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Posted
4 minutes ago, Grishaq149 said:

Can someone say why my skyrim crashing?

Log filePapyrus.0.log

Skyrim crash when i try to go to city (Whiterun)

While I enjoy a good papyrus log as much as the next guy they do not (for technical reasons) usually tell why a Skyrim game crashes. Far more helpful would be your load order. However, all that aside, a crash in the same location is usually due to a bad mesh/texture added by a mod.

Posted
17 minutes ago, Psalam said:

While I enjoy a good papyrus log as much as the next guy they do not (for technical reasons) usually tell why a Skyrim game crashes. Far more helpful would be your load order. However, all that aside, a crash in the same location is usually due to a bad mesh/texture added by a mod.

image.png.72c017727390f98ba06cd9dd90249c68.pngimage.png.5c65de60e21d1a8e2e9fd1d4453a6345.pngimage.png.c2f7e2ac2d4f7e0daaeb02c04f2595bb.png

Posted
34 minutes ago, Grishaq149 said:

Can someone say why my skyrim crashing?

Log filePapyrus.0.log

Skyrim crash when i try to go to city (Whiterun)

[06/26/2020 - 07:56:12PM] [BDDIGI] Unequipping feet on None
[06/26/2020 - 07:56:12PM] [BDDIGI] Unequipping feet on None
[06/26/2020 - 07:56:12PM] [BDDIGI] Unequipping feet on None

>>

[06/26/2020 - 07:56:14PM] [BDDIGI] Unequipping feet on None

I dont have the mod, can it be this?

Posted
11 minutes ago, Grishaq149 said:

image.png.72c017727390f98ba06cd9dd90249c68.pngimage.png.5c65de60e21d1a8e2e9fd1d4453a6345.pngimage.png.c2f7e2ac2d4f7e0daaeb02c04f2595bb.png

My best guess is that it has to do with animal schlongs (this would be why it happens near Whiterun, i.e., the stables). That has been a reported problem before. As I recall, MadMansGun has suggested moving MoreNastyCritters lower in the load order than anything else that changes animal anatomy as a fix.

Posted
7 minutes ago, Swe-DivX said:

[06/26/2020 - 07:56:12PM] [BDDIGI] Unequipping feet on None
[06/26/2020 - 07:56:12PM] [BDDIGI] Unequipping feet on None
[06/26/2020 - 07:56:12PM] [BDDIGI] Unequipping feet on None

>>

[06/26/2020 - 07:56:14PM] [BDDIGI] Unequipping feet on None

I dont have the mod, can it be this?

i don't install tis mod

Posted

More Nasty Critters already includes animal schlongs - this may conflict with Animals SOS, you may want to restrict yourself to one of these path just to limit potential problems.

Posted
5 minutes ago, Psalam said:

My best guess is that it has to do with animal schlongs (this would be why it happens near Whiterun, i.e., the stables). That has been a reported problem before. As I recall, MadMansGun has suggested moving MoreNastyCritters lower in the load order than anything else that changes animal anatomy as a fix.

NMM doesn't let me do this

Posted
46 minutes ago, Husky1o1 said:

More Nasty Critters already includes animal schlongs - this may conflict with Animals SOS, you may want to restrict yourself to one of these path just to limit potential problems.

I try to disable animal SOS but it doesn't help

Posted
1 hour ago, Grishaq149 said:

NMM doesn't let me do this

Of course NMM allows you do do this. Go to your list of esp's (the left tab; as opposed to your list of mod - the right tab). Find and highlight MNC. There are green arrows on the left side. Click on the down arrow until you move MNC down to the bottom of your load order.

Posted
33 minutes ago, Psalam said:

Of course NMM allows you do do this. Go to your list of esp's (the left tab; as opposed to your list of mod - the right tab). Find and highlight MNC. There are green arrows on the left side. Click on the down arrow until you move MNC down to the bottom of your load order.

I know but arrow not clickable

image.png.9a0b0e8b8d352f809c206adc90687a7d.png

Posted
3 hours ago, Grishaq149 said:

I know but arrow not clickable

That's just the NMM "Idiot protection".

Means as long as mods are below MNC, that have MNC as master, you can't move MoreNastyCritters.esp lower in LO.

If you want to move MNC down in LO you have to move all mods that connect to it (have MNC as master) down in LO too/first.

 

Even deactivated esp that have MNC as master will effect the NMM plugin sorting function.

 

For mods like animal SOS it is better to uninstall them completely, because they overwrite meshes/textures/skeleton and those will still effect your game even if the esp is deactivated.

