Zor2k13 Posted June 30, 2015 Posted June 30, 2015 Lmao! Well my answers are a bit jumbled up but I also noticed what you are talking about with the lockpicking thing being to difficult at an early game stage. You can just turn slave mode off for a while until your skills increase enough or just set the lockpick skill really low for a while then increase it later as you get better at security but it would be nice if the mod did that for you. You could try dynamic mode in the settings menu and see how that works but I have never used it myself. There are some things in this mod that only ichabod can fix or someone with the same level scripting skills as ichabod. Reading ichabod scripts is not the same as reading other modders scripts they are totally different yet do the same thing it is very confusing. I didn't sit down with some kind of proper and completely correct guide on how to script before making this mod, I learned as I went along and my interests drove me to learn more even when it was incredibly frustrating. If you want some insight into this mod and what ichabod was thinking while he was making it you need to read the old version threads floating around here for the older versions of this mod. As he went along there were other modders that added stuff to the mod here and there. They posted their code and reasoning which was discussed a lot over the threads. There is a lot of reading to do but if you really want to change some things you will find yourself reading a lot of it soon.
chipstick Posted July 1, 2015 Posted July 1, 2015 Hi Zor, I've played around with your version a bit. First off, the gag spell seems to work well - it's a good addition. I also like the new outfits you've put in, particularly the slave harness and boots and gloves the pc wears during the hello sailor quest. I should report the bugs I've found though. During hello sailor, when the pc is brought into the brothel room after the hanging minigame, there is supposed to be a steady stream of "clients" trickling in every few minutes. That doesn't work in your version of the esp - I checked by alternating between versions (yours and .694) and starting up hello sailor. Identical load order otherwise. Furthermore, from what I could tell, in your version, when I didn't follow the madam in hello sailor, I would be teleported close to her and a forced conversation would initiate, with a "I HAVE NO GREETING" topic and no available answers. That didn't happen in .694 from what I could tell. (I'm very new to both oblivion and loverspk, apologies) Something to do with using a custom race? Thanks for your work.
Zor2k13 Posted July 1, 2015 Posted July 1, 2015 Ah ok I forgot about that quest dam, so the leash taught trigger for forced convo has to go then. I guess I am gonna have to change that to some random time or percentage instead. I was wondering about why customers were not screwing the player in the hello sailor quest and I thought it could be from another mod like lovers hooker or similar mods.
Gedway Posted July 6, 2015 Posted July 6, 2015 I'm at Pellham's estate, and whenever he tries to give me the uniform, the game crashes. Any ideas why?
mem4ob4 Posted July 6, 2015 Posted July 6, 2015 I'm at Pellham's estate, and whenever he tries to give me the uniform, the game crashes. Any ideas why? Initial step would be to double check that you have the nifs and textures installed. meshes\Clothes\MixedMaid\ and textures\Clothes\MixedMaid\
Tsadok Posted July 8, 2015 Posted July 8, 2015 (edited) not sure if this has been fixed in the 91 pages, but a search pulled up a refrence on page 70-ish. I'm having a complete CTD during Sibling Rivalry. The part where the player is supposed to get the fourth item and is captured by the sister. The first scene in the dungeon runs as normal as the guy rapes my character, the next scene is the one that crashes. I think it has something to do with the Breast Stocks, though I did download the .nif file and have it in the right ZAZ spawny folder. Havent tested the other encounters yet, will update later. As for load order, I just have the LAFP stuff loaded right now and PSE is loaded at the bottom. BOSS says there isn't anything conflicting either. Update: Decided to go through the encounters in order starting with the Goblin one at Cracked Wood Cove, goblins were missing lower body textures and game crashed when I used the "Enslave Me" spell. Going to try redownloading the Texture, Mesh, and Sound packs and re-installing them to see if it fixes anything. Edit: redownloaded everything from the download file section and the game still crashed. Deleted everything and downloaded/installed from the off site file locations and now everything works. Not sure if it was just a bad download from LL or what but problems solved. Edited July 8, 2015 by Tsadok
LLockey Posted July 8, 2015 Posted July 8, 2015 I am a complete noob at modding but I still have a few questions. For the playerSlaveEncounter mod , I want to disable the following things : Ganredhel's potion\spell (because it interferes with LoversBitch) ; The Container Burglar Trap ( I end up waiting for way too long ).1st: I deleted the Ganrendhel's spell and IchTrapFunction script (May be mistaken about the name) with TES4Edit. I don't know if the Ganrendhel's spell is needed for other scripts later , if it's not needed then I don't mind it, ( 10 acrobatics are not worth it for being forced by dogs every minute). 2nd: I don't want to set the Sleep Capture Chance to 0% or just delete the script because I still want the Capture\Sleep scenes when I use bed and sleep. I tried using ConstructionSet but when I try saving the changed script it just gives me a bunch of errors (some script is missing or something like that). The errors have nothing to do with what I changed, they just don't allow me to save the script. I would like some help on these things and also which script part do I have to change exactly . Thanks in advance! edit: The Tea Party in Pelham estate is also weird, I don't know if that's what's supposed to happen or not. I go to Pelham's house alone and he tells me to entertain the guests, but I can't do anything at all. I just walk around the house, the other maid is downstairs standing Idle and doing nothing. when I exit the house and enter (some time later) again , there are doubles of the guests ( there are 2 or more NPCs with the same names).
