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REDUNDANT OLD Preg/Offspring Beta Test Release


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Posted

Alpha Update 20140117.1:

 

Moved Offspring Home Marker and Inventory Transfer trunk into OffSpring from SCR

 

Added code to add New Offspring to Sexout BannedActors lists

 

Requires SCR 20140116.1

Posted

Alpha Update 20130121.1:

 

Moved Damaged Casual/Spring wear swapping back into Pregnancy

 

Added 800 limits to sleep deprivation damage from being pregnant P3-P7 in hardcore mode

 

Requires SCR 20140121.1 or later

Posted

I have a birth animation that just won't end.

 

I went to the Sierra Madre, unaware I was pregnant at all.  So part-way through Dead Money I start giving birth, and, well... the animation just never stops.  I've tried upgrading from 20131218 to 20140106, didn't help.  I can't do a clean-save without it without losing all my progress in Breeder (which, BTW, worked just fine with birthing).  What do?

 

Right now I'm thinking of going to a save before Dead Money and shooting some BunAway, but that doesn't solve the underlying problem.

Posted

I've never played Sierra Madre myself, though if I remember rightly it may remove all the players equipment, maybe it's removing some tokens as well. I do remember hearing problems with that DLC and pregnancy before. But never got enough info back to diagnose it.

Posted

I've never played Sierra Madre myself, though if I remember rightly it may remove all the players equipment, maybe it's removing some tokens as well. I do remember hearing problems with that DLC and pregnancy before. But never got enough info back to diagnose it.

 

Well, the Sierra Madre is pretty cool.

 

But it isn't a Sierra Madre problem, turns out.  I turned on debug to level 8 (?), and it seems to get stuck looping at "Preg4BirthingDue Courier: Birthstage Tokens 5". 

Posted

 

I've never played Sierra Madre myself, though if I remember rightly it may remove all the players equipment, maybe it's removing some tokens as well. I do remember hearing problems with that DLC and pregnancy before. But never got enough info back to diagnose it.

 

Well, the Sierra Madre is pretty cool.

 

But it isn't a Sierra Madre problem, turns out.  I turned on debug to level 8 (?), and it seems to get stuck looping at "Preg4BirthingDue Courier: Birthstage Tokens 5". 

 

Hmm I'll have a look and see what that means, what version number are you using, because the current beta's don't use tokens anymore, but maybe I haven't updated the message to read birth stage instead of token count.

Posted

 

 

I've never played Sierra Madre myself, though if I remember rightly it may remove all the players equipment, maybe it's removing some tokens as well. I do remember hearing problems with that DLC and pregnancy before. But never got enough info back to diagnose it.

 

Well, the Sierra Madre is pretty cool.

 

But it isn't a Sierra Madre problem, turns out.  I turned on debug to level 8 (?), and it seems to get stuck looping at "Preg4BirthingDue Courier: Birthstage Tokens 5". 

 

Hmm I'll have a look and see what that means, what version number are you using, because the current beta's don't use tokens anymore, but maybe I haven't updated the message to read birth stage instead of token count.

 

 

I have tried both 20131218 and 20140106.

 

I don't know why its gotten so stuck... it was totally working before (or I wouldn't be worried about Breeder)

 

Thanks for looking.

Posted

Hmm the message you are seein BirthingDue is the birthing effect script waiting for the birthing token script, I couldn't fit it all in one script, and I just hadn't updated the message, done for next release.