 

Here some other things you want to know about NMM:

 

Export your LO (Load Order, plugins) as text to post on LL (no screenshots needed):

Export as txt or to clipboard

1933782424_nmmexportlo.jpg.0ac0b15bcdfca8256db872ab75aafa65.jpg

the resulting TXT file can be posted in spoilers

560179729_nmmexportlo3.jpg.05016f2d378404a8afa499a63e89754f.jpg

 

Spoiler

GameMode=Skyrim

Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
Unofficial Skyrim Legendary Edition Patch.esp=1
Unofficial Skyrim Modders Patch.esp=1
Campfire.esm=1
KameleonArmor.esm=1
hdtHighHeel.esm=1
Heels Sound.esm=1
Schlongs of Skyrim - Core.esm=1
dcc-soulgem-oven-000.esm=1
SexLab.esm=1
SexLabAroused.esm=1
CreatureFramework.esm=1
ZaZAnimationPack.esm=1
SexLab - Sexual Fame [SLSF].esm=1
Heretical Resources.esm=1
SkyrimChainBeasts.esm=1
paradise_halls.esm=1
Devious Devices - Assets.esm=1
Devious Devices - Integration.esm=1
Devious Devices - Expansion.esm=1
Placeholder 1.esm=1
Skyrim - Utility Mod.esm=1
Tentapalooza.esp=1
Remove Camera Collision.esp=0
GQJ_DG_vampireamuletfix.esp=0
Remove Recurring Messages.esp=0
Devious Devices - Integration NPC Sandbox Patch.esp=0
Vanilla NPCs Now Slavers.esp=0
GagSFX.esp=1
SkyUI Rearranger.esp=1
SkyUI.esp=1
UIExtensions.esp=1
...
 

 

Export all installed mods as text:

(can be a lot, normally no need to post this, just in case)

1077293425_nmmexportlo2.jpg.944d42648f219342e1a3658c829248be.jpg

 

 

Posted
3 hours ago, Grishaq149 said:

I know but arrow not clickable

example:

BDIC.esp has multiple masters

At the current location it can be moved freely

Spoiler

example1.jpg.914bb80fc3fb373bc7feb76d771e02a4.jpg

 

I moved BDIC.esp up

Now I can't move BDIC.esp anymore up in LO, because one of the masters is right above it

Spoiler

example2.jpg.868eb7ac5e3b51100fb137f5f3c0023b.jpg

 

Posted

Also you have XPMSE (the skeleton mod) low in your load order (index 92/110) and after MNC.  I don't use More Nasty Critters, but I think it has to go after XPMSE and overwrite the skeletons.

 

So other people talking about animal genitals around the stables might be correct.

 

Forget NMM, switch to Mod Organizer/MO2.  It has much more control than NMM.

Posted

Oh gods. Here come the MO evangelists.

 

Here we have an OP who is struggling with the language barrier so has several problems with his load order; so cannot read and understand MMG's excellent guide; so cannot fully understand how to mod Skyrim but never mind any of that, let's just recommend MO because we were too stupid to use NMM properly.

 

Warning: if you have it please load XP32/XPMSE before MNC. Do not let there skeletons overwrite MNC or your game may crash or have floating dick problems, MNCv12 is using nodes not found in these skeleton mods.

Posted
42 minutes ago, Grey Cloud said:

let's just recommend MO because we were too stupid to use NMM properly

Lol. I get the point you're conveying here, but;

 

No one is too stupid to use NMM properly. Most just realize that NMM is not even remotely on the same playing field when it comes to the control MO gives.  Also, as an aside; MO has a steeper learning curve than NMM.

 

/shrugs. Just saying.

Posted
32 minutes ago, bandygirl1 said:

Lol. I get the point you're conveying here, but;

 

No one is too stupid to use NMM properly. Most just realize that NMM is not even remotely on the same playing field when it comes to the control MO gives.  Also, as an aside; MO has a steeper learning curve than NMM.

 

/shrugs. Just saying.

Guessing that Grey Cloud took that ironically.

 

Posted

If you want more again confusion:

Deinstall NMM / or MO and try a serious way of adding mods manually-mods which you change, you can easily install by using Wyre Bash.

At least you have to find the errors and CTD´s by yourself.

And I would start only with very SMALL STEPS, so to be able to understand what happens. To follow errors backward with a full list of dozends of mods is more crappy then the other way around. Install one mod and it´s dependencies, go into the game and check it and then install the next stuff, and so on. And stuff which has to be THERE regulary for you, I would install manually. Or switch them with your Mod-Organizer OFF and slowly add them mod by mod again to the game.

 

Posted

@Grishaq149

Another thing you need to do is to uninstall the four Unofficial patches - numbers 34, 35, 36 and 37 in your plug-in list. Replace them with

https://www.nexusmods.com/skyrim/mods/71214

 

You do not need number 22, Realistic Ragdolls. Ragdolling is included in the XPMSE skeleton.

 

You also need to run LOOT on your load order. Replacing the unofficial patches and running LOOT could well be enough to solve your current problem.

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