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Posted
7 minutes ago, Hiderius said:

the gag is not working properly and is lower than the mouth

 

Install mfg fix for the animation

 

As for the Position, pretty much everyone has issues with the gag aligning properly. Gags in DD have a predefined position, all you can do is trying to fit the position of your mouth around the gag or just accept that. Its just how DD rules

Posted
11 minutes ago, Scrab said:

Install mfg fix for the animation

 

As for the Position, pretty much everyone has issues with the gag aligning properly. Gags in DD have a predefined position, all you can do is trying to fit the position of your mouth around the gag or just accept that. Its just how DD rules

 

thank you that fixed my problem

 

Spoiler

20210425025303_1.jpg.be57eb55282c5bcbee4b3c3d747884be.jpg

 

Posted
8 hours ago, Hiderius said:

how do I flip the cart back on its wheels, I tried to use the reset cart but the reset doesn't put the cart back on its wheels. I also can not interact with the cart

 

 

Quit to main menu & reload your save from there

Posted

Hello, I am modding on Skyrim SE currently. Does SLUTS v1.20 fix the SS integration?

 

I am currently using SS 6.3.10 with SLUTS v1.20. After enslavement from SS, i was left standing on the platform. I've tried it with SLUTS Redux v1.18, it worked by teleporting me to the hauler npc but not for this version. I've read in the release notes of SLUTS v1.20 that the SS integration is done but i'm still getting this problem even though i start on a new game. help please.

 

Edit:

Below are papyrus log from SLUTS Redux v1.18 and SLUTS Resume v1.20. It seems that in the 1.18 there is a slut kicker and slut bridge event that kicks start the SLUT event but in 1.20, these events does not occur

 

The description in v1.20 did mention the SS integration is fixed, however i have no idea why it doesn't work for me. Any advise is greatly appreciated

 

SLUTS Redux v1.18

Spoiler

[04/26/2021 - 08:52:59PM] [slainternalscr <sla_Internal (0F083137)>]: Bidder got 4 exposure for  seeing naked Prisoner
[04/26/2021 - 08:52:59PM] sluts ss debug: sending modevent
[04/26/2021 - 08:52:59PM] sluts_kicker: sending enslavement script event to story manager
[04/26/2021 - 08:52:59PM] sluts bridge: stage 00
[04/26/2021 - 08:52:59PM] sluts bridge: carter ref = Sigaar
[04/26/2021 - 08:52:59PM] sluts bridge: carter mark = [ObjectReference < (3C017E1B)>]
[04/26/2021 - 08:52:59PM] sluts bridge: pc mark = [ObjectReference < (3C017E1C)>]
[04/26/2021 - 08:52:59PM] sluts bridge: starting scene
[04/26/2021 - 08:52:59PM] sluts_scene_starter: trying to start scene: [dpv__SF_sluts_ss_bridge_howdy_0901AEE5 < (3C01AEE5)>]

