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Posted
1 hour ago, Monoman1 said:

Looks interesting. Which collar is that?

Bell Collar in Devious Devices Expansion. I made a copy of the zbf leather binds collar Wartimes usually uses in Zaz's esm under the new name and pointing to the bell collar's meshes. Was aiming to have it be its own thing in Wartimes like the heels are, but I have no idea how to manage getting the collar to be used over pulling Zaz's one.

Posted
4 hours ago, Monoman1 said:

Does this block unequipping of plugs?

 

It does. There are a couple of rope harnesses, i think all where the description says that it blocks vaginal access also should block plugs. 

Posted

I know it was already reported but just to confirm coffeeink isn't alone... the supply task seems broken. If that helps, i think i missed a couple already and my globals are now

set pchsSupplyRuns = 6.34

set pchsSupplyRunNext = 1

Not sure if i already reported it or just thought about it, the horse task also seems broken... other than the hound task before, regardless of deprivation. When i ask father with the "Can i have permission to do a task?" it doesn't get set to 1.

Posted
10 hours ago, Monoman1 said:

If you provide a list of ingredients needed for venison stew and tomato soup I can maybe make a toggle for it. 

 

I was looking at the esp and saw wartimes added its own recipes rather than change the vanilla's, so actually the only real problem is that it doesn't recognize the salt! (CACO modifies salt so that it has 10 portions each, and seems to change the form id of salt required in the recipe from salt piles to "salt tokens," So I'm not sure a toggle is possible seeing there needs to be changes made in the esp? Anyways, that means changing those recipes myself should work just fine, thank you!!

Posted
29 minutes ago, candibelle said:

 

I was looking at the esp and saw wartimes added its own recipes rather than change the vanilla's, so actually the only real problem is that it doesn't recognize the salt! (CACO modifies salt so that it has 10 portions each, and seems to change the form id of salt required in the recipe from salt piles to "salt tokens," So I'm not sure a toggle is possible seeing there needs to be changes made in the esp? Anyways, that means changing those recipes myself should work just fine, thank you!!

 

Does not need a patch, imo. CACO has an option that allows you to convert the CACO salt variant to the vanilla variant in the cooking station craft menu. It's a bit of clicking but works absolutely fine with Wartimes. I forgot what it is called but it was in the last MCM tab if I remember correctly.

Posted
19 minutes ago, Silvain said:

 

Does not need a patch, imo. CACO has an option that allows you to convert the CACO salt variant to the vanilla variant in the cooking station craft menu. It's a bit of clicking but works absolutely fine with Wartimes. I forgot what it is called but it was in the last MCM tab if I remember correctly.

That option has never worked for me :( The salt pile remains grayed out in the crafting menu even using that option in the MCM. Regardless the issue was surprisingly simple to fix, so no worries!

Posted
13 hours ago, ilovetea69 said:

what's the current state of the mod? Is it abandoned?

No, but you want to go with the tweaked version found here, scroll down till you find it. Also check for additional mods/soft dependencies and if you decide to use them, make sure to use the tweaked versions of those as well.

Posted
55 minutes ago, excidium93 said:

May I ask what this fix is?

Use tes5edit and add CACO to wartimes as a master. Then go find the salt object to replace the vanilla salt piles in wartimes’ “constructible objects” section’s recipes.   It should be called something like CACO_SaltToken (idk my memory is bad!) Change the quantity to 10 if you want it to use a whole salt pile. If my explanation was confusing I can send you my esp later : )

Posted (edited)

Thanks! Worked like a charme^^

 

Your tipp with the salt tokens in your previous post led me to the solution

Edited by excidium93
Posted

Once more reporting about the bottles not removed... i realized this is only true for those added as reward by guests at the party. If you add them yourself it's easy to remove them. The Menu doesn't do anything in that regard as it doesn't even have an option to remove anything, only to add. I checked and there aren't different types of items, so it must be something how they are added... some mechanic that is avaivable in vanilla likely as the message telling me i can't remove it is in german like my game. 

No idea if Mono or pchs are interested in adding more tasks, but i had an idea regarding the plugs. Advertise black briar mead for Sabjorn. A simple version of it would be like that:
- 30 gold: convince 5 people to drink the mead/spend 3 hours doing so.
- 70 gold: do that naked.
- more gold: let them drink it from your body (licking/breastfeeding tags recommended), maybe shove the bottles up your ass, offer them crawling/kneeling

Advanced version:
- generally high chance people refuse, better chances in inns (bannered mare, hunters... thing)
- chance that the innkeeper gets angry at you for serving free drinks and forces you to do something nasty, putting you in a furniture at their inn or the market for 1 hour or so? Or maybe removes your mask if you're wearing it for that task when naked? Both? If plugs aren't used for the more gold version, this might be an alternative.

Posted
44 minutes ago, Nazzzgul666 said:

Once more reporting about the bottles not removed... i realized this is only true for those added as reward by guests at the party. If you add them yourself it's easy to remove them. The Menu doesn't do anything in that regard as it doesn't even have an option to remove anything, only to add. I checked and there aren't different types of items, so it must be something how they are added... some mechanic that is avaivable in vanilla likely as the message telling me i can't remove it is in german like my game. 
 

