neabus Posted May 11, 2015 Posted May 11, 2015 Hi all! I have a problem with PSE. I am frustrated because it's really a great mod. I can't level up and I can't use a PC with level > 1. It's result directly on a CTD. With the console if I use "advlevel", it's the same think. But if I use "setlevel 2" on my player, it's OK. (But IMO it's not a good solution for evident reasons) I have play all the first quest with the level 1 (I have pray when we need to sleep in Roxey Inn for make a trap to Lady May, but no level up scripting at this moment, so it's ok) Thinks I have do for tenting to solve the problem: Deactived all the no lovers mods. Deactived all the mods, but not mods needs by PSE. Desinstall and reinstall Oblivion + LAPF and lovers stuff need for the mod + deleting the save folder ( my documents games ) for be sure to have a virgin game. Many load order... Someone can help me please?
neabus Posted May 11, 2015 Posted May 11, 2015 I can't post my actual load order, the forum say that ther was image/link in my post I retry: Active Mod Files: 00 Oblivion.esm 01 Beautiful People 2ch-Ed.esm 02 x117race.esm 03 Chanpon.esm 04 Lovers with PK.esm 05 LoversCreature.esm 06 SDR.esm [Version 8.250] 07 Knights.esp 08 DLCMehrunesRazor.esp 09 DLCShiveringIsles.esp 0A SkipTutorialv3.esp 0B FastTravelDoubleFaceFix.esp 0C Spell Delete And Item Remove.esp 0D Quick Wardrobe.esp ++ SDR_Oblivion.esp [Version 8.230] 0E MadCompanionshipSpells.esp [Version 2.5] 0F MCS extension.esp ++ MaleBodyReplacerV5.esp 10 DiabloEF 6 in 1.esp ++ Beautiful People 2ch-Ed Disable BandBlindMask.esp ** Beautiful People 2ch-Ed Sheogorath Eye.esp ++ Beautiful People 2ch-Ed Vanilla Race.esp ++ Beautiful People 2ch-Ed Merged Hair Modules.esp ++ Beautiful People 2ch-Ed Merged Eye Modules.esp ++ Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp ++ Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp ++ x117 Merged SKSRENs Hair Modules.esp ++ Beautiful People 2ch-Ed CustomRace.esp ++ Beautiful People 2ch-Ed Chocolate Elves.esp ++ Beautiful People 2ch-Ed Cute Elves.esp ++ Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp 11 Beautiful People 2ch-Ed MS Elves - NoSc.esp ++ Beautiful People 2ch-Ed ENG Race.esp 12 x117race.esp ++ x117Race ENG Race.esp 13 Lop-ears Elf.esp 14 Bashed Patch, 0.esp 15 Lovers with PK.esp [Version 96v5] 16 LoversProstitute.esp [Version 0.25a] 17 ZAZHorseRidesYou.esp 18 LoversMB2.esp 19 Lovers3dorgasmMB2.esp 1A LoversAdultPlayPlusforSSP.esp 1B LoversVoiceSSPplus.esp 1C LoversCreature.esp 1D LoversSlaveTrader.esp 1E LoversRapeSlave.esp 1F LoversRaperS.esp 20 LoversEscapeRapeVPlayer.esp 21 LoversBed.esp 22 LoversLight.esp 23 FuroGeneratorTrap.esp 24 FriendsAndLovers.esp 25 LoversHorseRider.esp 26 LoversTrueCrimeEx.esp 27 LoversBiko.esp 28 LoversBrute.esp 29 LoversImmoralSisters.esp 2A LoversHooker.esp [Version 2.2] 2B LoversAdultPlayPlusforSSP_HookerPatch.esp 2C LoversBackup2.esp 2D PlayerSlaveEncounters.esp [Version 0.694] 2E LoversPayBandit.esp 2F LoversBitch.esp 30 PSE-PayBandit-Patch.esp 31 PSELoversBitchPatch.esp 32 LoversDarkLessons.esp 33 LoversIdleAnimsPriority.esp 34 LoversAnimObjectsPriority.esp 35 Lovers3dorgasm.esp
fejeena Posted May 11, 2015 Posted May 11, 2015 Your load order is ....not the best. Read my yellow Link below. There is an example load order and Description how to sort Mods. And FriendsAndLovers.esp not good to use it with Lovers. See http://www.loverslab.com/topic/12494-mods-that-are-not-compatible-with-lovers/
neabus Posted May 11, 2015 Posted May 11, 2015 Thank you Fejeena. I already know your yellow link , I have use it for my first load order, but same issue with PSE. But I think I can try another once. I test one and come back here. (So with no friendandlovers mod) Thanks again.
