Halstrom Posted October 25, 2013 Author Posted October 25, 2013 Update 20131025.1: Moved some Offspring Dialogue stuff from SCR to Pregnancy with added Patrol Option and fixes for some Offspring
Hyunkel_Hirum Posted October 27, 2013 Posted October 27, 2013 Halstrom, I've been testing the latest version of SO Pregnancy (20131025.1) and I'm having some issues (I must also say that I haven't been playing New Vegas lately so some bug may be known): - I no longer see the Medical Scanner Item. Do I need to download another SO plugin or do I need to add it using console commands? - It seems that the max belly size that may char can get during a pregnancy is P02, it never gets to anything higher. Is this a new change or is there something I'm missing (I've tried this with human fetuses, as well as with 6 coyote fetuses and setting the pregnancy length to 14 %) - Sometimes when my char gets pregnant I can't see in the misc section of items the race of the fetus. These are the issues I've found so far. I'm currently using: Sexout Core 2.6.81 with data 2.6.80 Sexout Common Resources 20131025.1 with data 20130602.1 If you need my full load order I'll post it later.
Halstrom Posted October 27, 2013 Author Posted October 27, 2013 Halstrom, I've been testing the latest version of SO Pregnancy (20131025.1) and I'm having some issues (I must also say that I haven't been playing New Vegas lately so some bug may be known): - I no longer see the Medical Scanner Item. Do I need to download another SO plugin or do I need to add it using console commands? - It seems that the max belly size that may char can get during a pregnancy is P02, it never gets to anything higher. Is this a new change or is there something I'm missing (I've tried this with human fetuses, as well as with 6 coyote fetuses and setting the pregnancy length to 14 %) - Sometimes when my char gets pregnant I can't see in the misc section of items the race of the fetus. These are the issues I've found so far. I'm currently using: Sexout Core 2.6.81 with data 2.6.80 Sexout Common Resources 20131025.1 with data 20130602.1 If you need my full load order I'll post it later. Yeah the Medical Scanner is only added by SexoutDrugging, I'll have to fix that, I Set most of the tokens to invisible now as people were complaining about seeing them, they were really only visible for debugging and unfortunately there's no way to set them visible other than manually doing it in GECK. I'll checp the P2 Pregnancy thing as I did make adjustments 2 or 3 updates back, but had no reports of it being an issue.
Hyunkel_Hirum Posted October 27, 2013 Posted October 27, 2013 Halstrom, I've been testing the latest version of SO Pregnancy (20131025.1) and I'm having some issues (I must also say that I haven't been playing New Vegas lately so some bug may be known): - I no longer see the Medical Scanner Item. Do I need to download another SO plugin or do I need to add it using console commands? - It seems that the max belly size that may char can get during a pregnancy is P02, it never gets to anything higher. Is this a new change or is there something I'm missing (I've tried this with human fetuses, as well as with 6 coyote fetuses and setting the pregnancy length to 14 %) - Sometimes when my char gets pregnant I can't see in the misc section of items the race of the fetus. These are the issues I've found so far. I'm currently using: Sexout Core 2.6.81 with data 2.6.80 Sexout Common Resources 20131025.1 with data 20130602.1 If you need my full load order I'll post it later. Yeah the Medical Scanner is only added by SexoutDrugging, I'll have to fix that, I Set most of the tokens to invisible now as people were complaining about seeing them, they were really only visible for debugging and unfortunately there's no way to set them visible other than manually doing it in GECK. I'll checp the P2 Pregnancy thing as I did make adjustments 2 or 3 updates back, but had no reports of it being an issue. Most people seem to use Type 3 body, however I'm using the BnB body and set the configuration of Sexout to use that body for my char, as well as for the listed companions (Cass, Veronica and Sunny). Could this be the reason?
Halstrom Posted October 27, 2013 Author Posted October 27, 2013 Most people seem to use Type 3 body, however I'm using the BnB body and set the configuration of Sexout to use that body for my char, as well as for the listed companions (Cass, Veronica and Sunny). Could this be the reason? Maybe, I've never used the BNB body myself. Turn on Debugging to6 and look for bellysize info in the console.
jaam Posted October 27, 2013 Posted October 27, 2013 Yeah the Medical Scanner is only added by SexoutDrugging, I'll have to fix that, I Set most of the tokens to invisible now as people were complaining about seeing them, they were really only visible for debugging and unfortunately there's no way to set them visible other than manually doing it in GECK. I'll checp the P2 Pregnancy thing as I did make adjustments 2 or 3 updates back, but had no reports of it being an issue. Personally I use a specific supplemental esp that just makes the tokens defined in the esm visible. So they are visible in the development machine but not for the users.
Hyunkel_Hirum Posted October 27, 2013 Posted October 27, 2013 Most people seem to use Type 3 body, however I'm using the BnB body and set the configuration of Sexout to use that body for my char, as well as for the listed companions (Cass, Veronica and Sunny). Could this be the reason? Maybe, I've never used the BNB body myself. Turn on Debugging to6 and look for bellysize info in the console. Okay, I've been testing the results with debuggin set to 6 and pregnancy time to 10 %. These are the lines that I get when pregnant ( 6 coyote offspring tokens) PHours 104.5461112 of 120.0000 PPerc 87.122 PSize 36.87 PregSizeAdjust 66.30, Pregcount 6, Semen 0.0 It seems like PSize and PregSizeAdjust are increasing very slowly.