I had this issue but dropping them directly out of the inventory instead of unequipping them works for me :)

Posted
6 hours ago, candibelle said:

I had this issue but dropping them directly out of the inventory instead of unequipping them works for me :)

Work everytime

Posted
10 hours ago, candibelle said:

I had this issue but dropping them directly out of the inventory instead of unequipping them works for me :)

Thanks! I totally forgot this is a thing. ;)

Another question... what does trigger the cum tasks? Is it addiction or something else? 

Posted
6 hours ago, Nazzzgul666 said:

Thanks! I totally forgot this is a thing. ;)

Another question... what does trigger the cum tasks? Is it addiction or something else? 

You need to relieve Father's tension with a blowjob and swallow his load! ;)

Posted
On 5/23/2021 at 3:16 PM, Monoman1 said:

I'm nearly sure I've seen it. Maid outfit. No collar or heels. Just serving drinks/food. 

Thing is you progress very quickly in wartime. By the time you get the job you may already be past the threshold

Also about the Party quest, @pchs mention there are three more scenes(whipped,decoration and furniture) that are not developped yet,will you consider developing it?

Posted (edited)
2 hours ago, dayangvvv said:

Also about the Party quest, @pchs mention there are three more scenes(whipped,decoration and furniture) that are not developped yet,will you consider developing it?

No. I'm afraid I won't be adding any more to WT at this time (except maybe some bug fixes). I need to figure out with pchs how to handle things. Last I heard he was creating a new start scenario within the WT esp. And now we both have different versions of the mod. Ideally, I'll try to merge his new start into my version and then hand the mod back.

 

Sent him a message about 2 weeks ago but haven't heard anything back yet.

2 hours ago, dayangvvv said:

I''ve just translated this tweak into Chinese,would you mind me shareing it?

I think that would be ok.

Edited by Monoman1
Posted

Hey @Monoman1

 

it's been a while and I heard back concerning the issue with PapyrusUtil and SE.

 

Spoiler
Quote

I just did some testing and the function seemed to work fine for me.

However I think I know what's going on.

In recent versions as part of the fix for esl forms, the way form data was stored in the json files changed from "dec|plugin.esp" to "hex|plugin.esp" and as a result it's no longer able to read forms still in the old format.

Example from your Underwear.json file:
Old:
"652511|yps-ImmersivePiercing.esp"
New:
"0x9F4DF|yps-ImmersivePiercing.esp"


If you clear the form list and repopulate it while using the current version of PapyrusUtil, it should correct itself. Or you can edit the old json file manually and just change all the decimal values to hex values with a 0x prefix. Easiest way to convert them is to just open the default windows calculator, switch it to programmer mode, click the word DEC and paste in the current value and copy what it then says next to HEX above it (i.e. 652511 becomes 9F4DF)

I'll look into fixing this backwards compatibility issue, but it might be a bit.

 

 

So it gets looked into even though it gonna take a while. But I guess it's easy, but quite a bit of work, to manually fix it. If I get around to it the next few days I'll try converting some of the decimal values into hex and test if it works.

 

Can this maybe also explain why your other mods are working fine? Because you can manually rebuild the lists ingame?

Posted (edited)
On 6/11/2021 at 7:42 PM, Silvain said:

Can this maybe also explain why your other mods are working fine? Because you can manually rebuild the lists ingame?

I guess it must be isolated to jsonutil and FormListFind only. It seems FormListGet works ok. Or at least I haven't had any reports about it. FormListGet is probably used more. 

 

It's a bit of an awkward solution. Kind of means modders need to maintain two types of json files. I suppose if they're not using FormListFind they'll be ok but still.... I'm using Find a lot for the wildling thing I'm doing in SLS. 

On 6/11/2021 at 7:42 PM, Silvain said:

But I guess it's easy, but quite a bit of work, to manually fix it.

I'd do it with notepad++ and regular expressions if you know how. Much quicker. 

 

Much quicker ;)

<snip>

 

 

Note that it is misnamed on purpose and needs to be renamed and overwrite the original file. Let me know if it works. 

Edited by Monoman1
Posted (edited)

@Monoman1

Reworked father's approaches for intimacy from relying on depravity (which can go up and down now) to instead rely on it's own variable and the tasks completed variable. Initial approach now at 25 tasks completed. Rape, if you refused, at 40 tasks. 

Because of the fixes here Father will do his approach for sex again. If you're passed that stage and don't want to go through it again do 'set pchsFatherIntimacyApproach to 2' in the console. Or 1 if you're at the stage where you refused but haven't been raped yet. 

 

About these two lines. In my first save my  PC  completed many tasks and that 'initial approach' happened.But after then,I completed even more tasks,sill couldn't reach the rape scene. Then I created a new savefile and this time I used the command  'set pchsFatherIntimacyApproach to 1'  to turn to the stage 'refused but haven't  been raped yet'.Then I repeated completing tasks until father's favor increased to 45,still couldn't reach the rape scene.(Obviously, 'initial approach' didn't  happen this time.)

Was it because the require was too hard and I haven't reached the required number of tasks,or just did I meet a bug?

 

 

Edited by dayangvvv
Posted
7 hours ago, dayangvvv said:

osmel has two tweaks of  SexLab Aroused Creatures , whitch one is required?

I installed the SE/LE version,and it just worked.So maybe is the SE/LE version?

 

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