4nk8r Posted April 25, 2024 Posted April 25, 2024 44 minutes ago, Ony50066 said: It looks like the boots dont even appear in the bodyslide list at all : /  I have SLUTS Harness 3BA. SLUTS Harness BHUNP, SLUTS Harness, and SLUTS_PonyGloves. Do the boots come from a different mod maybe? I just checked and it looks like I have the latest version of sluts and the latest version of race menu on 1.6.1170. Just checked my install as well. No boots shapedata is present in the mod for any of the body types included. There aren't even static meshes.
Caligula Big Posted April 25, 2024 Posted April 25, 2024 53 minutes ago, Ony50066 said: It looks like the boots dont even appear in the bodyslide list at all : /  I have SLUTS Harness 3BA. SLUTS Harness BHUNP, SLUTS Harness, and SLUTS_PonyGloves. Do the boots come from a different mod maybe? I just checked and it looks like I have the latest version of sluts and the latest version of race menu on 1.6.1170. The boots come from DD 5.2 I believe
Ony50066 Posted April 25, 2024 Posted April 25, 2024 1 hour ago, 4nk8r said: Just checked my install as well. No boots shapedata is present in the mod for any of the body types included. There aren't even static meshes.  57 minutes ago, Caligula Big said: The boots come from DD 5.2 I believe Thank you guys, I got it figured out and I hope this will help anybody in the future. I does seem like the boots come from Devious Devices, and apparently there was a collar I didnt know about until I fixed it haha, when I ran bodyslide it was sending the DD files to a whole different harddrive completely separate from where Skyrim or the rest of my mods was installed. Just goes to show when there are texture issues double and triple check bodyslide is completely set up correctly. 1
HereBeTentacles Posted April 27, 2024 Posted April 27, 2024 Is it okay if I rip the cart tethering/untethering system and the meshes for the cart to use in my own mod? I know the mod that originally implemented it went up for adoption but wanted to ask here since this is the mod I ripped it from when I tested it for my own use.
Gudulba Posted May 1, 2024 Posted May 1, 2024 (edited) On 4/15/2024 at 8:04 AM, Gudulba said: Can anybody confirm that the SLUTS Rehab dialog topic is showing up when a guard arrests you for a crime/bounty? Â I don't use POP or Cursed Loot, but I still never get this dialog topic, just the vanilla options (pay, bribe, persuade, prison etc.). Maybe I have another mod interfering with the guard dialog, but haven't found anything so far. Â On 4/15/2024 at 10:58 AM, monsta88 said: Â It did in v3.3, although I didn't try it yet. Scrab didn't mention it fixed in the release notes (probably there is a 50x multiplier on the rehabilitation fees). I am still trying to find out why I don't get the SLUTS Rehab dialog topic after being stopped by a guard. When I have a look at the SLUTS ESP in SSEEdit, I can see that the additional SLUTS dialog topic is added to the arrest topics. But it never shows up in the game. Â Anyone having an idea why? Edited May 1, 2024 by Gudulba
monsta88 Posted May 1, 2024 Posted May 1, 2024 2 hours ago, Gudulba said: Anyone having an idea why? Â Probably another mod blocking it, like Cursed Loot.
Caligula Big Posted May 1, 2024 Posted May 1, 2024 On 4/27/2024 at 3:20 AM, HereBeTentacles said: Is it okay if I rip the cart tethering/untethering system and the meshes for the cart to use in my own mod? I know the mod that originally implemented it went up for adoption but wanted to ask here since this is the mod I ripped it from when I tested it for my own use. Â this does exist as an addon
badbat111 Posted May 1, 2024 Posted May 1, 2024 3 hours ago, Caligula Big said: Â this does exist as an addon karts doesnt have that feature sluts resume does
HereBeTentacles Posted May 1, 2024 Posted May 1, 2024 5 hours ago, Caligula Big said:  this does exist as an addon  Not really the same thing, and I already ripped the cart and tethering stuff directly out of this mod and used it and don't really want to change if I don't need to.
Gudulba Posted May 2, 2024 Posted May 2, 2024 (edited) On 5/1/2024 at 12:12 PM, monsta88 said:  Probably another mod blocking it, like Cursed Loot. I have had a look at the dialog conditions and did some quick testing. It seems the SLUTS Rehab topic doesn't show up in my game because dialog condition #2 isn't fulfilled in "SlMain_RehabTopic" (see screenshot in spoiler section). "MS01GuardAmbushQuest" stage 10 is set to 1 in my game (according to the condition, it must not be 1. At least that's how I interpret it). For testing purposes, I set this quest to 0 with "resetquest". After that, the Rebab topic showed up.  I just don't know if there are unwanted side effects by resetting this quest. It seems to have something to do with The Forsworn Conspiracy quest line (which I completed a long time ago). I guess the idea is to not interfere with a guard arrest scene in that quest by adding an unwanted Rehab option. But with my more than modest modding knowledge, I don't quite understand this condition #2 (why stage 10 should not be set to 1)...  Spoiler  Edited May 4, 2024 by Gudulba
BasementDweller1 Posted May 5, 2024 Posted May 5, 2024 So, after leaving the issue for later, I still cannot get the latest version to work. I'm running 1.5.97 SKSE, with BEES presumably installed correctly. However, no matter what, I cannot seem to get the mod to work anymore. The MCM is blank, and whenever I try and accept a haul, I get this message.
