Halstrom Posted January 17, 2014 Author Posted January 17, 2014 Alpha Update 20140117.1: Moved Offspring Home Marker and Inventory Transfer trunk into OffSpring from SCR Added code to add New Offspring to Sexout BannedActors lists Requires SCR 20140116.1
Halstrom Posted January 20, 2014 Author Posted January 20, 2014 Alpha Update 20130121.1: Moved Damaged Casual/Spring wear swapping back into Pregnancy Added 800 limits to sleep deprivation damage from being pregnant P3-P7 in hardcore mode Requires SCR 20140121.1 or later
toynbeeidea Posted January 22, 2014 Posted January 22, 2014 I have a birth animation that just won't end. I went to the Sierra Madre, unaware I was pregnant at all. So part-way through Dead Money I start giving birth, and, well... the animation just never stops. I've tried upgrading from 20131218 to 20140106, didn't help. I can't do a clean-save without it without losing all my progress in Breeder (which, BTW, worked just fine with birthing). What do? Right now I'm thinking of going to a save before Dead Money and shooting some BunAway, but that doesn't solve the underlying problem.
Halstrom Posted January 22, 2014 Author Posted January 22, 2014 I've never played Sierra Madre myself, though if I remember rightly it may remove all the players equipment, maybe it's removing some tokens as well. I do remember hearing problems with that DLC and pregnancy before. But never got enough info back to diagnose it.
Halstrom Posted January 24, 2014 Author Posted January 24, 2014 Update 20140124.1: Updated Douches for SpunkCompatibility Fix to Semen quantities not showing correctly and CumBloating not working Fixes to start timers in SexoutOffSpring Requires SCR 20140124.1 SexoutPregnancyV3-20140124.1.zip SexoutOffSpring-20140124.1.zip
toynbeeidea Posted January 25, 2014 Posted January 25, 2014 I've never played Sierra Madre myself, though if I remember rightly it may remove all the players equipment, maybe it's removing some tokens as well. I do remember hearing problems with that DLC and pregnancy before. But never got enough info back to diagnose it. Well, the Sierra Madre is pretty cool. But it isn't a Sierra Madre problem, turns out. I turned on debug to level 8 (?), and it seems to get stuck looping at "Preg4BirthingDue Courier: Birthstage Tokens 5".
Halstrom Posted January 25, 2014 Author Posted January 25, 2014 I've never played Sierra Madre myself, though if I remember rightly it may remove all the players equipment, maybe it's removing some tokens as well. I do remember hearing problems with that DLC and pregnancy before. But never got enough info back to diagnose it. Well, the Sierra Madre is pretty cool. But it isn't a Sierra Madre problem, turns out. I turned on debug to level 8 (?), and it seems to get stuck looping at "Preg4BirthingDue Courier: Birthstage Tokens 5". Hmm I'll have a look and see what that means, what version number are you using, because the current beta's don't use tokens anymore, but maybe I haven't updated the message to read birth stage instead of token count.
toynbeeidea Posted January 25, 2014 Posted January 25, 2014 I've never played Sierra Madre myself, though if I remember rightly it may remove all the players equipment, maybe it's removing some tokens as well. I do remember hearing problems with that DLC and pregnancy before. But never got enough info back to diagnose it. Well, the Sierra Madre is pretty cool. But it isn't a Sierra Madre problem, turns out. I turned on debug to level 8 (?), and it seems to get stuck looping at "Preg4BirthingDue Courier: Birthstage Tokens 5". Hmm I'll have a look and see what that means, what version number are you using, because the current beta's don't use tokens anymore, but maybe I haven't updated the message to read birth stage instead of token count. I have tried both 20131218 and 20140106. I don't know why its gotten so stuck... it was totally working before (or I wouldn't be worried about Breeder) Thanks for looking.