fejeena Posted May 11, 2015 Posted May 11, 2015 You know my yellow Link ?....but why are even your DLCs in wrong order ? reversed every load order I know. ------------ Bashed Patch, 0.esp ??? You know NO Lovers Mods in the BashedPatch !
neabus Posted May 11, 2015 Posted May 11, 2015 Because according this link: http://www.loverslab.com/topic/28059-load-order-tips/
neabus Posted May 11, 2015 Posted May 11, 2015 "Bashed Patch, 0.esp ??? You know NO Lovers Mods in the BashedPatch !" Yes, no lovers mods in my bashed patch edit: Load order I think the more like your yellow link what I can do Active Mod Files: 00 Oblivion.esm 01 Beautiful People 2ch-Ed.esm 02 x117race.esm 03 Chanpon.esm 04 SDR.esm [Version 8.250] 05 Lovers with PK.esm 06 LoversCreature.esm 07 DLCShiveringIsles.esp 08 DLCMehrunesRazor.esp 09 MaleBodyReplacerV5.esp 0A SkipTutorialv3.esp 0B FastTravelDoubleFaceFix.esp 0C Spell Delete And Item Remove.esp 0D Quick Wardrobe.esp ++ SDR_Oblivion.esp [Version 8.230] 0E Knights.esp 0F LoversAdultPlayPlusforSSP.esp 10 LoversVoiceSSPplus.esp 11 LoversLight.esp 12 LoversRaperS.esp 13 LoversBed.esp 14 PlayerSlaveEncounters.esp [Version 0.694] 15 LoversPayBandit.esp 16 PSE-PayBandit-Patch.esp 17 Lovers with PK.esp [Version 96v5] 18 LoversBitch.esp 19 PSELoversBitchPatch.esp 1A LoversCreature.esp 1B LoversEscapeRapeVPlayer.esp 1C LoversRapeSlave.esp 1D LoversTrueCrimeEx.esp 1E LoversSlaveTrader.esp 1F LoversImmoralSisters.esp 20 ZAZHorseRidesYou.esp 21 LoversHorseRider.esp 22 LoversBiko.esp 23 LoversHooker.esp [Version 2.2] 24 LoversAdultPlayPlusforSSP_HookerPatch.esp 25 LoversBrute.esp 26 LoversProstitute.esp [Version 0.25a] 27 LoversDarkLessons.esp 28 MadCompanionshipSpells.esp [Version 2.5] 29 MCS extension.esp 2A FuroGeneratorTrap.esp 2B DiabloEF 6 in 1.esp 2C x117race.esp ++ x117Race ENG Race.esp ++ Beautiful People 2ch-Ed Disable BandBlindMask.esp ** Beautiful People 2ch-Ed Sheogorath Eye.esp ++ Beautiful People 2ch-Ed Vanilla Race.esp ++ Beautiful People 2ch-Ed Merged Hair Modules.esp ++ Beautiful People 2ch-Ed Merged Eye Modules.esp ++ Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp ++ Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp ++ x117 Merged SKSRENs Hair Modules.esp ++ Beautiful People 2ch-Ed CustomRace.esp ++ Beautiful People 2ch-Ed Chocolate Elves.esp ++ Beautiful People 2ch-Ed Cute Elves.esp ++ Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp 2D Beautiful People 2ch-Ed MS Elves - NoSc.esp ++ Beautiful People 2ch-Ed ENG Race.esp 2E Lop-ears Elf.esp 2F Bashed Patch, 0.esp 30 LoversMB2.esp 31 Lovers3dorgasmMB2.esp 32 LoversBackup2.esp 33 LoversIdleAnimsPriority.esp 34 Lovers3dorgasm.esp 35 LoversAnimObjectsPriority.esp But CTD with PC level > 1 (also with new game, not only old savegame) And NO lovers mods in bashed patch, all deactived before rebuilding and reactived after.
