Jump to content

REDUNDANT OLD Preg/Offspring Beta Test Release


Recommended Posts

Posted

Yay it's still going!

 

Is an optional version with uncapped bloating possible?  Realism be damned.  Or a pointer to where to chance it myself would work as well.  I'm no good at scripting and couldn't decipher it.

 

Also, I've been using some custom nude BnB meshes for myself, since the 4-7 ones never looked right to me.  I'd consider sharing and getting feedback if there's interest in the impossible looking stuff.

Posted

Yay it's still going!

 

Is an optional version with uncapped bloating possible?  Realism be damned.  Or a pointer to where to chance it myself would work as well.  I'm no good at scripting and couldn't decipher it.

 

Also, I've been using some custom nude BnB meshes for myself, since the 4-7 ones never looked right to me.  I'd consider sharing and getting feedback if there's interest in the impossible looking stuff.

Hmm I might add a MCM slider eventually for the Semen bloating limit but at the moment got bigger fish on my plate, you could post your meshes in the Maternity Clothing Thread and they could be added to that as a optional download.

Are they Biggere Natrual Breasts or Bouncing Natrual Breasts? I always get confused.

Posted

Hello there, I have some suggestion:

I notice that golden gecko and fire gecko didn't have their own faction smell (or I wasn't using the latest beta with it on, PS: golden gecko didn't got sex smell to stop them attack the courier after sex, no matter is with beta or stable version), they still born normal gecko, and golden gecko or glowing one are radiated, maybe it can be a gap to fit in a couple of new perk and some effects?

 

It could be something like:

When you got knock up with fire geckos you might got a very minor burning damage effect that don't last very long like the sperm, maybe -1hp for every15s or something and can be heal by drugs...

Or got knock up with radiated races like golden gecko you might got a radiation effect (+1 rad/ 2-5s for a couple of minutes is good enough) along with same gecko smell perk as before, but for different geckos races...

Or maybe when you got hit by a glowing one it's highly irradiated sperm will forceing your offspring turn into ghouls if the sperm rate is too high?(like 1offspring/50 glowing one sperms)

And maybe they could be adjust able in MCM to make things more like the drug effect with drug mod, how about it?

Posted

 

Yay it's still going!

 

Is an optional version with uncapped bloating possible?  Realism be damned.  Or a pointer to where to chance it myself would work as well.  I'm no good at scripting and couldn't decipher it.

 

Also, I've been using some custom nude BnB meshes for myself, since the 4-7 ones never looked right to me.  I'd consider sharing and getting feedback if there's interest in the impossible looking stuff.

Hmm I might add a MCM slider eventually for the Semen bloating limit but at the moment got bigger fish on my plate, you could post your meshes in the Maternity Clothing Thread and they could be added to that as a optional download.

Are they Biggere Natrual Breasts or Bouncing Natrual Breasts? I always get confused.

 

 

Bouncing, from the original body inlcuding in the bouncing mod.  I like em, ahem, bouncy, what can I say...  There's already versions in the download but they are asymmetrical and generally not my style.

 

Over time I may start working on converting more outfits to have pregnant versions and share those.  Would be a personal challenge.

 

Posted

Here's a quickie of my p4. 1-3 were unchanged from the maternity clothes set.  It's a bit rounder with less drop, the waist widens as she goes along, and the breasts get larger and drop a bit on 6-7.  I tried to emphasize the "she's inhumanly large" aspect of the 5-7 since I though it looked too normal for a mutant pregnancy.  I've gotta run so I'll have to do more later.  have some refinements I stil lwant to make before I share with other people as well :P

post-171849-0-82049400-1387829699_thumb.png

Posted

I tested the latest Alpha Update and started a new game (Also used the latest SCR Update). After the player character got pregnant, the preg time was set to around 80 hours and semen counter set to 11. Then, after some more sex sequences, the preg time was set to something like 1600 hours (and the semen counter set to 38). Is this supposed to happen or did something mess up?

Posted

The removepregnancy spell no longer removes pregnancy correctly. Or maybe cum bloat is messing with it? All i know is it removes the gestating embryo's but leaves the other pregnant tokens. This creates a rather large problem for me.

