Husky1o1 Posted May 10, 2020 Posted May 10, 2020 28 minutes ago, loversusers said: does this work with wet function redux? i remember using one of those cum replacer and they never show up. The wet mod and the blood mod also use spell effect shaders, so in all likelyhood, they will conflict or override each other.
Kyeckr Posted May 10, 2020 Author Posted May 10, 2020 1 hour ago, DremoraDream said: I can't wait to see these implemented. All of these features sound just so good compared to oldrim mods. I literally just today thought of the crusty effects. I think it would be pretty rad to have cum applied "fresh" and then progress to a dried up state that can be further layered on if you don't wash it off. I'm going to hunt for a bathing mod that implements NPC behavior, because that would assist the implementation in the most immersive way. Everything is time dependent either way. 29 minutes ago, loversusers said: does this work with wet function redux? i remember using one of those cum replacer and they never show up. I haven't tested with it, I'd have to look at how that mod functions. I may look into it at a later time. In the meantime you are free to test it out and post the results. If it conflicts, I will add a section to the description for conflicts and add it. Just now, andi5000 said: The wet mod and the blood mod also use spell effect shaders, so in all likelyhood, they will conflict or override each other. Maybe, I haven't looked into how multiple effectShaders interact. I do know that the cum effects are configured in CK to dispel eachother which prevents stacking effects. No idea how it behaves otherwise
applesandmayo Posted May 11, 2020 Posted May 11, 2020 I really like this mod, but I would also greatly appreciate a changelog on what the new updates do.
Kyeckr Posted May 11, 2020 Author Posted May 11, 2020 13 hours ago, applesandmayo said: I really like this mod, but I would also greatly appreciate a changelog on what the new updates do. Thanks, that's my bad. I was updating the description for the file not realizing this marked the mod itself as updated. There will be a changelog with future iterations when they drop.
applesandmayo Posted May 11, 2020 Posted May 11, 2020 1 hour ago, Kyeckr said: Thanks, that's my bad. I was updating the description for the file not realizing this marked the mod itself as updated. There will be a changelog with future iterations when they drop. Appreciate it, thank you!
Vulgein Posted May 11, 2020 Posted May 11, 2020 wet function might work if u let it operate on slots instead of skin itself. Although wet function if im remembering right operates on the skin and not racemenu like this does though?
Kyeckr Posted May 12, 2020 Author Posted May 12, 2020 17 hours ago, Vulgein said: wet function might work if u let it operate on slots instead of skin itself. Although wet function if im remembering right operates on the skin and not racemenu like this does though? This mod does not currently utilize RaceMenu. I plan on updating it to use RaceMenu in the future though.
4nk8r Posted May 13, 2020 Posted May 13, 2020 A couple of the SL framework scripts you replace are also modified by Sexlab Utility Plus from Osmelmc. Maybe you can collaborate together with them for one of you to have a version that is compatible with the other's?
Kyeckr Posted May 13, 2020 Author Posted May 13, 2020 7 minutes ago, 4nk8r said: A couple of the SL framework scripts you replace are also modified by Sexlab Utility Plus from Osmelmc. Maybe you can collaborate together with them for one of you to have a version that is compatible with the other's? Currently developing v0.2.0 which will not modify existing SL scripts. Testing has gone well and development is coming along. The new solution approach is to point the SL Cum spells to my own script which interprets and replaces the effect with new spells in my ESP. So the next version will not overwrite existing scripts for higher compatibility with other mods. It also won't alter the SL Quest Object so it should no longer require a Clean & Rebuild in SL. 2
leighn Posted May 13, 2020 Posted May 13, 2020 This mod works with Sexlab 1.63 Beta 7 Version too, Good job !
Kyeckr Posted May 13, 2020 Author Posted May 13, 2020 2 hours ago, leighn said: This mod works with Sexlab 1.63 Beta 7 Version too, Good job ! Thanks for reporting!
Husky1o1 Posted May 13, 2020 Posted May 13, 2020 Did you find out yet how to make these magically imposed shaders also remain on the NPCs after entering a new cell (fast traveling, entering through a door, a dungeon)?
Kyeckr Posted May 13, 2020 Author Posted May 13, 2020 9 minutes ago, andi5000 said: Did you find out yet how to make these magically imposed shaders also remain on the NPCs after entering a new cell (fast traveling, entering through a door, a dungeon)? At this moment I can only guess. I haven't specifically noticed it in game but also haven't attempted to replicate it. Primary focus is revising the mod to eliminate the need to overwrite SexLab or clean/rebuild on install. This may be solved either way by converting to RaceMenu overlays.
