ChancellorKremlin Posted November 28, 2011 Posted November 28, 2011 Once again MCM is driving me up a wall. Managed to make a change to the Sexout MCM scripts (there three due to script size limits) that caused the pnHUD entry to repeat about 6 times' date=' but with sexout options underneath it. I'm starting to think this MCM "_ActiveMenu" thing is bogus or broken. If that's the case I have some work ahead of me to rejoin and then resplit the three menus. Does anyone have an example of a single mod that adds multiple MCM menus with submenus? I'd like to look at their code. [/quote'] Yes, there's Project Nevada, a combat rebalancing mod: http://www.newvegasnexus.com/downloads/file.php?id=40040 Hope that helps. Is the MCM issue responsible for the crashes then?
prideslayer Posted November 28, 2011 Author Posted November 28, 2011 MCM is the likely culprit here yes, or more accurately, my lack of understanding on how to properly split up quests and their scripts for MCM.
prideslayer Posted November 28, 2011 Author Posted November 28, 2011 Proj Nevada is no help. Their stuff is split into different ESMs and ESPs, and also uses some built in MCM thing. Doesn't appear to be doing what I need an example of.
prideslayer Posted November 28, 2011 Author Posted November 28, 2011 Well found the issue with options not changing, or seeming to change other values. The 'if GetUIFloat "StartMenu/MCM/_Default"' call, which should only be true if you've clicked the 'defaults' button is returning true constantly, causing all settings to be set back to their default values repeatedly. Can't say WHY yet, and it's pretty assuredly my fault somehow!
demongoat Posted November 28, 2011 Posted November 28, 2011 Proj Nevada is no help. Their stuff is split into different ESMs and ESPs' date=' and also uses some built in MCM thing. Doesn't appear to be doing what I need an example of. [/quote'] yeah, pn seems to not play nice with sexout anyway, or something doesn't on my mods. i get red ! and pink faces and stuff if i use sexout, my game goes bonkers. got too many mods i guess.
prideslayer Posted November 28, 2011 Author Posted November 28, 2011 Proj Nevada is no help. Their stuff is split into different ESMs and ESPs' date=' and also uses some built in MCM thing. Doesn't appear to be doing what I need an example of. [/quote'] yeah, pn seems to not play nice with sexout anyway, or something doesn't on my mods. i get red ! and pink faces and stuff if i use sexout, my game goes bonkers. got too many mods i guess. Red arrows/triangles/things over the top of stuff usually means a missing texture or model.
demongoat Posted November 28, 2011 Posted November 28, 2011 Proj Nevada is no help. Their stuff is split into different ESMs and ESPs' date=' and also uses some built in MCM thing. Doesn't appear to be doing what I need an example of. [/quote'] yeah, pn seems to not play nice with sexout anyway, or something doesn't on my mods. i get red ! and pink faces and stuff if i use sexout, my game goes bonkers. got too many mods i guess. Red arrows/triangles/things over the top of stuff usually means a missing texture or model. it does it when i enable a mod though, otherwise it works. i've been sitting here trying to get more perks to work and it just bugs my game out. sexout sort of works but it randomly flakes out and my screen flickers or the textures go crazy. like the walls become faces and eyes and the ground turns into signs its freaky lol.
prideslayer Posted November 28, 2011 Author Posted November 28, 2011 Proj Nevada is no help. Their stuff is split into different ESMs and ESPs' date=' and also uses some built in MCM thing. Doesn't appear to be doing what I need an example of. [/quote'] yeah, pn seems to not play nice with sexout anyway, or something doesn't on my mods. i get red ! and pink faces and stuff if i use sexout, my game goes bonkers. got too many mods i guess. Red arrows/triangles/things over the top of stuff usually means a missing texture or model. it does it when i enable a mod though, otherwise it works. i've been sitting here trying to get more perks to work and it just bugs my game out. sexout sort of works but it randomly flakes out and my screen flickers or the textures go crazy. like the walls become faces and eyes and the ground turns into signs its freaky lol. Sounds like you've got bigger problems than I do right now, son!
demongoat Posted November 28, 2011 Posted November 28, 2011 Sounds like you've got bigger problems than I do right now' date=' son! [/quote'] yep, i think i'm closer though, i think some of the asian mods i have might be breaking it
prideslayer Posted November 28, 2011 Author Posted November 28, 2011 Damn you geck!! Damn you old eyes! New version coming in a minute. - Good news: Found and fixed MCM issues. - Bad news: Entirely new anim handling for NG calls (those using ActorA and ActorB) may cause new problems! Yay! For the interested, this is entirely invalid code, entered by someone not paying attention (that would be me), but the geck doesn't give a shit. It'll just.. make weird shit happen, like has been happening for all of you. if foo == 1 endif elseif foo == 2 endif That should blow sky high. No other language in the world would let something screwy like that work. User error. It doesn't care though, it will run with it -- and cause all kinds of bizarre problems. Rogue endifs, they will end YOU!
