SexyHeathen19 Posted March 5, 2021 Posted March 5, 2021 I think my Text Options might be broken. when helping father relief tension it gives no options past "my Cunnie" and he wont accept any of the previous options. whats up with that . . . .
lcewolf Posted March 6, 2021 Posted March 6, 2021 15 hours ago, NoGodsorKings19 said: I think my Text Options might be broken. when helping father relief tension it gives no options past "my Cunnie" and he wont accept any of the previous options. whats up with that . . . . As intercourse progresses the previous options are restricted. Father is no longer happy with the previous options and wants more until you have offered all of the options. If you don't see them it's likely because your character is not perverse enough
Monoman1 Posted March 7, 2021 Posted March 7, 2021 Hi, Is there a way I can detect if the PC has a place in the home? That she hasn't been thrown out of the house. A quest stage or global etc?  Edit: Nevermind. I think a GetFactionOwner() on the home cell will give me what I need.  Btw, You may or may not be interested in this: Next update I'm adding a way to exclude Npcs from 'hello' events in SLS and I've added your mother and father to this faction. If you're not familiar, hello events in SLS are things like nasty voiced comments, spanks and wolf whistling. So it's appropriate that your mother and father are not doing these things. At least not at the beginning of wartimes. But it would be cool if you removed the father Npc from this faction when he turns on the PC.  The hello events in SLS suit wartimes pretty well at this point. With your father slapping your ass and saying nasty shit to you as you're making him dinner.  All you'd need is something like this whenever you feel it would be appropriate to turn father into a shithead: If Game.GetModByName("SL Survival.esp") != 255 Father.RemoveFromFaction(Game.GetFormFromFile(0x105AA6, "SL Survival.esp") as Faction) EndIf  1
wuye00000 Posted March 10, 2021 Posted March 10, 2021 Suggestion: an ending with mother and daughter serve and breed for the father together. Mother actually went to a fertility facility to restore fecundity.Â
lcewolf Posted March 18, 2021 Posted March 18, 2021 On 3/16/2021 at 3:40 PM, AyouV said: where to find jensen though ? ?  Near Riften Stable. Look for a little house. If you still have difficulty to find the exact location i will add a picture later.
AyouV Posted March 20, 2021 Posted March 20, 2021 On 3/18/2021 at 1:56 AM, lcewolf said: Near Riften Stable. Look for a little house. If you still have difficulty to find the exact location i will add a picture later. thank youu let me give it a try first then ill cry if i dont 1
board2tiers Posted March 22, 2021 Posted March 22, 2021 I'm a great admirer of this mod. I wanted to make the story even better, so I wrote new dialogue and quest messages to give things a little more polish and depth. I have tried to stay true to the general intent of the mod as I understand it. I am *not* a modder, but I used TES5Edit to find the actual text of the mod and adjusted it where I thought it could use it. I am letting you know about it, because that's what you requested. I am doing this for a friend of mine and have no plans for distribution. If you're curious, I can try to share it here. If I have one issue with the mod it's this: it's not always obvious when you hit one of the endings. I imagine some kind of epilogue screen followed by THE END or possibly TO BE CONTINUED... In any case, thanks for all the work you put into this. 2
CommitNoBreath Posted March 22, 2021 Posted March 22, 2021 2 hours ago, board2tiers said: I'm a great admirer of this mod. I wanted to make the story even better, so I wrote new dialogue and quest messages to give things a little more polish and depth. I have tried to stay true to the general intent of the mod as I understand it. I am *not* a modder, but I used TES5Edit to find the actual text of the mod and adjusted it where I thought it could use it. I am letting you know about it, because that's what you requested. I am doing this for a friend of mine and have no plans for distribution. If you're curious, I can try to share it here. If I have one issue with the mod it's this: it's not always obvious when you hit one of the endings. I imagine some kind of epilogue screen followed by THE END or possibly TO BE CONTINUED... In any case, thanks for all the work you put into this. Please share it.
