iron_jack Posted November 24, 2011 Posted November 24, 2011 Sweet, I'll get right on it. Also, I just had a motherfucker of an idea: can you add a toggle for footIK into the SexoutNG menu? Or perhaps have it turn off automatically for sexings? Also also, some of these anims have some pretty noticeable clipping issues, even with the proper adjustments. For instance, 243: if the giver is male and has an erection, it literally spears through the receiver's torso. A little jarring to see, heh. edit: though I suppose 243 might be intended as an F-F anim. That would make sense. But with other anims it's things like hands clipping into bodies and such, at times.
prideslayer Posted November 24, 2011 Author Posted November 24, 2011 Sweet' date=' I'll get right on it. Also, I just had a motherfucker of an idea: can you add a toggle for footIK into the SexoutNG menu? Or perhaps have it turn off automatically for sexings? Also also, some of these anims have some pretty noticeable clipping issues, even with the proper adjustments. For instance, 243: if the giver is male and has an erection, it literally spears through the receiver's torso. A little jarring to see, heh. edit: though I suppose 243 might be intended as an F-F anim. That would make sense. But with other anims it's things like hands clipping into bodies and such, at times. [/quote'] Toggle foot IK? Are you serious? Bwhahaha. I can't even turn the damn freefloat camera. Or a bone. Or pose the mouth. The clipping there isn't much we can do about except try to minimize it. I like to avoid dicks going out the back of heads, or legs intersecting legs, that sort of thing. Someday somebody is going to come along and 'fix' all these so they work right. Maybe. If you're curious for a reference, you can cast the original spell (the ID is printed when NG starts up in the console) and use the CSV as a reference. The first column (one off from the actual row #) is the old anim #. 243 was/is 45 in SexoutBegin. It's listed in the PDF as female/female. I ignored most of those 'guidelines' though. In many categories I left spots for unisex and MvF groups but the 241-250 group isn't one of them. Whoops. 251-300 is reserved and available, so maybe i'll move 243 to 251 and make the 25x group FvF.
prideslayer Posted November 24, 2011 Author Posted November 24, 2011 Oh as for WHY I ignored them, as a for example, they say that #3 (602) is the only MvM anim, and indeed the only one picked for that in the random picker. Of course we all know that any doggy style or blowjob anim (just about) will work fine MvM. Plenty of the FvF ones are similar. I'm trying to avoid classifying them as M or F except where I have no real choice, like where one of them is trying to rub non-existent tits. I'll leave the 'fucking' ones alone since, hey, we have strapons! (there's a hidden one in the ESM not used in any anims. I hope to put it to use soon.)
iron_jack Posted November 24, 2011 Posted November 24, 2011 By toggle footIK, I meant in the game. Like when you open the console and type tfik. I can't imagine it'd be much more difficult than toggling tfc, but then what do I know. Anyway, next batch: 608: N/A 609: N/A 704: H=14 V=0 714: H=5 V=0 905: H=-1 V=0 906: H=9 V=0 Also, 906 at H=5 would make a perfect "riding anal" anim. Just so's ya know. edit: oh, and 608/609 weren't functional anims. They just resulted in the "let's stand inside of each other a while" trick.
prideslayer Posted November 24, 2011 Author Posted November 24, 2011 By toggle footIK' date=' I meant in the game. Like when you open the console and type tfik. Anyway, next batch: 608: N/A 609: N/A 704: H=14 V=0 714: H=5 V=0 905: H=-1 V=0 906: H=9 V=0 Also, 906 at H=5 would make a perfect "riding anal" anim. Just so's ya know. Oh, if you can do it in the console, then probably yes. There is likely a con_tfik. I'll check NVSE. Next batch: 602, 705, 706, 707, 708, 722, 751 (not sure if both sides work) 933 I believe that is all of them but the creatures.
prideslayer Posted November 24, 2011 Author Posted November 24, 2011 Noted RE: 608, 609. I'll check them out. Go figure I have them in the CSV, and have the .kf files, but forgot to hook 'em up in the idle anims. Doing so now, new version shortly.