Hmm, very strange, it all looks good, the spell was changed a long time ago I replaced it with a token, but the spell just adds that token, you are probably better to swap to using the token because I found the spell wasn't working if the player wasn't in the cell it caused some failed miscarriages etc.

 

But regardless I can't see any issues in there the only thing I changed recently in there was I changed from counting 6 of the tokens then removing that number to just removing 99 of them. I wonder if that may be the issue, I'll swap it back

 

Set iNumCount to rZActor.GetItemCount SexoutSP3PregFlagToken
if iNumCount
	rZActor.RemoveItem SexoutSP3PregFlagToken iNumCount 1
endif
 
rZActor.RemoveItem SexoutP3PregnantTokenF 99 1
rZActor.RemoveItem SexoutP3TokenLumpyPreg 99 1
rZActor.RemoveItem SexoutSPTokenBellySize 99 1
rZActor.RemoveItem SexoutP4BirthingTokenF 99 1
rZActor.RemoveItem SexoutP4BirthStagetoken 99 1
rZActor.RemoveItem SexoutSP4TokenBirthAnimationF 99 1
rZActor.RemoveItem SexoutSPTokenPregPercent 99 1

 

 

And I just noticed I had missed reseting some NX variables to 0, maybe that was it.

 

Alpha Update 20131227.1:

 

Fixes to Token Scripts for Semen, Fertility & Pregnancy Removal

 

Removed redundant BirthStageToken

Posted

That fixed it. Excellent work as always. Didn't need the token, just casted the spell.

Cool, what I meant is I replaced the spell with the tokens, I only left the spells in there because I knew you used them, I suppose it doesn't hurt to leave both in there, but not sure it may cause an occasional issue still using the spells.

 

What variable should I be running as a dialogue condition check for cum bloating?

 

edit: theres a question i bet you thought you'd never hear.

 

Hmm, you're right, I didn't that's why there isn't one, I could just say it's SemenTotal/100 but that will change later so thinking about it, we'll need one later anyway so I just added one :)

 

Currently it's floating point 0-1 and is calculated by SemenTotal / 100 which will be adjusted to SemenTotal / 1000 later for when SexoutSpunk is released as we decided on 1 Cum unit =1ml of semen so 1000ml would probably put a female at P1

 

Update 20131227.2:

 

Added rZActor.NX_GetEVFl "SOP:fCumBloat"

Posted

So what value should I be using to check for bloat?

rZActor.NX_GetEVFl "SOP:fCumBloat"

 

That tells you how much CumBloat is currently happening from 0-1 floating point based on the total of all semen. So if there is 100 or more semen this will equal 1, 50 it will equal .5, 1 will equal .01

Posted

Yeah, there's been a limit on Deathclaw pregnancies to 3 for as far as I remember, I thought at some point we decided at the size of Deathclaw eggs even a P7 belly wasn't going to hold 4 :)

I'll look into the belly size thing, if you reduce cum life till it disappears does it still happen afterwards, I remember that sort of thing happening before as cum reduced and the belly grew at the threshold I think.

Posted

Hello there, I have some suggestion:

I notice that golden gecko and fire gecko didn't have their own faction smell (or I wasn't using the latest beta with it on, PS: golden gecko didn't got sex smell to stop them attack the courier after sex, no matter is with beta or stable version), they still born normal gecko, and golden gecko or glowing one are radiated, maybe it can be a gap to fit in a couple of new perk and some effects?

 

It could be something like:

When you got knock up with fire geckos you might got a very minor burning damage effect that don't last very long like the sperm, maybe -1hp for every15s or something and can be heal by drugs...

Or got knock up with radiated races like golden gecko you might got a radiation effect (+1 rad/ 2-5s for a couple of minutes is good enough) along with same gecko smell perk as before, but for different geckos races...

Or maybe when you got hit by a glowing one it's highly irradiated sperm will forceing your offspring turn into ghouls if the sperm rate is too high?(like 1offspring/50 glowing one sperms)

And maybe they could be adjust able in MCM to make things more like the drug effect with drug mod, how about it?

Cool ideas, the faction smells & semen are going to be handled by SexoutSpunk soon, so I'm waiting till that is settled before adding anything new.

