OlafOlafOlaf2 Posted May 2, 2020 Posted May 2, 2020 Using the clothing/gun feature with Horizon will probably require a patch right? (Horizon is editing alot of clothing/armor keywords and properties) Anyway, Im always excited for new survival mods and yours looks really good so far! Thanks for your work
tuxagent7 Posted May 2, 2020 Posted May 2, 2020 11 hours ago, Tentacus said: It's ridiculous that somebody not in Power armor can lug around a minigun, or flamer but it's then completely absurd that they can just slip it in their pocket. That is so true, In my first game, in Concord wondering what happened to the minigun when i got out of the powerarmor and then seeing it was in my back pocket What ???? That big thing in my pocket, the same thing with the hundreds guns that i looted But i like having some carrying capacity for the junk stuff to get it back to my settlements I think i want to tell you take your time but another part of my mind tells me that i want to play the mod now !
Tentacus Posted May 2, 2020 Author Posted May 2, 2020 1 hour ago, OlafOlafOlaf2 said: Using the clothing/gun feature with Horizon will probably require a patch right? (Horizon is editing alot of clothing/armor keywords and properties) Anyway, Im always excited for new survival mods and yours looks really good so far! Thanks for your work I don't know anything about Horizon. I am guessing it won't be compatible but can be patched. We'll see. It'll probably be a matter of making a version with Hoizon's forms in the formlist and adding Hotrizon's keywords to my forms. 18 minutes ago, tuxagent7 said: That is so true, In my first game, in Concord wondering what happened to the minigun when i got out of the powerarmor and then seeing it was in my back pocket What ???? That big thing in my pocket, the same thing with the hundreds guns that i looted But i like having some carrying capacity for the junk stuff to get it back to my settlements I think i want to tell you take your time but another part of my mind tells me that i want to play the mod now ! Yeah it wouldn't be fun to limit aid items and construction materials beyond weight. This will give a sensation of "immersive realism" while still being flexible enough to be fun. 1
Tentacus Posted May 3, 2020 Author Posted May 3, 2020 Here it is... PLEASE READ THE ENTIRE OP. This is essentially a new mod: 1
RowanSkie Posted May 3, 2020 Posted May 3, 2020 How can I use this with other clothing mods? Edit the formlist? Can we soon have a patcher for mod-added clothing like Militarized Minutemen or all of Niero's clothing mods?
Krazyone Posted May 3, 2020 Posted May 3, 2020 Nice... I've been working on a really tough new game start, this looks like it could be a good start. Did you fix the problem of clothing resetting to Vanilla clothing, when dropped on the floor? I don't know if your mod does this already, but I always found it strange that your character in the Vanilla game, will kill someone. There's blood everywhere, or they've fell into a pool of water, or even into a muddy swampland. Then your character will strip the blood soaked, muddy, possibly water soaked, wet clothes off a corpse, then decide to wear it. Possible future idea... A new, blood soaked clothes, soaking wet clothes, heavily soiled clothes, lightly soiled clothes, and Radiation soaked clothes item, could be a possible MCM option for a possible future option. Characters inventory getting swapped out, for unwearable various soil Vanilla-type rag clothing items. It would make mods that steal all your clothes, a fun experience. As your character would be less inclined to take garbage can clothes, or clothes off blood soaked corpses, or sopping wet, mud soaked clothing items, that could be made for a giant of a tiny person. Ending up, having to sneak into town naked, to try and sell some guns to buy some new clothes. Just ideas... If you don't like them, then just ignore this post... I have a similar set-up in my Skyrim, to your mod, and I love it, finding it adding immersion.