iron_jack Posted November 24, 2011 Posted November 24, 2011 Give me a few to take a smoke break and grab a snack and then I'll plow through the rest.
prideslayer Posted November 24, 2011 Author Posted November 24, 2011 Give me a few to take a smoke break and grab a snack and then I'll plow through the rest. Then creatures? :D
iron_jack Posted November 24, 2011 Posted November 24, 2011 If you tell me how to spawn creatures, preferably non-hostile, then sure. I don't want to go traipsing over the entire Mohave looking for stuff.
prideslayer Posted November 24, 2011 Author Posted November 24, 2011 If you tell me how to spawn creatures' date=' preferably non-hostile, then sure. I don't want to go traipsing over the entire Mohave looking for stuff. [/quote'] Oh they had to be non hostile, didn't they. "player.PlaceAtMe xxxxx" is all you need to get them there. Have never tried the hostility. You could do player.SetGhost 1 though, which makes you godmodeish (can't hurt or be hurt). Creatures that have 'instanced' versions are easy: Supermutant : WestsideMeanSonOfABitchREF Ghoul : RaulTejadaREF Dog : RexREF Not aware of any friendly deathclaws or centaurs. Deathclaws come in a bunch of sizes too apparently, I don't know which one is the right one for the animations for them. Oh hold the phone, looks like we have some 'rapists' that are not aggressive? Not sure how friendly they are though. I'll bring them to me and see.
prideslayer Posted November 24, 2011 Author Posted November 24, 2011 Rex might not be quite the right/same size, but there are all the friendly dogs @ old lady gibsons place, and of course cheyenne.
iron_jack Posted November 24, 2011 Posted November 24, 2011 602 H=2 V=0 705 H=7 V=12 706 H=6 V=2 707 H=5 V=1 708 H=7 V=0 722 H=0 V=0 751 N/A 933 H=7 V=0 This batch required a little more adjusting. For the creatures, if you could just tell me which anims go with which creatures, and maybe where to find the.. er, formids, or whatever it is I need, then I'll do them too. Maybe not all of them. No idea how many there are. If we're talking dozens some might have to wait 'til tomorrow.
prideslayer Posted November 24, 2011 Author Posted November 24, 2011 Not many, I just did the spore carrier, death claws, and centaur. The ones I linked above (no formid needed) are.. lessee.. Supermutant: 1401 Dog: 1001 Ghoul: 1201 If you want to try the others, the guys you summon are friendly. IDs use the pattern you're used to. Centaur: 1101, 1102 ID: xx002D6E Deathclaw: 1301, 1302 ID: xx003339 Spores: 1501, 1502, 1503 ID: xx00DD67 All of them looked pretty screwy to me, centaur might not be hooked up right, he doesn't seem to be 'fucking'. I used these: 1301: H60, V0 1302: H110, V0 1501-1503: H80, V0
iron_jack Posted November 24, 2011 Posted November 24, 2011 So you just need me to do supermuties, dogs, and ghouls then?
prideslayer Posted November 24, 2011 Author Posted November 24, 2011 So you just need me to do supermuties' date=' dogs, and ghouls then? [/quote'] Yeah, and the dog should be ok or close. I tested it on rex but then thought he might be a different size than the other dogs, so I'd test on cheyenne (might be cheyanne -- either way it ends in REF). I just got all your stuff plugged into the script and made a list, heading in to check. You can look at the other monsters if you want with my numbers. I had never seen them before, they don't really look right. Claw and Spore don't have dicks, Claw almost never stops his anim correctly. Spore clips the legs of the human horribly.
monolith Posted November 24, 2011 Posted November 24, 2011 Hell! Just popped in to check the forums and saw you two maniacs going on for hours, cranking out updates as if there was not tomorrow:). *hands out internet coffee to pride and jack*. Thanks to you sirs.