[04/26/2021 - 08:52:59PM] [slainternalscr <sla_Internal (0F083137)>]: Bidder 1 got 8 exposure for  seeing naked Prisoner
[04/26/2021 - 08:52:59PM] sluts_scene_starter: trying to start scene
[04/26/2021 - 08:52:59PM] [slainternalscr <sla_Internal (0F083137)>]: Prisoner got 4 exposure for  being exhibitionist to Bidder 1
[04/26/2021 - 08:53:00PM] [slainternalscr <sla_Internal (0F083137)>]: Bidder 1 got 4 exposure for  seeing naked Prisoner
[04/26/2021 - 08:53:00PM] sluts_scene_starter: scene is playing
[04/26/2021 - 08:53:00PM] [slainternalscr <sla_Internal (0F083137)>]: Bidder 1 got 8 exposure for  seeing naked Prisoner
[04/26/2021 - 08:53:01PM] [slainternalscr <sla_Internal (0F083137)>]: slave got 6 exposure for  seeing naked Prisoner
[04/26/2021 - 08:53:01PM] [slainternalscr <sla_Internal (0F083137)>]: Prisoner got 4 exposure for  being exhibitionist to slave
[04/26/2021 - 08:53:02PM] [slainternalscr <sla_Internal (0F083137)>]: slave got 12 exposure for  seeing naked Prisoner
[04/26/2021 - 08:53:02PM] [slainternalscr <sla_Internal (0F083137)>]: slave got 6 exposure for  seeing naked Prisoner
[04/26/2021 - 08:53:03PM] [slainternalscr <sla_Internal (0F083137)>]: Jona Coldmoon got 4 exposure for  seeing naked Prisoner
[04/26/2021 - 08:53:03PM] [slainternalscr <sla_Internal (0F083137)>]: Prisoner got 4 exposure for  being exhibitionist to Jona Coldmoon
[04/26/2021 - 08:53:03PM] [slainternalscr <sla_Internal (0F083137)>]: Jona Coldmoon got 8 exposure for  seeing naked Prisoner
[04/26/2021 - 08:53:17PM] [Zad]: RepopulateNpcs()
[04/26/2021 - 08:53:17PM] [slainternalscr <sla_Internal (0F083137)>]: Jona Coldmoon got 4 exposure for  seeing naked Prisoner
[04/26/2021 - 08:53:18PM] [slainternalscr <sla_Internal (0F083137)>]: Jaosi Lown got 4 exposure for  seeing naked Prisoner
[04/26/2021 - 08:53:18PM] [slainternalscr <sla_Internal (0F083137)>]: Prisoner got 4 exposure for  being exhibitionist to Jaosi Lown
[04/26/2021 - 08:53:19PM] [slainternalscr <sla_Internal (0F083137)>]: Jaosi Lown got 8 exposure for  seeing naked Prisoner
[04/26/2021 - 08:53:19PM] [slainternalscr <sla_Internal (0F083137)>]: Jaosi Lown got 4 exposure for  seeing naked Prisoner
[04/26/2021 - 08:53:20PM] [slainternalscr <sla_Internal (0F083137)>]: Prisoner got 8 exposure for  seeing naked Prisoner
[04/26/2021 - 08:53:20PM] [slainternalscr <sla_Internal (0F083137)>]: Prisoner got 4 exposure for  seeing naked Prisoner
[04/26/2021 - 08:53:20PM] WARNING:  (3E061A23): Ref is in an unloaded cell, so it cannot cast spells..
stack:
    [ (580012C6)].SPELL.Cast() - "<native>" Line ?
    [DW_Dripping (58000D62)].DW_CORE.OnUpdate() - "DW_CORE.psc" Line 185
[04/26/2021 - 08:53:20PM] [slainternalscr <sla_Internal (0F083137)>]: Prisoner got 8 exposure for  seeing naked Prisoner
[04/26/2021 - 08:53:21PM] WARNING:  (3E025310): Ref is in an unloaded cell, so it cannot cast spells..
stack:
    [ (580012C6)].SPELL.Cast() - "<native>" Line ?
    [DW_Dripping (58000D62)].DW_CORE.OnUpdate() - "DW_CORE.psc" Line 185
[04/26/2021 - 08:53:21PM] SOS Actor Schlongify: new schlong for Riften Guard got schlong index 1 size 4
[04/26/2021 - 08:53:21PM] [slainternalscr <sla_Internal (0F083137)>]: Prisoner got 4 exposure for  being exhibitionist to Prisoner
[04/26/2021 - 08:53:21PM] SOS Actor Schlongify: new schlong for Riften Guard got schlong index 1 size 9
[04/26/2021 - 08:53:21PM] SOS Actor Schlongify: new schlong for Amra Malik got schlong index 0 size 8
[04/26/2021 - 08:53:21PM] SOS Actor Schlongify: new schlong for Sigaar got schlong index 1 size 5
[04/26/2021 - 08:53:22PM] [slainternalscr <sla_Internal (0F083137)>]: Prisoner got 4 exposure for  seeing naked Prisoner
[04/26/2021 - 08:53:22PM] [slainternalscr <sla_Internal (0F083137)>]: Prisoner got 8 exposure for  seeing naked Prisoner
[04/26/2021 - 08:53:22PM] SOS Actor Schlongify: new schlong for Mercenary Warrior got schlong index 1 size 9
[04/26/2021 - 08:53:22PM] WARNING:  (3E02E487): Ref is in an unloaded cell, so it cannot cast spells..
stack:
    [ (580012C6)].SPELL.Cast() - "<native>" Line ?
    [DW_Dripping (58000D62)].DW_CORE.OnUpdate() - "DW_CORE.psc" Line 185
[04/26/2021 - 08:53:23PM] [slainternalscr <sla_Internal (0F083137)>]: Adson Olnwei got 8 exposure for  seeing naked Prisoner
[04/26/2021 - 08:53:23PM] [slainternalscr <sla_Internal (0F083137)>]: Prisoner got 4 exposure for  being exhibitionist to Adson Olnwei
[04/26/2021 - 08:53:23PM] [slainternalscr <sla_Internal (0F083137)>]: Adson Olnwei got 4 exposure for  seeing naked Prisoner