JB. Posted May 3, 2020 Posted May 3, 2020 Nice. I will test it when I have time. I love your restrictions. ? In my usual gameplay, my prostitutes have a weight capacity of... 20!, so you can imagine that it's barely enough for clothes and a small weapon. And with the scaver backpack you can carry some more powerful weapon and more bullets. Your mod is a more elegant solution. Congratulations! 1
Tentacus Posted May 3, 2020 Author Posted May 3, 2020 5 hours ago, RowanSkie said: How can I use this with other clothing mods? Edit the formlist? Can we soon have a patcher for mod-added clothing like Militarized Minutemen or all of Niero's clothing mods? I can look into adding patches for those mods, unfortunately the process is labor intense, so the fewer forms they add the better. For example here is the functions for just vanilla: Spoiler Scriptname Tentacus:Scavvers_Closet:_T_QuestScript extends Quest ;This is masochistic as hell. Actor Property PlayerRef Auto Armor Property _T_Armor_BoS_Cade Auto Armor Property _T_Armor_BoS_Engineer_Scribe Auto Armor Property _T_Armor_BoS_Field_Scribe Auto Armor Property _T_Armor_BoS_Kells Auto Armor Property _T_Armor_BoS_Knight_Lancer Auto Armor Property _T_Armor_BoS_Knight_Underarmor Auto Armor Property _T_Armor_BoS_Officer_Underarmor Auto Armor Property _T_Armor_BoS_Soldier Auto Armor Property _T_Armor_BoS_Soldier_Underarmor Auto Armor Property _T_Armor_DCGuard_UnderArmor Auto Armor Property _T_Armor_GunnerGuard_UnderArmor Auto Armor Property _T_Armor_GunnerRaider_Underwear2 Auto Armor Property _T_Armor_GunnerRaiderMod_Underarmor Auto Armor Property _T_Armor_GunnerRustic_Underarmor Auto Armor Property _T_Armor_Highschool_UnderArmor Auto Armor Property _T_Armor_Raider_Underarmor Auto Armor Property _T_Armor_Raider_Underwear Auto Armor Property _T_Armor_Raider_Underwear2 Auto Armor Property _T_Armor_RaiderMod_Underarmor Auto Armor Property _T_Armor_Rustic_Underarmor Auto Armor Property _T_Armor_Synth_Underarmor Auto Armor Property _T_Armor_Wastelander_02_Hood_GlovesB Auto Armor Property _T_Armor_Wastelander_Heavy Auto Armor Property _T_Armor_Wastelander_Heavy_Helmet Auto Armor Property _T_Armor_Wastelander_Light Auto Armor Property _T_Armor_Wastelander_Medium Auto Armor Property _T_Armor_Wastelander_Medium_Helmet Auto Armor Property _T_ChargenPlayerClothes Auto Armor Property _T_Clothes_InstituteLabCoat Auto Armor Property _T_Clothes_InstituteLabCoat_blacksleeves Auto Armor Property _T_Clothes_InstituteLabCoat_blacksleeves_dirty Auto Armor Property _T_Clothes_InstituteLabCoat_bluesleeves Auto Armor Property _T_Clothes_InstituteLabCoat_bluesleeves_dirty Auto Armor Property _T_Clothes_InstituteLabCoat_dirty Auto Armor Property _T_Clothes_InstituteLabCoat_greensleeves Auto Armor Property _T_Clothes_InstituteLabCoat_greensleeves_dirty Auto Armor Property _T_Clothes_InstituteLabCoat_yellowsleeves Auto Armor Property _T_Clothes_InstituteLabCoat_yellowsleeves_dirty Auto Armor Property _T_Clothes_InstituteLabCoatDivisionHead Auto Armor Property _T_Clothes_InstituteLabCoatDivisionHead_Blue Auto Armor Property _T_Clothes_InstituteLabCoatDivisionHead_Dirty Auto Armor Property _T_Clothes_InstituteLabCoatDivisionHead_Dirty_Blue Auto Armor Property _T_Clothes_InstituteLabCoatDivisionHead_Dirty_Green Auto Armor Property _T_Clothes_InstituteLabCoatDivisionHead_Dirty_Orange Auto Armor Property _T_Clothes_InstituteLabCoatDivisionHead_Dirty_Yellow Auto Armor Property _T_Clothes_InstituteLabCoatDivisionHead_Green Auto Armor Property _T_Clothes_InstituteLabCoatDivisionHead_Orange Auto Armor Property _T_Clothes_InstituteLabCoatDivisionHead_Yellow Auto Armor Property _T_Clothes_InstituteUniform Auto Armor Property _T_Clothes_InstituteUniform_Dirty Auto Armor Property _T_Clothes_InstituteWorker Auto Armor Property _T_Clothes_InstituteWorkerwithHelmet Auto Armor Property _T_ClothesBaseballUniform Auto Armor Property _T_ClothesChildofAtom Auto Armor Property _T_ClothesChildofAtom2 Auto Armor Property _T_ClothesChildofAtom3 Auto Armor Property _T_ClothesChildofAtomBrown Auto Armor Property _T_ClothesChildofAtomBrown2 Auto Armor Property _T_ClothesChildofAtomBrown3 Auto Armor Property _T_ClothesChildofAtomGreen Auto Armor Property _T_ClothesChildofAtomGreen2 