Pinute Posted March 26, 2021 Posted March 26, 2021 I've got a really weird issue I think. When I add Wartimes and requirements to my base vanilla game build (and my usual game play one), it breaks Idolaf and Adrienne's' scene that run during your first visit to Whiterun. They just stand by the smithy and, while they'll happily talk to me, they themselves just hold a staring contest (I also checked Saffir and Amren's scene once, same problem). Apparently it's a known bug with no known cause I could find but Wartimes triggers it every time for me. I've tested with both a Breezehome start and Wartimes start. https://en.uesp.net/wiki/Skyrim_talk:Idolaf_Battle-Born talks some about the Idolaf/Adrienne scene and has a console fix, but when I look at the esp I see absolutely nothing that could cause this. Y'all can discuss the papyrus amongst yourselves ? . What I'm hoping for is someone to say 'hey dummy, it's this' so I can go merrily back to the game.  Here's my load order. Wartimes enabled, no scene dialogue. Wartimes disabled, their scene dialogue starts the instant I exit Breezehome.  Spoiler # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp Skyrim Project Optimization - Full Version.esm WM Flora Fixes.esp SkyTEST-RealisticAnimals&Predators.esm RSkyrimChildren.esm Schlongs of Skyrim - Core.esm ZaZAnimationPack.esm SexLab.esm SexLabAroused.esm Amputator.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm Devious Devices - Contraptions.esm PreventsAccidentPickUp.esp SMIM-Merged-All.esp FNIS.esp FNISspells.esp XPMSE.esp JaxonzEnhGrab.esp SkyUI.esp EasyWheel.esp UIExtensions.esp FISS.esp vAutosaveManager.esp AddItemMenuLE.esp iHUD.esp AHZmoreHUD.esp AMatterOfTime.esp UnreadBooksGlow.esp Footprints.esp PC Head Tracking - MCM.esp PC Head Tracking - Patch.esp 3PCO.esp Skill Config.esp RaceMenu.esp RaceMenuPlugin.esp RaceMenuMorphsUUNP.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp SOSRaceMenu.esp NIOVHH.esp sandboxcylinderheight.esp Dead Body Collision.esp RealisticHumanoidMovementSpeed.esp dD - Enhanced Blood Main.esp Player Cosmetics.esp NPC Retextures Merged.esp Relationship Dialogue Overhaul.esp nwsFollowerFramework.esp Convenient Horses.esp Extra Guards.esp Inconsequential NPCs.esp Immersive Patrols II.esp Auto Unequip Ammo.esp imp_helm_legend.esp UUNP Vanilla Outfits.esp UUNP Minidresses.esp Book of UUNP Iron And Steel.esp Book of UUNP - Textures.esp Apocalypse - The Spell Package.esp Ordinator - Perks of Skyrim.esp Thief skills rebalance for Ordinator.esp DeadlyDragons.esp Wildcat - Combat of Skyrim.esp UltimateCombat.esp TKDodge.esp VioLens.esp TimingIsEverything.esp SRG Enhanced Trees Activator.esp Skyrim Flora Overhaul.esp Verdant - A Skyrim Grass Plugin.esp Landscape Fixes For Grass Mods-32Bit SKYRIM.esp BFT Ships and Carriages.esp Alternate Start - Live Another Life.esp Natural Lighting Vivid Atmospherics.esp RealisticWaterTwo.esp AOS.esp DeadlySpellImpacts.esp FootstepsSoundsOverhaul.esp Vanilla Enhanced Merge Patch.esp dcc-dm2.esp SD Cages.esp SimpleSlavery.esp sanguinesDebauchery.esp SlaveTatsEventsBridge.esp SexLab_Dialogues.esp pchsWartimes.esp  Â
ElRavager Posted March 30, 2021 Posted March 30, 2021 I have installed all requirements for this mod and Skyrim starts fine. As soon as I add in the mod, when I go to 'new game', Skyrim closes itself. No idea what's going on. Here is my load order:  Spoiler  0 0    Skyrim.esm  1 1    Update.esm  2 2    Dawnguard.esm  3 3    HearthFires.esm  4 4    Dragonborn.esm  5 5    Unofficial Skyrim Legendary Edition Patch.esp  6 6    ZaZAnimationPack.esm  7 7    Amputator.esm  8 8    CreatureFramework.esm  9 9    SexLab.esm  10 a    hdtHighHeel.esm  11 b    Heels Sound.esm  12 c    Schlongs of Skyrim - Core.esm  13 d    Devious Devices - Assets.esm  14 e    SexLabAroused.esm  15 f    Devious Devices - Integration.esm  16 10    Devious Devices - Expansion.esm  17 11    Devious Devices - Contraptions.esm  18 12    SD Cages.esp  19 13    UIExtensions.esp  20 14    dcc-dm2.esp  21 15    FNIS.esp  