ninth_alt Posted January 12, 2015 Posted January 12, 2015 "I don't know if i'm stupid but I can't leave the room after I pick up the stone tablet in Horror of the Ayleids quest." The deer ghosts are not just decoration.
KatyaES Posted January 12, 2015 Posted January 12, 2015 In the basement of Dog Days, for some reason positions are not aligning up and it isn't letting me adjust them. And they are not off a little, they are off quite a bit. The dogs have a go at me from across the room.
Fienyx Posted January 12, 2015 Posted January 12, 2015 When you're trying to adjust, hold the shift button, makes adjustment move faster. They might be moving too slow is all.
sandwichcrudité Posted January 14, 2015 Posted January 14, 2015 @ninth_alt Thanks for that, I really thought they were decoration...
Teddar Posted January 14, 2015 Posted January 14, 2015 I have a weird glitch that has started occurring for no apparent reason that I can fathom. My character sometimes freezes or begins to move in veeeeery slow motion when on the leash and attempting to follow the master. Anyone got any clues on that one?
Guest Posted January 16, 2015 Posted January 16, 2015 Sorry if this has been asked before, but are companions supposed to never get enslaved? Even when I set the setting, so that my compation gets enslaved with me, she just gets knocked down unconcious and keeps getting killed over and over again. I have never seen my compations get enslaved or even be put a gag on or is it something that'll happen in a later quest?
ninth_alt Posted January 16, 2015 Posted January 16, 2015 Sorry if this has been asked before, but are companions supposed to never get enslaved? Even when I set the setting, so that my compation gets enslaved with me, she just gets knocked down unconcious and keeps getting killed over and over again. I have never seen my compations get enslaved or even be put a gag on or is it something that'll happen in a later quest? They have to be a part of the player faction, but not all companion mods and methods actually set it To fix this, just use the command "setfactionrank 0001dbcd 0" while the companion is targeted in the console.
Guest Posted January 17, 2015 Posted January 17, 2015 Sorry if this has been asked before, but are companions supposed to never get enslaved? Even when I set the setting, so that my compation gets enslaved with me, she just gets knocked down unconcious and keeps getting killed over and over again. I have never seen my compations get enslaved or even be put a gag on or is it something that'll happen in a later quest? They have to be a part of the player faction, but not all companion mods and methods actually set it To fix this, just use the command "setfactionrank 0001dbcd 0" while the companion is targeted in the co Thanks, will try.
Unintentional Posted January 23, 2015 Posted January 23, 2015 I noticed that Willpower drops down like if it was reduced permanently during enslavement, rather than actually getting damaged. Does escaping enslavement repair the stat afterwards, or is it permanently reduced?
Gaebrial Posted January 23, 2015 Posted January 23, 2015 I noticed that Willpower drops down like if it was reduced permanently during enslavement, rather than actually getting damaged. Does escaping enslavement repair the stat afterwards, or is it permanently reduced? It's permanently reduced. You can restore it by either visiting a shrine or making use of the restore willpower effect, either through a spell, a potion, or an ingredient.
Lyman the Lunatic Posted January 26, 2015 Posted January 26, 2015 Well this is stupid Since OBSE refuses to work with non steam Oblivion (it even said in the read me) I have to buy a steam Oblivion & I just copy paste everything from the data folder & now steam Oblivion wouldn't work if I enable PSE. What did I miss? I install basically all the files you've provided.
kingkong Posted January 26, 2015 Posted January 26, 2015 Well this is stupid Since OBSE refuses to work with non steam Oblivion (it even said in the read me) I have to buy a steam Oblivion & I just copy paste everything from the data folder & now steam Oblivion wouldn't work if I enable PSE. What did I miss? I install basically all the files you've provided. i do not know what you have read but OBSE was essentialy made for non steam user. ( there is a specific procedure to make it work with steam ) . i personnally use a cd version of oblivion with obse 21. pse installed with a set of lovers mod and every thing is working fine. you might need to make a clear install , and than install OBSE with following instructions steam version for steam oblivion standard version for cd oblivion. and than install lovers mods and pse.
