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Posted
16 minutes ago, Zaflis said:

Select the carriage driver from console and see which mod he is from. I think CFTO is not supported yet for example.

Can't find anything about MOD info, though this may be more my lack of console ninjary than anything else. However, it does work if I start a fresh game, using exactly the same mods I am running now. I'm guessing there's a quest lock out somewhere when you get so far into the game?

Posted (edited)

Heyho,

 

regarding all the removal issues for "technical items" (3BA SMP token, arched feet by Devious Training and alike), I have a rough patch by hand:

 

It probably will slow down the stripping at the start of a haul, but it checks every item for certain criteria (mainly keywords) to determine whether it's safe to remove it or not.

Details in the source code, ll 212-260. Uploaded with permission of Scrab ^^

SLUTS-3.1_StripPlayerPatch.7z

Edited by Mister X
Posted (edited)

Hi I'm having a problem with 3.1, when i want to start a cargo I get a message saying that "Unable to create Haul root object is missing" :(  don't know what to do, previous version worked fine.

Edited by 1inphyy
Posted
8 minutes ago, 1inphyy said:

Hi I'm having a problem with 3.1, when i want to start a cargo I get a message saying that "Unable to find root Object" :(  don't know what to do, previous version worked fine.

Might have wrong skeleton or badly installed HDT. It's "Faster SMP" right?

Posted
On 2/16/2023 at 4:50 PM, MysticDaedra said:

Where is the HQ located? Also, how can I check how much debt I have left if I was sent to SLUTS via Simple Slavery?

North of riften, located in some mountains.  Easiest way to locate is to request a run to SLUTS HQ (from Riften Stables for the shortest run) so that you get a map marker

Posted (edited)
2 hours ago, Zaflis said:

Might have wrong skeleton or badly installed HDT. It's "Faster SMP" right?

 

Yes I'm using Faster HDT-SMP. Skelleton is Xpm, I have no issues with any other mod that has it as requirement, I re-installed, but it's still not working, the same happens with Faster hdtsmp, re-installed but S.L.U.T.S the message its the same, i think i'll go back to S.L.U.T.S previous version to see if it works.

Edited by 1inphyy
Posted
On 2/18/2023 at 3:36 AM, Rahrahs said:

Put this in the discord too, really hoping for a solution.

 

Am trying to get S.L.U.T.S Resume to work on my Skyrim. I've done all the dragonborn quests and have just killed alduin (not a brag, just explaining).

 

I then installed S.L.U.T.S Resume, got the quest of the inn keeper, read the leaflet, ran all the way to whiterun stables and there was no option to ask about the job.....any ideas cos I dont want to have to start my skyrim all over again

The entry dialog option is something along the lines of "I wish there were a job I could do that didn't involve [something I don't remember]"

Posted

Apoiler alerts, but I have a question:

Spoiler

Hey are there any quests other than the cargo runs and the cook at HQ? I see there are special keys on some of the HQ employees, and there's a titanium mine that is reachable.

 

Posted
13 hours ago, 1inphyy said:

Yes I'm using Faster HDT-SMP. Skelleton is Xpm, I have no issues with any other mod that has it as requirement, I re-installed, but it's still not working, the same happens with Faster hdtsmp, re-installed but S.L.U.T.S the message its the same, i think i'll go back to S.L.U.T.S previous version to see if it works.

It is difficult to troubleshoot with no information. It would be best if you posted in Discord as then you could be freely exchanging screenshots and files without making this public thread dominated by them. I don't remember you saying if you have SE or AE (are you aware of their differences? I see people new to Skyrim every so often), MO or Vortex, there are many XP skeletons and many Whiterun stables carriage drivers (because of other mods), etc... ? Any of these things could cause trouble.

 

You already know that the reason the newest SLUTS doesn't work for you because of other mods, so even if you got old version working it would still leave you with Skyrim setup that has "holes" in it. (Unless there's the feint possibility that SLUTS is wrongly installed, but it doesn't even have a fomod and chance to install it wrong is nonexistent)

 

4 hours ago, Allen Harris said:

Apoiler alerts, but I have a question:

  Hide contents

Hey are there any quests other than the cargo runs and the cook at HQ? I see there are special keys on some of the HQ employees, and there's a titanium mine that is reachable.