Halstrom Posted October 27, 2013 Author Posted October 27, 2013 Yeah the Medical Scanner is only added by SexoutDrugging, I'll have to fix that, I Set most of the tokens to invisible now as people were complaining about seeing them, they were really only visible for debugging and unfortunately there's no way to set them visible other than manually doing it in GECK. I'll checp the P2 Pregnancy thing as I did make adjustments 2 or 3 updates back, but had no reports of it being an issue. Personally I use a specific supplemental esp that just makes the tokens defined in the esm visible. So they are visible in the development machine but not for the users. Now that is a stupidly simple option I hadn't thought of
Halstrom Posted October 27, 2013 Author Posted October 27, 2013 Okay, I've been testing the results with debuggin set to 6 and pregnancy time to 10 %. These are the lines that I get when pregnant ( 6 coyote offspring tokens) PHours 104.5461112 of 120.0000 PPerc 87.122 PSize 36.87 PregSizeAdjust 66.30, Pregcount 6, Semen 0.0 It seems like PSize and PregSizeAdjust are increasing very slowly. Can you get me the same results with a human offspring, human offspring should end Pregnancy just at the end of P3 or early in P4, it may be I have the size of coyote pups set too small. I did back it off because people were reaching P5 with single Human Pregnancies.
Hyunkel_Hirum Posted October 27, 2013 Posted October 27, 2013 Most people seem to use Type 3 body, however I'm using the BnB body and set the configuration of Sexout to use that body for my char, as well as for the listed companions (Cass, Veronica and Sunny). Could this be the reason? Maybe, I've never used the BNB body myself. Turn on Debugging to6 and look for bellysize info in the console. Okay, I've been testing the results with debuggin set to 6 and pregnancy time to 10 %. These are the lines that I get when pregnant ( 6 coyote offspring tokens) PHours 104.5461112 of 120.0000 PPerc 87.122 PSize 36.87 PregSizeAdjust 66.30, Pregcount 6, Semen 0.0 It seems like PSize and PregSizeAdjust are increasing very slowly. Can you get me the same results with a human offspring, human offspring should end Pregnancy just at the end of P3 or early in P4, it may be I have the size of coyote pups set too small. I did back it off because people were reaching P5 with single Human Pregnancies. These are the results with a human offspring and preg time to 30%: PHours 1994.651462 of 2014.0000 PPerc 99.122 PSize 105.19 PregSizeAdjust 105.19, Pregcount 1, Semen 0.0 Here the belly size was P4, a few seconds later the birth script began.
Halstrom Posted October 27, 2013 Author Posted October 27, 2013 These are the results with a human offspring and preg time to 30%: PHours 1994.651462 of 2014.0000 PPerc 99.122 PSize 105.19 PregSizeAdjust 105.19, Pregcount 1, Semen 0.0 Here the belly size was P4, a few seconds later the birth script began. Cool, that all makes sense, I've tweaked the multiple pregnancy size calculation formula to be larger for todays beta release.
Halstrom Posted October 28, 2013 Author Posted October 28, 2013 Update 20131028.1: Removed some Disused items Tweaked Bellysize formula for multiple Pregnancies
Halstrom Posted November 1, 2013 Author Posted November 1, 2013 Alpha Update 20131031.1: Just putting it here as a backup while I'm flying interstate for a few days, I wouldn't try this unless I'm reported MIA or it's needed for latest release of Drugging, but I doubt it. Or you just want to try the Bleeding edge. Or you could use FNVEdit to copy over some of the Non-Semen related fixes. Minimal Testing this is an Alpha Some small fixes of issues reported since last beta like Medical scanner not showing etc. Increased usage of NX variables for communication in scripts has reduced the size of a lot of scripts as I don't have to use GetItem to count tokens in every script anymore. Major changes in Semen system, removed all remaining old V2 Semen system Misc token stuff, changed some of the leftovers to use the V3 Armor Token stuff. Make sure your Semen/Smell timers aren't set to 0 in SCR. It shouldn't have any compatibility issues though.
Halstrom Posted November 1, 2013 Author Posted November 1, 2013 Wow, 2 Downloads in 2 hours, you can't/don't read or are crazy or really just love "No Fear" modding I plan to release the current beta as Stable on Monday unless I hear otherwise, then some testing on this and release a new beta. I haven't checked this with the latest Breeder update yet either.
Verd Posted November 6, 2013 Posted November 6, 2013 Great mod! seems to run stable for me so far. I'm doing a clean install on a new pc with a solid state drive later tonight. What data/fomods/esp are you currently running? and what is the build list you are testing with? Just want to have a clean no fail version on my new setup thanks!
