Monoman1 Posted May 31, 2021 Posted May 31, 2021 5 hours ago, coffeeink said: Hm does anyone knows a quickfix or a Solution. The Quest Supply Quest didn‘t started. The Dialoge appeared but no new Dialoge line appeared. The Quest itself is stoped (checked with sqv) and also the startquest command or setstage command didn‘t worked. i‘m using 4.1 on an existing save (preconfigured Mara Room save/ from mod side it’s the first installation) Ah... try set pchsSupplyRuns to 0 set pchsSupplyRunNext to 0 and then wait an hour.
coffeeink Posted May 31, 2021 Posted May 31, 2021 hm sadly does not work. It jsut shows "we are low on supply..." what would indicate a new run. Dialoge and is not appearing and the underlaying quest is still stoped. i will try just with another fresh start if and see if the problem appears again.
Desvati Posted May 31, 2021 Posted May 31, 2021 Is there a way to change what collar Father equips on the player?
coffeeink Posted May 31, 2021 Posted May 31, 2021 (edited) hm also a new Game doesn't work. Quest is after the dialog not enabled or started. /edit: hmm with 4.0 it's working. did a reference break or something. does anyone else have this kind of issues? /edit2: i debugged it now. i can start manually pchssupplyrunquest until i start servitude with father, than the quest is not able to start. Edited May 31, 2021 by coffeeink
lcewolf Posted May 31, 2021 Posted May 31, 2021 1 hour ago, Desvati said: Is there a way to change what collar Father equips on the player? Actually you can wear any devious collar you want for replace the actual collar. It will be reconise by father.
Monoman1 Posted May 31, 2021 Posted May 31, 2021 (edited) 2 hours ago, coffeeink said: edit2: i debugged it now. i can start manually pchssupplyrunquest until i start servitude with father, than the quest is not able to start. But.... the initial request to do a run is in the dialogue force greets within the servitude block.... Meaning servitude should already be started before being asked to do runs. Edited May 31, 2021 by Monoman1
coffeeink Posted June 1, 2021 Posted June 1, 2021 (edited) the initial Dialoge and request is coming over the forcegreet but this greet should trigger the supplyrunquest which also has a dioalge line (request list and gold) this quest is not starting. Either over the dialoge or if you type in console startquest pchssupplyrunquest. The quest stays in state stopped. I can manually start the quest over console until servitude begins. If servitude begins atartquest has no impact at all. i checked the Code: The first run is started over the Dialog (pchssuplyruns == -1). The fragment starts the quest. Afterwards it’s handled over the playerscript. playerscript starts a timer and if it’s time for a new run it’s calling pchssupplyrunquest.start() and it starts the quest on stage 0. with startquest you also get the Journal entry for stage 0 and the dialoge line appears. After the finishing the run the function shutdown gets called which calls inside quest.stop sqv pchssupplyrunquest allways shows state: quest stopped it looks like that Quest.start() fails (Code before is executed) i rly don‘t see a reason why it shouldn‘t work. Feels like a Skyrim bug. The strange thing for me: i currently play with an old 4.0 started run (i just stared the quest manualy) upgraded to 4.1 where supplyruns are alreafy working and here it works Edited June 1, 2021 by coffeeink
Desvati Posted June 1, 2021 Posted June 1, 2021 14 hours ago, lcewolf said: Actually you can wear any devious collar you want for replace the actual collar. It will be reconise by father. Oh that's pretty neat to know. I'd still like to change the collar he gives the player specifically, mainly so it can fit in with the heels he gives (which are unique to him "Father's Slave Heels" and not just a generic pair of devious heels).
Monoman1 Posted June 1, 2021 Posted June 1, 2021 5 hours ago, coffeeink said: it looks like that Quest.start() fails (Code before is executed) Yea. This is the problem. I MAY have not unflagged 'run once' on the quest in it's initial release (don't remember) but there's no reason why it shouldn't work on a new game. So I don't know tbh. You should be able to startquest on a new game without the quest stopping and get the dialogue and all. I don't recommend doing that of course because you may break things but the quest should stay running. The way I see it there's only two ways that quest is stopping: It's not starting because run once is flagged - check load order in TesEdit. Quest.Shutdown is being immediately called and that's only called in one place: ShutDown() which is only called on quest complete/fail. And I don't see how either of those could happen immediately. Not directed solely at you but I think some people are trying to force things when they shouldn't. Not unless they understand how everything works. In general I kind of dislike the way the mod uses global variables so much. Leads to people tinkering and banging in values possibly creating conditions that are not covered.
