Pamatronic Posted January 23, 2023 Author Posted January 23, 2023 16 hours ago, shrtjsrtj said: The rotating spit was causing CTD's for my PC almost instantly, followers worked and I could put the PC on the plate, preparing spit or the spike just fine though. Well the PC did move her head around a bit on the spike, but doubt it's related. Thought it was a skeleton issue and it may still be, but was still experiencing it when stopping things from overriding XPMSE and unsure what to look out for. Nioverride has apparently a small chance to cause CTDs when overrides are applied. But the details here are highly dependent on your games settings, your system specs and the nioverride config. I cant really help you here, you might take a look at nioverrides/racemenus support pages and try to find something there. If you need details, the spitroast tries to apply node-overrides ans skin-overrides upon entering. 1
Delzaron Posted January 23, 2023 Posted January 23, 2023 44 minutes ago, Pamatronic said: this would be the correct way. "doesn't work" is not very helpful -.- What doesn't work? compiler error? some unexpected effect? any effect at all? whats the exact line of code you used? Compile error indeed. (a1R_Kitchen_SpitRoastREF as PamaSpitRoast).switchspin() Here the message : Starting 1 compile threads for 1 files... Compiling "QF_a1RBegin_End_050BF7F1"... C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\PamaFurn_PresentationSpike.psc(175,20): KillNoWait is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\PamaFurn_PresentationSpike.psc(175,20): cannot call the member function KillNoWait alone or on a type, must call it on a variable C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\PamaFurn_PresentationSpike.psc(207,20): KillNoWait is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\PamaFurn_PresentationSpike.psc(207,20): cannot call the member function KillNoWait alone or on a type, must call it on a variable C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\PamaFurn_PresentationSpike.psc(211,20): KillNoWait is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\PamaFurn_PresentationSpike.psc(211,20): cannot call the member function KillNoWait alone or on a type, must call it on a variable C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\PamaFurn_PresentationSpike.psc(263,19): KillNoWait is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\PamaFurn_PresentationSpike.psc(263,19): cannot call the member function KillNoWait alone or on a type, must call it on a variable C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\PamaFurn_SilverPlate.psc(170,20): KillNoWait is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\PamaFurn_SilverPlate.psc(170,20): cannot call the member function KillNoWait alone or on a type, must call it on a variable C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\PamaFurn_SilverPlate.psc(185,21): KillNoWait is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\PamaFurn_SilverPlate.psc(185,21): cannot call the member function KillNoWait alone or on a type, must call it on a variable C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\PamaFurn_SilverPlate.psc(218,20): KillNoWait is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\PamaFurn_SilverPlate.psc(218,20): cannot call the member function KillNoWait alone or on a type, must call it on a variable C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\PamaFurn_SilverPlate.psc(222,20): KillNoWait is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\PamaFurn_SilverPlate.psc(222,20): cannot call the member function KillNoWait alone or on a type, must call it on a variable C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\PamaFurn_SilverPlate.psc(270,19): KillNoWait is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\PamaFurn_SilverPlate.psc(270,19): cannot call the member function KillNoWait alone or on a type, must call it on a variable C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\pamaSpitroast.psc(289,19): KillNoWait is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\pamaSpitroast.psc(289,19): cannot call the member function KillNoWait alone or on a type, must call it on a variable C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\pamaSpitroast.psc(536,39): GetPartName is not a function or does not exist C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\pamaSpitroast.psc(583,39): GetPartName is not a function or does not exist No output generated for QF_a1RBegin_End_050BF7F1, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on QF_a1RBegin_End_050BF7F1
xtro334 Posted January 23, 2023 Posted January 23, 2023 (edited) On 1/23/2023 at 7:52 PM, Pamatronic said: YgNord works fine for me. Must be something else. Have experimented a bit more and it is connected to the preset face I use somehow. When I switched to a base face it worked. Have to check what the preset uses that is not compatible. Edit: It was just me being stupid. The preset was made 2 years ago, and I forgot I used High Poly head at that time, and current build did not use it. Still looked good though. ? Unfortunately the low poly version of the preset really did not look good. Guess I have to change my build to high poly head again. Edit 2: It wasn't that easy. Installed high poly head, but preset still did not work. Installed two new presets, and they didn't work either. Vanilla presets still worked. I guess I will spend quite a bit of time figure this out.... Edited January 24, 2023 by xtro334
BreTzel87 Posted January 23, 2023 Posted January 23, 2023 2 hours ago, Pamatronic said: Nioverride has apparently a small chance to cause CTDs when overrides are applied. But the details here are highly dependent on your games settings, your system specs and the nioverride config. I cant really help you here, you might take a look at nioverrides/racemenus support pages and try to find something there. If you need details, the spitroast tries to apply node-overrides ans skin-overrides upon entering. Got the same issue with my AE installation. I have a 1.5.97 installation (about the same mods, but a bit older) where everthing seems to work mostly fine (sometimes the skin of a follower is still red after a reload). But with AE, as soon as a follower enters the spitroast a CTD follows. I can enter the spitroast most of the time (80%+) without CTD. If its a nioverride problem I'll compare the ini files if there are differences. Other than that, the mod is great. Thumbs up.