fejeena Posted May 11, 2015 Posted May 11, 2015 Load Order Looks ok some Things from BOSS master list: FastTravelDoubleFaceFix.esp here DLCShiveringIsles.esp Quick Wardrobe.esp here Spell Delete And Item Remove.esp here DLCMehrunesRazor.esp .. ... LoversDarkLessons.esp SkipTutorialv3.esp here MadCompanionshipSpells.esp ... ... x117race.esp x117Race ENG Race.esp Lop-ears Elf.esp here Beautiful People 2ch-Ed Disable BandBlindMask.esp But I don't think that's the Problem. SDR_Oblivion.esp ? I don't use it, not sure if it should be in the BashedPatch. Sorry don't know what caused your "Level-Problem"
neabus Posted May 11, 2015 Posted May 11, 2015 Not resolved. Same with or not with SDR in bash. But, thank you very much fejeena for your time. I realy appreciate. May be next version of PSE resolved my level-problem. ++
Zor2k13 Posted May 14, 2015 Posted May 14, 2015 I am trying to figure out what to do in the scripts to stop the owner npc from walking away while the enslaved player is being raped by other npc or creatures. For example if the player goes into a fort or dungeon and they are running also the furotrap mod either the old one or the never finished beta version, while affected by the furotrap the player is unable to move because trap so the npc that cast the spell on the player may have enslaved the player somehow and when that npc walks away and goes back to their patrol route, the camera goes flying all over the place! the only way to fix it is to open console and select the owner npc then use the moveto player command over and over again until the furotrap is done with the player:-( That gets old during the first time so I need to insert a wait command for the owner npc to wait for sex animations to finish or better, wait for player to be conscious? whoever is being raped is usually unconscious I think both are actually during sex animations. So a wait command for conscious would work just don't know how to implement it yet. What I have done so far... Custom outfits for slave traders including enchanted weight reducing eq belts so steal one from them and get a benefit Changed dialogue for slave traders slightly so it sounds better Changed additional npc to female since I am going from the alterations that fienyx did a while back Added whipping crop and dildo sword from another mod as additional slaver club weapons and set them up on leveled lists the club was on Changed the maid outfit and body used in the outfit Added an enslaved outfit so there is something worn besides just leg and wrist irons Added a better looking enslaved outfit that is only applied by the slave trader after the player is bought by the trader Come up with some logos for a "slave stamp" that will somehow be used later Implemented the script changes mentioned waaaay back in this thread that stops all the stuff from being taken when enslaved Added dialogue for the greetings the player gets from npc while enslaved so instead of normal greetings there are slave related greetings based on disposition to player I want to try to fix that not waiting issue now and then I want to try adding dialogue that the owner npc will say just after enslaving the player. I also want to fix the way stuff is taken away from the player after enslavement so the misc items like keys and stuff are left in inventory while everything else is taken but taken stuff will wind up in a chest in the imperial city jailor office. I just don't know how to make a convo between the jailor and the player about having to pay to get their stolen stuff back. So the player can either pay 500 gold to get their stuff back or pay with sex. But the player has to talk to the jailor in order to get the stuff out of the chest there. So I have to provide a notice to the player somehow that their stolen stuff can be found at the jailors office maybe add a flier into the game that gets circulated or just some printed message on the upper screen but I hate those messages they make it too easy so maybe a flier then. If anyone can help with the jailor quest and scripting for it that would be great because it would take me forever to figure it out and I don't have much time these days to work on the mod. The slave stamp thing... I want to name of the owner npc to be part of the slave stamp so that means the slave stamp has to be unique to each npc in the game! So however many npc there are in the game I have to make a slave stamp for each of them with their name on it ugh:-( Also there will be two different kinds of slave stamp, one is the defeated by stamp for the owner npc that initially enslaved the player and then the other stamp that