 

The bit where it is stopped would be in this bit

 

 

 

; *** Birthing Complete Add Offspring
		elseif iBirthStage == 5 && iDoOnce5 < 1 ; *** Offspring is Out
			if iDebug == 4
				DebugPrint "Preg4Birth %n: BirthToken5Detected, PregCount %2.0f" rZActor iPregCount
			endif
			Set iDoOnce5 to 1
			Set iDoOnce6 to 0
			Set iDoOnce3 to 0

			rZActor.RemoveItem rOffspringRemoved 1 1
			if iBirthAnimation == 1
				if rOffspringAdded != NVFakeGolfBall
					if iDebug == 4
						DebugPrint "Preg4Birth %n: OffspringAdded %n" rZActor rOffspringAdded
					endif
					rZActor.AddItem rOffspringAdded 1 1
					if rOffspringAdded == SexoutSKSTSymbiote1 && rZActor.GetEquipped SexoutSLOutfitSymbiote < 1
						rZActor.EquipItem rOffspringAdded 1 1
					endif
				endif
				if rOffspringPlaced != NVFakeGolfBall
					DebugPrint "Preg4Birth %n: OffspringPlaced %n" rZActor rOffspringPlaced
					rZActor.PlaceAtMe rOffspringPlaced 1 0 0
				endif

			elseif iBirthAnimation == 9
				if rOffspringAdded != NVFakeGolfBall
					if iDebug == 4
						DebugPrint "Preg4Birth %n: OffspringAdded %n" rZActor rOffspringAdded
					endif
					rZActor.AddItem rOffspringAdded 1
					if rOffspringAdded == SexoutSKSTSymbiote1 && rZActor.GetEquipped SexoutSLOutfitSymbiote < 1
						rZActor.EquipItem rOffspringAdded 1 1
						rZActor.AddItem SexoutSCumTokenVagSymbiote 5 1
						Set iSymbioteWorn to 1
					endif
				endif
				if rOffspringPlaced != NVFakeGolfBall
					if iDebug == 4
						DebugPrint "Preg4Birth %n: OffspringPlaced %n" rZActor rOffspringPlaced
					endif
					rZActor.PlaceAtMe rOffspringPlaced 1,0,10
				endif
			endif ; *** End Animation Options

; *** Calculate Birth Stretch
			Set fOffspringSize to rZActor.GetItemCount SexoutP3TokPregSize
			Set fOffspringStretch to (fOffspringSize / 3); *** Offspring vary 30-150 in size
			Set fBirthStretch to rZActor.NX_GetEVFl "SOP:fBirthStretch"
			Set fBirthStretch to fBirthStretch + fOffspringStretch ; *** Offspring stretch (10-50)
			if fBirthStretch > 10000
				Set fBirthStretch to 10000
			endif
			if fBirthStretch < 0
				Set fBirthStretch to 0
			endif
			rZActor.NX_SetEVFl "SOP:fBirthStretch" fBirthStretch

; *** Record Previous Offspring 
			Set rPrevOffspring9 to rPrevOffspring8
			Set rPrevOffspring8 to rPrevOffspring7
			Set rPrevOffspring7 to rPrevOffspring6
			Set rPrevOffspring6 to rPrevOffspring5
			Set rPrevOffspring5 to rPrevOffspring4
			Set rPrevOffspring4 to rPrevOffspring3
			Set rPrevOffspring3 to rPrevOffspring2
			Set rPrevOffspring2 to rPrevOffspring1
			Set rPrevOffspring1 to rOffspringPlaced
			rZActor.AddItem SexoutP4BirthCountToken 1 1 ; *** To be deleted one day when Breeder is updated
			rZActor.AddItem SexoutP4TokenBirthCount 1 1
			Set iNumOfBirths to iNumOfBirths + 1
			rZActor.NX_SetEVFl "SOP:iNumOfBirths" iNumOfBirths
			rZActor.NX_SetEVFo "SOP:rPrevOffspring:1" rPrevOffspring1
			rZActor.NX_SetEVFo "SOP:rPrevOffspring:2" rPrevOffspring2
			rZActor.NX_SetEVFo "SOP:rPrevOffspring:3" rPrevOffspring3
			rZActor.NX_SetEVFo "SOP:rPrevOffspring:4" rPrevOffspring4
			rZActor.NX_SetEVFo "SOP:rPrevOffspring:5" rPrevOffspring5
			rZActor.NX_SetEVFo "SOP:rPrevOffspring:6" rPrevOffspring6
			rZActor.NX_SetEVFo "SOP:rPrevOffspring:7" rPrevOffspring7
			rZActor.NX_SetEVFo "SOP:rPrevOffspring:8" rPrevOffspring8
			rZActor.NX_SetEVFo "SOP:rPrevOffspring:9" rPrevOffspring9