 

SLUTS Resume v1.20

Spoiler

[04/26/2021 - 08:39:29PM] [slainternalscr <sla_Internal (0F083137)>]: Slavegirl Sami got 8 exposure for  seeing naked Prisoner
[04/26/2021 - 08:39:29PM] slaScanner end time is ....856.363037
[04/26/2021 - 08:39:29PM] Next update in 120.000000
[04/26/2021 - 08:39:33PM] [Zad]: ZadNpc::OnUpdateGameTime()
[04/26/2021 - 08:39:33PM] [Zad]: ZadNpc::DoRegister(1.499990)
[04/26/2021 - 08:39:37PM] [CRDE] Player's controls are locked, busy
[04/26/2021 - 08:39:37PM] [CRDE] OnUpdate time:0.117004
[04/26/2021 - 08:39:58PM] [CRDE] Player's controls are locked, busy
[04/26/2021 - 08:39:58PM] [CRDE] OnUpdate time:0.117004
[04/26/2021 - 08:40:18PM] [CRDE] Player's controls are locked, busy
[04/26/2021 - 08:40:18PM] [CRDE] OnUpdate time:0.100037
[04/26/2021 - 08:40:26PM] sluts ss debug: sending modevent
[04/26/2021 - 08:40:26PM] SLUTS Main: Simple Slavery Event Call

[04/26/2021 - 08:40:39PM] [CRDE] enslaved: simple slave in cell 3
[04/26/2021 - 08:40:39PM] [CRDE] Player is busy slave, cannot be approached, leaving early
[04/26/2021 - 08:40:39PM] [CRDE] OnUpdate time:0.273987
[04/26/2021 - 08:40:44PM] [Zad]: CheckAllEvents()
[04/26/2021 - 08:40:45PM] Error: Cannot call HasKeywordString() on a None object, aborting function call
stack:
    [alias PlayerRef on quest zadEventsQuest (1403E3F3)].zadEventBoots.HasKeywords() - "zadEventBoots.psc" Line 4
    [alias PlayerRef on quest zadEventsQuest (1403E3F3)].zadEventBoots.filter() - "zadBaseEvent.psc" Line 38
    [zadEventsQuest (1403E3F3)].zadeventslots.CheckAllEvents() - "zadEventSlots.psc" Line 79
    [zadEventsQuest (1403E3F3)].zadeventslots.UpdateGlobalEvent() - "zadEventSlots.psc" Line 152
    [zadEventsQuest (1403E3F3)].zadeventslots.OnUpdateGameTime() - "zadEventSlots.psc" Line 138
[04/26/2021 - 08:40:45PM] WARNING: Assigning None to a non-object variable named "::temp2"
stack:
    [alias PlayerRef on quest zadEventsQuest (1403E3F3)].zadEventBoots.HasKeywords() - "zadEventBoots.psc" Line 4
    [alias PlayerRef on quest zadEventsQuest (1403E3F3)].zadEventBoots.filter() - "zadBaseEvent.psc" Line 38
    [zadEventsQuest (1403E3F3)].zadeventslots.CheckAllEvents() - "zadEventSlots.psc" Line 79
    [zadEventsQuest (1403E3F3)].zadeventslots.UpdateGlobalEvent() - "zadEventSlots.psc" Line 152
    [zadEventsQuest (1403E3F3)].zadeventslots.OnUpdateGameTime() - "zadEventSlots.psc" Line 138
[04/26/2021 - 08:40:45PM] [Zad]: Config Interval:1.500000. Total number of events: 0. Next staggered update in 1.500000
 

