aoyihenshuang Posted March 29, 2015 Posted March 29, 2015 Another minor problem...even I turned some enslave options down, for example, only allow "paralysis", enslavement could also happen after a battle rape. Also I don't really understand the condition 'retrain (or something like that?)', that is.
ninth_alt Posted April 1, 2015 Posted April 1, 2015 I decided to upgrade to 0.694 and I was trying to run the loversbitch patch, and I ran into a bit of an issue. The patch relies on the PSE file to be named "playerslaveencounters.esp", without the specific file version in the name. To upgrade the .esp without screwing up my saves, I just changed the name of that to that of the old esp (I think I was running .691). Does anyone know how to either change the name of an .esp without save files depending on it having information about it wiped, OR how to change the name of a dependency related to an .esp without breaking it?
Fienyx Posted April 1, 2015 Posted April 1, 2015 Just name it playerslaveencounters.esp. It may say it's missing a file, but it won't affect your save. Make sure it stays in the same spot for load order.
ninth_alt Posted April 1, 2015 Posted April 1, 2015 I actually ended up not using the patch and just bringing along a dog and having it wait outside, which worked just fine
Zor2k13 Posted April 9, 2015 Posted April 9, 2015 Finally some progress on the outfits to show! I changed the enslaved outfit so it is just chains and cuffs with a boobie sign for females:-) Thanks to fejeena for that sign mesh just have to figure out how to do a male version. I still need to get the second level enslaved outfit to work in scripts so basically if anyone except the slave trader enslaves the player, the first outfit is used but if the slave trader enslaves the player or when they show up to buy the player, second outfit is used which has the slave trader seal butt branding on the right ass cheek. I have five slave trader outfits here, they are all light armor and are meant to provide faster movement and visual intimidation. Slave traders have to be able to move fast to keep up with the player and the default heavy armors from the game look crap for trying to seksy up the slave traders. I put the giant dildo on the front of four of these outfits it is there as a kind of symbol to anyone nearby that a slave trader is here and means business. I want to add detailing to the textures for the dildo later but the uv mapping is really harsh so that might not happen. Some of the outfits the dildo doesn't fit quite right behind the balls they need some tailoring so if someone can help with that it would be great. If someone can really do detailed work in blender it would be better if the dildo was buckled at the top to the pants and still had the keys hanging off it where they are now. I added the slave trader logo I came up with as a collar to all the outfits. The meshes for the collar have bad rigging so the metal logo distorts in odd positions. Trying to fix that but mesh rigger is not playing nice about it so far. I still need to finish up details on the two equipment belts which will have a carry weight enchantment, one has the leg belt with keys and stuff the other doesn't I am gonna add some patrolling slave traders to certain areas haven't decided where yet though. Just a few of them and they will not be in quest related areas. Might even set them up like the lovers immoral guards have their legion patrols thing. I will at some point try to post all the sources of this stuff and send off for permissions if needed just trying to get it all done right now. What I want to do is go back to fienyx's female version of PSE and then add in all my changes too then if I can get all the permissions squared away upload it all here. EDIT Thanks to avebrave, annafly, fejeena and others for fixing mesh problems and helping with clothing converter:-) The body used for these outfits is HGEC LL lower with fighter F cup upper except for slaver outfit 2 which I could only convert up to an E cup without major clipping problems. The first slaver outfit is just a basic outfit it looks more function than form but the other four are meant to distract and seduce than anything else. Slaver outfit 5 is supposed to be the most seductive and most slave traderish looking outfit. I am gonna try these outfits on a leveled list to see if the slave traders wear them between levels 1-25. They will all come with matching equipment belts too.
spartan40 Posted April 12, 2015 Posted April 12, 2015 Does anyone know how to disable the Autosave feature you get after you get teleported to Pelhams? I CTD ALL them time. I know I've got the right load order and I'm running V.69. I've also disabled Autosaves in the main menu... Grateful if anyone has ideas. I'm okay with going into the TES4EDIT just tell me where to look. Thanks!
blue1820 Posted April 12, 2015 Posted April 12, 2015 One of the best mods out there for Oblivion, glad to see its still getting support.
joemonco Posted April 17, 2015 Posted April 17, 2015 Thanks, but i really hate puzzle games... That's a puzzle game? It's more of a pick random colors, sacrifice a goat to RNGeezus, and hope he's happy with it so you get a slight increase in willpower to offset the decrease of the nightly rapes/punishments. Which should give you enough time to find a lockpick and pickpocket the key to the door so you don't end up with the weekly Tea Party orgy that happens every time you revisit Pellham for your "fix". It's a well designed quest with a reward that can hamstring low level characters if they follow through with it. Not as much fun as Namira's quest, but still fun.