prideslayer Posted November 24, 2011 Author Posted November 24, 2011 Jack, Plugged all your numbers into the script and went in and ran through all of them with no adjustment. Only one needed it. That's pretty kick ass man, thanks a million! (if you're curious, had to drop the V on 705 by 10)
iron_jack Posted November 24, 2011 Posted November 24, 2011 Sweet. I don't remember 705 now honestly, my brain's going out on me from lack of sleep. It's possible I wrote down a stray 1 or misread my own handwriting. These creature anims were... special. Hopefully stuff Donkey or someone can fix. Supermutie (1401): H=85 V=-5 Dog (1001): H=11 V=3 Ghoul: ಠ_ಠ Add'l notes: Supermutie lined up okay, but the rhythm is way off. May need some tweaking if/when the rhythm is fixed as it was kinda hard to tell what was going on. Dog was good. Used Cheyenne for testing. It could probably be adjusted several different ways, I just did it the way I thought looked best. See what you think. Ghoul was a total nope. He lines up vertically at somewhere around V=100 (starts off deep underground), but he's tilted diagonally. Don't know what's going on with that, but it's unfixable through adjustments. Didn't bother ballparking the H adjustment. edit: are you sure Raul has a normal ghoul skeleton, or does he use a human one? Maybe we should try it with a feral. Also, I'm taking my ass to bed. If you need anything else I'll help tomorrow.
Guest Loogie Posted November 24, 2011 Posted November 24, 2011 Goddamn, Jack. I remember a couple months ago you were frustrated you couldn't help out more, now you're moving things a long really quickly!
iron_jack Posted November 24, 2011 Posted November 24, 2011 Goddamn' date=' Jack. I remember a couple months ago you were frustrated you couldn't help out more, now you're moving things a long really quickly! [/quote'] Hehe. Pride just happened to hit on one of my talents - doing mindlessly repetitive tasks with explicit instructions. (If you have anything like that I'd be glad to help too)
icladel Posted November 24, 2011 Posted November 24, 2011 I just read that the bouncing mod was required (somewhere back a few pages). Prior, i did not have that. Could it be possible that my disappearing females after the act was due to this? It was happening on all NPC females (companion or not). Im downloading the bouncing mod now to try sexout again with it. Ill tell you how it goes soon... EDIT: And to Loogie, you may or may not remember but a while back i mentioned a visual problem with your NCR worker outfit. I think that was a case of "infinite tits" due to me using the basic skeleton and not the BB one.
prideslayer Posted November 24, 2011 Author Posted November 24, 2011 I just read that the bouncing mod was required (somewhere back a few pages). Prior' date=' i did not have that. Could it be possible that my disappearing females after the act was due to this? It was happening on all NPC females (companion or not). Im downloading the bouncing mod now to try sexout again with it. Ill tell you how it goes soon... EDIT: And to Loogie, you may or may not remember but a while back i mentioned a visual problem with your NCR worker outfit. I think that was a case of "infinite tits" due to me using the basic skeleton and not the BB one. [/quote'] The infinite tits is caused by missing skeletons. I've never that cause invisibility though, and you do not need the entire mod -- just the skeletons. You can use any body replacer an armor you like with the skeletons. If they aren't BNB compatible, then the tits won't bounce, that is all.
icladel Posted November 24, 2011 Posted November 24, 2011 I see..well i got the BB mod now anyway. Finally got one which isnt ridiculously oversized and i can see properly in first person mode with the NCR work outfit As for disappearing female characters, i may have to disable stalker targeting other NPC's and followers...otherwise, cass veronica and all other female NPC's may go missing creating a male only world haha Thanks for the reply and thanks for the mods
prideslayer Posted November 24, 2011 Author Posted November 24, 2011 V0.0.13 up in OP - ALL anims aligned! THANKS IRON_JACK! - NEW ANIMS -- 102m (male masturbation) THANKS CHEKIST! -- 631-634 (doggy style) THANKS DONKEY! -- 1002 (dog + female) THANKS DONKEY! -- 1601 (cazador) THANKS DONKEY! New datapack and plugin.
Chekist Posted November 24, 2011 Posted November 24, 2011 Updated male masturbation animation, think I found the reason why it can't be set to loop. Although don't know how to fix it. Using script provided in nifscope to update nif/kf to Oblivion/F3 version breaks something, and I have no idea how to "update" blender exports manually ;/ Attached blender animation too, if anyone knows how to export them correctly and feels like doing it.
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