 

Posted
8 hours ago, MaskeDemon said:

I've read in the release notes of SLUTS v1.20 that the SS integration is done but i'm still getting this problem even though i start on a new game. help please.

 

Yes and Im 500% sure it did function when I was finished working on the SS Integration but apparently something broke again somewhere.. truly unfortunate.. and annoying. I'll look into it tomorrow

 

 

Posted
5 hours ago, Scrab said:

 

Yes and Im 500% sure it did function when I was finished working on the SS Integration but apparently something broke again somewhere.. truly unfortunate.. and annoying. I'll look into it tomorrow

 

 

 

Thank you so much! No pressure on that, you have already been making this mod great for all of us already.

On a side note i'm testing the DCL patch that you have posted from searinoxii as it seems to have some issue with the guard dialog to send the PC to dagonmar prison. I'll post the papyrus log here when i do get it tested.

Posted

Alright so to fix SS Integration:

I cant upload a patch for this because .. well.. HQ but I will give you a quick how to do it yourself, its fairly simple

  1. Load SLUTS.esp up in the CK
  2. Open the Quest "SLUTS_SSIntegration"
  3. Go into "Quest Alias"
  4. Delete the Player (Rightclick the Player Alias and click choose "Delete")
  5. There will be a prompt that this Alias is used in 1 or more Scenes, accept it. The Player isnt used in any Scenes
  6. One deeper, doubleclick the Carter Ref
  7. A new Window will open, tick the "Allow Reserved" Box (See Spoiler)
  8. Accept the Alias and the Quest
  9. Save
  10. Should work now.. I hope
Spoiler

image.png.efa95851a258b774fdaf36e17f196a75.png

 

Im pretty sure I had it working before.. probably some other Quest sets the Player or this Carriage Driver as Reserved and that wasnt active when I tested it the first time.. not sure why.. especially not the Player but ye. I just hope thats all that was wrong

Posted
4 minutes ago, Scrab said:

Alright so to fix SS Integration:

I cant upload a patch for this because .. well.. HQ but I will give you a quick how to do it yourself, its fairly simple

  1. Load SLUTS.esp up in the CK
  2. Open the Quest "SLUTS_SSIntegration"
  3. Go into "Quest Alias"
  4. Delete the Player (Rightclick the Player Alias and click choose "Delete")
  5. There will be a prompt that this Alias is used in 1 or more Scenes, accept it. The Player isnt used in any Scenes
  6. One deeper, doubleclick the Carter Ref
  7. A new Window will open, tick the "Allow Reserved" Box (See Spoiler)
  8. Accept the Alias and the Quest
  9. Save
  10. Should work now.. I hope
  Reveal hidden contents

image.png.efa95851a258b774fdaf36e17f196a75.png

 

Im pretty sure I had it working before.. probably some other Quest sets the Player or this Carriage Driver as Reserved and that wasnt active when I tested it the first time.. not sure why.. especially not the Player but ye. I just hope thats all that was wrong

Thanks. I'll try it later and if it works ill post the files here for the rest of us to use

Posted
3 hours ago, Scrab said:

Alright so to fix SS Integration:

I cant upload a patch for this because .. well.. HQ but I will give you a quick how to do it yourself, its fairly simple

  1. Load SLUTS.esp up in the CK
  2. Open the Quest "SLUTS_SSIntegration"
  3. Go into "Quest Alias"
  4. Delete the Player (Rightclick the Player Alias and click choose "Delete")
  5. There will be a prompt that this Alias is used in 1 or more Scenes, accept it. The Player isnt used in any Scenes
  6. One deeper, doubleclick the Carter Ref
  7. A new Window will open, tick the "Allow Reserved" Box (See Spoiler)
  8. Accept the Alias and the Quest
  9. Save
  10. Should work now.. I hope
  Reveal hidden contents

image.png.efa95851a258b774fdaf36e17f196a75.png

 

Im pretty sure I had it working before.. probably some other Quest sets the Player or this Carriage Driver as Reserved and that wasnt active when I tested it the first time.. not sure why.. especially not the Player but ye. I just hope thats all that was wrong

 

It works now! Thank you so much.