sigtrinature Posted July 9, 2015 Posted July 9, 2015 If you want to edit lovers scripts (or really any sophisticated mod in general) you will need to install AND run the Construction Set Extender. Search this forum for some help on getting it set up (and as an additional hint: you might want to make sure only the necessary OBSE scripts are installed and avoid extensions like ENB, as they have, at least for me, caused a lot of grief at figuring out why it wont load), If the encounters take up too much time you can "bandaid" it by increasing the timescale. The default is 30, which means 1 minute real time equals 30 minutes in game time ( for one day to pass you'll have to wait about 48 minutes). A lot of quest related scripts in PSE are based on a GameDaysPassed check (so ingame time matters, not real time). Therefore slightly increasing the timescale can speed up things by a lot, although it can interfere with some other mods/quests. From my experience it's not an issue, as long as you stay within a reasonable margin, i.e 60, or at most 120(although that is alread kind of critical). As usual i'd suggest you save a lot if you decide to temper with timescale or the modded scripts, since you may encounter critical bugs. Setting the timescale back to 30 often times fixes these bugs tho .
Mikewind Posted July 13, 2015 Posted July 13, 2015 Does anyone have the Viconia Devir companion mod? Whenever my character gets raped she wanders off like she's not following anymore. Is there anyway to fix that? Edit: nvm I'm not using her anymore
Guest Posted August 10, 2015 Posted August 10, 2015 How I can start the Slave "Adventure" Quest at Namiras Shrine? I have no Idea how to start it...
ninth_alt Posted August 12, 2015 Posted August 12, 2015 Interact with the shrine at very high personality (I forget the exact number) Also: save before hand
_sanada_ Posted August 27, 2015 Posted August 27, 2015 I have a problem which someone had before my characters was sold to Pelham and then released. Before I left the tea party thing happened and worked fine, but now when I go back he wants to throw a party, the first guest shows up but never initiates the dialogue that kept things going. And i currently use the mod at page 1. i want to try out zor2k13 but not yet install. How do i update zor2k13 version and where is the lastest patch, can i apply update to current save or i must start a new game.
DeadSomething Posted August 28, 2015 Posted August 28, 2015 tbh: i havent read 91 pages of ideas, bugreports and the likes, but only some posts on this last page. can you alter the initial post and add a real description of the mod and its current features? my ideas for player enslavement: - as a crossover with LoversAdultYield, after defeat/surender, you can additionally get enslaved, depending on your opponent: *responsible NPCs will enslave player with high infamy or bounty (some exceptions like guards or leaders of wellrespected factions will never enslave you, but you'll end in jail with dirty cellmates) *irresponsible NPCs will will enslave player while infamy reduces the chance of enslavement - after enslavement, you either get dragged to the owner's (bandit's) den or to the slave auction (maybe add an option to skip the travel?): *if your owner comes along any other characters, you might get sold right away, so fasttravel with interruption on such events? *bandits and marauders will likely first rape you and send you to the auction once they get bored *on the auction you can get sold to a multitude of possible new owners and not every scenario includes being raped or a sexslave *many of those scenarios include a way of owning back your freedom partially (trips to the market) and fully (saving your owners life or doing any different great deed for him) - once you're a free member of society again, noone will bring you back to the previous owner, but some might comment on having seen you as a slave before, maybe even dirty remarks? so maybe that is not perverted enough for you, but i don't want my oblivion only consisting or loreunfriendly and unrealistic sexually exaggerated scenarios, characters and places.