says property of and the owner name for npc that buys the player from the enslaving npc. The slave traders stamp would say property of slave trader or maybe property of slavers guild or some name I will come up for the whole slave trader group. I have an idea for a story about the slave traders where a different group of all females who are actually employers of those traders will have an office in the imperial city and some quests for the player to go through. Some ideas for that female group quests... One of the quests will be "restitution for sale" where the player can get rid of their infamy if they temporarily sell themselves into slavery to the female in the office. She will have the player escorted to some spot in the imperial city where a sign post reads something humiliating on it and the player has to just stand there and give out blowjobs to any npc that walks up to them. The player would be enslaved to that escorting npc who will watch over the player and then bring them back to the office at the end of the day to finish the quest dialogue with the female in the office. Other ideas for voluntary enslavement... I want to add a quest to some of those broke ass npc living at the waterfront at the IC who are always complaining they are discouraged and can't earn money like the player can whooping bandits and scavenging from caves etc. These npc will talk with the player about allowing them to pimp out the player for septims so they can support their families and themselves blah blah. The npc will put the whole guilt trip on the player and promise to share some of the profits with the player after they are done whoring out the player. I am thinking the quest should last one day in each stage. so the player will be giving additional dialogue from the owning poor npc like: hey this has been great but if you continue to help me we can make some more money blah blah. If the player agrees they stay enslaved and get hauled off to a different area depending on the stage. Like the first stage is anyone the poor npc can find to pay for sex but the later stages the type of npc changes to middle and upper class npc. The final stage could be that the poor npc has found a buyer for the player and says the buyer wants to temporarily own the player like the countess caro quest. If the player agrees to be bought the poor npc will share the profits later with the player when they are set free. I want to make some pimps who wander around and buy the player on the main roads and the pimps would have their own whore house to sell the player in. The slave traders would not come to buy the player from the pimps if the player made it to one of the whore houses. While in the whore house the quest for that would draw in random npc from a nearby city location to pay for sex with the player. I want to do some major stuff with shifty bert as I mentioned several pages back too but that is beyond me for now. All of the above involves a lot of scripting and I don't know how to do it without scripting. I can only look at the existing scripts in this mod as inspiration and try to cobble together working quest scripts from their contents. If there is anyone that can help with this please post here thanks.
Zor2k13 Posted May 15, 2015 Posted May 15, 2015 Ok I finally managed to add dialogue to owner npcs! When the player is enslaved nothing is said but if the player tries to run away the leash is pulled and the owner walks over to the player and says dialogue based on owner disposition towards player. There are five dialogue choices for each range of disposition which go from 20 or lower to 40 and greater, 50 and greater, 60 and greater. There is one line per range that has sex functions and the dialogue is said at random. So as the player encounters friendly npc whose responsibility is less than 75, the player hears dialogue appropriate to what they expect the npc to say! I was so focused on the ichslavequest script when I should have been looking at the ichslaveanchor script. I have set up some conditions in the dialogue so creatures and ghosts won't try to talk to the player. I probably need to make sure certain other npcs don't say anything either. I could also put in dialogue for specific npcs? I will try to fix where the stuff goes when taken now and then anything else I can reasonably do then release what I have. The first thing that turned me off to this mod was all my stuff including keys and letters being taken away never to be found again. I want to exclude those things from being taken and try just dropping a chest in the IC jailors office for now to hold all taken stuff.