Halstrom Posted January 25, 2014 Author Posted January 25, 2014 Hmm the message you are seein BirthingDue is the birthing effect script waiting for the birthing token script, I couldn't fit it all in one script, and I just hadn't updated the message, done for next release. The bit where it is stopped would be in this bit ; *** Birthing Complete Add Offspring elseif iBirthStage == 5 && iDoOnce5 < 1 ; *** Offspring is Out if iDebug == 4 DebugPrint "Preg4Birth %n: BirthToken5Detected, PregCount %2.0f" rZActor iPregCount endif Set iDoOnce5 to 1 Set iDoOnce6 to 0 Set iDoOnce3 to 0 rZActor.RemoveItem rOffspringRemoved 1 1 if iBirthAnimation == 1 if rOffspringAdded != NVFakeGolfBall if iDebug == 4 DebugPrint "Preg4Birth %n: OffspringAdded %n" rZActor rOffspringAdded endif rZActor.AddItem rOffspringAdded 1 1 if rOffspringAdded == SexoutSKSTSymbiote1 && rZActor.GetEquipped SexoutSLOutfitSymbiote < 1 rZActor.EquipItem rOffspringAdded 1 1 endif endif if rOffspringPlaced != NVFakeGolfBall DebugPrint "Preg4Birth %n: OffspringPlaced %n" rZActor rOffspringPlaced rZActor.PlaceAtMe rOffspringPlaced 1 0 0 endif elseif iBirthAnimation == 9 if rOffspringAdded != NVFakeGolfBall if iDebug == 4 DebugPrint "Preg4Birth %n: OffspringAdded %n" rZActor rOffspringAdded endif rZActor.AddItem rOffspringAdded 1 if rOffspringAdded == SexoutSKSTSymbiote1 && rZActor.GetEquipped SexoutSLOutfitSymbiote < 1 rZActor.EquipItem rOffspringAdded 1 1 rZActor.AddItem SexoutSCumTokenVagSymbiote 5 1 Set iSymbioteWorn to 1 endif endif if rOffspringPlaced != NVFakeGolfBall if iDebug == 4 DebugPrint "Preg4Birth %n: OffspringPlaced %n" rZActor rOffspringPlaced endif rZActor.PlaceAtMe rOffspringPlaced 1,0,10 endif endif ; *** End Animation Options ; *** Calculate Birth Stretch Set fOffspringSize to rZActor.GetItemCount SexoutP3TokPregSize Set fOffspringStretch to (fOffspringSize / 3); *** Offspring vary 30-150 in size Set fBirthStretch to rZActor.NX_GetEVFl "SOP:fBirthStretch" Set fBirthStretch to fBirthStretch + fOffspringStretch ; *** Offspring stretch (10-50) if fBirthStretch > 10000 Set fBirthStretch to 10000 endif if fBirthStretch < 0 Set fBirthStretch to 0 endif rZActor.NX_SetEVFl "SOP:fBirthStretch" fBirthStretch ; *** Record Previous Offspring Set rPrevOffspring9 to rPrevOffspring8 Set rPrevOffspring8 to rPrevOffspring7 Set rPrevOffspring7 to rPrevOffspring6 Set rPrevOffspring6 to rPrevOffspring5 Set rPrevOffspring5 to rPrevOffspring4 Set rPrevOffspring4 to rPrevOffspring3 Set rPrevOffspring3 to rPrevOffspring2 Set rPrevOffspring2 to rPrevOffspring1 Set rPrevOffspring1 to rOffspringPlaced rZActor.AddItem SexoutP4BirthCountToken 1 1 ; *** To be deleted one day when Breeder is updated rZActor.AddItem SexoutP4TokenBirthCount 1 1 Set iNumOfBirths to iNumOfBirths + 1 rZActor.NX_SetEVFl "SOP:iNumOfBirths" iNumOfBirths rZActor.NX_SetEVFo "SOP:rPrevOffspring:1" rPrevOffspring1 rZActor.NX_SetEVFo "SOP:rPrevOffspring:2" rPrevOffspring2 rZActor.NX_SetEVFo "SOP:rPrevOffspring:3" rPrevOffspring3 rZActor.NX_SetEVFo "SOP:rPrevOffspring:4" rPrevOffspring4 rZActor.NX_SetEVFo "SOP:rPrevOffspring:5" rPrevOffspring5 rZActor.NX_SetEVFo "SOP:rPrevOffspring:6" rPrevOffspring6 rZActor.NX_SetEVFo "SOP:rPrevOffspring:7" rPrevOffspring7 rZActor.NX_SetEVFo "SOP:rPrevOffspring:8" rPrevOffspring8 rZActor.NX_SetEVFo "SOP:rPrevOffspring:9" rPrevOffspring9 ; *** Offspring Cry Sounds if SexoutSQVAR.iSexoutSounds > 0 if iPlayedSound < 1 elseif iPlayedSound == 1 rZActor.PlaySound3D QSTBabyCry elseif iPlayedSound == 2 rZActor.PlaySound3D NPCFeralGhoulSeizureLong elseif iPlayedSound == 3 rZActor.PlaySound3D NPCSuperMutantBreathOut elseif iPlayedSound == 4 rZActor.PlaySound3D NPCSporeCarrierScream