ForestElf Posted April 18, 2015 Posted April 18, 2015 Thanks, but i really hate puzzle games... That's a puzzle game? It's more of a pick random colors, sacrifice a goat to RNGeezus, and hope he's happy with it so you get a slight increase in willpower to offset the decrease of the nightly rapes/punishments. Which should give you enough time to find a lockpick and pickpocket the key to the door so you don't end up with the weekly Tea Party orgy that happens every time you revisit Pellham for your "fix". It's a well designed quest with a reward that can hamstring low level characters if they follow through with it. Not as much fun as Namira's quest, but still fun. I don't know, i never saw it. I just quoted what i was told. I don't use the mod anymore anyway. Too much hassle for me. And i also read that in case your inventory will end up in one of various random caves. I mean, seriously? It's enough frustrating as it is, you also have to go hunting at random in some cave to get it back? Please... I am actually trying to play the normal game here too. This mod for me, without the option to disable the quests, has no value. They are too tedious and disruptive of the normal gameplay to keep them.
joemonco Posted April 19, 2015 Posted April 19, 2015 I am actually trying to play the normal game here too. My condolences. This mod for me, without the option to disable the quests, has no value. They are too tedious and disruptive of the normal gameplay to keep them. Well, the problem with Oblivion is the normal game play, so anything that disrupts that can only be an improvement. YMMV.
Mikewind Posted April 23, 2015 Posted April 23, 2015 (edited) I just wanna say that I downloaded this mod and I am thoroughly enjoying it. Unfortunately I might be missing some file because I've been experiencing some crshes. The game crashes when I try to enter Bruma, when I get near the slaver camp, and I try to enter that trapdoor in Chedinhal. Some help would be very appreciated. Edit: Ok so I was able to fix the slave camp and Chedinhal trap door issue by installing lovers creatures 2.0. Bruma keeps crashing so I don't know what I'm missing there. Edit 2: Found another crash yay. The game crashed when my character was equipped with the maid clothes by Pelham. Edit 3: So after uninstalling all my mods and reinstalling them this mod works perfectly now. Edited April 27, 2015 by Mikewind
Zor2k13 Posted April 24, 2015 Posted April 24, 2015 After reading some of the stuff going around about skyrim mods being sold on steam I am concerned about getting permissions now for my edit of this mod. I don't think anyone will give permission for anything now no matter what it is even oblivion mods? Many authors will be busy chasing down the use of their stuff and if they see their stuff being used in a paid mod will probably just stop allowing any use of it anymore. I haven't put together a complete list of authors yet for the outfits I posted above but some of the authors just give permission right away while others are not so at this point I don't know if I can release anything I do with this mod. I hate steam and valve thanks to them and the jerks that steal content we all have to suffer now.
ninth_alt Posted April 24, 2015 Posted April 24, 2015 I'm fairly sure nobody is going to try to make and then attempt to monetize a sub mod for a plugin for a sex animation framework for a nine year old game. And I'm certain no one would pay for it.
joemonco Posted April 24, 2015 Posted April 24, 2015 You mean there isn't a vast, untapped market for animated penises?
Zor2k13 Posted April 26, 2015 Posted April 26, 2015 I think I will finish up my edits of this mod that I have made so far and try to get permissions and if gained I will release the edits here. I don't know if I can bring myself to play skyrim again but I am finding it hard to even play oblivion. I just keep picturing in my mind people at valve and bugfesta having hookers and blow parties in celebration of screwing over the modding scene. For me this goes back years and years to before and after steam came out. Watching critical game features get intentionally left out in favor of pushing people more and more towards DLC and online only play, watching game series like the splinter cell games turn into shit and watching so many people just give in to all the crap put into modern gaming just really kills my interest in gaming in general. Still trying to deal with this but I don't like what I see going forward. My only comfort so far is that I am trying to mod a mod listed on this site and not some other place so I know it won't end up in the latest controversy at all. That is what keeps me interested at all really is that around here at least, there are people that don't support the whole mess going on with mods for money and there is some good debate here nobody censored because they swear or get mad and so on. I am gonna try to contact the modders whose stuff I am using that has a contact author thing on them and see what happens. I am running oblivion from the game of the year version on discs not the steam version in case anyone was wondering. The whole thing with steam and bugesta keeping me away from skyrim with their hookers and blow parties:-( You know gabe done got some and wore it out already lol probably did it on his recent plane ride he bragged about.