; *** Offspring Cry Sounds
			if SexoutSQVAR.iSexoutSounds > 0
				if iPlayedSound < 1
				elseif iPlayedSound == 1
					rZActor.PlaySound3D QSTBabyCry
				elseif iPlayedSound == 2
					rZActor.PlaySound3D NPCFeralGhoulSeizureLong
				elseif iPlayedSound == 3
					rZActor.PlaySound3D NPCSuperMutantBreathOut
				elseif iPlayedSound == 4
					rZActor.PlaySound3D NPCSporeCarrierScream
				elseif iPlayedSound == 5
					rZActor.PlaySound3D SexoutThud
				elseif iPlayedSound == 6
					rZActor.PlaySound3D NPCRobotEyebotMovementLPM
				elseif iPlayedSound == 7
					rZActor.PlaySound3D NPCDogBarkSm
				elseif iPlayedSound == 8
					rZActor.PlaySound3D NPCCentaurChaseVox
				elseif iPlayedSound == 9
					rZActor.PlaySound3D NPCBigHornerReactSm
				elseif iPlayedSound == 10
					rZActor.PlaySound3D NPCGiantRatIdleChirp
				endif
			endif

; *** Birth next Offspring if more than one
			if iPregCount < 2 || iSymbioteWorn || iPregCountEggSporePod > 1
				rZActor.NX_SetEVFl "SOP:iBirthStage" 6
				if iDebug == 4
					DebugPrint "Preg4Birth %n: End of Birthing, PregCount %2.0f" rZActor iPregCount
				endif
			else
				rZActor.NX_SetEVFl "SOP:iBirthStage" 3
				if iDebug == 4
					DebugPrint "Preg4Birth %n: MultipleBirth Restarted, PregCount %2.0f" rZActor iPregCount
				endif
			endif

[/Spoiler]







Posted

 

Hmm the message you are seein BirthingDue is the birthing effect script waiting for the birthing token script, I couldn't fit it all in one script

 

The bit where it is stopped would be in this bit

 

 

Wow.

 

Okay... well, any way to find out why it stopped, or any way to prod it onward?

 

Or, for that matter, any way to do a clean save of the preg esm without losing breeder progress? :(

Posted

Do you know if this line is printing in the console? And what PregCount is showing as?

 

DebugPrint "Preg4Birth %n: BirthToken5Detected, PregCount %2.0f" rZActor iPregCount

 

You could try removing the pregnancy by console and see if that works, instructions are in the First post of Stable thread, but otherwise if you remove Pregnancy for a save Breeder will crash by itself.

Posted

Do you know if this line is printing in the console? And what PregCount is showing as?

 

DebugPrint "Preg4Birth %n: BirthToken5Detected, PregCount %2.0f" rZActor iPregCount

 

You could try removing the pregnancy by console and see if that works, instructions are in the First post of Stable thread, but otherwise if you remove Pregnancy for a save Breeder will crash by itself.

 

Just checked.  No, its just the line I mentioned, looping over and over.

 

As to removing the pregnancy - it doesn't work!  I get the message that the token has been added, but remain pregnant.

 

Could it be the Breeder's pregnancies are independently scripted somehow?  Could this actually be a breeder problem?

Posted

Hmm morelikely that script has crashed if the message isn't coming up, in which case you'r only option is a clean save or return to a pre-birthing or pre-pregnant save

  • 4 weeks later...
Posted

Update 20140219.1:

 

Some prep work for more diverse humanoid OffSpring

 

Moved Preg Stage Effect messages into one script and added more craving messages.