monsta88 Posted May 5, 2024 Posted May 5, 2024 On 4/15/2024 at 10:58 AM, monsta88 said: It did in v3.3, although I didn't try it yet. Scrab didn't mention it fixed in the release notes (probably there is a 50x multiplier on the rehabilitation fees). Â I tried it the other day (guard arrest), worked fine and apparently Scrab also fixed the 50x multiplier. Â SE 1.5.97, SLUTS v3.3
AndrewLRG Posted May 18, 2024 Posted May 18, 2024 Partial voiceover for S.L.U.T.S. Resume v 3.2 using ElevenLabs voice generator (a.k.a AI voice). Should work on both LE and SE/AE. Carriage driver will use different voice for mod topics (I couldn't generate a decent quality audio with his vanilla voice). Currently only "Cargo Hauls" (deliveries to other carriage drivers) are voiced.  Voice S.L.U.T.S. Resume 3.2.7z  Examples:  Spoiler Lucy Female EvenTone.mp3  Female Guard Female Nord.mp3  Carriage driver: Male CommonerAscented.mp3 Male CommonerAscented2.mp3  Yagdo: Male Orc.mp3  Anet: Female Commander.mp3     5
Caligula Big Posted May 19, 2024 Posted May 19, 2024 4 hours ago, AndrewLRG said: Partial voiceover for S.L.U.T.S. Resume v 3.2 using ElevenLabs voice generator (a.k.a AI voice). Should work on both LE and SE/AE. Carriage driver will use different voice for mod topics (I couldn't generate a decent quality audio with his vanilla voice). Currently only "Cargo Hauls" (deliveries to other carriage drivers) are voiced.  Voice S.L.U.T.S. Resume 3.2.7z 14.78 MB · 1 download  Examples:   Reveal hidden contents Lucy  Female EvenTone.mp3 106.53 kB · 1 download  Female Guard   Female Nord.mp3 91.43 kB · 2 downloads Carriage driver:  Male CommonerAscented.mp3 113.88 kB · 1 download  Male CommonerAscented2.mp3 117.55 kB · 1 download Yagdo:  Male Orc.mp3 65.71 kB · 2 downloads Anet:  Female Commander.mp3 146.53 kB · 1 download    Amazing work! If only all packs sounded this clean.
lacie_ Posted May 20, 2024 Posted May 20, 2024 (edited) Not sure if anyone is interested in this, but I was having an issue where the guard's forcegreet wasn't triggering with SR, DCL and the DCL patch installed. Instead they would play the audio line but the forcegreet wouldn't trigger and I couldn't enter into dialogue with them.  I created a new patch for DCL using this mod which fixes the issue. it's also a more flexible approach than the other DCL patch since it turns the vanilla crime dialogue into a forcegreet, but edits the options to be in line with DCL's outcomes. It means that if you use any other mods such as Devious Interests which also adds crime bounty outcomes to guard dialogues, it's a lot easier to edit the patch to include these since you can just drag them into the relevant part of the patch in xEdit.  edit: posted a patch for both DCL and DID further down on this page   SLUTS DCL W8INoU patch.rar Edited June 18, 2024 by asdj1239
Gudulba Posted May 21, 2024 Posted May 21, 2024 (edited) I have now tested the SLUTS 3.3 version (downloaded it from the Patrion site) quite a bit (was referred to Sluts by Simply Slavery). In general, it went well, but I noticed the following issues in my game: Â Is there a way to prevent certain items from being removed from the inventory when doing the SLUTS runs? I use the "Licenses - Player Oppression" mod, which add books for licenses to the inventory, which could lead to problems when they are removed (licenses not valid anymore). Also the invisible 3BA token for body physics is removed and I would like it to stay. Â When talking to the carriage driver regarding "You are so hungry", he acknowledges it, but then nothing happens... (on the other hand, when talking to him regarding "You are so tired", the sleep menu correctly pops up). Â When doing a special delivery (meaning delivering a package without the cart in tow), you get the intended recepient (random citizen) in a message note. However the recipients won't react to you. Turns out you have to address the respective local carriage driver to complete the special delivery... Â When doing a cargo haul with the cart in tow, you get the intended recepient (carriage driver) in a message note. However I haven't normally met the carriage drivers at their usual locations. They seem to randomly walk around between towns. Only once in several runs was there a (moving) quest marker on the map for them. I either had to wait for several hours at the usual locations for them to show up or moved them to me with console command. The crate icon isn't always visible, seems to be random. Â The haul manifests are accumulating in the inventory, with all of them showing the latest job. Â When you are freed, you are supposed to retrieve your confiscated gear from a chest at "dispatch". No idea what or where this dispatch is... Luckily there is a second option, which transports your gear to you (with a little devious twist). Turns out that "dispatch" seems to be the last location you got your last haul job from. Maybe the SLUTS headquarters would make more sense. Anyway the chest didn't contain all my items. Almost all weapons and lots of clothing was missing. Ultimately I had to revert to a save before the SLUTS runs... Â For what it's worth, I am on 1.5.97 SE and removed SLUTS 3.2 with ReSaver before installing 3.3 on an existing save game. So I am not sure whether those are general issues or not. Â Has anyone else encountered these issues? Edited May 28, 2024 by Gudulba
MetallicBond5647 Posted May 21, 2024 Posted May 21, 2024 On 4/11/2024 at 11:29 PM, RileyAP said: Question, for versions 3.2 & 3.3 is the DCL patch still required? Â Never mind, I see it's really just dialogue edits and it's not doing anything much else. Does the patch work for you? I've just realized it doesn't fix the repeating dialogue on my end, completely breaking any guard events... I tried every order possible, even started a new save, nothing worked...