emo877 Posted May 18, 2015 Posted May 18, 2015 For anybody who will want to improve PSE (against FPS-loss, which is heavy in some places): There are many objects with scripts attached to them, which run constantly, in gamemode, but with single purpose just to initialize some ref-variables in quest-scripts. For example, script on each of four wolves at slaver's camp (and Ogre and Bear at fort too!): scn IchWolfScript1 Begin GameMode Set IchSlaveQuestNPC.WolfRef1 to GetSelf EndAlso, there are scripts for Pellham's guests(IchGuest3PellhamScript), Ganredhel herself +dogs (Remus and Rex), IchNamiraHjolfrod, IchSlaveGirl for "pregnant" captive in Cracked Wood Hollow cave plus IchBoarGoblinA for boar there, IchDoorShut for fence gate (despite of script'contense, it used also for fence gate in slavers camp), IchCrowdScript1 (+8 other), IchHangGuardScript1 (+3 other), possibly there're more..For objects added later, Ichabod used more rational scripts, which could be used as example: scn IchNoblewoman1 Begin OnLoad Set IchSQ05SiblingRivalry.Noblewoman1 to GetSelf End Begin GameMode If GetGameLoaded Set IchSQ05SiblingRivalry.Noblewoman1 to GetSelf EndIf EndGood luck! (i won't volunteer myself, because i think realy correct way for PSE is to split it to minimalistic mainframe master and other quest-adding modules, which should be optional - and i have no abilities and no time for such huge work)
Zor2k13 Posted May 18, 2015 Posted May 18, 2015 Those npc are standing around in there forever after the player finishes the rivalry quest. They work great for estrus explosion fun! also for gangbangs if you are running lovershooker it gets the rank up faster just having a bunch of people in there at one time to solicit. Running lovers stripper there too gets higher rank in that mod faster simply because there is a captive audience there. I am no scripting expert but I think that onload command and getgameloaded command are what you are talking about? I managed to get a spell from pse to work as a container trap but I had to alter another mod to do it. I copied the script ichgag and made a new script with it called ichgagtrap then changed the anims to the chain dog anims from the dog days quest. I made a copy of the ichgag script calling it something different and referenced that spell in the zzcontainertrap english mod posted somewhere in the furotrap mod thread. Now when eyeleid containers are opened there is a chance to have that spell cast on the player! I am working on incorporating some body meshes from the monstergirl mod as the effect for it now for both male and female. I will change the ichgag script to add fetish gear like a latex suit and that slave hood from this mod to the player. Then try to make some greeting dialogue with calls to lapf to initiate sex if the player passes close to any actor npc while under the gag spell.
emo877 Posted May 19, 2015 Posted May 19, 2015 I am no scripting expert but I think that onload command and getgameloaded command are what you are talking about? Yes, they are. OnLoad fires just when scripted object 'loaded' by engine (when PC enters interior or approaches to exterior cell with object). Sure thing it's better than drain calculating resourses every frame. As for other things you mentioned, i've nothing to say personally (it's not my "cup of tea"), but methods you're using to learn are very familiar to me: take something [working], learn, and tweak to get something new (or new expirience instead ). Good luck!
Zor2k13 Posted May 19, 2015 Posted May 19, 2015 Something I noticed the first time I tried this mod a while back was the game suddenly slowed down big time when I got near the slaver camp. I didn't want to risk crashing the game while it was a lag fest there so I just let it drag on to see what would happen. It took a long time but eventually everything moved on to the pellham quest. By then the game wasn't lagging but I thought I was stuck in that guy house forever lol. Where is there an elaborative scripting manual? That dam wiki for the cs is a pain in the ass surely there is some kind of incredibly useful set of information somewhere I mean, look at all that scripting ichabod did? where did he get the knowledge of how to do that?
movomo Posted May 19, 2015 Posted May 19, 2015 Actually, most of the knowledge is already either in CS wiki or OBSE doc. Other than that it's up to your experience. Both OBSE doc and CS wiki are often incorrect, that's where you use your sense and experience. For example.. If you're going to do some massive batch work using arrays, OBSE doc offers all the basic information plus even small tutorials. More sophisticated examples can be found in actual mods. They all are open to you. If you're having problem with the very basics of scripting, that's what CS wiki is for. Field-examples can be found in vanilla Oblivion scripts which are over hundreds. The best and fastest way to learn scripting is to open up a mod of your choice, and try to make sense of it. As far as OBSE-specific goes, Doc Sax has written a good lengthy tutorial about it. Technically it's for NVSE, though. It consists of whoopping 5 separate posts. Start out with the first part. https://www.loverslab.com/topic/26749-tutorial-nvse4-part-1-syntax-and-expressions/
Harfes Posted May 22, 2015 Posted May 22, 2015 (edited) So a question I have, when I am enslaved it always undresses me. Is there an option to keep my pretty dress on when I am enslaved that I am missing? If not is there a way to make it so I can keep it on? Edit: Pretty much I just want it to leave my clothes on when I am tied/gagged until someone does something to me. Second Edit: I am sorry if someone already posted and answered this, it is a very long thread. Third Edit: Ok I found others' posts especially one of a Justinof that made it so my stuff isn't stripped unless someone is using me, but my companions are still stripped. Now to work on that I guess... ^^;; Edited May 22, 2015 by Harfes
Zor2k13 Posted May 23, 2015 Posted May 23, 2015 I have some ideas about what you are asking, something like instead of being enslaved the player is owned as a whore to be sold around instead of turned over to the slave trader. So the player is owned by a pimp in one circumstance and a poor npc in another. Depending on the npc the hands may or may not be tied but the player would still be leashed to the npc. The "whore clothes" would be forced on the player and different levels of whore clothes would be put on the player depending on how much money is made whoring the player out.