Nazzzgul666 Posted June 1, 2021 Posted June 1, 2021 (edited) After starting a new game again... i can confirm the hounds now work fine, instead now the horse task doesn't work anymore... i assume it's a similar issue, taskhorse doesn't get set to 1 (and also no quest marker is added). No lewd options yet and happened when going via "Can i have permission for a task?" route. Mh, another thing... i decided to give the route a try where mother "dies", but it doesn't seem to work. I got a new dialogue with father and after that a pop-up that he stripped and collared me but he doesn't do either and afterwards he doesn't have any dialogues from this mod anymore. Spoiler Mother comes back but she doesn't either. I saw a Wartimes2 quest which seems to be related to SGO which i don't have installed, is that the reason it doesn't continue? Or is there an event later that will allow progress with the story? Edited June 1, 2021 by Nazzzgul666
Monoman1 Posted June 1, 2021 Posted June 1, 2021 54 minutes ago, Nazzzgul666 said: Mh, another thing... i decided to give the route a try where mother "dies", but it doesn't seem to work. I got a new dialogue with father and after that a pop-up that he stripped and collared me but he doesn't do either and afterwards he doesn't have any dialogues from this mod anymore. I don't think it was ever finished. Wartimes2 looks like it was experimental development - unused.
Nazzzgul666 Posted June 1, 2021 Posted June 1, 2021 46 minutes ago, Monoman1 said: I don't think it was ever finished. Wartimes2 looks like it was experimental development - unused. Ok, knowing that at least is better than desperatly trying to somehow make non-existent content work. Thanks^^
Vuzzar Posted June 1, 2021 Posted June 1, 2021 Would it be possible to customize the collar through the json as well? That way the collar doesn't look like it doesn't belong with the rest of the outfit once given. Would be cool if also the gloves could be optional. Also, some issues to report on the harness. While breeder for father and wearing the harness, if you submit to Aldo and he wants vaginal or anal, the animation gets changed to DDBeltedSolo and Aldo just stands where you are since player is wearing a belt. So while player is wearing harness, either father could remove harness before Aldo has some fun and put it back on after, or only oral sex could be possible. Speaking of Aldo, the animation filter seems to be missing some dog animations. I know because I use SexLab Tools to choose which animation is played and some animations don't appear in the list even though they should. Doggy style animations, during vaginal, and facefuck animations, during oral, are filtered out for some reason. Only missionary, cowgirl and blowjob animations seems to get picked. It would make more sense if it was the other way around since the player gets down on all four and submits to Aldo. It only applies to Aldo, the animation list is fine if initiating sex with dogs in other ways. (So yes, animations are registered and work fine) 1
Monoman1 Posted June 2, 2021 Posted June 2, 2021 10 hours ago, Antaufein said: Also, some issues to report on the harness. While breeder for father and wearing the harness, if you submit to Aldo and he wants vaginal or anal, the animation gets changed to DDBeltedSolo and Aldo just stands where you are since player is wearing a belt. So while player is wearing harness, either father could remove harness before Aldo has some fun and put it back on after, or only oral sex could be possible. Yeah... *sigh* I dunno. This seems like more of an issue with the DD animation filter.... I guess I could start checking all the devices you're wearing and do my own filtering but it really should be done at a single, cohesive point. That single point being DD IMO. If every outside mod is going to have to filter their own animations then you're going to end up with an awful lot of duplicate (but slightly different) code with all sorts of little differences in how they work and how well they work. But kimy has an aversion to anything creature (which is fair enough) so it goes unchecked. Is there any real difference between human and creature animation filtering though? Isn't it just the same? If a hole is blocked then it's blocked for humans and creatures right? I must be missing something... 10 hours ago, Antaufein said: Speaking of Aldo, the animation filter seems to be missing some dog animations. I know because I use SexLab Tools to choose which animation is played and some animations don't appear in the list even though they should. Doggy style animations, during vaginal, and facefuck animations, during oral, are filtered out for some reason. Only missionary, cowgirl and blowjob animations seems to get picked. It would make more sense if it was the other way around since the player gets down on all four and submits to Aldo. It only applies to Aldo, the animation list is fine if initiating sex with dogs in other ways. (So yes, animations are registered and work fine) Yep. Tags aren't straightforward at all. I've said this a thousand times. Some animations tagged oral might just have a little bit of oral at the start and actually be anal all the way after that. Some tags might be missing. Some tags might be inaccurate. It's not a great animation description system. Not that I have a better idea. I'll probably open up the tags later so you can set your own.... Good luck... 1