 

No there's not, consider HQ just a "placeholder" for future for now. You can explore inside but i'd recommend loading game back to outside after you're done. It makes it more compatible with possible future updates (unless you'll start a new game then anyway).

Posted
1 hour ago, Zaflis said:

It is difficult to troubleshoot with no information. It would be best if you posted in Discord as then you could be freely exchanging screenshots and files without making this public thread dominated by them. I don't remember you saying if you have SE or AE (are you aware of their differences? I see people new to Skyrim every so often), MO or Vortex, there are many XP skeletons and many Whiterun stables carriage drivers (because of other mods), etc... ? Any of these things could cause trouble.

 

You already know that the reason the newest SLUTS doesn't work for you because of other mods, so even if you got old version working it would still leave you with Skyrim setup that has "holes" in it. (Unless there's the feint possibility that SLUTS is wrongly installed, but it doesn't even have a fomod and chance to install it wrong is nonexistent)

 

Thanks for the help I really appreciate. I have many mods that may alter that, I'm on AE with skse 2.3, but except for MCO everything else is updated, also using CFTO this one may be a possible reason although I'm using a patch for it, or maybe its because some fixes for xmmp32 (the fix for nemesis, and some scripts fixes), don't know I'll try on the discord, thankyou

Posted
9 hours ago, Allen Harris said:

The entry dialog option is something along the lines of "I wish there were a job I could do that didn't involve [something I don't remember]"

I'm past that part, I got the leaflet from the innkeeper, read it, the quest updated to "find out more about this job" which should be the part where you ask the transport person something like..."can you tell me about this job"...thats the bit that isn't working.

Posted (edited)
1 hour ago, 1inphyy said:

also using CFTO this one may be a possible reason although I'm using a patch for it

This version of SLUTS doesn't have a CFTO patch. (But BFT does work even without patch)

Edited by Zaflis
Posted
3 hours ago, Zaflis said:

.. ?

 

No there's not, consider HQ just a "placeholder" for future for now. You can explore inside but i'd recommend loading game back to outside after you're done. It makes it more compatible with possible future updates (unless you'll start a new game then anyway).

K thx ?

Posted
On 2/22/2023 at 11:51 AM, Rahrahs said:

I'm past that part, I got the leaflet from the innkeeper, read it, the quest updated to "find out more about this job" which should be the part where you ask the transport person something like..."can you tell me about this job"...thats the bit that isn't working.

Is this particular dialogue option missing when you are talking to a carriage driver? Do you use some kind of carriage overhaul mod? If yes, it might be a load order issue.

Posted
10 hours ago, Gudulba said:

Is this particular dialogue option missing when you are talking to a carriage driver? Do you use some kind of carriage overhaul mod? If yes, it might be a load order issue.

Heyas, yes is when I talk to the driver and no I don't use any mods that mess with carriages just incase they mess up my ponygirling, it's not a risk I'm willing to take. I've started a whole new game now and trying to speed through the main quests cos, well they are dull now.

Posted

It’s entirely possible that I’m just missing something entirely, but are the armbinders functional at the moment? I purchased the black one in the HQ but the only thing I’ve had equip is the standard yoke.

Posted
9 hours ago, phando said:

It’s entirely possible that I’m just missing something entirely, but are the armbinders functional at the moment? I purchased the black one in the HQ but the only thing I’ve had equip is the standard yoke.

 

When purchasing a customization you need to go to the player room in the HQ, which is located in the east wing next to the forging area. The ledger there gives you the ability to change your setup

Posted (edited)

There seems to be some conflicts with Nether's Follower Framework (it is the most popular multi-follower framework in Nexus). Were you aware of or how would you sort them?

 

nether_conflict.png.86f0db2e872684bd179421d60240d0e4.png

 

I don't remember this mod needing any customized UI's actually unless you mean MCM menus. But not every mod should be using "template names" if that's what this is about.