 

I have attached the SLUT.esp to this post. To anyone facing the same problem as I had, the amended esp can be found here.

SLUTS.esp

Posted
On 4/24/2021 at 6:52 PM, Scrab said:

HQ Exterior

 

Im not an artist so I can only make use of what Vanilla already offers me and Im most certainly not the most creative person on this planet but idk. Its not 100% finished, next to the Navmeshing I want to add some details (plants n stuff) but the building stands.. I guess

 

  Reveal hidden contents

Front View:

ScreenShot38.png.816adaefbb4b7a3e904cadd69a82ab2a.png

 

Free Cam from Above:

ScreenShot39.png.b2d85af0d3dd3fa2ec22a2b2b06d5d2d.png

 

 

View from the Balcony:

ScreenShot41.png.4d4916772cfd5ca9aa0b993dad623696.png

 

 

Location on Map:

ScreenShot43.png.2bdf7a0f7e261319ab58812f8231b8e6.png

 

 

 

Im not entirely sure if I like the House in the top right, without it it feels too empty but not sure. Maybe Ill just put a few rocks there and build a small cliff?

Let me know

It looks cool .Maybe add some pony girls getting fcked by a horse because they failed to delivery so many times / or other punishment

Posted

About V2.0 

 

The Headquarters

As mentioned, the HQ is using Furniture. I was originally unsure if I go with ZAZ again or use DDC. I ended up going with DDC because of the Textures being more in line with Riftens Texture Theme and Im positively surprised with that decision 

I was expecting more problems with DDC if Im being honest, considering how much of a headache DD gives me from time to time but thus far it looks very nice and falls in line with what I wanted to do with Furniture. The only thing that really annoys me about DDC thus far is just the lack of restraints. Theres no stuff to integrate into a Wall or a Ceiling which kinda killed some of my plans for the HQ but otherwise, Im actually very satisfied with it

 

With that said, Im going to make heavy use of DDC in this HQ. meaning DDC will be a hard dependency with V2. I already designed a few things. Most of the Furniture in the HQ will custom rewards for the Bondage Minigame (yay)

Also I will probably add an Animpack has a "hard" requirement to SLUTS because we will need some Pillory, XCross, Torture Pole and idk whatelse Animations to use. I dont know which one yet. I think Billy has a decent amount of Furniture Anims for Pillory and XCross.. Nibbles too, right? and I think they also got Torture Pole Anims.. Idk. I have to see 

 

But now, for the Building itself: Im a bit slow here because of how big it simply is. For comparison:

Spoiler

image.png.786850031661f2cb7b86f8244be7c6ec.png

 

On the right side is S.L.U.T.S. HQ Mainhall, on the left one the Main Hall of Dragonsreach (entrance & throneroom, without kitchen or jarls quarters etc)

Riften isnt really suited for this scale of building; Im sure I dont have to tell you that there are no big open Rooms in the entire Rift, so I had to improvise a bit and start over multiple times until I got where I am right now:

 

Spoiler

ScreenShot67.png.20724ff4b660adbf20076a7f081c614e.png

 

 

ScreenShot68.png.3ee8f37d2db272bfc8c4d6414829ee08.png

 

 

ScreenShot69.png.4e34f097ef8753f88806260c148c01b7.png

 

 

(There should be lights in the background to light up all the tables but meh, my test profile be like that. Dont really care about its graphical finesse)

ScreenShot70.png.c789e3c40e2656e364b749802300af4e.png

 

 

(Tables \o/)

ScreenShot71.png.6e967ecfcd05dc32c0b3e35419bab817.png

 