 

Fixed Pregnancy Test kit s not working properly

 

Requires SCR 20140219.1 or later

Requires PregData 20131126.1 or later

 

Posted

Update 20140220.1:

 

Added Menstuation toggle to MCM, not in use yet.

 

Split Fertility settings for Female Players and NPC's so they can be different to allow option for Player to be infertile when NPC's are Fertile.

 

Requires SCR 20140220.1

 

Posted

Have you thought about adding a big (like -30) sneak penalty for equipped babies?  Maybe even a -1 agility penalty (especially for the super mutant babies).

 

Also, what about implementing some form of stretchmarks?  Make it toggle-able for those who don't want it, but I like to roleplay with negative consequences.

Posted

Have you thought about adding a big (like -30) sneak penalty for equipped babies?  Maybe even a -1 agility penalty (especially for the super mutant babies).

 

Also, what about implementing some form of stretchmarks?  Make it toggle-able for those who don't want it, but I like to roleplay with negative consequences.

Babies add weight, but maybe a sneak & agility penalty makes sense especially cause they could be noisey.

 

There's enough complications with race textures at the moment without adding more, so someone would have to make a mesh, I don't do meshes..

  • 2 weeks later...
  • 2 weeks later...
Posted

There is still a non ending birthing loop for Deathclaws. I have read several posts with this issue. One of the posts does not have Breeder installed so it is not a breeder issue. 2 of the three posts are using TTW. I am in the deathclaw cave in Deathclaw promotory about trying for the first birth in that Breeder segment. All other births ants, coyote, human are working fine. Its not a load order issue. Anything you need to troubleshoot I will get to you. I am travelling a bit the next few days for work so I might not respond immediatly. Just tell me what you need. Thanks

Posted

There is still a non ending birthing loop for Deathclaws. I have read several posts with this issue. One of the posts does not have Breeder installed so it is not a breeder issue. 2 of the three posts are using TTW. I am in the deathclaw cave in Deathclaw promotory about trying for the first birth in that Breeder segment. All other births ants, coyote, human are working fine. Its not a load order issue. Anything you need to troubleshoot I will get to you. I am travelling a bit the next few days for work so I might not respond immediatly. Just tell me what you need. Thanks

Yeah, busy on RL project work for next few days. I have done a few improvements in birthing that may fix the DeathClaws issue, but haven't finished yet.

Posted

Correction, just had a quick look and think I found the DeathClaw egg birthing issue, a simple typo.

 

Untested but this should fix it, requires same version of SCR & Offspring. Could people let me know if this or Offspring update starts causing a crash on FalloutNV exit, I'm not sure if it is my mod or an update I've installed recently of someone else's.

 

Alpha Update 20140314.1:

 

Support for HandyBotOffSpring

 

Fix for DeathClaw egg Birthing

Posted

Opps missed another possible cause of the Deathclaw issue and also some support for the HandyBots

 

Update 20140314.2:

 

More fixes to Birthing

 

More support for HandyBot Pregnancy

Posted

Had a few minutes to try this. Pregnancy animation ended fine. It did crash on ending game. How would I check to see which mod this crashed on since fallout does not have log file like skyrim or oblivion???

Posted

Had a few minutes to try this. Pregnancy animation ended fine. It did crash on ending game. How would I check to see which mod this crashed on since fallout does not have log file like skyrim or oblivion???

You disable mods one at a time till it works again, start with Offspring & Pregnancy and see if it's fixed.

Posted

 

Had a few minutes to try this. Pregnancy animation ended fine. It did crash on ending game. How would I check to see which mod this crashed on since fallout does not have log file like skyrim or oblivion???

You disable mods one at a time till it works again, start with Offspring & Pregnancy and see if it's fixed.

 

 

ugg thats what I thought will attack this weekend. Thanks

 

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