elseif iPlayedSound == 5 rZActor.PlaySound3D SexoutThud elseif iPlayedSound == 6 rZActor.PlaySound3D NPCRobotEyebotMovementLPM elseif iPlayedSound == 7 rZActor.PlaySound3D NPCDogBarkSm elseif iPlayedSound == 8 rZActor.PlaySound3D NPCCentaurChaseVox elseif iPlayedSound == 9 rZActor.PlaySound3D NPCBigHornerReactSm elseif iPlayedSound == 10 rZActor.PlaySound3D NPCGiantRatIdleChirp endif endif ; *** Birth next Offspring if more than one if iPregCount < 2 || iSymbioteWorn || iPregCountEggSporePod > 1 rZActor.NX_SetEVFl "SOP:iBirthStage" 6 if iDebug == 4 DebugPrint "Preg4Birth %n: End of Birthing, PregCount %2.0f" rZActor iPregCount endif else rZActor.NX_SetEVFl "SOP:iBirthStage" 3 if iDebug == 4 DebugPrint "Preg4Birth %n: MultipleBirth Restarted, PregCount %2.0f" rZActor iPregCount endif endif [/Spoiler]
toynbeeidea Posted January 25, 2014 Posted January 25, 2014 Hmm the message you are seein BirthingDue is the birthing effect script waiting for the birthing token script, I couldn't fit it all in one script The bit where it is stopped would be in this bit Wow. Okay... well, any way to find out why it stopped, or any way to prod it onward? Or, for that matter, any way to do a clean save of the preg esm without losing breeder progress?
Halstrom Posted January 25, 2014 Author Posted January 25, 2014 Do you know if this line is printing in the console? And what PregCount is showing as? DebugPrint "Preg4Birth %n: BirthToken5Detected, PregCount %2.0f" rZActor iPregCount You could try removing the pregnancy by console and see if that works, instructions are in the First post of Stable thread, but otherwise if you remove Pregnancy for a save Breeder will crash by itself.
toynbeeidea Posted January 25, 2014 Posted January 25, 2014 Do you know if this line is printing in the console? And what PregCount is showing as? DebugPrint "Preg4Birth %n: BirthToken5Detected, PregCount %2.0f" rZActor iPregCount You could try removing the pregnancy by console and see if that works, instructions are in the First post of Stable thread, but otherwise if you remove Pregnancy for a save Breeder will crash by itself. Just checked. No, its just the line I mentioned, looping over and over. As to removing the pregnancy - it doesn't work! I get the message that the token has been added, but remain pregnant. Could it be the Breeder's pregnancies are independently scripted somehow? Could this actually be a breeder problem?
Halstrom Posted January 26, 2014 Author Posted January 26, 2014 Hmm morelikely that script has crashed if the message isn't coming up, in which case you'r only option is a clean save or return to a pre-birthing or pre-pregnant save
Halstrom Posted February 19, 2014 Author Posted February 19, 2014 Update 20140219.1: Some prep work for more diverse humanoid OffSpring Moved Preg Stage Effect messages into one script and added more craving messages. Fixed Pregnancy Test kit s not working properly Requires SCR 20140219.1 or later Requires PregData 20131126.1 or later
Halstrom Posted February 19, 2014 Author Posted February 19, 2014 Update 20140220.1: Added Menstuation toggle to MCM, not in use yet. Split Fertility settings for Female Players and NPC's so they can be different to allow option for Player to be infertile when NPC's are Fertile. Requires SCR 20140220.1
fumanchu2 Posted February 21, 2014 Posted February 21, 2014 Have you thought about adding a big (like -30) sneak penalty for equipped babies? Maybe even a -1 agility penalty (especially for the super mutant babies). Also, what about implementing some form of stretchmarks? Make it toggle-able for those who don't want it, but I like to roleplay with negative consequences.
