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Posted

v1.55 (a fair few changes here)

A fixed script that should prevent the baby spawning problem that users have (I assume that it has been fixed, right?)

a new blood system that gives a bloodtype perk to both player and NPC to make it a bit more realistic than a simple bloodpack. (Vanilla Bloodpack is now a Type O Bloodpack)

four blood types - O - A - B - AB with both healing and damage on all blood packs (I am not adding positive and negative bloodtypes to the mod, too complex)

(So Type O players will take damage from Type B Blood but Type B Players can take Type O Blood without damage)

An range of blood products

New Magazines (blood technology & 3 Maternal Instincts)

some Magazines have been duplicated and moved around

New Hint Note somewhere in Vault 111

More options in MCM

Blood Extraction Chair (Requires Empty Blood Packs like The Blood Needle) (also Allows you to kill NPC's by draining their Blood(Requires a setting in MCM))

remove One-Off's from Milkers (now only Supply and Demand or Repeating)

remove Dirty Milkers (not more Cleaning Dirty Milkers)

A later number of Impregnation's (Children of Atom, Brotherhood of Steel, Institute, Rail Road, Vault 81, Minutemen and Nuka World factions)

also added Vanilla Perk Addon

 

Let me know if there is any issues

Posted

sorry, I realise that I messed up the Impregnation files

the Both version should work fine (that is the one that I play with)

but

the Baby Addon and More Creatures Impregnation has not been updated yet

I had completely forgotten about them

 

edit-> here is a fix files for impregnation

INVB_Pack v1.55_Impregnation.7z

Posted
4 minutes ago, Invictusblade said:

sorry, I realise that I messed up the Impregnation files

the Both version works fine (that is the one that I play with)

but

the Baby Addon and More Creatures Impregnation has not been updated yet

I had completely forgotten about them

Seems you need to start making checklists lol

Posted
35 minutes ago, Tron91 said:

Seems you need to start making checklists lol

it used to be worse when I had the three separate files instead of the single framework

Posted

any problems?

 

edit-> I decided to reuse this post for this changelog edits

Added a faction system to worn babies so they may cause some raiders and gunners to not target you as well as adding Feral Ghoul Faction to Ghoul Babies, Supermutant Faction to Supermutant Babies. (but I haven't test this fully)

 

about the additional Impregnation List in the MCM, I thought it might be a good idea for you to control the pregnancy Power of the commonwealth. for example

power level 2 - Children of Atom because of Radiation, Babies are often smaller than usual therefore belly size is smaller.

power level 3 - Brotherhood of Steel and Railroad. while Manpower is still limited in these factions, they still need pregnant Solders to fight until they retire when the pregnancy progresses.

power level 4 - Gunner are similar to above but manpower is even tighter

power level 5 - Normal Size

power level 6 - Raiders either don't care or too drugged up to notice.

but you still control it

 

I did change quite a bit of stuff so I cannot give a full list of changes

 

btw I might be posting a new MCM in the near future, I had an idea how to mask the reverse number issue in the Leveled Lists

Posted
Yesterday my Windows broke and with it I deleted fallout 4.
I started a new game with your mod. 
So far, I've only cleaned up the Concorde. There were no bloody babies. 
There used to always be at least one or two.
How exactly is the add-on installed? Maybe I didn't put it on properly.

I installed it with a vortex and it loads after the main mod. Is this correct?

 


 

 

Posted
1 hour ago, vranina said:

Yesterday my Windows broke and with it I deleted fallout 4.
I started a new game with your mod. 
So far, I've only cleaned up the Concorde. There were no bloody babies. 

There used to always be at least one or two.

How exactly is the add-on installed? Maybe I didn't put it on properly.

I installed it with a vortex and it loads after the main mod. Is this correct?

 



 

 

if you didn't get the perk mag in Vault 111 then there should be baby Bits on each dead pregnant NPC

and to answer the second question, could you post your load order

Posted
1 hour ago, Invictusblade said:

 

and to answer the second question, could you post your load order

If I knew how...

1.jpg.a3f96f4b0e32e4697530ca3e374476f6.jpg

This

or

2.jpg.8d5699a3f03226e3ca7107450e1cbb31.jpg

 

I apologize, but I don't know what to do. How to show my loading order?
Posted
I tested the Corvega twice. One time the main file before, the other after the additional one.
 Both times there was not a single bloody baby.
Posted

I have just installed the 1.55, and as MO2 didn't removed the previous (1.3) I wanted to do it manually.

But it seems that these are not in the 1.55, should I just ignore it and remove the 1.3?

image.png

Posted
3 hours ago, Verasmile2 said:

I have just installed the 1.55, and as MO2 didn't removed the previous (1.3) I wanted to do it manually.

But it seems that these are not in the 1.55, should I just ignore it and remove the 1.3?

image.png

yes remove them

_HC is the Hardcore mode which is now govern by MCM

FPE_Resources doesn't exactly work at the moment for some reason

Posted
5 hours ago, vranina said:

I tested the Corvega twice. One time the main file before, the other after the additional one.
 Both times there was not a single bloody baby.

so are there pregnant females there?

Posted
5 minutes ago, Invictusblade said:

so are there pregnant females there?

Yes, each of the women there had a big belly, but none had a baby.
Posted
1 hour ago, Vaultbomb89 said:

Hey :)

Is it possible you could make a seperate plugin for women, so they can use the semen extractor? For tgirls or futa... ;)

best greetings!

try this,

I tested it on some strap on's in my mod collection, some fit, some don't

I don't know if it is going to fit your game

FPE_FemaleDicks.esp

Posted
12 hours ago, Invictusblade said:

yes remove them

_HC is the Hardcore mode which is now govern by MCM

FPE_Resources doesn't exactly work at the moment for some reason

Thanks! I guess it won't affect the current pregnancies right?

Posted
10 hours ago, vranina said:

Yes

FPE_Impregnation_Both_CBBE

I will have a look

edit-> there is a 25% chance of not getting anything

so I will be rewriting the script a bit to add another MCM Option for each faction

"Chance of Survivable Baby" it will give either a dying baby or a dead baby instead of a chance of nothing

 

also because I was inspired by the extraction chair, I am working on a Instant Birthing chair using the institute Reclamation Chair

which might be expanded in the near future.

I just had a thought of Axlotl Tank's from the Dune Series (but in somewhat nice way rather than the nasty method in the Books)

Spoiler

 

Posted
4 minutes ago, Vaultbomb89 said:

unfortunately it doesn´t fit with mine. Is there a way i can fit it in BodySlide or OutfitStudio with an .nif data or something?

 

bg!!

20200629144638_1.jpg

brief version

(here are the files)

go into Outfit Studio from Bodyslide

drag one of them onto OS then drag the Dickgirl mesh onto it as well

select the testtube and using the move/rotate/scale into place over the dick then delete the dick and export the file

the files belong in Data/Meshes/Milking

cumTTube_Male.nif cumBeaker_Male.nif CumMilk_Male.nif cumpack01_Male.nif

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