 

 

Alpha Update 20140106.1:

 

Fixes for Babies and eggs not growing when not carried

 

Fixes to some Growth scripts of Young & Mature offspring, I've still got a few more to do yet

 

Reduced scripts so YoungOffspring can all use the same script now, still got to do the aggressive offspring

 

Minimal testing, requires SCR 20140105.1 or later

Posted

Update 20140106.5:

 

Fixed the rest of the Offspring Scripts

 

Deleted 46 scripts for Young OffSpring now replaced by 2 new scripts, didn't realise I had that many offspring variations  :)

 

Next work will be to split the OffSpring into their own esm, the assets are remaining in SCR, it's just the scripts to move, this way others can modify or replace Offspring code as they like.

Posted

Hi Halstrom.

 

Did you take a look at my finished version on SexoutSlavers, all the gameplay elements I want to have for my slaves production is in (at least for humans) :

 - I freeze ova and sperm

 - With them I produce fertilized ova (sex is determined at this time)

 - With them I produce babies and froze them

 - With frozen babies I produce children on demand

 

For now there are only numbers, but later if y can manage well array I'll want a traceability of mother (at least mother race) and father (at least father race) to produce a child which have some elements of both. For that I wait to try NVSE 4 and the correspondent NX stuff.

 

If your new version support this traceability I'll remove my code when I'll port the mod, no need to do the job twice there are so many other things to develop :)

 

The second thing I've done is the ability to pop children coming from other mods. I did for each race and sex a list of potential unique children. Each time I pop a child I take one in this list and remove it, if no more in list I pop a standard child.

 

I made a sample .esp to show how adding new children is these lists, so anybody can add unique children (scripted or not, with or without inventory, ...) I'll just pop them when I need a child. The only thing to do is to make modders knowing the ref of the lists (or give a sample .esp). Code and idea are free :P

 

I made this alternate method of production cause I leak in actual Pregnancy these possibilities, or I didn't fint them :

 - getting on a female an ova to stock it elsewhere without it destroyed (container would be a fridge)

 - putting on demand in a container and ova an sperm to do insemination (container would be a Doctor)

 - putting on demand in a container a fertilized ova and order it to growth or not (container would be a fridge or a cow)

 - putting on demand in a container a babie and order it to growth or not (container would be a fridge or a baby-bed)

 

In brief I needed items (ova, fert ova, babies) independent and capable to act according on their environment.

 

I think that it remains me a week of work on SexoutSlavers before I begin to port it, I'll have at this time a better visibility on what is doable and what is not doable.

 

For now my problem is that I found nowhere a doc on what has been added on NVSE 4, have you a link ?

 

Posted

I haven't had a chance to play any of your mod yet, I only know what I skim read in the thread updates.

 

I'm hoping tomorrow to release the first version of SexoutOffSpring.esm and a version of Pregnancy to suit in which I am moving all the scripting for babies, eggs, larve, young and mature OffSpring stuff and dialogue / follower stuff, this means they will all be removed from Pregnancy. So effectively this means SexoutOffSpring could be completely replaced by any other persons mod, you could rewrite it or write your own to replace it doing all the tracking.

 

You can either do a patch for it in your mod or just tell users to use their own, I really just don't have the time to add any more features to it, I have a lot of RL work happening in next 2 weeks with a SCADA project in Commisioning.

 

The Babies, Children & OffSpring tokens are still in SCR, I can't move them without causing big breakages for other mods like Breeder, but if you have new Offspring Tokens for variations we could add them to SCR if you give me an esp with them in it.

 

The ova shouldn't need any script modifications for freezing as they are only added/removed by a fertile actor, I think they would last forever if left out of a female actor.

I'm not doing any work on Semen as it will all be replaced by the SexoutSpunk system in a month or so.

 

I think Prideslayer posted NVSE4 somewhere here in Fallout Downloads section

Posted

Some Feedback for Alpha Update 20131227.1:

 

- Like User29 mentioned before, there seems to be a problem with the pregnancy stage swapping. After the cum smell buff ended, the pregnancy stage was set back from P1 to before P1. After several hours of game time, it increased back to stage P1. The medical scanner timer worked correctly, and after the expected time, the pregnancy ended (But never raised above stage P1).

 

- Just a suggestion: Since there are Nightstalker eggs in the game and they seem to be snake-mutations, they should produce eggs instead.