 

Edit: I found a note: (so this should be harmless issue, override or not, doesn't matter)

Quote

If you are installing a mod and there are conflicts with: UILIB_1_notificationarea.swf, UILIB_1_ListMenu.swf, UILIB_1_TextInputMenu.swf, buttonArt.swf, UILIB_1.psc and/or UILIB_1.pex -- It should not matter which mod you allow to "win". Per SkyUILib's page: "This resource is designed to be included in mods as is", which means that all mods should be using the same, unmodified versions. -- It should not matter which mod you allow to "win". Per SkyUILib's page: "This resource is designed to be included in mods as is", which means that all mods should be using the same, unmodified versions.

 

Edited by Zaflis
Posted
On 2/22/2023 at 4:51 AM, Rahrahs said:

I'm past that part, I got the leaflet from the innkeeper, read it, the quest updated to "find out more about this job" which should be the part where you ask the transport person something like..."can you tell me about this job"...thats the bit that isn't working.

I had the same exact issue.  I tried multiple previously saved games and always had this dialogue problem.  Then I started a new game from scratch and everything worked correctly!

I believe the author did recommend using a new game in the description, so I should have believed it. Just a hint for others that may try old saves and end up with this same issue.

Posted

Hey, I have the problem when I take the job that I get the gear and the tattos normally but when I complete the quest I can only exchange the coins in gold. I am not offered to edit my gear or other things. I am also given no possibility of editing via MCM. I only have the standard gear with green tattos. Is there a solution for this?

Posted

Having an issue where the SLUTS items aren't all removed at the end of a run.  I completed the run, the driver casts the spell and I'm randomly left with anywhere from 2-6 SLUTS devices still on.  If I reload and try again the driver casts the spell again and it randomly removes but not completely removes the gear.  I try the MCM to remove the gear but it does nothing, anyone seen this?

Posted

I have 2 issues after updating to V3.1 one is that after simple slavery has finnished the opo-up that i was bought by sluts appear but after that im free to just walk out of riften.

 

When i approach the driver he does start to force talk me but im not teleported to him after the auction so he is avoidable(is this intended)

 

2. i dont get gagged. It doesnt appear in my inventory but he still has the dialogue as if i am.

 

Also have 2 questions.

 

1. Is the LE patch needed in V3.1 or is it enough to install Sluts LE?

 

2. is a new game required after updating sluts from 3.0.X to 3.1?

Posted
On 11/18/2022 at 3:20 PM, Kanlaon said:

Thanks for your explanations. :) In my current testing profile I had already a follower and a one of the dawnguards dogs as companions, but that was not enough.

I am using EFF and could bring a lot of followers, but that does not really make sense for me.

The defeat mods I am still testing. I have already tested some defeat mods, I guess one is Naked Defeat (?) but I run into some problems and do not use it anymore.

I want to test Yamete Kudasai, but still there is no Support for Skyrim AE. Cursed Loot seems to slow down everything a lot, there were script lags up to 9 seconds -> Unplayable

(The older cursed loot versions 6.4 I really liked a lot)

Hmm, delivery without cart - I've not yet realized this possibility, but the cart was the highlight of this mod and the reason to try playing it. Without the cart, the player can also

do something like the shopping quest in cursed loot.

Trying to use the cart as a weapon, I have not yet tried.

SL Disparity, when I remember right I had installed it once and than delete it. Maybe because it has a lot of registerforsingleupdate calls in the scripts, which means a lot of polling.

 

Anyway, why not give the player the possibility to temporary remove the yoke and some other decorative devious devices so that a defense is possible.

The player still could be visible leashed to the cart similar to the lesh used in Paradise Halls or the lesh functionality in DeviousFramework 2.06 (?)

 

A late response but I just toggle God Mode (console command = "TGM") and run right through the attackers.  You still can get damage to your cargo, but you don't die. 

 (you probably already figured this out, since this answer was several months late) 

Posted
8 hours ago, robert.marquis said:

A late response but I just toggle God Mode (console command = "TGM") and run right through the attackers.  You still can get damage to your cargo, but you don't die. 

 (you probably already figured this out, since this answer was several months late) 

 

Indeed I never thought about using console commands. In one of my old mods (forgot which one - maybe player exhibitionist ?)

I disabled a lot of these commands because it feels to much like cheating.

 

Nevertheless thanks for your response ?

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