Halstrom Posted February 21, 2014 Author Posted February 21, 2014 Have you thought about adding a big (like -30) sneak penalty for equipped babies? Maybe even a -1 agility penalty (especially for the super mutant babies). Also, what about implementing some form of stretchmarks? Make it toggle-able for those who don't want it, but I like to roleplay with negative consequences. Babies add weight, but maybe a sneak & agility penalty makes sense especially cause they could be noisey. There's enough complications with race textures at the moment without adding more, so someone would have to make a mesh, I don't do meshes..
Halstrom Posted March 3, 2014 Author Posted March 3, 2014 Update 20140303.1: Fixes to Nightstalker Pregnancy
BigOnes69 Posted March 13, 2014 Posted March 13, 2014 There is still a non ending birthing loop for Deathclaws. I have read several posts with this issue. One of the posts does not have Breeder installed so it is not a breeder issue. 2 of the three posts are using TTW. I am in the deathclaw cave in Deathclaw promotory about trying for the first birth in that Breeder segment. All other births ants, coyote, human are working fine. Its not a load order issue. Anything you need to troubleshoot I will get to you. I am travelling a bit the next few days for work so I might not respond immediatly. Just tell me what you need. Thanks
Halstrom Posted March 13, 2014 Author Posted March 13, 2014 There is still a non ending birthing loop for Deathclaws. I have read several posts with this issue. One of the posts does not have Breeder installed so it is not a breeder issue. 2 of the three posts are using TTW. I am in the deathclaw cave in Deathclaw promotory about trying for the first birth in that Breeder segment. All other births ants, coyote, human are working fine. Its not a load order issue. Anything you need to troubleshoot I will get to you. I am travelling a bit the next few days for work so I might not respond immediatly. Just tell me what you need. Thanks Yeah, busy on RL project work for next few days. I have done a few improvements in birthing that may fix the DeathClaws issue, but haven't finished yet.
Halstrom Posted March 14, 2014 Author Posted March 14, 2014 Correction, just had a quick look and think I found the DeathClaw egg birthing issue, a simple typo. Untested but this should fix it, requires same version of SCR & Offspring. Could people let me know if this or Offspring update starts causing a crash on FalloutNV exit, I'm not sure if it is my mod or an update I've installed recently of someone else's. Alpha Update 20140314.1: Support for HandyBotOffSpring Fix for DeathClaw egg Birthing
Halstrom Posted March 14, 2014 Author Posted March 14, 2014 Opps missed another possible cause of the Deathclaw issue and also some support for the HandyBots Update 20140314.2: More fixes to Birthing More support for HandyBot Pregnancy
BigOnes69 Posted March 14, 2014 Posted March 14, 2014 Had a few minutes to try this. Pregnancy animation ended fine. It did crash on ending game. How would I check to see which mod this crashed on since fallout does not have log file like skyrim or oblivion???
Halstrom Posted March 14, 2014 Author Posted March 14, 2014 Had a few minutes to try this. Pregnancy animation ended fine. It did crash on ending game. How would I check to see which mod this crashed on since fallout does not have log file like skyrim or oblivion??? You disable mods one at a time till it works again, start with Offspring & Pregnancy and see if it's fixed.
BigOnes69 Posted March 14, 2014 Posted March 14, 2014 Had a few minutes to try this. Pregnancy animation ended fine. It did crash on ending game. How would I check to see which mod this crashed on since fallout does not have log file like skyrim or oblivion??? You disable mods one at a time till it works again, start with Offspring & Pregnancy and see if it's fixed. ugg thats what I thought will attack this weekend. Thanks
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