darkhero67 Posted May 23, 2015 Posted May 23, 2015 can someone help me i can't find the entrance ceysel for the life of me
mem4ob4 Posted May 24, 2015 Posted May 24, 2015 can someone help me i can't find the entrance ceysel for the life of me Just out from the big rock. You have to get wet.
Zor2k13 Posted May 24, 2015 Posted May 24, 2015 Ooooohhhhh! Soooo close to getting some things to work almost got it! I have figured out what to do with that add gag spell and add gag other spell. I have dialogue setup for the addgag effect where if the player is under that spell the nearby npc will say random nasty things to the player depending on disposition and then proceed to rape the player:-) I am having trouble getting an ai package for the addgagother script to work. Basically I can get a nearby npc with disposition <= 49 to cast the addgagother spell on the player but they constantly cast it instead of just casting it once. Eventually the npc stops casting the spell but it takes a long time and every other time the spell is cast, the slave gag is unequipped. I tried the "once per day" thing and that didn't work either to stop the constant spell casting. When I choose things like "always run" the npc doesn't run and if the spell is a targeted spell the npc waits until they get right up in my face before casting it. I think I will try to keep it a touch spell but if the npc doesn't run to catch up to the player it may be a problem? eh maybe not.
Zor2k13 Posted May 25, 2015 Posted May 25, 2015 Ok I am trying to use that dam cast magic package type for the ai and it sucks. Maybe npc can't run when using cast magic package type? maybe that is why they also have to be really close to the target?
Zor2k13 Posted May 25, 2015 Posted May 25, 2015 Dammit!!!! This was so simple, PotentialRef.Cast IchAddGagOther player Using some hacked up bits of ichabod's scripts so there is some more before that but that is the result:-) So I stopped using the ai package and went all script and it works! But the spell casting is still only short range. There must be a way to extend the range! I am trying to make it look like there are some filthy perverted people in tamriel and if their responsibility is lower than 75 or lower and their disposition is 49 or lower then the npc will cast the naughty spell at the player as the npc walks by hehe:-) The distance is <=500 so it should be far enough that all the casting npc does is cast the spell and go about their business. The result is the player is gagged and bound but able to walk. As the player walks around like that, any npc who has low enough responsibility and some other stuff will talk to the player and then rape the player! The dirty minded npcs will only do this between 10am and 8pm so it is the most humiliating for the player since the most npc is out and about then.
Zor2k13 Posted May 25, 2015 Posted May 25, 2015 YES!!! I got it to work sort of, there is no long range casting but the npc will now run to the player then cast the spell on the player. I had to use an ai package but I used the follow package. Then I just set the package to be removed if the player IsSpellTarget of the spell. So now it works and I even made some dialogue for the guards to complain about it lol. There is even a copy of the black horse courier talking about perverts running around casting these dirty spells on people hehe:-) I changed the hours to between 12 noon and 6pm so if the player wants to still have normal convo and not get gagged at random they just need to go out early to stores and other places. The perverts are really just anyone who has a disposition of 49 or lower and responsibility of less than 75. So the player just has to butter up some npcs and they won't try to gag them all the time. The dialogue for the gag spell depends on disposition so if the raper really hates the player they have angry dialogue that drains one point off willpower after each rape. The higher disposition dialogues don't do that though. I think at this point I need to find the best mod cleaner for oblivion mods and use it since I have been changing stuff a lot to get it working. Does anyone know what is a good mod cleaner for oblivion mods? I know tes5edit works for skyrim mods but I don't know if there is a tes4edit or not?
mem4ob4 Posted May 25, 2015 Posted May 25, 2015 ... if there is a tes4edit or not? Yes, read through Fejenna yellow link in sig
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