Zor2k13 Posted April 26, 2015 Posted April 26, 2015 Ok I have the permissions stuff organized here. Free permissions given but require credits in readme and elsewhere Alir Apachii Bisca DFSL Korana R18PN Speedbuster Tona Permissions I dunno??? Growlf EDIT2 Ok neo said nope cuz seksy stuff no likey so I have to find some replacement stuff for whatever I was using from neo now:-(
Zor2k13 Posted April 27, 2015 Posted April 27, 2015 Ok I am trying to get a different skin texture to show up for a different mesh during enslavement. The mesh works fine I have the upper and lower body meshes replaced with something that represents enslaved status, in fact I have two different levels of that working now! But the problem is the skin texture is still the same as the regular skin instead of using the different textures I assigned from a different folder even with a different name it doesn't work always goes back to normal skin? If I named the "skin" item something else in the nif file I am sure that the relevant skin colors would not work anymore so that won't work. I am trying to leave a slaver mark on the enslaved player if they are bought by the slave trader that is why I need to change the skin texture but I don't think it will work this way. I could try those mesh files that are a part of the dog sex quest in PSE but there is no mark mesh for males. What I am thinking is I need to use the mark meshes as part of the enslaved upper body mesh so they don't disappear during sex using LAPF. I have the enslaved upper body mesh and enslaved lower body meshes set to non playable so they don't get removed by LAPF but the enslaved lower body mesh does get removed during sex which is fine and this makes me think to stick those mark meshes to the upper file. I just need to know is the skin method not going to work?
fejeena Posted April 27, 2015 Posted April 27, 2015 When you use Skin and foot (see pic) the mesh always use the race texture ( textures path in the esm/esp) even if the mesh textures path is textures\clutter\carrot.dds Change "Skin" in the mesh and you can use other textures . But the race Skin Color Setting is not used , so you have to expect that seams ( head and Body different Color Setting)
Zor2k13 Posted April 27, 2015 Posted April 27, 2015 Yep thats what I was afraid of ok then, maybe I can run the female mark meshes from lovers bitch quest in PSE through gerra6 converter and see if it can make them fit the male models. I think I have tried something similar before and it worked so gonna give that a try thanks for the info.
Zor2k13 Posted May 1, 2015 Posted May 1, 2015 Ok looking at fejeena slave tattoos mod I found somewhere around here can't remember atm there are some nice separate meshes for butt cheek tattoos so I can put the slave mark on females butts and some back meshes too for other stuff I want to come up with but I am having trouble finding tattoo meshes for males. Where are there similar if any meshes for male tattoos? they can be upper arms tattoo meshes too it doesn't have to be the butt area or back area too.
mem4ob4 Posted May 1, 2015 Posted May 1, 2015 Those are body meshes that have been trimmed down to tattoo size and 'offset' slightly above their original position in blender. (they will retain their weighting) You just need to decide what male 'body' you want them to fit. The fun part will be making the texture and getting the alpha channel correct.
QuiteTheTail Posted May 1, 2015 Posted May 1, 2015 When you use Skin and foot (see pic) the mesh always use the race texture ( textures path in the esm/esp) even if the mesh textures path is textures\clutter\carrot.dds Skin.jpg Change "Skin" in the mesh and you can use other textures . But the race Skin Color Setting is not used , so you have to expect that seams ( head and Body different Color Setting) A huge thanks for this tip, fejeena. It was driving me nuts. For the seam problem I think ShadeMe's Blockhead is the solution.
Mikewind Posted May 4, 2015 Posted May 4, 2015 Did anyone else see their doppelganger during the horror of the ayleid quest? It actually scared me a bit. I was wondering if its tied to that specific quest or does she randomly pop up anywhere?
Zor2k13 Posted May 5, 2015 Posted May 5, 2015 Yes at that part in the quest you have to encounter yourself in a sexual way.That quest doesn't really have an ending yet though.
Mikewind Posted May 5, 2015 Posted May 5, 2015 Yes at that part in the quest you have to encounter yourself in a sexual way.That quest doesn't really have an ending yet though. So its part of the quest. Wished it popped more often, but then it wouldn't be unique anymore.
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