Pamatronic Posted January 23, 2023 Author Posted January 23, 2023 2 hours ago, Delzaron said: Compile error indeed. Ah, I see. you´ll need these. (Bit of a trick to allow usage of LE and SSE exclusive functions simultaneously) put into Data/scripts/source this should allow scripts referencing the spitroast to compile successfully. HeadPart.pscPO3_SKSEFunctions.psc
ugh223 Posted January 24, 2023 Posted January 24, 2023 (edited) Hey, so while trying out the new update and testing out all the new additions, I've run into a bug where the skin tone of NPC's roasted seems to be permamently changed. Regardless of whether or not I started a new save or restarted my game the NPC's that were roasted in previous saves, as well as the player, didn't seem to reset to their original skin tone. I'm using RaceMenu and CBBE 3BA if that helps, and below are screenshots of how preset 3 looks and how preset 3 looks with the skin tone set to the lowest preset via RaceMenu. However, I did run across a fix by deleting all of my existing Skyrim saves; If I had to guess, deleting the save where I first did the tests fixes it. Though that does seem like kind of a scuffed way of going about fixing the issue. Nonetheless, after deleting my saves the issue was gone for both the player and NPC's. Edited January 24, 2023 by ugh223
ugh223 Posted January 24, 2023 Posted January 24, 2023 (edited) So I decided to do some testing on the bug I ran into, and it seems that if you decide to load a save that was made before either the player character or an npc was spitroasted, you'll run into the bug as shown in the first screenshot. Additionally, if you save after reloading an older save while having the bugged appearance, that save will also seemingly permanently have the issue. If you load a save of a different character after getting the bug, that character that you load will also be afflicted, and if you save there, the save also permanently gets the bugged appearance. However, this seems to reset after restarting your skyrim; If you load a bugged save but then restart skyrim before loading any other saves / making new saves, you can safely load any non-bugged saves without issue. Hope this ends up helping somehow. Edited January 24, 2023 by ugh223
xtro334 Posted January 24, 2023 Posted January 24, 2023 you could open race menu with console, that worked for me to reset it.
Delzaron Posted January 24, 2023 Posted January 24, 2023 20 hours ago, Pamatronic said: Ah, I see. you´ll need these. (Bit of a trick to allow usage of LE and SSE exclusive functions simultaneously) put into Data/scripts/source this should allow scripts referencing the spitroast to compile successfully. HeadPart.pscPO3_SKSEFunctions.psc Ok, I'll test it right away !
Delzaron Posted January 24, 2023 Posted January 24, 2023 23 hours ago, Pamatronic said: Ah, I see. you´ll need these. (Bit of a trick to allow usage of LE and SSE exclusive functions simultaneously) put into Data/scripts/source this should allow scripts referencing the spitroast to compile successfully. HeadPart.pscPO3_SKSEFunctions.psc I rewoked Maya killing scene using your scripts, and the files you provided. It works without problem. Just need to find the good int number to set the fire to medium, and it will perfect.
Pamatronic Posted January 24, 2023 Author Posted January 24, 2023 31 minutes ago, Delzaron said: Just need to find the good int number to set the fire to medium, and it will perfect. should be 2
ugh223 Posted January 25, 2023 Posted January 25, 2023 Also, I can't interact with corpses on display spikes; I'm certain it's my other mods that are causing this, but im not sure which ones due to the fact that the only other mods I have enabled are either requirements for this mod, or visual / enb mods. My modlist: ZAZ 8.0 XP32 Maximum Skeleton Special Extended Water for ENB Unofficial Skyrim Special Edition Patch SkyUI Skyrim Flora Overhaul SexLab Framework RaceMenu powerofthrees Tweaks PapyrusUtil Papyrus Extender Pama Deadly Furniture MfgFix HDT-SMP Fuz Ro D'oh FNIS FleshFX Expressive Facegen Morphs SE Enhanced Textures Detail (UV-Tweaks) Enhanced Lights and FX ENB Light ENB Helper SE 1.5 for SSE 1.5.97 DynDOLOD Dolomite Weathers CBPC Physics and CBBE Alternate Start Adddress Library for SKSE Plugins - All in one (Special Edition)
Vollzonk Posted January 25, 2023 Posted January 25, 2023 On 1/22/2023 at 2:11 PM, xtro334 said: Tried out the spit roast and as soon as body was placed on spit the head and body had different colors. If I got out of it and opened racemenu body and head synchronized again, but every time placed on the spit there was a color change. When I started the roasting I noticed that the head did not change color. So I assume that it is the body that changed color, and that change was not done on head. Do we need a specific layer of face free for head? Hey! I have exactly the same issus. head, handy and feed appear in other colors... I have "Body slide and outfit studio" installed. Could this be the problem? Thx @ all! ?