All Void you see in those picture will be filled with corridors & more rooms, there are in fact 3 more Corridors that cant be seen on the screen. Itll be pretty big, multiple cells big

 

The outside of the HQ looks a lot friendlier than the Inside. Part of this is just how Riften rules with all its darker textures & stonewalls but part of this is actually intentional: I want the HQ - especially the Mainhall - to emit an underlying, somewhat sinister feeling. In fact, when exploring this HQ, you will find a few very dark pathways, pathways that will just scream at you "you shouldnt be here" or "get out"

SLUTS is my first real (big) BDSM themed mod and will probably be the only one Im going to make for TES5 and I want it to be something interesting, special. Im not planing on just keeping it at the level of a "locking 13 devices on you and call it a day"-mod and this HQ is going to be very important on building up the character of this company to allow me to make it something special

 

Internal structure

With V2.0, SLUTS will have an internal hierarchy, structuring the Company in different work classes:

  1. The Baker
  2. Managers
    Managers are supervising a HQ and the region it is assigned to (in our case Skyrim) and are considered the highest instance of the companies representation in a region. They are free to act on their own with the sole restriction to not harm the companies success or insulting The Bakers name
  3. Carters 
    The Carriage Drivers are the highest instance of S.L.U.T.S. outside of a HQ. They administrate the employees, give out jobs & release employees from their duties. They are bound to the companies rules and may not act on their own. They can be trusted to not cheat or betray employees, due to their high position however can act freely in all other instances
  4. Secretaries
    Secretaries are under direct command of the Manager. Those will be your most common targets for conversation when entering the HQ as they manage Filly Coins, Fees, Licenses, etcpp. Pretty much anything that has to do with a employees Business is managed by them
    They are also capable to set up hauls and take over other tasks inside the Company that are too important to let a employee take care of it - or an employee just shouldnt know about
  5. S.L.U.T/S.T.U.D. 
    Regular Employees. This group is a bit special as it has a multitude of Ranks to progress in*. Being a high ranking employee doesnt make you equal to a Secretary however. It is still possible to become a Secretary that way but those are chosen be the Manager directly. There is no standardized procedure to rank up

    *To move away from the Lore a bit, this is obviously the group in which you as the Player are placed in. Those Ranks are primarily there to give you as the Player something to progress as for obvious reasons you will never be a Secretary or a Carriage Driver and even less so a Manager. While with the introduction with all this Structure, the HQ & some Lore S.L.U.T.S. is technically equal to the big Guilds in Skyrim (Thieves Guild, Dark Brotherhood, etc), there wont be a Questline for you to get all the way to the top, surprise
     

Those 5 "Work Classes" are split in 3 Groups:

  1. The Baker
  2. Staff -> Manager, Carters & Secretaries
  3. Employees -> S.L.U.T/S.T.U.D. 

Secretary Shop

As mentioned Secretaries will be responsible for anything to do with Filly Coins

Currently, Carriage Drivers can give you some rewards for your Filly Coins but the big Rewards will be handed over through a Shop that can only be found inside the HQ. This special shop will give you access to a multitude of goods/services. You can also use them to increase your FIlly Rank

The higher your Filly Rank, the more products you will be allowed to purchase and the stronger the benefits of already unlocked products will be

 

Rewards can be things like Lisences to increase your payment after a Run, you can have your Filly Uniform reinforced, giving them additional defense Points or you can add Parts to your Filly Uniform. Ive heard Chastity Belts can help to avoid being raped, or maybe you prefer a Blindfold instead? If you cant see them they can see you.. right? I mean thats how that works, right?

Or maybe you want a for Adventureing suited Filly Uniform instead? Might have to upgrade it a few times, but that might be worth investing into too... maybe.

I think you get where this is doing

 

 

Crime System

SLUTS will have its own Crime System. Its own Prison, its own rehabilitation, its own anything. This will partially hook into what we already have with the Rehab 

I will try to design this in a way that overrides DCL & Vanilla Crime System, much like the ones in the Vanilla Guilds, where the Crime isnt handled by the main crime Quest but a unique, individual one

 

Spoiler: I wont be using hobbledresses, otherwise I havent fully comitted to a design yet. So how exactly this Crime System gonna look like? No clue.