varenne Posted August 29, 2015 Posted August 29, 2015 Recently discovered a minor conflict or issue when using the version 0.694 of this MOD during the Shivering Isles quest, Symbols of Office during The Trial of Reflection. The quest script I'm assuming uses the command createfullactorcopy, which copies most if not all items in your PC's inventory, including any quest items or tokens. Your clone will end up with the PSE slave tokens, and then generate and activate a full set of enslaved items (gag, neck, wrist and ankle cuffs) and be endlessly raped by any NPC around, including those you summon. Animations will spas out and it will not fight you, breaking the intended quest action. You can still kill it as is needed to complete the quest, and I was able to loot the dead body, even though http://www.uesp.net/wikisays you cannot. I used the MCS Order spell, then Trade, although there is no target so you have to aim well.
QuiteTheTail Posted August 29, 2015 Posted August 29, 2015 Recently discovered a minor conflict or issue when using the version 0.694 of this MOD during the Shivering Isles quest, Symbols of Office during The Trial of Reflection. The quest script I'm assuming uses the command createfullactorcopy, which copies most if not all items in your PC's inventory, including any quest items or tokens. Your clone will end up with the PSE slave tokens, and then generate and activate a full set of enslaved items (gag, neck, wrist and ankle cuffs) and be endlessly raped by any NPC around, including those you summon. Animations will spas out and it will not fight you, breaking the intended quest action. You can still kill it as is needed to complete the quest, and I was able to loot the dead body, even though http://www.uesp.net/wikisays you cannot. I used the MCS Order spell, then Trade, although there is no target so you have to aim well. I had different issues with the same quest (check this post). In the end I managed to get Shadowrend someway (I was not interested in looting the corpse for my duplicated equipment - I think it's intended to remain unlootable, with good reason). The unique weapon gets dropped, provided that the clone actually use it to fight your character and don't use bound weapons or replicas of other, more powerful weapons you have in your possession when you enter the grove. I'm still using the CM companion mod. To workaround the PSE specific problem, is it possible disabling temporarily PSE without losing your progress? What am I saying... of corse not. A specific modification to PSE is required.
varenne Posted August 29, 2015 Posted August 29, 2015 Yeah, for me disabling PSE is an issue itself and currently not an option. I am using the PSELoversBitchPatch.esp, merged into my Bashed Patch. Cannot for the life of me recall why I merged it. Shadowrend does not get dropped as the clone never goes in to fight mode. I also believe it is coded to only use Shadowrend and not 'intelligent' enough AI-wise to make a choice for a more powerful weapon. (Otherwise it would indeed be potentially a long battle, PC vs. clone.) Killing her was easy with one of the overpowered Air Evy race spells. This is the first time I've played around with a clone. I know of the command, just never had a reason to make use of it. I think a simple no copy for the PSE tokens that are added to your PC would be the place to start. Or it may take a disable and remove item command after the createfullactorcopy. I thought I read a few posts above on how it can be coded to prevent copying certain items. I don't have much of PSE active any more; I've played through most of the quests once or twice. Too many unresolved issues so I have it mostly disabled in-game.
varenne Posted September 7, 2015 Posted September 7, 2015 More issues with Hiyokos and this MOD discovered. When (conceived?) born in SI some are automatically enslaved via PSE token add and scripts. Cannot open inventory via MCS; immediate game lockup, also complains I have too many followers. I'm also using a modified generator and Hiyokos should be friendly/compatible towards just about all, but are not.
Zor2k13 Posted September 8, 2015 Posted September 8, 2015 Hmm... sounds like the problem is the npcs are considered part of the player faction so they are enslaved for some reason because of how PSE handles followers? I know the mod has support for up to four followers.
Zor2k13 Posted September 12, 2015 Posted September 12, 2015 I am trying to fix the waterfront whore quest where the customers just NEVER screw the player or the whore npcs in the same room with the player. For some reason I totally forgot what the hell this symbol means in scripting with CSE := Does anyone know what that means? Ichabod uses it a lot with the part of the script that controls the customer npcs and the whore npcs interactions. I noticed that ichabod was scripting things to work with the differences of male and female for the scripts but this version I am working with was altered to make a lot of the PSE npcs female and I think that is why the customers never screw the player or the whores because the customers were originally male but changed to females. So what I did to get around that is make two simple tokens and added them to the inventories of the customers and whores. I added in the whore token to be added by script to the player inventory too and removed when the player finishes the quest. For the whores there is the whore token for the customers there is the customer token thats it. So I have ichabod's script set to check ONLY for the whore token for the whore list and the customer token for the customer list that is used in his script. The dam thing still doesn't work even after such simple scripting! Unless I can figure out what the hell := means I am gonna have to just revert the script to what ichabod had it at and change the customers back to males. EDIT I have been testing my leash pulling convo thing with this quest. I unchecked the disable idle animations box for the two ai packages that send the madam upstairs with the player and so far no bugs with the leash pulling convo thing.