prideslayer Posted November 28, 2011 Author Posted November 28, 2011 V0.1.21 up in the OP. Sorry for the delay. V0.1.21 - SexoutNGSexuality token replaced with three form lists to avoid tokens showing up in character inventories. - SexougNGCnt* tokens removed for same reason. - Additional antichild check added. - Debug messages removed from sanitizer. - Knockdown effect added to NG. - Cum effect added to NG. - Camera modes added to MCM. - FINAL MCM fixes I hope! This may fix the animation issue for many as it seemed to be MCM related somehow. Known issues in the OP should be read. The delay knob will make an appearance in MCM soon. The more mods you have loaded, the more issues you are likely to have with animation -- especially with starting or stopping it properly. There isn't a clean way to tell when everything is 'done' and if I issue the commands too close together, such as to change the camera and change your pose, they don't happen reliably. There is a 0.5s delay between most actions right now, it seemed a reasonable middle ground between transitions happening quickly vs. not at all. In some places, especially when the player is involved, the timer is doubled, as the player takes longer to update for some reason. I intend to expose that knob so players can adjust it to suit, and then perhaps a poll so I can set the default to whatever is the most commonly used working value.
demongoat Posted November 28, 2011 Posted November 28, 2011 I intend to expose that knob so players can adjust it to suit' date=' and then perhaps a poll so I can set the default to whatever is the most commonly used working value. [/quote'] snicker:P i bet you are. just kidding! sounds good, i'm going to see if it fixes my issues or not.
ChancellorKremlin Posted November 28, 2011 Posted November 28, 2011 Proj Nevada is no help. Their stuff is split into different ESMs and ESPs' date=' and also uses some built in MCM thing. Doesn't appear to be doing what I need an example of. [/quote'] yeah, pn seems to not play nice with sexout anyway, or something doesn't on my mods. i get red ! and pink faces and stuff if i use sexout, my game goes bonkers. got too many mods i guess. Proj Nevada is no help. Their stuff is split into different ESMs and ESPs' date=' and also uses some built in MCM thing. Doesn't appear to be doing what I need an example of. [/quote'] yeah, pn seems to not play nice with sexout anyway, or something doesn't on my mods. i get red ! and pink faces and stuff if i use sexout, my game goes bonkers. got too many mods i guess. Red arrows/triangles/things over the top of stuff usually means a missing texture or model. it does it when i enable a mod though, otherwise it works. i've been sitting here trying to get more perks to work and it just bugs my game out. sexout sort of works but it randomly flakes out and my screen flickers or the textures go crazy. like the walls become faces and eyes and the ground turns into signs its freaky lol. PN is just about the only mod I have which works flawlessly for me, so I can pretty much guarantee you its not PN. That is a missing texture problem usually associated with armors and some weaponry, what other mods do you have? @ prideslayer, downloading new version now.
Guest Donkey Posted November 28, 2011 Posted November 28, 2011 As no one has reported this yet, but did you remove the shuffling and hight indicator ?? , . buttons no longer works for shuffling. and you can's change positions either. some animations are still off by bit. like the once for Oral. - Bad news: Entirely new anim handling for NG calls (those using ActorA and ActorB) may cause new problems! Yay! How do you do this now ??
ChancellorKremlin Posted November 28, 2011 Posted November 28, 2011 OK, tried it, everything seems normal. Glad to see MCM working again. I consistently have problems with the 'heels behind ears' position, my character is always a little lower than she has to be, almost into the ground if you know what I mean. Also, in most of my sex animations, I am a strange semi-transparent colour.
prideslayer Posted November 28, 2011 Author Posted November 28, 2011 As no one has reported this yet' date=' but did you remove the shuffling and hight indicator ?? , . buttons no longer works for shuffling. and you can's change positions either. some animations are still off by bit. like the once for Oral. - Bad news: Entirely new anim handling for NG calls (those using ActorA and ActorB) may cause new problems! Yay! How do you do this now ?? Shuffling? What's that? The change positions thing I didn't touch at all, I try to keep my hands as far out of UDLRs work as I can. You may need to reset the keys the adjustment stuff uses -- and those only work for legacy calls, there is currently no support for that in NG calls.