Lyman the Lunatic Posted January 26, 2015 Posted January 26, 2015 Well this is stupid Since OBSE refuses to work with non steam Oblivion (it even said in the read me) I have to buy a steam Oblivion & I just copy paste everything from the data folder & now steam Oblivion wouldn't work if I enable PSE. What did I miss? I install basically all the files you've provided. i do not know what you have read but OBSE was essentialy made for non steam user. ( there is a specific procedure to make it work with steam ) . i personnally use a cd version of oblivion with obse 21. pse installed with a set of lovers mod and every thing is working fine. you might need to make a clear install , and than install OBSE with following instructions steam version for steam oblivion standard version for cd oblivion. and than install lovers mods and pse. Hmm... I bought it because OBSE keep saying my Oblivion is not the right version. Yes, I also install OBSE with the Steam instruction but it didn't work. I tried disable PSE & launch the game & it works fine, but when I enable PSE, the game crashes.
kingkong Posted January 27, 2015 Posted January 27, 2015 please post your load order . there might be a conflict ! as obse is essential to praticly all mods and i have never heard about pse conflicting with obse. obse says it is not the right version surely because you did not updated your cd exe version to 1.2 !!! generaly cd version is 1 or 1.1 only with shivering island it is uptoate 1.2. and last thing i am thinking is : did you install any plugins to OBSE like pluggyhud and menuq ?
Lyman the Lunatic Posted January 27, 2015 Posted January 27, 2015 please post your load order . there might be a conflict ! as obse is essential to praticly all mods and i have never heard about pse conflicting with obse. obse says it is not the right version surely because you did not updated your cd exe version to 1.2 !!! generaly cd version is 1 or 1.1 only with shivering island it is uptoate 1.2. and last thing i am thinking is : did you install any plugins to OBSE like pluggyhud and menuq ? I have the shivering isles & the "not the right version" thing happened I updated the OBSE. I know I have Pluggy because I copied paste so pluggy is there. I don't have Menuque, but I never remember using it, guess I'll download it & see if that's the problem. Update: I use the steam page to launch the game, but I just open NMM & this is what it looks like. Sorry it took me a while, I haven't use NMM much since the error. GameMode=Oblivion Oblivion.esm=1 LoversCreature.esm=1 CCC.esm=1 Lovers with PK.esm=1 LoversIdleAnimsPriority.esp=1 LoversCreature.esp=1 LoversAnimObjectsPriority.esp=1 Lovers with PK.esp=1 LoversMB2.esp=1 DLCShiveringIsles.esp=1 Knights.esp=1 DLCHorseArmor.esp=1 DLCMehrunesRazor.esp=1 DLCBattlehornCastle.esp=1 DLCOrrery.esp=1 DLCFrostcrag.esp=1 DLCVileLair.esp=1 DLCSpellTomes.esp=1 DLCThievesDen.esp=1 PlayerSlaveEncounters.esp=1 Pelham-LostSpires-Fix.esp=1 PSELoversBitchPatch.esp=1 PSE-PayBandit-Patch.esp=1 LoversRaperS.esp=1 LoversRapeSlave.esp=1 Wayshrine Markers.esp=1 LoversBitch.esp=1 Elves Of Lineage II.esp=1 CCC.esp=1 LoversUnicorn.esp=1 Hart's Boners.esp=1 LoversPayBandit.esp=1 LoversFSE.esp=1 SkipTutorialv3.esp=1
varenne Posted January 27, 2015 Posted January 27, 2015 NMM?!!! I would never, ever recommend using that piece of shit. OBMM and/or Wrye Bash for the win. And your Load Order needs some serious work too, if that IS your actual LO. Most Lovers MODs should be the last to load in your LO, definitely below any thing DLC and LoversIdleAnimsPriority.esp and LoversAnimObjectsPriority.esp being near the very last. I strongly suggest reviewing the LO FAQ posted here and reorder your LO, before proceeding to troubleshoot steam related issues.