Nazzzgul666 Posted June 2, 2021 Posted June 2, 2021 (edited) 2 hours ago, Monoman1 said: Yeah... *sigh* I dunno. This seems like more of an issue with the DD animation filter.... I guess I could start checking all the devices you're wearing and do my own filtering but it really should be done at a single, cohesive point. That single point being DD IMO. If every outside mod is going to have to filter their own animations then you're going to end up with an awful lot of duplicate (but slightly different) code with all sorts of little differences in how they work and how well they work. But kimy has an aversion to anything creature (which is fair enough) so it goes unchecked. Is there any real difference between human and creature animation filtering though? Isn't it just the same? If a hole is blocked then it's blocked for humans and creatures right? I must be missing something... The filter was buggy for creatures for ages and Kimy straight refused to even look at it, that's why i requested the button to disable filters entirely... which was removed with DD5. I honestly don't know if creatures were excluded now, or if it works "properly". For your own filters i think you'd first have to overwrite DD since you can't turn it actually off anymore which... isn't allowed according to the license. That's why i downgraded to DD4.3 after testing some things and doubt i'll ever upgrade, at least not if i can avoid it. You can still turn off using bound animations, but that only applies after the filter was triggered somehow... and still messes with animations. I think it actually only applies to things like armbinders, and belts always count now. Edited June 2, 2021 by Nazzzgul666
lcewolf Posted June 2, 2021 Posted June 2, 2021 (edited) 1 hour ago, Nazzzgul666 said: The filter was buggy for creatures for ages and Kimy straight refused to even look at it, that's why i requested the button to disable filters entirely... which was removed with DD5. I honestly don't know if creatures were excluded now, or if it works "properly". For your own filters i think you'd first have to overwrite DD since you can't turn it actually off anymore which... isn't allowed according to the license. That's why i downgraded to DD4.3 after testing some things and doubt i'll ever upgrade, at least not if i can avoid it. You can still turn off using bound animations, but that only applies after the filter was triggered somehow... and still messes with animations. I think it actually only applies to things like armbinders, and belts always count now. I actually use the last version of DD DD Solo Animation. Come so mush often. I was wondering why, when wearing an open belt, this animation was start. The only DD exception for belt was with the mod Toys. Edited June 2, 2021 by lcewolf
Vuzzar Posted June 2, 2021 Posted June 2, 2021 6 hours ago, Monoman1 said: Yeah... *sigh* I dunno. This seems like more of an issue with the DD animation filter.... I guess I could start checking all the devices you're wearing and do my own filtering but it really should be done at a single, cohesive point. That single point being DD IMO. If every outside mod is going to have to filter their own animations then you're going to end up with an awful lot of duplicate (but slightly different) code with all sorts of little differences in how they work and how well they work. I understand you don't want to create your own animation filter or check for every devices equiped on the player when the DD animation filter is supposed to do its job, but I proposed a simple solution. All you have to do is check if PC is breeder. If she is, she is probably wearing the harness and vaginal plug. If player is wearing harness and plug, remove them, play the animation and then put them back on like it's done when having sex with father. 6 hours ago, Monoman1 said: Yep. Tags aren't straightforward at all. I've said this a thousand times. Some animations tagged oral might just have a little bit of oral at the start and actually be anal all the way after that. Some tags might be missing. Some tags might be inaccurate. It's not a great animation description system. Not that I have a better idea. I'll probably open up the tags later so you can set your own.... Good luck... Yeah, I have a few SLAL pack and I've noticed that animation tags can be a mess and I understand that filtering with 100% accuracy what is appropriate to every situation would be nearly impossible. That is not a problem for me as, like I said, I can filter animations myself in game and choose an animation that is appropriate myself. I would appreciate if there was some way to edit the tags used though.