TheSnack Posted May 27, 2024 Posted May 27, 2024 Lmao. Guys i had trouble not seeing the mod show up anywhere in my game and for some reason the Sluts.esp just was unchecked. Pretty funny i think.Â
Aida B Posted May 28, 2024 Posted May 28, 2024 (edited) On 4/23/2024 at 12:11 AM, SeraSylver said: Okay, so I have a few questions. I've bought the chastity belt, and got the level 1 upgrade for it, but when I take the certificate to the blacksmith she says "I don't upgrade that for you yet". What do I need to do to upgrade the chastity belt? Third, I can't upgrade the blindfold past level 3, or the gag, boots and mittens past level 6, what do I have to do to upgrade them?. I'm encountering the same issue, can't seem to upgrade them past those levels.  Quote Second, how do I change the uniform to let me have a yoke all the time? When you go in to Anette, there's a door on the left, then a door on the right, at the back corner to your left there's an open book on a lectern, there you can change it.   Edited May 28, 2024 by Aida B
milersmile Posted June 8, 2024 Posted June 8, 2024 (edited) Hi guys, I found that if cargo detach(slip away) from PC (like start at Solitude carrige) I can't pull it again even press E just nothing happened. Could that be iixed or I have to use console for now? Edited June 8, 2024 by milersmile
pnutz78 Posted June 10, 2024 Posted June 10, 2024 Hi guys, I downloaded the 3.3 version form patreon for LE. When I start a new game no MCM menu shows up at all and the mod cannot be started. Any suggestions?
pnutz78 Posted June 10, 2024 Posted June 10, 2024 3 hours ago, pnutz78 said: Hi guys, I downloaded the 3.3 version form patreon for LE. When I start a new game no MCM menu shows up at all and the mod cannot be started. Any suggestions? Just tried version 3.2- same problem: no MCM mod cannot be activated
cerebus300 Posted June 10, 2024 Posted June 10, 2024 On 5/20/2024 at 10:52 AM, asdj1239 said: Not sure if anyone is interested in this, but I was having an issue where the guard's forcegreet wasn't triggering with SR, DCL and the DCL patch installed. Instead they would play the audio line but the forcegreet wouldn't trigger and I couldn't enter into dialogue with them.  I created a new patch for DCL using this mod which fixes the issue. it's also a more flexible approach than the other DCL patch since it turns the vanilla crime dialogue into a forcegreet, but edits the options to be in line with DCL's outcomes. It means that if you use any other mods such as Devious Interests which also adds crime bounty outcomes to guard dialogues, it's a lot easier to edit the patch to include these since you can just drag them into the relevant part of the patch in xEdit.    SLUTS DCL W8INoU patch.rar 1.31 kB · 6 downloads I've just installed this and am trying to figure out how to/what to edit to include the devious interests guard option. I am new to Xedit and I have no idea what I'm looking at. Any brief summary of what to copy, and from where, and where to paste it?
master8allison Posted June 10, 2024 Posted June 10, 2024 Hey currently having a dialogue issue with the intro quest talking to the catriage drivers. Could someone help me out with a quest ID so I can try and fix it?
Xenoramos Posted June 12, 2024 Posted June 12, 2024 (edited) Hello. I just tried v3.2 on both LE and SE... and in both cases mod completely disappeared. No dialogues or "Headquarters" location, nothing found via "Help" command, mod is not present in AddItemMenu, no MCM. But *.esp is active and game does not crash. I've tried on the setup where I already used previous versions in (no other mods changed, both old saves or new game). Is there new hidden requirement that prevent mod from running or any idea how to fix it.? :c Edited June 12, 2024 by Xenoramos
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