Delzaron Posted January 25, 2023 Posted January 25, 2023 I got an interesting problem when I tried to transfer Maya from the spitroast to the spike
Pamatronic Posted January 26, 2023 Author Posted January 26, 2023 1 hour ago, Delzaron said: I got an interesting problem when I tried to transfer Maya from the spitroast to the spike You tried attaching the script to a zaz-furniture, didnt you?
Pamatronic Posted January 26, 2023 Author Posted January 26, 2023 On 1/24/2023 at 9:58 AM, ugh223 said: Hey, so while trying out the new update and testing out all the new additions, I've run into a bug where the skin tone of NPC's roasted seems to be permamently changed. just to be clear, this ONLY affects NPC´s? not the player?
ugh223 Posted January 26, 2023 Posted January 26, 2023 (edited) 1 hour ago, Pamatronic said: just to be clear, this ONLY affects NPC´s? not the player? It affects both NPC's and the player, sorry for not specifying. Edited January 26, 2023 by ugh223
Delzaron Posted January 26, 2023 Posted January 26, 2023 6 hours ago, Pamatronic said: You tried attaching the script to a zaz-furniture, didnt you? Nope. I used the spike and the spitorast activators presents in the mod. I touched noting.
Vollzonk Posted January 26, 2023 Posted January 26, 2023 (edited) Hi, Folkes. If i kill some naked NPC by a gallow, for example, the NPC stays naked. But if i reload the game, the npc is fully clothed akain. Not naked anymore. I have that issue only with deadly furnitures. If i kill some NPCs with a sword, they stay naked, even by reloading the game, THX @ all. Deadly furnitures is working perfectly now. Only the faces of the NPCs have different colors when killed by the spitroast. ? The body is "brown", but the face / head stays normal. ? Edited January 26, 2023 by Vollzonk
Pamatronic Posted January 26, 2023 Author Posted January 26, 2023 11 hours ago, Delzaron said: Nope. I used the spike and the spitorast activators presents in the mod. I touched noting. Ok... Then I'm genuinely puzzled how you managed to achieve this ?. I'm not using the metalStand animobject anywhere in the entire mod, and the pole should get cleaned up when leaving the spike. Could this maybe be some Zap9 fuckery on your end? Does the plate behave correctly? Does it work if you use the regular interaction prompts?
Pamatronic Posted January 26, 2023 Author Posted January 26, 2023 16 hours ago, ugh223 said: It affects both NPC's and the player, sorry for not specifying. Ok then, this issue isnt completely new. Its caused by skyrim not cleaning up overlays between saves, I did include a small cleanup routine to work around this, but apparently it didnt work as planned. Lets say you have a completely new and unaffected save. Player character enters spitroast, gets crispy and then dies (without moving to spike or plate). What exactly happens here on your game? (Details are important, no matter how insignificant they might appear) What SHOULD happen is the following: Screen slowly fades to black and game reload after screen is fully black. skin color should be restored to normal at this point.
Pamatronic Posted January 26, 2023 Author Posted January 26, 2023 On 1/25/2023 at 7:08 AM, ugh223 said: Also, I can't interact with corpses on display spikes; can you interact with corpses on the spitroast/silverPlate/gallows?
Delzaron Posted January 26, 2023 Posted January 26, 2023 18 hours ago, Pamatronic said: just to be clear, this ONLY affects NPC´s? not the player? yep And only if you use scripts commands
Delzaron Posted January 26, 2023 Posted January 26, 2023 54 minutes ago, Pamatronic said: Ok... Then I'm genuinely puzzled how you managed to achieve this ?. I'm not using the metalStand animobject anywhere in the entire mod, and the pole should get cleaned up when leaving the spike. Could this maybe be some Zap9 fuckery on your end? Does the plate behave correctly? Does it work if you use the regular interaction prompts? I didn't tested with the regular interaction prompt (except with followers and player) and it works. I use zaz 8.0. The problem occurs only with this npc, managed by script commands.
Pamatronic Posted January 26, 2023 Author Posted January 26, 2023 22 minutes ago, Delzaron said: The problem occurs only with this npc, managed by script commands. Check your quest fragment script again if you equipped any objects earlier. Again, the metalstand for the spitroast is simply not included/used anywhere by me, so this must be an error on your end.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now