 

 

FIlly Rewards

Last but not least, I will reintroduce Filly Rewards in V2.0. This will be different to how it was in Redux: Filly Rewards will act as collectables, you can collect them by doing default hauls, the selfbondagegame in DD or maybe I add something like "lucky chests" to the Secretary Shop? No matter the way you wanna collect those, its gonna be RNG. Yay.

There will be 5 different Sets of Filly Armor (for the 5 Colors of SLUTS) and for each completed Set you will get a permanent buff applied during Hauls only

Those buffs will be things like "Increase your movement speed by 10%" or "increase Stamine Regeneration by 50%"

 

 

Posted

About Adult Content, because of the Post above

 

Im not Esturk, meaning bestiality is no longer a "Wont happen" in this mod, however Im not modding for the sake of perversion itself

Im not even here because of the adult content, Im here because its harder, more challenging, more interesting to write a large scriptwork & story around this company, than just building this .. House, calling it a Playerhome and call it a day - which would be the SFW approach to this whole thing here

When I add adult content somewhere I usually do that with a different goal in mind, I dont really care about adult content just for the sake of it

That means I will not start and have every action be punished by a SL Scene in some way

 

To quote myself from Joyful Followers:

Quote

My design philosophy is centered around the player, not the PC or the roleplaying behind it. This means when you mess up, I dont punish the PC, I punish the player; And one way to punish the player is by not punishing the PC (since thats what the player wants)

 

The same applies here too. I will design content with a specific Goal in mind but this Goal will never be to simply express perversion. If on the way to this goal, I require something "adultish" or can add it without harming this goal, or maybe even enhance the experience by adding it, I will do it but I will never add any content to this mod for the sole purpose of expressing perversion

You will see this in the HQ quite clearly. All of the SM Furniture thats placed around, if you take a closer look, every single Furniture placed isnt there because why not but every single one of them will have a functional purpose

 

As such - and because its simply unreasonable from a scripting perspective - I wont add any random stallion fuck just for the sake of it. Punishments in SLUTS will look differently, may involve those things but wont be about those things

Posted
11 hours ago, Scrab said:

The outside of the HQ looks a lot friendlier than the Inside. Part of this is just how Riften rules with all its darker textures & stonewalls but part of this is actually intentional: I want the HQ - especially the Mainhall - to emit an underlying, somewhat sinister feeling. In fact, when exploring this HQ, you will find a few very dark pathways, pathways that will just scream at you "you shouldnt be here" or "get out"

 

Awesome work you are doing. Especially this description where the exterior looks luxurious but the interior instill a sense of dread and despodence to the PC ponygirls.

Posted

Hi @Searinoxii@Scrab Not sure if this is the right place to post this.  I was testing the SLUT Patch for DCL Guard Dialog from @Searinoxiiand have noticed some dialog options does not kick start the DCL arrest event. 

 

 

 

Would any of u be able to guide me where and how it is within the patch esp or pex that has been done correctly for the "Offer PC body" dialog option? I would then work on a fix for the rest of the options if I am able to. Thank you very much

 

Screenshots attached below shows an infinite loop of the guard dialog when other dialog options were chosen

Spoiler

 

ScreenShot15.png

 

ScreenShot16.png

 

ScreenShot17.png

 

ScreenShot18.png

 

ScreenShot19.png

 

 

Below shows the correct expectation of kicking start the dcl arrest event after choosing the " Offer PC body" Dialog options

Spoiler

 

ScreenShot20.png

 

ScreenShot21.png

 

 

 

 

 


 

 

 

 

 

Posted

I've been having problems with the mod since I've done that last update. I should roll it back and see if that fixes it, but haven't done that yet. 

 

Every time I talk to a carriage driver to start some hauls (or as rehabilitation) the driver says the "Let's see what I have" line and usually just sits there on the cart. Once he got off but then climbed back on again. In the mean time my character is frozen in place and can't do anything. Since I haven't moved I can initiate another conversation with the driver but then he says that I'm already doing a delivery and that I had better finish that one first. I haven't found any way to get out of my character being stuck and it would still leave SLUTS broken going forward. I always have to load a previous start. 