fejeena Posted September 12, 2015 Posted September 12, 2015 := http://obse.silverlock.org/obse_command_doc.html near the end of the page : OBSE Expressions := Funktion: Assignment Assigns the value of an expression on the right to the variable or array element on the left. Right-associative. The value of the assignment is the right-most operand. Supports multiple assignment i.e. a := b := c := 0 sets all 3 variables to zero. Assignment of strings creates a copy of the string, whereas assignment of arrays creates a reference to the Array.
Zor2k13 Posted September 13, 2015 Posted September 13, 2015 Dammit when I changed the customer npcs back to male they still show up as female in game. I'm using wyrebash and I even did the usual redate and then move the mod back to where it was in the load order thing and still they are female. Must be save game related meaning I have to start over on the save game ugh...
Zor2k13 Posted September 13, 2015 Posted September 13, 2015 Ok I redid my bashed patch even though PSE is not in there and restored the backup I made of the mod before I changed the customers back to males and it works now! When the script works it causes all whores and customers and the player to screw at the same time. Maybe that is why this whole thing is tempermental but my changes worked so I am leaving them in. Here is the part of the waterfrontwhore script that I changed. ; Whore rooms If TimerToggle == 1 Set CustomerCount to 0 Set WhoreCount to 0 Set Count to 0 Let CustomerList := ar_Construct Array Let WhoreList := ar_Construct Array Let WhoreList[WhoreCount] := Player Set WhoreCount to WhoreCount + 1 Set ScanRef to GetFirstRef 35 0 While (ScanRef) If ScanRef.GetItemCount IchWhoreToken == 1 Let WhoreList[WhoreCount] := ScanRef Set WhoreCount to WhoreCount + 1 ElseIf ScanRef.GetItemCount IchCustomerToken == 1 Let CustomerList[CustomerCount] := ScanRef Set CustomerCount to CustomerCount + 1 EndIf Set ScanRef to GetNextRef Loop If CustomerCount > 0 && WhoreCount > 0 While Count < CustomerCount && Count < WhoreCount Let CustomerRef := CustomerList[Count] Let WhoreRef := WhoreList[Count] If CustomerRef.GetUnconscious == 0 && WhoreRef.GetUnconscious == 0 Call IchSexFunction CustomerList[Count] WhoreList[Count] 1 EndIf Set Count to Count + 1 Loop Set FuckCount to FuckCount + 1 If Player.GetAV Willpower > 1 Player.ModAV2 Willpower -1 EndIf If FuckCount >= 15 || (FuckCount >= 8 && LengthToggle >= 0) MadamRef.MoveTo IchWH2ndFloorMarker Set MadamToPlayer to 1 MadamRef.EVP EndIf EndIf Set Timer to 120 Set TimerToggle to 0 Else If Timer > 0 Set Timer to Timer - GetSecondsPassed Else Set TimerToggle to 1 EndIf EndIf So the only problem I am having now, made it to the next stage of the quest where the player has to go around giving bjs downstairs and when I try to talk to any of the other slaves or the girl behind the bar they all give me the "I have no greeting" response. Their dialogue is configured properly I don't know why it is doing that. Gonna try exiting the game and going back in several times to see if that makes a difference.
fejeena Posted September 13, 2015 Posted September 13, 2015 You made a clean save or start a new game after you changed the NPC to male or female ? They are in your save so you can not use a old save.
Zor2k13 Posted September 13, 2015 Posted September 13, 2015 Dialogue normally works when I put it under conversation instead of topics but ichabod put the dialogue for the hello sailor quest under the topics section maybe that has something to do with it. Also it might be my load order or something else. I'm gonna try looking at those things for a while and if I can get it to work then I might be able to upload a test version here for people to try out.
varenne Posted September 13, 2015 Posted September 13, 2015 Hmm... sounds like the problem is the npcs are considered part of the player faction so they are enslaved for some reason because of how PSE handles followers? I know the mod has support for up to four followers. I'm not convinced yet it is just a PSE issue, since I have fairly complex build. I'm leaning more towards a MCS/Hiyoko script and/or AI conflict, with the PSE four followers just compounding the issues.
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