Halstrom Posted November 6, 2013 Author Posted November 6, 2013 Great mod! seems to run stable for me so far. I'm doing a clean install on a new pc with a solid state drive later tonight. What data/fomods/esp are you currently running? and what is the build list you are testing with? Just want to have a clean no fail version on my new setup thanks! Yeah weel I just found a few major issues with the Alphas above and am working on them today, hopefully a new beta release tomorrow.
Verd Posted November 7, 2013 Posted November 7, 2013 haha I think I came accross it too, on a fresh load I played a male and had some fun with sunny, within 15 minutes she gave birth to a mini eye bot that is following me around now lol. sorry I just find this hilarious.
Halstrom Posted November 7, 2013 Author Posted November 7, 2013 haha I think I came accross it too, on a fresh load I played a male and had some fun with sunny, within 15 minutes she gave birth to a mini eye bot that is following me around now lol. sorry I just find this hilarious. Yeah something is screwed with the pregnancy speeds, I 've fixed a few problems and found a few more
Verd Posted November 7, 2013 Posted November 7, 2013 Honestly this is my third day playing with mods, I haven't touched fallout in over a year and this is making it like a whole new game. It's so much bettter than vanilla I've been having a blast at it so far.
KainsChylde Posted November 11, 2013 Posted November 11, 2013 Not sure if I should put this here or in the main Pregnancy thread. Theres a new race on Nexus, Daughters of ARES. It should probably be put in an exclusion list, if a race exclusion list exists, as androids don't get pregnant. If such a list doesn't exist maybe it should if possible, there's a few robot races that really should be excluded from getting/causing pregnancies.
Halstrom Posted November 11, 2013 Author Posted November 11, 2013 Yeah saw that, haven't done any adding in Pregnancy yet, but there is a Formlist in SCR called something like SexoutSFLActorNeverGetsPregnant I check against they could be added to and that should work, to add them into pregnancy I'd need to download & open up each mod in GECK & trace down all the relevant FormID's for the Actor REF's. I'm wondering what currently happens to the pregnant nude Androids, I'm assuming they are a skin texture that would still apply to any skin showing in Pregnant outfits & nude body meshes.
KainsChylde Posted November 11, 2013 Posted November 11, 2013 Haven't been able to play enough to find out, I'm trapped in Doc Mitchells house. If I get out I'll getknocked up and let you know. Should I move this to SCR thread?
Halstrom Posted November 11, 2013 Author Posted November 11, 2013 No it's more Pregnancy related, Pregnancy populates that list.
Halstrom Posted November 12, 2013 Author Posted November 12, 2013 Honestly this is my third day playing with mods, I haven't touched fallout in over a year and this is making it like a whole new game. It's so much bettter than vanilla I've been having a blast at it so far. Not sure you should be using this beta version if you are new to modding Alpha Update 20131112.1: Added missing support for Sterile Actors formlist to SCR Added Support for NeverGetsPregnant formlist into Pregnancy Fertility Token Slowed down Birthing Progression a little by decreasing chances of water breaking and contraction messages Added extra NX Variables as below Birth count increments each birth and moves prevoffspring down the list at each birth ; rZActor.NX_SetEVFl "SOP:iPregCountHumanoid" = Total number of Current Humanoid Pregnancies ; rZActor.NX_SetEVFl "SOP:iSemenTotal" = Total amount of Semen inside Actors Vagina ; rZActor.NX_SetEVFl "SOP:fHoursTillBirth" = Hours till pregnancy birth is due ; rZActor.NX_SetEVFl "SOP:fPregChance" = Rough calculation Chance of actor getting pregnant ; rZActor.NX_SetEVFl "SOP:iNumOfBirths" iNumOfBirths ; rZActor.NX_SetEVFl "SOP:rPrevOffspring:1" rPrevOffSpring1 ; rZActor.NX_SetEVFl "SOP:rPrevOffspring:2" rPrevOffSpring2 ; rZActor.NX_SetEVFl "SOP:rPrevOffspring:3" rPrevOffSpring3 ; rZActor.NX_SetEVFl "SOP:rPrevOffspring:4" rPrevOffSpring4 ; rZActor.NX_SetEVFl "SOP:rPrevOffspring:5" rPrevOffSpring5 ; rZActor.NX_SetEVFl "SOP:rPrevOffspring:6" rPrevOffSpring6 ; rZActor.NX_SetEVFl "SOP:rPrevOffspring:7" rPrevOffSpring7 ; rZActor.NX_SetEVFl "SOP:rPrevOffspring:8" rPrevOffSpring8 ; rZActor.NX_SetEVFl "SOP:rPrevOffspring:9" rPrevOffSpring9 I've fixed a few bugs and added a couple of features, but haven't done enough testing yet to call this a beta. Minimal Testing this is an Alpha
Halstrom Posted November 14, 2013 Author Posted November 14, 2013 Ok got some more testing done and it seems ok, I sorted the issues I wanted so here you go Update 20131114.1: Fixes & Improvements to Debug Messages Slowing down of Birthing messages Changes to Contaceptive / Fertility Drug effect level on Fertility & Pregnancy speed Increased chance of multiple Pregnancy by Semen quantity Set more Tokens to Invisible Added Debug.esp to make tokens visible if desired Restored functionality to BellySizeCountToken
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