 

So, essentially, for me, SLUTS is completely broken and breaks my game any time it is initialized.

Posted

On another note, would it be possible to add a description of what some of the files are for on the front page? There are so many files and half of them I'm not sure what they do, or if I need them. That would be very helpful.

Posted
11 hours ago, MaskeDemon said:

Hi @Searinoxii@Scrab Not sure if this is the right place to post this.  I was testing the SLUT Patch for DCL Guard Dialog from @Searinoxiiand have noticed some dialog options does not kick start the DCL arrest event. 

 

 

 

Would any of u be able to guide me where and how it is within the patch esp or pex that has been done correctly for the "Offer PC body" dialog option? I would then work on a fix for the rest of the options if I am able to. Thank you very much

 

Screenshots attached below shows an infinite loop of the guard dialog when other dialog options were chosen

  Reveal hidden contents

 

ScreenShot15.png

 

ScreenShot16.png

 

ScreenShot17.png

 

ScreenShot18.png

 

ScreenShot19.png

 

 

Below shows the correct expectation of kicking start the dcl arrest event after choosing the " Offer PC body" Dialog options

  Reveal hidden contents

 

ScreenShot20.png

 

ScreenShot21.png

 

 

 

 

 


 

 

 

 

 

 

Hi, thanks for very descriptive report. There was indeed mistake in crime outcome calculation and that caused that proper diualogue choice didn't even show up. Here is fixxed version (esp is enough. No need for clean save or anything, just replace it).

SLUTS DCL patch.esp

Posted
On 4/23/2021 at 12:12 PM, Scrab said:

S.L.U.T.S. Resume 1.20

 

Bugfixes

  • Fixed an issue with SlaveTats not being applied properly

 

@Scrab I'm sorry to report that something broke with SlaveTats integration with Sluts 1.20.

 

Sluts 1.19 B4 integration with SlaveTats worked perfectly for me. The tats are applied when beginning a haul.

 

With Sluts 1.20, the tats are not applied at the beginning of a haul.

 

I just tested this with two new separate MO2 profiles side-by-side -- one MO2 profile with Sluts 1.19 B4 and the other MO2 profile with Sluts 1.20.

 

Began a new game with Alternate Start in each MO2 profile and and did the exact same steps to start the game, go to a carriage driver, and accept a haul.

  • WIth Sluts 1.19 B4, I get the "SlaveTats is working on..." notification message and the tats are applied.
  • WIth Sluts 1.20, I do not get the "SlaveTats is working on..." notification message and the tats are not applied. Excluding the lack of tat application, the haul starts successfully.

 

I use the UNP livery checkbox in the MCM, in case that is relevant.

Posted
5 hours ago, Herowynne said:

 I'm sorry to report that something broke with SlaveTats integration with Sluts 1.20.

Did you choose the Add/Remove Option in SlaveTats? Are you using the latest version of SlaveTats?

Posted

It'll be a fucking amazing thing if you made S.L.U.T.S an actual Taxi kind of service aswell. Like carrying around wealthy merchants or random NPCs around skyrim.

 

 

Posted
8 hours ago, Scrab said:

Are you using the latest version of SlaveTats?

 

Yes, I am using SlaveTats 1.3.6 SE (2021-04-15)

 

8 hours ago, Scrab said:

Did you choose the Add/Remove Option in SlaveTats?

 

No, I did not. Not for Sluts 1.19 B4 and not for Sluts 1.20.

 

I started a new game for both of these test runs, and that option is typically only needed when adding a tat package to an existing game.

 

Using that option is not needed when starting a new game with Sluts 1.19 B4.

 

Is that option needed when starting a new game with Sluts 1.20?

 

Please keep in mind that Sluts 1.19 B4 is working perfectly with SlaveTats for me. Sluts 1.20 is not working with SlaveTats for me.

 

I can get a Papyrus log if that would help? Do you want that for troubleshooting?

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