Auto Armor Property _T_ClothesChildofAtomGreen3 Auto Armor Property _T_ClothesCourserJacket Auto Armor Property _T_ClothesFatiguesPostWar Auto Armor Property _T_ClothesFatiguesPreWar Auto Armor Property _T_ClothesGreaserJacket Auto Armor Property _T_ClothesGreaserJacketAtomCats Auto Armor Property _T_ClothesMilitaryFatigues Auto Armor Property _T_ClothesMinutemanOutfit Auto Armor Property _T_ClothesMobster01 Auto Armor Property _T_ClothesPostman Auto Armor Property _T_ClothesPostmanPostwar Auto Armor Property _T_ClothesPreWarDress Auto Armor Property _T_ClothesPreWarDressBlue Auto Armor Property _T_ClothesPreWarDressPink Auto Armor Property _T_ClothesPrewarHouseDress Auto Armor Property _T_ClothesPrewarHouseDressA Auto Armor Property _T_ClothesPrewarHouseDressB Auto Armor Property _T_ClothesPrewarShortSleevesAndSlacks Auto Armor Property _T_ClothesResident3 Auto Armor Property _T_ClothesResident6 Auto Armor Property _T_ClothesScientist_VariantWasteland Auto Armor Property _T_ClothesSequinDress Auto Armor Property _T_ClothesSlinkyDress Auto Armor Property _T_ClothesSuitClean_Black Auto Armor Property _T_ClothesSuitClean_Blue Auto Armor Property _T_ClothesSuitClean_Grey Auto Armor Property _T_ClothesSuitClean_Striped Auto Armor Property _T_ClothesSuitClean_Tan Auto Armor Property _T_ClothesSuitDirty_Black Auto Armor Property _T_ClothesSuitDirty_Blue Auto Armor Property _T_ClothesSuitDirty_Grey Auto Armor Property _T_ClothesSuitDirty_Striped Auto Armor Property _T_ClothesSuitDirty_Tan Auto Armor Property _T_ClothesVaultTecScientist Auto Armor Property _T_ClothesWastelandCommon Auto Armor Property _T_DBTech_Armor_Highschool_Jacket Auto Armor Property _T_NewsmanSuitA Auto Armor Property Armor_BoS_Cade Auto Armor Property Armor_BoS_Engineer_Scribe Auto Armor Property Armor_BoS_Field_Scribe Auto Armor Property Armor_BoS_Kells Auto Armor Property Armor_BoS_Knight_Lancer Auto Armor Property Armor_BoS_Knight_Underarmor Auto Armor Property Armor_BoS_Officer_Underarmor Auto Armor Property Armor_BoS_Soldier Auto Armor Property Armor_BoS_Soldier_Underarmor Auto Armor Property Armor_DCGuard_UnderArmor Auto Armor Property Armor_GunnerGuard_UnderArmor Auto Armor Property Armor_GunnerRaider_Underwear2 Auto Armor Property Armor_GunnerRaiderMod_Underarmor Auto Armor Property Armor_GunnerRustic_Underarmor Auto Armor Property Armor_Highschool_UnderArmor Auto Armor Property Armor_Raider_Underarmor Auto Armor Property Armor_Raider_Underwear Auto Armor Property Armor_Raider_Underwear2 Auto Armor Property Armor_RaiderMod_Underarmor Auto Armor Property Armor_Rustic_Underarmor Auto Armor Property Armor_Synth_Underarmor Auto Armor Property Armor_Wastelander_02_Hood_GlovesB Auto Armor Property Armor_Wastelander_Heavy Auto Armor Property Armor_Wastelander_Heavy_Helmet Auto Armor Property Armor_Wastelander_Light Auto Armor Property Armor_Wastelander_Medium Auto Armor Property Armor_Wastelander_Medium_Helmet Auto Armor Property ChargenPlayerClothes Auto Armor Property Clothes_InstituteLabCoat Auto Armor Property Clothes_InstituteLabCoat_blacksleeves Auto Armor Property Clothes_InstituteLabCoat_blacksleeves_dirty Auto Armor Property Clothes_InstituteLabCoat_bluesleeves Auto Armor Property Clothes_InstituteLabCoat_bluesleeves_dirty Auto Armor Property Clothes_InstituteLabCoat_dirty Auto Armor Property Clothes_InstituteLabCoat_greensleeves Auto Armor Property Clothes_InstituteLabCoat_greensleeves_dirty Auto Armor Property Clothes_InstituteLabCoat_yellowsleeves Auto Armor Property Clothes_InstituteLabCoat_yellowsleeves_dirty Auto Armor Property Clothes_InstituteLabCoatDivisionHead Auto Armor Property Clothes_InstituteLabCoatDivisionHead_Blue Auto Armor Property Clothes_InstituteLabCoatDivisionHead_Dirty Auto Armor Property Clothes_InstituteLabCoatDivisionHead_Dirty_Blue Auto Armor Property Clothes_InstituteLabCoatDivisionHead_Dirty_Green Auto Armor Property Clothes_InstituteLabCoatDivisionHead_Dirty_Orange Auto Armor Property Clothes_InstituteLabCoatDivisionHead_Dirty_Yellow Auto Armor Property Clothes_InstituteLabCoatDivisionHead_Green Auto Armor Property Clothes_InstituteLabCoatDivisionHead_Orange Auto Armor Property Clothes_InstituteLabCoatDivisionHead_Yellow Auto Armor Property Clothes_InstituteUniform