Husky1o1 Posted May 13, 2020 Posted May 13, 2020 This may have to do with the fact that my "followers" are not real followers, but regular NPCs simply following me because of "Follow Me For Sex", which does not make them followers in reality, but uses scripts to keep them with me. So they will basically spawn fresh when I enter a different cell. Maybe this cannot be changed on your side at all, unless FM4S would not only use scripts but infact make them followers (and also inclreas the number of alloed followers like other follower mods do). Am I making any sense? ?
Kyeckr Posted May 14, 2020 Author Posted May 14, 2020 40 minutes ago, andi5000 said: This may have to do with the fact that my "followers" are not real followers, but regular NPCs simply following me because of "Follow Me For Sex", which does not make them followers in reality, but uses scripts to keep them with me. So they will basically spawn fresh when I enter a different cell. Maybe this cannot be changed on your side at all, unless FM4S would not only use scripts but infact make them followers (and also inclreas the number of alloed followers like other follower mods do). Am I making any sense? ? Sounds plausible. I can't pretend to know how Skyrim handles NPCs vs Followers with respect to Magic Effects etc.
Kyeckr Posted May 14, 2020 Author Posted May 14, 2020 Quote Update the mod to not overwrite native SL scripts to ensure higher compatibility with other mods - Planned for v0.2.0b - Testing & Debugging FYI, entered Testing & Debugging on v0.2.0b
Kyeckr Posted May 14, 2020 Author Posted May 14, 2020 Released v0.2.0b: Revised solution approach to extend SexLab instead of overwriting it SLACS now uses its own script file SL Cum MagicEffects now trigger SLACS SLACS uses it's own set of Spells/MagicEffects/EffectShaders/Keywords SLACS MagicEffects point back to the SL ActorCumEffect Script for handling, so default SL timers should continue to function as normal Upgrade path: MO2 (recommended), or other applicable Mod Organizers: Disable/Remove the prior version of SLACS Install the new version Prioritize below SexLab for both overwrites and ESP (optional) IF you are loading an existing save that was running SLACS v0.1.0b, you will likely need to Clean & Rebuild SexLab once more Manual: Extract this mod into Skyrim's Data folder, overwrite when prompted Note that the textures have moved from ./Data/Textures/SexLab to ./Data/Textures/SLACS; you don't have to clean these up, but it's a waste of drive space if you don't I recommend backing up your files just in case, or start using MO2... (optional) IF you are loading an existing save that was running SLACS v0.1.0b, you will likely need to Clean & Rebuild SexLab once more As of v0.2.0b you should no longer have to rebuild SexLab unless upgrading from v0.1.0b with an existing save that rebuilt SL for SLACS.
DarkWolfSide Posted May 17, 2020 Posted May 17, 2020 I tested this mod on Skyrim LE and it working well. 2
Guest Posted May 18, 2020 Posted May 18, 2020 @Kyeckr - if I wanted to make my own textures for this (rather, extend the ones I just made with stages 3 and 4), what method do you recommend for saving the textures with compatible alpha channels? Currently converting to .dds from a .psd with transparency, but I'd love to avoid the glowing issue you pointed out.
King-Crimson Posted May 18, 2020 Posted May 18, 2020 Really great idea. However, this needs to be more compatible with other mods. Especially: - Bathing in Skyrim (cleaning just does not work anymore) - SL Adventures (checks for layers in the crime system as well as offering a hotkey to clean yourself) - SL Survival (also checks for layers) Probably some more but those were the ones were I quickly experienced broken features with this mod. Thanks though, I always felt like 3 layers were not enough! 1
BreadDain Posted May 18, 2020 Posted May 18, 2020 Nice mod keep it up! Recently found out this asset, may suggest to use it for texture replacer https://momoirosoft.itch.io/cum-substance 1
Guest Posted May 18, 2020 Posted May 18, 2020 19 hours ago, transfer said: @Kyeckr - if I wanted to make my own textures for this (rather, extend the ones I just made with stages 3 and 4), what method do you recommend for saving the textures with compatible alpha channels? Currently converting to .dds from a .psd with transparency, but I'd love to avoid the glowing issue you pointed out. Never mind, figured it out. Thanks! I've built a full texture replacer for this; I'll link it here when I figure out how to upload it considering the filesize is massive even zipped.
Guest Posted May 18, 2020 Posted May 18, 2020 Okay. Uploaded full texture replacer on MEGA. I can confirm that this works appropriately - thank you SO MUCH for changing it to not overwrite default sexlab - I'm finding that any mod that does so causes my game to go haywire, but your mod works perfectly. Screenshot of the happy result (your mod + my textures at 4/4/4/):
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