22 16    DwarvenAmputeeKit.esp  23 17    SexLab Aroused Creatures.esp  24 18    TreasureHunterWhore.esp  25 19    SexLab-Stories.esp  26 1a    Peril.esp  27 1b    SnoipehMoreCreatures.esp  28 1c    SexLab-StoriesDevious.esp  29 1d    sanguinesDebauchery.esp  30 1e    Deviously Cursed Loot.esp  31 1f    Good Girl Adult Diapers.esp  32 20    Devious Arachnophobia.esp  33 21    Devious Lore.esp  34 22    MoreNastyCritters.esp  35 23    SexLab_Dialogues.esp  36 24    DeviousFollowers.esp  37 25    Schlongs of Skyrim.esp  38 26    DW.esp  39 27    LewdMarks.esp  40 28    SlaveTats.esp  41 29    NewmLongHeels.esp  42 2a    BabyDolls.esp  43 2b    EstrusChaurus.esp  44 2c    EstrusDwemer.esp  45 2d    Devious Devices For Him.esp  46 2e    SOS - VectorPlexus Muscular Addon.esp  47 2f    SLALAnimObjBillyy.esp  48 30    KS Hairdo's.esp  49 31    SOSRaceMenu.esp  50 32    XPMSE.esp  51 33    RaceMenu.esp  52 34    RaceMenuPlugin.esp  53 35    DeadlyMutilation.esp  54 36    RaceMenuMorphsCBBE.esp  55 37    SkyUI.esp  56 38    BooksOfDibella.esp  57 39    SimpleSlavery.esp  58 3a    SOS - Shop.esp  59 3b    DeviousCarriages.esp  60 3c    PetProject.esp  61 3d    The Facility.esp  62 3e    FNISspells.esp  63 3f    Alternate Start - Live Another Life.esp  64 40    Deviously Cursed Loot LAL AddOn.esp  65 41    pchsWartimes.esp  66 42    ImmerSlave.esp  67 43    MoreDeviousStarts.esp  Â
CommitNoBreath Posted March 30, 2021 Posted March 30, 2021 2 hours ago, ElRavager said: I have installed all requirements for this mod and Skyrim starts fine. As soon as I add in the mod, when I go to 'new game', Skyrim closes itself. No idea what's going on. Here is my load order:   Hide contents  0 0    Skyrim.esm  1 1    Update.esm  2 2    Dawnguard.esm  3 3    HearthFires.esm  4 4    Dragonborn.esm  5 5    Unofficial Skyrim Legendary Edition Patch.esp  6 6    ZaZAnimationPack.esm  7 7    Amputator.esm  8 8    CreatureFramework.esm  9 9    SexLab.esm  10 a    hdtHighHeel.esm  11 b    Heels Sound.esm  12 c    Schlongs of Skyrim - Core.esm  13 d    Devious Devices - Assets.esm  14 e    SexLabAroused.esm  15 f    Devious Devices - Integration.esm  16 10    Devious Devices - Expansion.esm  17 11    Devious Devices - Contraptions.esm  18 12    SD Cages.esp  19 13    UIExtensions.esp  20 14    dcc-dm2.esp  21 15    FNIS.esp  22 16    DwarvenAmputeeKit.esp  23 17    SexLab Aroused Creatures.esp  24 18    TreasureHunterWhore.esp  25 19    SexLab-Stories.esp  26 1a    Peril.esp  27 1b    SnoipehMoreCreatures.esp  28 1c    SexLab-StoriesDevious.esp  29 1d    sanguinesDebauchery.esp  30 1e    Deviously Cursed Loot.esp  31 1f    Good Girl Adult Diapers.esp  32 20    Devious Arachnophobia.esp  33 21    Devious Lore.esp  34 22    MoreNastyCritters.esp  35 23    SexLab_Dialogues.esp  36 24    DeviousFollowers.esp  37 25    Schlongs of Skyrim.esp  38 26    DW.esp  39 27    LewdMarks.esp  40 28    SlaveTats.esp  41 29    NewmLongHeels.esp  42 2a    BabyDolls.esp  43 2b    EstrusChaurus.esp  44 2c    EstrusDwemer.esp  45 2d    Devious Devices For Him.esp  46 2e    SOS - VectorPlexus Muscular Addon.esp  47 2f    SLALAnimObjBillyy.esp  48 30    KS Hairdo's.esp  49 31    SOSRaceMenu.esp  50 32    XPMSE.esp  51 33    RaceMenu.esp  52 34    RaceMenuPlugin.esp  53 35    DeadlyMutilation.esp  54 36    RaceMenuMorphsCBBE.esp  55 37    SkyUI.esp  56 38    BooksOfDibella.esp  57 39    SimpleSlavery.esp  58 3a    SOS - Shop.esp  59 3b    DeviousCarriages.esp  60 3c    PetProject.esp  61 3d    The Facility.esp  62 3e    FNISspells.esp  63 3f    Alternate Start - Live Another Life.esp  64 40    Deviously Cursed Loot LAL AddOn.esp  65 41    pchsWartimes.esp  66 42    ImmerSlave.esp  67 43    MoreDeviousStarts.esp   Did you run LOOT, FNIS and BODYSLIDE? Even if yes, ctd at start might have many reasons. Check that all of your mods are the LE and none of it is the SE Edition. Did you install the Crashfix plugin / any enb boost? If not, make sure to get an ENB Boost, it will make your game so much more stable.