Auto Armor Property Clothes_InstituteUniform_Dirty Auto Armor Property Clothes_InstituteWorker Auto Armor Property Clothes_InstituteWorkerwithHelmet Auto Armor Property ClothesBaseballUniform Auto Armor Property ClothesChildofAtom Auto Armor Property ClothesChildofAtom2 Auto Armor Property ClothesChildofAtom3 Auto Armor Property ClothesChildofAtomBrown Auto Armor Property ClothesChildofAtomBrown2 Auto Armor Property ClothesChildofAtomBrown3 Auto Armor Property ClothesChildofAtomGreen Auto Armor Property ClothesChildofAtomGreen2 Auto Armor Property ClothesChildofAtomGreen3 Auto Armor Property ClothesCourserJacket Auto Armor Property ClothesFatiguesPostWar Auto Armor Property ClothesFatiguesPreWar Auto Armor Property ClothesGreaserJacket Auto Armor Property ClothesGreaserJacketAtomCats Auto Armor Property ClothesMilitaryFatigues Auto Armor Property ClothesMinutemanOutfit Auto Armor Property ClothesMobster01 Auto Armor Property ClothesPostman Auto Armor Property ClothesPostmanPostwar Auto Armor Property ClothesPreWarDress Auto Armor Property ClothesPreWarDressBlue Auto Armor Property ClothesPreWarDressPink Auto Armor Property ClothesPrewarHouseDress Auto Armor Property ClothesPrewarHouseDressA Auto Armor Property ClothesPrewarHouseDressB Auto Armor Property ClothesPrewarShortSleevesAndSlacks Auto Armor Property ClothesResident3 Auto Armor Property ClothesResident6 Auto Armor Property ClothesScientist_VariantWasteland Auto Armor Property ClothesSequinDress Auto Armor Property ClothesSlinkyDress Auto Armor Property ClothesSuitClean_Black Auto Armor Property ClothesSuitClean_Blue Auto Armor Property ClothesSuitClean_Grey Auto Armor Property ClothesSuitClean_Striped Auto Armor Property ClothesSuitClean_Tan Auto Armor Property ClothesSuitDirty_Black Auto Armor Property ClothesSuitDirty_Blue Auto Armor Property ClothesSuitDirty_Grey Auto Armor Property ClothesSuitDirty_Striped Auto Armor Property ClothesSuitDirty_Tan Auto Armor Property ClothesVaultTecScientist Auto Armor Property ClothesWastelandCommon Auto Armor Property ClothesWastelandDress Auto Armor Property _T_ClothesWastelandDress Auto Armor Property DBTech_Armor_Highschool_Jacket Auto Armor Property NewsmanSuitA Auto Armor Property ClothesPrewarShortSleeves Auto Armor Property _T_ClothesPrewarShortSleeves Auto Armor Property Armor_Raider_Suit_02A_GlovesC Auto Armor Property _T_Armor_Raider_Suit_02A_GlovesC Auto Armor Property Armor_Highschool_JacketRed Auto Armor Property _T_Armor_Highschool_JacketRed Auto Armor Property ClothesLongshoreman Auto Armor Property _T_ClothesLongshoreman Auto Armor Property ClothesRRJumpsuit Auto Armor Property _T_ClothesRRJumpsuit Auto Armor Property ClothesGenericJumpsuit Auto Armor Property _T_ClothesGenericJumpsuit Auto Armor Property ClothesResident7 Auto Armor Property _T_ClothesResident7 Auto Armor Property ClothesPastor Auto Armor Property _T_ClothesPastor Auto Armor Property ClothesMayor Auto Armor Property _T_ClothesMayor Auto Armor Property ClothesResident4 Auto Armor Property _T_ClothesResident4 Auto Armor Property Armor_Wastelander_01_GlovesA Auto Armor Property _T_Armor_Wastelander_01_GlovesA Auto Armor Property RailroadArmoredCoat Auto Armor Property _T_RailroadArmoredCoat Auto Armor Property Armor_Railroad01 Auto Armor Property _T_Armor_Railroad01 Auto Armor Property Armor_Railroad02 Auto Armor Property _T_Armor_Railroad02 Auto Armor Property Armor_Railroad03 Auto Armor Property _T_Armor_Railroad03 Auto Armor Property Armor_Railroad04 Auto Armor Property _T_Armor_Railroad04 Auto Armor Property Armor_Railroad05 Auto Armor Property _T_Armor_Railroad05 Auto Armor Property Armor_Wastelander_02_NoHood_GlovesB Auto Armor Property _T_Armor_Wastelander_02_NoHood_GlovesB Auto Armor Property Armor_BoS_Science_Scribe Auto Armor Property _T_Armor_BoS_Science_Scribe Auto Armor Property ClothesSummerShorts Auto Armor Property _T_ClothesSummerShorts Auto Armor Property ClothesResident5 Auto Armor Property _T_ClothesResident5 Auto Armor Property ClothesMobster02 Auto Armor Property _T_ClothesMobster02 Auto Armor Property ClothesPrewarSweaterVest Auto Armor Property _T_ClothesPrewarSweaterVest Auto Armor Property ClothesPrewarWomensCasual Auto Armor Property _T_ClothesPrewarWomensCasual