 

Update 20131003.1:

 

Reduced chances of Miscarriage & Mutation in later Pregnancy

 

Adjustments to effects of Contraceptive/Fertility drugs to Preg Speed, also Pregnancy will reduce the amount of those drugs in the body faster than normal.

 

Adjustments to Bellysizing so P4 instead of P5 for end of human twin pregnancy

 

Also possible fix to Belly sizing not calculating correctly early in Pregnancy P1 should now be around 25%

Posted

Hmm, the problem may be on my end Halstrom. Just loaded a save from a couple weeks ago, and Update 20131001.1: outfit swapping was working fine.

 

I recall performing a clean save procedure while doing the 'Old World Blues' DLC to get rid of a buggy Spore Plant pregnancy (went into an infinite birthing loop) with an older version of Sexout PregnancyV3 (may have been v8.04, but I can't recall).

 

Reverting to the save before I did the DLC looks to have fixed the problem, so my save must have corrupted itself somehow between then and now.

 

Don't feel like doing the DLC over again, so I guess I'll just console my goodies back and give it another go when I feel like it. In the meantime, I'm thinking of introducing Bighorners into the Fallout 3 world utilizing my pc and companion's wombs - for science of course.

 

Thanks again for the feedback Halstrom, but if you do find a bug in the swapping code regardless, all the better news :)

  • 2 weeks later...
Posted

Just wanted to chime in here to let you know i havent had any issues with this new alpha version playing around with it in the past week or so. Seems good and smooth to me.

Posted

Just wanted to chime in here to let you know i havent had any issues with this new alpha version playing around with it in the past week or so. Seems good and smooth to me.

Cool that's the sort of news I like to hear before promoting a release :)

Posted

Hello Halstorm,

 

I had the time to have a little glimpse in my mod today (with Geck), and recognized, that the "pregnancy-tokens" I had used for checking the bellysize of the pc are gone. We had talked about it a few months ago. So I should know which variable I should use for a topic condition check in future. Mainly it's about the reaction of the npcs to a pregnant pc. (For example: "Could it be, that you are eating to much?" at P1 or P2; or "What did that do to you?" if P6 or P7).

I would be happy, if the condition check would work witht to much scripting (If you include eight condition-relating answers to doeznds of topics, you want to use the condition box ;) ) ... And if somebody knows if it is possible (and how it is to do) to use the NX variables to do this (because it would be nice, that people who dont use Preg could play the mod) - I would be happy to hear it.

 

Thank you!

Posted

Hello Halstorm,

 

I had the time to have a little glimpse in my mod today (with Geck), and recognized, that the "pregnancy-tokens" I had used for checking the bellysize of the pc are gone. We had talked about it a few months ago. So I should know which variable I should use for a topic condition check in future. Mainly it's about the reaction of the npcs to a pregnant pc. (For example: "Could it be, that you are eating to much?" at P1 or P2; or "What did that do to you?" if P6 or P7).

I would be happy, if the condition check would work witht to much scripting (If you include eight condition-relating answers to doeznds of topics, you want to use the condition box ;) ) ... And if somebody knows if it is possible (and how it is to do) to use the NX variables to do this (because it would be nice, that people who dont use Preg could play the mod) - I would be happy to hear it.

 

Thank you!

In Pregnancy there is a script called SexoutPS0NX_VariablesUsed or something similar that lists all the NX variables used in my scripts you should be able to just use Set fBellySize to rZActor.NX_GetEVFl "SOP:fCurrPregSize" the only change that screwed up my scripts a little was that now it's a floating point instead of an integer. fCurrPregSize only gives the pregsize of each of the offspring in the belly so if there are multiple fetus's/eggs the belly size could be bigger, not the apparent bellysize which you could also get from checking if the actor was wearing something in one of the P0-P7 formlists

 

Set iBellySize to rZActor.NX_GetEVFl "SOP:fCurrBellySize" = Current BellySize calculated for multiple fetus's

 

So what I've just added for tomorrows beta is this:

rZActor.NX_GetEVFl "SOP:fApparBellySize"

 

So you should be able to do:

Set iBellySize to rZActor.NX_GetEVFl "SOP:fApparBellySize" = Apparent BellySize after clothing mods if any

 

You could use any of those or a combination to add your own token count to check in dialogue.

 

I also just checked the tokens called SexoutSPTokenBellySize should still be functional, though maybe they are invisible now.

 

 

Posted

The best thing for you to do there, swyke, is translate the nx vars to quest vars of your own in a script somewhere.

 

Like:

 

float fPlayercurrPregsize

set fPlayercurrPregSize to PlayerRef.NX_GetEVFl "SOP:fCurrPregSize"

 

or similar for the new var Halstrom's adding

 

so you'd have QuestID + your new var to check in conditions with GetQuestVariable. I do this with the lust vars in sofo too, and if your mod only needs to know this information about the player & maybe one or two others, there's no need to work with tokens and remove them when they no longer apply etc. Making nx possible in conditions directly is still something pride means to do, but I don't know how much of a priority it is compared to the other things on his to do list.

 

 

Posted

Update 20131019.1:

 

Set Ova & Fertility tokens to invisible again

Improved adding of Condoms to SexoutStore and other Vendors

Added rZActor.NX_GetEVFl "SOP:fCurrBellySize"

Added rZActor.NX_GetEVFl "SOP:fApparBellySize"

Requires SCR 20131018.1

Requires PregData 20130422.1

Posted

Thank you very much, Halstorm! And of course a lot of thanks to DoctaSax, too!

I will update Preg tomorrow, and hope that I have time to try it next week (my spare time is still very rare) ... So the "SOP:fApparBellySize" can be used for clothed and naked pc/npc? And the value goes from (0)1 to 7?

Posted

Thank you very much, Halstorm! And of course a lot of thanks to DoctaSax, too!

I will update Preg tomorrow, and hope that I have time to try it next week (my spare time is still very rare) ... So the "SOP:fApparBellySize" can be used for clothed and naked pc/npc? And the value goes from (0)1 to 7?

 

Yep it should show a floating point between 0-7. Because it is apparent if the player is wearing something that doesn't stretch like P4 combat armor, it will return 4 even if the actor was at P6. fCurrBellySize would return 6 though.

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