ElRavager Posted March 30, 2021 Posted March 30, 2021 3 hours ago, CommitNoBreath said: Did you run LOOT, FNIS and BODYSLIDE? Even if yes, ctd at start might have many reasons. Check that all of your mods are the LE and none of it is the SE Edition. Did you install the Crashfix plugin / any enb boost? If not, make sure to get an ENB Boost, it will make your game so much more stable. Oh shit I knew I was forgetting something. I didn't install Crashfix. Thank you so much, it works now.
Monoman1 Posted March 31, 2021 Posted March 31, 2021 On 3/26/2021 at 3:36 PM, PInute said: I've got a really weird issue I think. I have this too since installing wartimes. Figured it was a blip but it seems not. There are 3 staring contests going on in my game. Adrianne and idolof. Amren and his wife. And Uthgerd and skulvar at the stables outside (this scene is from the cutting room floor I believe). Not sure at this point if there are others at other locations. I've mostly been just around whiterun but haven't noticed anything else just yet. It's unclear if it's wartimes or one of the dependencies that's causing it. A quick glance at the mod via tesedit doesn't reveal much. (Except the mod needs a good ITM cleaning)  I don't think it can be cages because I've used that mod for a long time. So the only other possibility is that it's either display model or wartimes. 1
Pinute Posted March 31, 2021 Posted March 31, 2021 Cages can’t, I’d think - also been in my game of and on for a while now. I’m using dm3 from git, you? I wouldn’t say I’ve truly tested but functionality seems ok and I’ve had it around a year now Â
lcewolf Posted April 7, 2021 Posted April 7, 2021 11 hours ago, Monoman1 said: So I did a little tweaking. Hope you don't mind @pchs. Wouldn't have bothered if I didn't like the mod.  By downloading this file you accept that you may have to start a new game to remove any changes I made if/when (hopefully) pchs returns and posts an update!  Unfortunately I don't remember which files I changed so I include them all here.  Wartimes.7z 976.4 kB · 5 downloads  - Fixed staring contests around Whiterun. Needs new game unfortunately (won't fix in ongoing games) - Cleaned the mod in TesEdit - Removed ITMs. - Restarted the dog job. - Father will accept devious collars/boots as ok replacements of his own collar/boots. - When failing to satisfy father's demands the timer would reset for about a week of game time. Not sure if this was intentional or not but timer is now changed to regular duration. - Fixed Npcs not being able to navigate into/out of the home cell. - Navmeshed around dancing pole. - Fixed one room in the house was inaccessible to Npcs - disconnected navmesh. - Hotkeys won't respond while in console, inventory, barter or crafting menu.  Oh Nice Thank you! 1
DukeDog Posted April 9, 2021 Posted April 9, 2021 So i wanted to try this mod but it crashes my game i dont know why but it doesÂ
boinboinhime Posted April 10, 2021 Posted April 10, 2021 *raises hand* i do not see.. the option to choose by the Mara statue in alternate start x new game , how do i make it appear? ? edit: i use MO2 , is playing the SE version. I have downloaded the following mods listed in the SE support page (below) SexLab SE by Ashal ZazAnimationPack SEby Zaz, Xaz and Tara Alternate Start - Live Another Life SE by Arhmoor Amputator Framework SE by Haeretic, converted by Amen88 Sanguine Debaucher Enhanced: SD+ SE by DeepBlueFrog and jbezorg, converted by Yours Truly Simple Slavery Plus SE by Lozeak and jfraser I also placed Wartimes below them, load order wise.  edit edit: i downloaded both SD+ (LE Version) Cages and Display Model for SE Links provided below: 1)Display Model SE Beta 6 https://github.com/darkconsole/dse-display-model/wiki/Release-Notes:-Beta-6 2) SD Cages 3.81 [February 3, 2021] https://www.loverslab.com/files/file/1355-sd-cages/   i tried to 'start' a new game with both installed into the load order ontop of those requirements stated in SE conversion page, but i still can't find the dialogue in Mara Statue. i'll attach my load order just incase i missed out a mod ?? loadorder.txt edit edit edit : i do see the mcm menu for Wartimes even before installing Display Model SE and SD + cages, i also tried the setstage thingy, and was able to bypass 'Mara Statue' being a meanie.. is this normal? (haven't tested it .. much yet)? Â