Auto Armor Property ClothesPrewarTshirtSlacks Auto Armor Property _T_ClothesPrewarTshirtSlacks Auto Armor Property Armor_Raider_Suit_01_GlovesB Auto Armor Property _T_Armor_Raider_Suit_01_GlovesB Auto Armor Property Armor_Raider_Suit_02B_GlovesC Auto Armor Property _T_Armor_Raider_Suit_02B_GlovesC Auto Armor Property ClothesTuxedo Auto Armor Property _T_ClothesTuxedo Auto Armor Property Armor_Rustic_Jacket Auto Armor Property _T_Armor_Rustic_Jacket Auto Form Property Clothes Auto MiscObject Property _T_Armor_BoS_CadeUnfit Auto MiscObject Property _T_Armor_BoS_KellsUnfit Auto MiscObject Property _T_Armor_BoS_Knight_LancerUnfit Auto MiscObject Property _T_Armor_BoS_Knight_UnderarmorUnfit Auto MiscObject Property _T_Armor_BoS_Officer_UnderarmorUnfit Auto MiscObject Property _T_Armor_BoS_Soldier_UnderarmorUnfit Auto MiscObject Property _T_Armor_BoS_SoldierUnfit Auto MiscObject Property _T_Armor_DCGuard_UnderArmorUnfit Auto MiscObject Property _T_Armor_GunnerRustic_UnderarmorUnfit Auto MiscObject Property _T_Armor_Rustic_UnderarmorUnfit Auto MiscObject Property _T_Armor_Wastelander_Heavy_HelmetUnfit Auto MiscObject Property _T_Armor_Wastelander_HeavyUnfit Auto MiscObject Property _T_ChargenPlayerClothesUnfit Auto MiscObject Property _T_Clothes_InstituteLabCoat_blacksleeves_dirtyUnfit Auto MiscObject Property _T_Clothes_InstituteLabCoat_blacksleevesUnfit Auto MiscObject Property _T_Clothes_InstituteLabCoat_bluesleeves_dirtyUnfit Auto MiscObject Property _T_Clothes_InstituteLabCoat_bluesleevesUnfit Auto MiscObject Property _T_Clothes_InstituteLabCoat_dirtyUnfit Auto MiscObject Property _T_Clothes_InstituteLabCoat_greensleeves_dirtyUnfit Auto MiscObject Property _T_Clothes_InstituteLabCoat_greensleevesUnfit Auto MiscObject Property _T_Clothes_InstituteLabCoat_yellowsleeves_dirtyUnfit Auto MiscObject Property _T_Clothes_InstituteLabCoat_yellowsleevesUnfit Auto MiscObject Property _T_Clothes_InstituteLabCoatDivisionHead_BlueUnfit Auto MiscObject Property _T_Clothes_InstituteLabCoatDivisionHead_Dirty_BlueUnfit Auto MiscObject Property _T_Clothes_InstituteLabCoatDivisionHead_Dirty_GreenUnfit Auto MiscObject Property _T_Clothes_InstituteLabCoatDivisionHead_Dirty_OrangeUnfit Auto MiscObject Property _T_Clothes_InstituteLabCoatDivisionHead_Dirty_YellowUnfit Auto MiscObject Property _T_Clothes_InstituteLabCoatDivisionHead_DirtyUnfit Auto MiscObject Property _T_Clothes_InstituteLabCoatDivisionHead_GreenUnfit Auto MiscObject Property _T_Clothes_InstituteLabCoatDivisionHead_OrangeUnfit Auto MiscObject Property _T_Clothes_InstituteLabCoatDivisionHead_YellowUnfit Auto MiscObject Property _T_Clothes_InstituteLabCoatDivisionHeadUnfit Auto MiscObject Property _T_Clothes_InstituteLabCoatUnfit Auto MiscObject Property _T_Clothes_InstituteUniform_DirtyUnfit Auto MiscObject Property _T_Clothes_InstituteUniformUnfit Auto MiscObject Property _T_Clothes_InstituteWorkerUnfit Auto MiscObject Property _T_Clothes_InstituteWorkerwithHelmetUnfit Auto MiscObject Property _T_ClothesBaseballUniformUnfit Auto MiscObject Property _T_ClothesChildofAtom2Unfit Auto MiscObject Property _T_ClothesChildofAtom3Unfit Auto MiscObject Property _T_ClothesChildofAtomBrown2Unfit Auto MiscObject Property _T_ClothesChildofAtomBrown3Unfit Auto MiscObject Property _T_ClothesChildofAtomBrownUnfit Auto MiscObject Property _T_ClothesChildofAtomGreen2Unfit Auto MiscObject Property _T_ClothesChildofAtomGreen3Unfit Auto MiscObject Property _T_ClothesChildofAtomGreenUnfit Auto MiscObject Property _T_ClothesChildofAtomUnfit Auto MiscObject Property _T_ClothesFatiguesPostWarUnfit Auto MiscObject Property _T_ClothesFatiguesPreWarUnfit Auto MiscObject Property _T_ClothesGreaserJacketAtomCatsUnfit Auto MiscObject Property _T_ClothesMobster01Unfit Auto MiscObject Property _T_ClothesPrewarShortSleevesAndSlacksUnfit Auto MiscObject Property _T_ClothesSuitClean_BlackUnfit Auto MiscObject Property _T_ClothesSuitClean_BlueUnfit Auto MiscObject Property _T_ClothesSuitClean_GreyUnfit Auto MiscObject Property _T_ClothesSuitClean_StripedUnfit Auto MiscObject Property _T_ClothesSuitClean_TanUnfit Auto MiscObject Property _T_ClothesSuitDirty_BlackUnfit Auto MiscObject Property _T_ClothesSuitDirty_BlueUnfit Auto MiscObject Property _T_ClothesSuitDirty_GreyUnfit Auto MiscObject Property _T_ClothesSuitDirty_StripedUnfit Auto MiscObject Property _T_ClothesSuitDirty_TanUnfit Auto MiscObject Property _T_ClothesWastelandCommonUnfit Auto MiscObject Property _T_NewsmanSuitAUnfit Auto MiscObject Property _T_DBTech_Armor_Highschool_JacketUnfit Auto MiscObject Property _T_ClothesPostmanUnfit Auto MiscObject Property _T_ClothesPostmanPostwarUnfit Auto MiscObject Property _T_Armor_Wastelander_LightUnfit Auto MiscObject Property _T_Armor_GunnerRaider_Underwear2Unfit Auto MiscObject Property _T_Armor_Raider_Underwear2Unfit Auto MiscObject Property _T_Armor_GunnerRaiderMod_UnderarmorUnfit Auto MiscObject Property _T_Armor_GunnerGuard_UnderArmorUnfit Auto MiscObject Property _T_Armor_Raider_UnderwearUnfit Auto MiscObject Property _T_ClothesMilitaryFatiguesUnfit Auto MiscObject Property _T_ClothesMinutemanOutfitUnfit Auto MiscObject Property _T_Armor_RaiderMod_UnderarmorUnfit Auto MiscObject Property _T_Armor_Raider_UnderarmorUnfit Auto MiscObject Property _T_Armor_Synth_UnderarmorUnfit Auto MiscObject Property _T_Armor_Highschool_UnderArmorUnfit Auto MiscObject Property _T_Armor_BoS_Engineer_ScribeUnfit Auto MiscObject Property _T_Armor_Wastelander_02_Hood_GlovesBUnfit Auto MiscObject Property _T_ClothesResident3Unfit Auto MiscObject Property _T_Armor_BoS_Field_ScribeUnfit Auto MiscObject Property _T_ClothesGreaserJacketUnfit Auto MiscObject Property _T_Armor_Wastelander_MediumUnfit Auto MiscObject Property _T_Armor_Wastelander_Medium_HelmetUnfit Auto MiscObject Property _T_ClothesResident6Unfit Auto MiscObject Property _T_ClothesScientist_VariantWastelandUnfit Auto MiscObject Property _T_ClothesVaultTecScientistUnfit Auto MiscObject Property _T_ClothesPrewarHouseDressUnfit Auto MiscObject Property _T_ClothesPrewarHouseDressAUnfit Auto MiscObject Property _T_ClothesPreWarDressBlueUnfit Auto MiscObject Property _T_ClothesPreWarDressUnfit Auto MiscObject Property _T_ClothesPrewarHouseDressBUnfit Auto MiscObject Property _T_ClothesPreWarDressPinkUnfit Auto MiscObject Property _T_ClothesSlinkyDressUnfit Auto MiscObject Property _T_ClothesSequinDressUnfit Auto MiscObject Property _T_ClothesWastelandDressUnfit Auto MiscObject Property _T_ClothesPrewarShortSleevesUnfit Auto MiscObject Property _T_Armor_Raider_Suit_02A_GlovesCUnfit Auto MiscObject Property _T_Armor_Highschool_JacketRedUnfit Auto MiscObject Property _T_ClothesLongshoremanUnfit Auto MiscObject Property _T_ClothesRRJumpsuitUnfit Auto MiscObject Property _T_ClothesGenericJumpsuitUnfit Auto MiscObject Property _T_ClothesResident7Unfit Auto MiscObject Property _T_ClothesPastorUnfit Auto MiscObject Property _T_ClothesMayorUnfit Auto MiscObject Property _T_ClothesResident4Unfit Auto MiscObject Property _T_Armor_Wastelander_01_GlovesAUnfit Auto MiscObject Property _T_RailroadArmoredCoatUnfit Auto MiscObject Property _T_Armor_Railroad01Unfit Auto MiscObject Property _T_Armor_Railroad02Unfit Auto MiscObject Property _T_Armor_Railroad03Unfit Auto MiscObject Property _T_Armor_Railroad04Unfit Auto MiscObject Property _T_Armor_Railroad05Unfit Auto MiscObject Property _T_Armor_Wastelander_02_NoHood_GlovesBUnfit Auto MiscObject Property _T_Armor_BoS_Science_ScribeUnfit Auto MiscObject Property _T_ClothesSummerShortsUnfit Auto MiscObject Property _T_ClothesResident5Unfit Auto MiscObject Property _T_ClothesMobster02Unfit Auto MiscObject Property _T_ClothesPrewarSweaterVestUnfit Auto MiscObject Property _T_ClothesPrewarWomensCasualUnfit Auto MiscObject Property _T_ClothesPrewarTshirtSlacksUnfit Auto MiscObject Property _T_Armor_Raider_Suit_01_GlovesBUnfit Auto MiscObject Property _T_Armor_Raider_Suit_02B_GlovesCUnfit Auto MiscObject Property _T_ClothesTuxedoUnfit Auto MiscObject Property _T_Armor_Rustic_JacketUnfit Auto Function MyClothes() Clothes = PlayerRef.GetWornItem(3).Item ;Fallout 4 clothes If Clothes == ClothesFatiguesPreWar ;Army Fatiques PlayerRef.AddItem(_T_ClothesFatiguesPreWar, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesFatiguesPreWar, abSilent = true) Elseif Clothes == Armor_DCGuard_UnderArmor ;Atheletic Outfit PlayerRef.AddItem(_T_Armor_DCGuard_UnderArmor, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_DCGuard_UnderArmor, abSilent = true) Elseif