kingkong Posted January 27, 2015 Posted January 27, 2015 as varenne said you should fix your load order . i suggest you to see the thread in " technical support - lovers with pk " the " please read before posting " there is a load order exemple . after files.esm the dlc mods lovers bitch , lovers bandit before pse . lovers anim objet priorty , lovers mb2 and lovers idleanim priority should be at last.
varenne Posted January 29, 2015 Posted January 29, 2015 Just a quick note or two, as I rerun this MOD and test the latest version, with Nudeshy X enabled. If you have Nudeshy X.esp in you current build and enabled, you'll want to turn off the nudity is a crime feature via the INI file. It seriously conflicts with the Justice feature in this MOD. The NPC shyness level may also have conflicts with the Sibling quest in the later portions, if they (NPCs) are set to run away, which I thnk is somehow set to default. Not entirely sure how that works, and if they return to where they need to be for the quest. I'm still reviewing the INI and default variable settings. At least one for the PC, Modesty Defeat if enabled may cause issues (NudeShy animations conflicting with PSE animations) as it always defaults to one particular setting and needs to be reset each time in-game via the spell. (I decided to disable it for now.) Player Slave Encounters V0.694 seems to be needing a good cleaning with TES4Edit as there are multiple ITMs and UDRs present.
Lyman the Lunatic Posted January 30, 2015 Posted January 30, 2015 Hmm... Sorry I'd been away for a couple of days. Yeah I tried OBMM because NMM keep crashing when I install the HDEC. I still don't know why my non steam Oblivion still wouldn't work, but my team Oblivion works now. After I fiddled with the load order, I found out that Pelham-LostSpires-Fix.esp is the 1 crashing my game so I disabled it. But it seems I still need to fi the LAPF because I keep getting pop up saying there's a problem with how I installed it.
varenne Posted January 30, 2015 Posted January 30, 2015 You may need to create a clean save-game then. Disable all Lovers MODs, go in-game with your preferred save-game, save it and then go back and re-enable your Lovers MODs.
VoidTerraFirma Posted February 14, 2015 Posted February 14, 2015 So the Imperial Justicar drags my character off to a gallows area in Weye...and then nothing happens. I actually left the room, came back 20 minutes later, and they were still standing there. I'm assuming that something is supposed to happen. Is this mod incompatible with Region Revive Lake Rumare? http://www.nexusmods.com/oblivion/mods/22751/?I also noticed that killing the whorehouse madam and her guards counts as murder (you get the "Your killing has been observed" Dark Brotherhood thing), even if they're hostile and attack your character first.Speaking of the whorehouse, I think it would be cool if there were a larger variety of customers that spawn after a set period, similar to the Crowded Cities mod (http://www.nexusmods.com/oblivion/mods/6665/?), giving the impression that different people are dropping by to have a go, rather than the same nine guys hanging around the whole time. Even better if NPCs from Anvil paid a visit at certain points.
ninth_alt Posted February 14, 2015 Posted February 14, 2015 You're supposed to be hanged at the gallows in weye. If they're not there, they've possibly been overwritten by your mod. Check the load order, is PSE below Revive Lake Rumare? If not, try making that change. Hopefully that will cause it to appear, but if that mod alters the height mapping it might be that the gallows are underground or something.