ChancellorKremlin Posted November 28, 2011 Posted November 28, 2011 There is also one more position, the 'passive' version of missionary where every time the male character moves forward into my character, mine sinks into the ground for a second, and then resurfaces. My legs kid of 'bend' when she does this too.
prideslayer Posted November 28, 2011 Author Posted November 28, 2011 OK' date=' tried it, everything seems normal. Glad to see MCM working again. I consistently have problems with the 'heels behind ears' position, my character is always a little lower than she has to be, almost into the ground if you know what I mean. [/quote'] Many of them are off a bit. I'm not going to spend time adjusting them, as they're all pretty well adjusted in the new system, which I'll be switching everything to before too much longer. Just a few issues to iron out. Also, in most of my sex animations, I am a strange semi-transparent colour. Happens to everyone, from semi-transparent to completely invisible. Seems to be related to how long I wait between starting the animation and then enabling the camera, and is affected by the number of other mods you have running. Also if you're on an uneven surface and end up somewhat in the ground you may be invisible or translucent. The setting to control the camera switch delay will be in MCM soon.
prideslayer Posted November 28, 2011 Author Posted November 28, 2011 There is also one more position' date=' the 'passive' version of missionary where every time the male character moves forward into my character, mine sinks into the ground for a second, and then resurfaces. My legs kid of 'bend' when she does this too. [/quote'] The animation for that one is broken. Everyone has the same issue. No fix for it but for an animator to dig in and actually adjust it in Blender or MAX. The only animation issues I can fix are ones where the person stands up for a moment and then gets back to it, alignments on the NG calls, or anims that are just missing. All the NG anims are pretty well aligned, but at present you aren't going to see them since none of the mods (yet) are using NG calls to start sex.
Unskilled Posted November 28, 2011 Posted November 28, 2011 Thank, animation works correct. And MCM's seeting are correct too! No bug on seeting with mcm and no problem with animation. You fix it! Thank you, great and quick job! +1 for prideslayer
prideslayer Posted November 28, 2011 Author Posted November 28, 2011 Thank' date=' animation works correct. And MCM's seeting are correct too! No bug on seeting with mcm and no problem with animation. You fix it! Thank you, great and quick job! +1 for prideslayer [/quote'] Glad to see all is well once again..
Chekist Posted November 28, 2011 Posted November 28, 2011 There is also one more position' date=' the 'passive' version of missionary where every time the male character moves forward into my character, mine sinks into the ground for a second, and then resurfaces. My legs kid of 'bend' when she does this too. [/quote'] Can you say the number of that position? (open console during the "act" and check for "Female_actor" and "Male_actor" has started #. # - is the number of that position. Can rework that one if need be
prideslayer Posted November 28, 2011 Author Posted November 28, 2011 There is also one more position' date=' the 'passive' version of missionary where every time the male character moves forward into my character, mine sinks into the ground for a second, and then resurfaces. My legs kid of 'bend' when she does this too. [/quote'] Can you say the number of that position? (open console during the "act" and check for "Female_actor" and "Male_actor" has started #. # - is the number of that position. Can rework that one if need be I believe it's #5.
Unskilled Posted November 28, 2011 Posted November 28, 2011 Hi. Bad new. Anims bug again. But it's because there's a conflict with an another sexout esp. Im looking for witch one. Make clean save alway and active one by one the mods. I'll found what's wrong See you later. My sexout mod are: Your sexoutNg + prostitute and rapers (not brutal raper, only your plugins) And: Sexout pregnancy Sexout Lust Sexout hook up Sexout Sewer Slave with IMCNNV Sexout Addanims Sexout sex. Im trying first to make a safe game with only your's plugins and after i'll try the mods. If i disactive mod when there's anims bug, it' will alway bug, wihout others sexoutesp. I have to make a clean save with correct anims for check the bad one.
prideslayer Posted November 28, 2011 Author Posted November 28, 2011 Rapers and Prostitute aren't "mine", they are the originals, I'm just keeping them in the zip file so people using them don't lose them when they upgrade. They aren't maintained at present. If I had to guess, I would say it's "addanims." That one is unlikely to work (or continue to work) with SexoutNG. I will take a look at it and try to get all the animations in it pulled into the core. Update: I just checked out the download; it's just 4 animation files (.kfs) that are already in Sexout and SexoutNG. No need for you to use that one, but since those anims are "older" they are likely what is breaking. Two missionary animations?
Recommended Posts