Clothes == ClothesGreaserJacketAtomCats ;Atom Cats Jacket PlayerRef.AddItem(_T_ClothesGreaserJacketAtomCats, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesGreaserJacketAtomCats, abSilent = true) Elseif Clothes == ClothesBaseballUniform ;Baseball uniform PlayerRef.AddItem(_T_ClothesBaseballUniform, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesBaseballUniform, abSilent = true) Elseif Clothes == ClothesMobster01 ;Black Vest and slacks PlayerRef.AddItem(_T_ClothesMobster01, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesMobster01, abSilent = true) Elseif Clothes == Armor_BoS_Knight_Lancer ; Bomber Jacket PlayerRef.AddItem(_T_Armor_BoS_Knight_Lancer, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_BoS_Knight_Lancer, abSilent = true) Elseif Clothes == Armor_BoS_Soldier ; Brotherhood fatigues PlayerRef.AddItem(_T_Armor_BoS_Soldier, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_BoS_Soldier, abSilent = true) Elseif Clothes == Armor_BoS_Kells PlayerRef.AddItem(_T_Armor_BoS_Kells, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_BoS_Kells, abSilent = true) Elseif Clothes == Armor_BoS_Cade PlayerRef.AddItem(_T_Armor_BoS_Cade, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_BoS_Cade, abSilent = true) Elseif Clothes == Armor_BoS_Knight_Underarmor ;BOS Knight uniform PlayerRef.AddItem(_T_Armor_BoS_Knight_Underarmor, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_BoS_Knight_Underarmor, abSilent = true) Elseif Clothes == Armor_BoS_Officer_Underarmor ;BOS Officer uniform PlayerRef.AddItem(_T_Armor_BoS_Officer_Underarmor, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_BoS_Officer_Underarmor, abSilent = true) Elseif Clothes == Armor_BoS_Soldier_Underarmor ;BOS Soldier uniform PlayerRef.AddItem(_T_Armor_BoS_Soldier_Underarmor, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_BoS_Soldier_Underarmor, abSilent = true) Elseif Clothes == Armor_Wastelander_Heavy ; Cage Armor PlayerRef.AddItem(_T_Armor_Wastelander_Heavy, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_Wastelander_Heavy, abSilent = true) Elseif Clothes == Armor_Wastelander_Heavy_Helmet PlayerRef.AddItem(_T_Armor_Wastelander_Heavy_Helmet, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_Wastelander_Heavy_Helmet, abSilent = true) Elseif Clothes == ChargenPlayerClothes ; Casual Outfit PlayerRef.AddItem(_T_ChargenPlayerClothes, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ChargenPlayerClothes, abSilent = true) Elseif Clothes == ClothesPrewarWomensCasual PlayerRef.AddItem(_T_ClothesPrewarWomensCasual, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesPrewarWomensCasual, abSilent = true) Elseif Clothes == ClothesPrewarShortSleevesAndSlacks ; Checkered shirt and slacks PlayerRef.AddItem(_T_ClothesPrewarShortSleevesAndSlacks, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesPrewarShortSleevesAndSlacks, abSilent = true) Elseif Clothes == ClothesChildofAtom ; Chidren of Atom Rags PlayerRef.AddItem(_T_ClothesChildofAtom, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesChildofAtom, abSilent = true) Elseif Clothes == ClothesChildofAtom2 PlayerRef.AddItem(_T_ClothesChildofAtom2, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesChildofAtom2, abSilent = true) Elseif Clothes == ClothesChildofAtom3 PlayerRef.AddItem(_T_ClothesChildofAtom3, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesChildofAtom3, abSilent = true) Elseif Clothes == ClothesChildofAtomBrown ; Chidren of Atom Brown Rags PlayerRef.AddItem(_T_ClothesChildofAtomBrown, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesChildofAtomBrown, abSilent = true) Elseif Clothes == ClothesChildofAtomBrown2 PlayerRef.AddItem(_T_ClothesChildofAtomBrown2, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesChildofAtomBrown2, abSilent = true) Elseif Clothes == ClothesChildofAtomBrown3 PlayerRef.AddItem(_T_ClothesChildofAtomBrown3, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesChildofAtomBrown3, abSilent = true) Elseif Clothes == ClothesChildofAtomGreen ; Chidren of Atom Green Rags PlayerRef.AddItem(_T_ClothesChildofAtomGreen, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesChildofAtomGreen, abSilent = true) Elseif Clothes == ClothesChildofAtomGreen2 