Pinute Posted April 11, 2021 Posted April 11, 2021 23 hours ago, Monoman1 said: So I did a little tweaking. Hope you don't mind @pchs. Wouldn't have bothered if I didn't like the mod.  By downloading this file you accept that you may have to start a new game to remove any changes I made if/when (hopefully) pchs returns and posts an update!  Unfortunately I don't remember which files I changed so I include them all here.  Wartimes Tweak v1.2 (10-Apr-2021).7z 976.05 kB · 15 downloads v1.2 - Removed Display Model as a hard dependency. Poses and idles from DM should still play (soft dependency) but none of the furniture will spawn now. I don't think the furniture was ever used (except for flavor visuals). - Fixed all TesEdit errors.  v1.0 - Fixed staring contests around Whiterun. Needs new game unfortunately (won't fix in ongoing games) - Cleaned the mod in TesEdit - Removed ITMs. - Restarted the dog job. - Father will accept devious collars/boots as ok replacements of his own collar/boots. - When failing to satisfy father's demands the timer would reset for about a week of game time. Not sure if this was intentional or not but timer is now changed to regular duration. - Fixed Npcs not being able to navigate into/out of the home cell. - Navmeshed around dancing pole. - Fixed one room in the house was inaccessible to Npcs - disconnected navmesh. - Hotkeys won't respond while in console, inventory, barter or crafting menu.  Thanks for this. I had just a bit too much scripting in my last build and events were beginning to lag, so I pruned again and this looks like an interesting start. At the least it'll help me test this one.  Oh by the way, have you got any game time in yet ? ?  Â
Monoman1 Posted April 11, 2021 Posted April 11, 2021 9 minutes ago, PInute said: Oh by the way, have you got any game time in yet Nope...
Desvati Posted April 11, 2021 Posted April 11, 2021 On 4/10/2021 at 8:26 PM, Monoman1 said: So I did a little tweaking. Hope you don't mind @pchs. Wouldn't have bothered if I didn't like the mod.  By downloading this file you accept that you may have to start a new game to remove any changes I made if/when (hopefully) pchs returns and posts an update!  Unfortunately I don't remember which files I changed so I include them all here.  Wartimes Tweak v1.2 (10-Apr-2021).7z 976.05 kB · 17 downloads v1.2 - Removed Display Model as a hard dependency. Poses and idles from DM should still play (soft dependency) but none of the furniture will spawn now. I don't think the furniture was ever used (except for flavor visuals). - Fixed all TesEdit errors.  v1.0 - Fixed staring contests around Whiterun. Needs new game unfortunately (won't fix in ongoing games) - Cleaned the mod in TesEdit - Removed ITMs. - Restarted the dog job. - Father will accept devious collars/boots as ok replacements of his own collar/boots. - When failing to satisfy father's demands the timer would reset for about a week of game time. Not sure if this was intentional or not but timer is now changed to regular duration. - Fixed Npcs not being able to navigate into/out of the home cell. - Navmeshed around dancing pole. - Fixed one room in the house was inaccessible to Npcs - disconnected navmesh. - Hotkeys won't respond while in console, inventory, barter or crafting menu. Playing with your updated version and the dog errand still breaks, put looking at the errand list in the mcm, its racked up a considerable number of "jobs" done (when at most I should be at 2 of each job), I wonder if the activator being the cage door is causing issues?
Monoman1 Posted April 12, 2021 Posted April 12, 2021 11 hours ago, Desvati said: Playing with your updated version and the dog errand still breaks, put looking at the errand list in the mcm, its racked up a considerable number of "jobs" done (when at most I should be at 2 of each job), I wonder if the activator being the cage door is causing issues? I didn't dig too deep into the dog job. I just noticed something blocking it. It may have been deliberately blocked. It's hard to know.Â
boinboinhime Posted April 13, 2021 Posted April 13, 2021 On 4/12/2021 at 6:16 AM, Desvati said: Playing with your updated version and the dog errand still breaks, put looking at the errand list in the mcm, its racked up a considerable number of "jobs" done (when at most I should be at 2 of each job), I wonder if the activator being the cage door is causing issues? Oddly enough, i had the same issue with the dog errand, so i reverted an earlier save, i still have the dog errand request, but i went to do other errands till i 'unlock' lewd choices for errands, and was able to do the dog errand/interact with the cage triggering the Wartimes errand prompt without issues.
wrathdragon Posted April 17, 2021 Posted April 17, 2021 in sse i have an issue where the mom and dad start to wonder off to other cities i kno its a mod conflict and im trying to figure out which one but if anyone knows what mod it would save me alot of time
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