VoidTerraFirma Posted February 14, 2015 Posted February 14, 2015 You're supposed to be hanged at the gallows in weye. If they're not there, they've possibly been overwritten by your mod. Check the load order, is PSE below Revive Lake Rumare? If not, try making that change. Hopefully that will cause it to appear, but if that mod alters the height mapping it might be that the gallows are underground or something. The gallows were there, it's just that nothing seemed to happen when the Justicar brought my character there. I have PSE in my load order far below RRLR. That mod adds a house that is behind where the gallows are, though it is far enough from them that I'm not sure how it would affect the whole situation with the Justicar. I'm gonna try it again without RRLR and see what happens, though frankly there's no way I would stop using that mod. LoversCreature.esm DLCShiveringIsles.esp Knights.esp Unofficial Oblivion Patch.esp UOPS Additional Changes.esp AdrenalineOblivion-SpawnElement.esp random oblivion v2.1.esp MaleBodyReplacerV4.esp RealisticForceMedium.esp BetterShadysam.esp IHNW - Vanilla.esp Essential Trainers-8374.esp EVE_KhajiitFix.esp EVE_KnightsoftheNine.esp EVE_ShiveringIslesEasterEggs.esp EVE_StockEquipmentReplacer.esp AliveWaters.esp AliveWaters - Koi Addon.esp AliveWaters - Slaughterfish Addon.esp BetterInns + NewHomeOwners.esp ImpeREAL Empire Unique Cities - Sutch.esp ImpeREAL City Unique Districts - All the Districts - Merged.esp Region Revive - Lake Rumare.esp ShezriesTownsMaster.esp OTEP - Aleswell.esp ChorrolV2.esp Faregyl.esp Reedstand.esp PTMudwater.esp WaterfrontMarketNoShack.esp ResetEmotionAfterCombat.esp Idle Dialogue.esp BareNecessities.esp Inebriation.esp RealisticFatigue.esp Enhanced Economy.esp PSMainQuestDelayer.esp DremoraFemales.esp Creature Diversity.esp MadCompanionshipSpells.esp MCS extension.esp HumantouchNPC.esp Origin of the Mages Guild.esp Tavern-Goers 2.esp Crowded Roads Revisited.esp Crowded Cities 15.esp Better Benirus Manor - Helping Hands.esp Better Benirus Manor.esp Dungeon Actors Have Torches 1.6 DT.esp Exterior Actors Have Torches 1.3 DT.esp 1SB_RavenousEleganceOutfit.esp GizmodianSorceress.esp AC_SarumanStaff.esp SupremeMagicka.esp LightSpellBlue.esp SetEssentialActors.esp Synx.esp PCSoundInnocent.esp Terasat Magica Leveling.esp EnchantmentRestore.esp _No_ persistant enchantment glow fix-1843.esp RMDailyIncomeV2.esp LoversAchievments.esp LoversChorus.esp LoversHooker.esp LoversTrueCrimeEx.esp LoversBrute.esp LoversRaperS.esp LoversPayBandit.esp AsharasSirensAndTritons.esp PlayerSlaveEncounters.esp PSE-SeeYouSleepDLL.esp Lovers with PK.esp LoversCreature.esp LoversSoundCreature.esp LoversMB2.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp
ninth_alt Posted February 14, 2015 Posted February 14, 2015 I guess it's a good thing that if one thing in this mod were to break, it would be the game over scenario.
VoidTerraFirma Posted February 14, 2015 Posted February 14, 2015 I guess it's a good thing that if one thing in this mod were to break, it would be the game over scenario. Indeed. I tried it again, but this time the Justicar brought my character to the Market District. This was during the day, whereas the uneventful trip to the gallows happened late at night. Maybe the time of the arrest has to do with it? I noticed that the whorehouse quest can be screwed up if you sleep in one of the mod-added bedrolls during the daytime, seemingly triggering both "Hello Sailor" and the burglar guy, resulting in the player not following the madam and being stuck in the basement forever, so I wouldn't rule out the time thing. On a side note, my character ended up arrested in Anvil and sold off there, and I discovered that the Benirus Manor guy had also become enslaved, for some reason. Every single person in the Count's Arms was having a go at the guy. I started to feel sorry for the poor bastard. No wonder he wants out of Anvil. I'm curious as to why this happened, though. I also discovered the exciting daily schedule of Didier Aumilie (the guy my character got sold to), which involves: - Sitting around inside the Count's Arms - Sitting around outside of the Count's Arms - Standing around inside the Count's Arms - Standing around staring at the prophet from Knights of the Nine - Drinking at the Count's Arms - Sleeping at the Count's Arms lulz
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