Monoman1 Posted June 2, 2021 Posted June 2, 2021 1 hour ago, Antaufein said: All you have to do is check if PC is breeder. It'll be a bit awkward if you're father's breeder and you end up having a puppy
Vuzzar Posted June 2, 2021 Posted June 2, 2021 10 minutes ago, Monoman1 said: It'll be a bit awkward if you're father's breeder and you end up having a puppy Well, maybe father wouldn't think it's a bad thing and I'm sure Aldo would be pleased ?
lcewolf Posted June 3, 2021 Posted June 3, 2021 On 5/31/2021 at 12:57 PM, Monoman1 said: Ah... try set pchsSupplyRuns to 0 set pchsSupplyRunNext to 0 and then wait an hour. The command work like a charm! I was wondering if father will retake his "Helmet" and force us to go naked without it at some point? I see you did write few line in case we don't put the "helmet" It would be funny if Belethor will reconise the PC with the helmet? If i could sugest With a line like this; -I can't see your face but I recognize the devices your dad bought. -Please Mister Belethor don't say anything to anyone Afterhall if you wear few devious item all the time at some point people will reconise you and know who you are. Another question for the pair of plug, After the quest "No bathing Get dirty" are you supposed to wear them all the time? For my part i remove them after the quest since there was no check up.
Vuzzar Posted June 3, 2021 Posted June 3, 2021 Another thing to report: Having sex with father during the apology quest does not increase the variable pchsFatherSexCount. Which means that if you go all the way up to anal in apology, but never relieve father's tension normally, you will have to progress up from massages when relieving his tension even though you gave him everything else already. Also, if first refusing his advance when he initially approaches the player to ask her to serve him sexually and then later get raped when he can't take it anymore, player shouldn't have to start with massages. The way I see it, father gives the player a chance by starting slowly with massages if she is obedient and accept his advances. Refusing them makes him later take her pussy by force which means starting slow is no longer an option and he expects much better than simple massages.
Nazzzgul666 Posted June 3, 2021 Posted June 3, 2021 (edited) Trying to change the json file for another harness... never did that before and TESedit loads since several minutes... not sure if i already did something wrong. Can i just calculate the hex value from ingame ID to decimal and use that? *Edit: Leaving this in case somebody else wonders... yes, that works. In case Mono wants to change the default harness to a rope harness that works with collars, here is the ID for the one i picked: 335801 Otherwise... father starts telling you you became quite a slut as soon as your depravity => 1 which is simply achieved by dancing at a party. No biggy but i would like it better if it would check for other things, in that case i think Sexlab stats would be the best choice maybe? Something like <number of sex> - <number of beeing victim> to exclude rape from other mods maybe... should do fine to determine your slut status.^^ Edited June 3, 2021 by Nazzzgul666 1
AylaElfie Posted June 3, 2021 Posted June 3, 2021 Would someone with the modding know-how be willing to make a CACO patch? All the cooking tasks are incompatible with its changed recipes. The mod itself has a cooking skill and expanded recipe system which I feel could go well with this mod too!
Monoman1 Posted June 4, 2021 Posted June 4, 2021 10 hours ago, candibelle said: Would someone with the modding know-how be willing to make a CACO patch? All the cooking tasks are incompatible with its changed recipes. The mod itself has a cooking skill and expanded recipe system which I feel could go well with this mod too! If you provide a list of ingredients needed for venison stew and tomato soup I can maybe make a toggle for it. 21 hours ago, Desvati said: Well, these feel a little more on-brand now Looks interesting. Which collar is that? 23 hours ago, Nazzzgul666 said: father starts telling you you became quite a slut as soon as your depravity => 1 Changed it to fathersexcount > 5 23 hours ago, Nazzzgul666 said: here is the ID for the one i picked: 335801 Does this block unequipping of plugs? On 6/3/2021 at 5:36 AM, Antaufein said: player shouldn't have to start with massages. I think it's fine tbh. The fact that the player is an active participant in massages is different from being passive and raped IMO. On 6/3/2021 at 5:36 AM, Antaufein said: does not increase the variable pchsFatherSexCount. Fixed. But I don't think that variable has any effect on easing father's tension. That would be fathersex and fathersextimestamp which are modified. On 6/3/2021 at 2:26 AM, lcewolf said: Afterhall if you wear few devious item all the time at some point people will reconise you and know who you are. Yeah. That's pretty much the direction I was heading with belethor but ran out of time. 2
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