Posted

Some Feedback for Alpha Update 20131227.1:

 

- Like User29 mentioned before, there seems to be a problem with the pregnancy stage swapping. After the cum smell buff ended, the pregnancy stage was set back from P1 to before P1. After several hours of game time, it increased back to stage P1. The medical scanner timer worked correctly, and after the expected time, the pregnancy ended (But never raised above stage P1).

 

- Just a suggestion: Since there are Nightstalker eggs in the game and they seem to be snake-mutations, they should produce eggs instead.

Yep, that would sound like cum bloat working and doing it's job, but I probably need to remove the semen when pregnancy starts. P! of cum bloat adds P1 to all pregnancies too if I remember correctly. But the cum should be fading gradually regardless.

 

There was something conflicting about Nightstalkers somewhere in GECK that also indicated they were Mammals and didn't lay eggs, not sure what it was, but yeah I did notice the eggs in there later, I just hadn't got back to them.

Posted

Ok this is for people like Strec & others who have been wanting to do more with Offspring for orphanages etc, I have split Offspring management from Preganacy, so all Pregnancy does now is the fertilisation & birth of the Offspring contained in SCR, SexoutoutOffspring adds all the scripts to them for growth, skill levelling and Packages for following the player etc. I wanted to move the Dialogue over too but it wouldn't copy for me in FNVEdit somehow. Will try again in GECK for next update. When this hits beta I will create it's own Download Thread/Post for it.

 

This means anyone can now either modify or patch the SexoutOffspring.esm if they need to or write their own completely new one to replace it if they wish bearing in mind they should keep compatibility if possible with other Plugins referencing Offspring like Breeder or they will become incompatible, but in some cases there may be no choice and people will just have to pick one or the other.

 

I probably won't do much further new development on SexoutOffSpring myself, I just don't have the interest or time anymore, I want to work Pregnancy change to SexoutSpunk & my Sisters of Chastity mod. but if people want to submit upgrades or take it over I have no issue with that or updating it with fixes and improvements that don't clash with plugins using it. The Growth speed is still controlled by the Pregnancy MCM slider.

 

This doesn't change the actual NPC or Offspring assets, they are still in SCR and always will be, I've only split the controlling of Offspring away from Pregnancy, so it shouldn't cause any issues with Bredder etc, other than if I've screwed up a script somewhere :)

 

Shouldn't require a clean save either, though any Offspring currently in world will probably reset to Day 1 of their current stage.

 

Don't try and use SexoutOffspring with earlier versions of Pregnancy, you'll probably break the moon. If you use this Pregnancy without SexoutOffSprin the Offspring will just Patrol randomly from where they are born without ever growing.

 

Alpha Update 20140107.1:

 

Adjustments to CumBloating to try fix Belly size issues. 

 

Changed NightStalker Pregnancy to produce eggs, eggs hatch into young NightStalkers

 

Remove Offspring scripts and moved them into SexoutOffSpring

 

Fixes to dead Offspring bodies never deleting selves

 

Done some basic testing and a variety of offspring in the test trunk seem to grow ok without crashes.

 

Updated PregDebug to include Gestating NightStalkers

 

Requires SCR 20140107.1 or later

Posted

I understood that the last version (20140107.1) does not include yet the support for Spunk, isn't it?

 

Thank you,

Jerry

No it doesn't but the SCR beta does allow use of SCR's Semen and Spunk by disabling the faction smells and buffs from SCR Semen, so that Pregnancy will work with both systems active

Posted

Thank you for the answer. I tried to do what you are suggesting but the medical scanner does not report any semen... (all zeroes). What I understand from your answer is that anyway the preg. mod is active and working even if the scanner does not report anything. Is it correct? or there is a particular load order for the three mods that I shall respect (for now the order is SCR, Preg. and last Spunk)?

 

Cheers,

Jerry

Posted

Hmm scanner should still be detecting the old semen system count, I'll have a look into it. You're not wearing physical contraceptive like condom/diaphragm/condom suit?

Posted

Updated SCR to fix a problem with the SCR semen not being added if SexoutSpunk is loaded, SCR was setting it's Smell duration to 0

Posted

Alpha Update 20140116.1:

 

Added support for SCR to delete NX variables if Pregnancy is not installed

 

Set Sexout Offspring to it's own Start timer to get rid of the wrong version start message issue

 

Requires SCR 20140116.1

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...