PlayerRef.AddItem(_T_ClothesChildofAtomGreen2, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesChildofAtomGreen2, abSilent = true) Elseif Clothes == ClothesChildofAtomGreen3 PlayerRef.AddItem(_T_ClothesChildofAtomGreen3, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesChildofAtomGreen3, abSilent = true) Elseif Clothes == ClothesCourserJacket ; Courser Jacket PlayerRef.AddItem(_T_ClothesCourserJacket, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesCourserJacket, abSilent = true) Elseif Clothes == DBTech_Armor_Highschool_Jacket ; DB Tech Varsity uniform PlayerRef.AddItem(_T_DBTech_Armor_Highschool_Jacket, 1, true) GetNekkid() PlayerRef.EquipItem(_T_DBTech_Armor_Highschool_Jacket, abSilent = true) Elseif Clothes == ClothesFatiguesPostWar ;Dirty Army Fatiques PlayerRef.AddItem(_T_ClothesFatiguesPostWar, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesFatiguesPostWar, abSilent = true) Elseif Clothes == Armor_Wastelander_Light ; Drifter Outfit PlayerRef.AddItem(_T_Armor_Wastelander_Light, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_Wastelander_Light, abSilent = true) Elseif Clothes == Armor_BoS_Engineer_Scribe ; Engineers Armor PlayerRef.AddItem(_T_Armor_BoS_Engineer_Scribe, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_BoS_Engineer_Scribe, abSilent = true) Elseif Clothes == Armor_Wastelander_02_Hood_GlovesB ; Explorer Outfit PlayerRef.AddItem(_T_Armor_Wastelander_02_Hood_GlovesB, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_Wastelander_02_Hood_GlovesB, abSilent = true) Elseif Clothes == Armor_Rustic_Underarmor ;Flannel shirt and jeans PlayerRef.AddItem(_T_Armor_Rustic_Underarmor, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_Rustic_Underarmor, abSilent = true) Elseif Clothes == Armor_GunnerRustic_Underarmor PlayerRef.AddItem(_T_Armor_GunnerRustic_Underarmor, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_GunnerRustic_Underarmor, abSilent = true) Elseif Clothes == ClothesWastelandCommon ;Green shirt and C Boots PlayerRef.AddItem(_T_ClothesWastelandCommon, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesWastelandCommon, abSilent = true) Elseif Clothes == Armor_GunnerGuard_UnderArmor ;Gunner Guard PlayerRef.AddItem(_T_Armor_GunnerGuard_UnderArmor, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_GunnerGuard_UnderArmor, abSilent = true) Elseif Clothes == Armor_GunnerRaiderMod_Underarmor ; Gunner Leathers PlayerRef.AddItem(_T_Armor_GunnerRaiderMod_Underarmor, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_GunnerRaiderMod_Underarmor, abSilent = true) Elseif Clothes == Armor_GunnerRaider_Underwear2 ; Harness PlayerRef.AddItem(_T_Armor_GunnerRaider_Underwear2, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_GunnerRaider_Underwear2, abSilent = true) Elseif Clothes == Armor_Raider_Underwear2 PlayerRef.AddItem(_T_Armor_Raider_Underwear2, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_Raider_Underwear2, abSilent = true) Elseif Clothes == Clothes_InstituteLabCoat ;Institute crap (seriously JFC) PlayerRef.AddItem(_T_Clothes_InstituteLabCoat, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Clothes_InstituteLabCoat, abSilent = true) Elseif Clothes == Clothes_InstituteLabCoat_dirty PlayerRef.AddItem(_T_Clothes_InstituteLabCoat_dirty, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Clothes_InstituteLabCoat_dirty, abSilent = true) Elseif Clothes == Clothes_InstituteLabCoat_blacksleeves PlayerRef.AddItem(_T_Clothes_InstituteLabCoat_blacksleeves, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Clothes_InstituteLabCoat_blacksleeves, abSilent = true) Elseif Clothes == Clothes_InstituteLabCoat_blacksleeves_dirty PlayerRef.AddItem(_T_Clothes_InstituteLabCoat_blacksleeves_dirty, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Clothes_InstituteLabCoat_blacksleeves_dirty, abSilent = true) Elseif Clothes == Clothes_InstituteLabCoat_bluesleeves PlayerRef.AddItem(_T_Clothes_InstituteLabCoat_bluesleeves, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Clothes_InstituteLabCoat_bluesleeves, abSilent = true) Elseif Clothes == Clothes_InstituteLabCoat_bluesleeves_dirty PlayerRef.AddItem(_T_Clothes_InstituteLabCoat_bluesleeves_dirty, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Clothes_InstituteLabCoat_bluesleeves_dirty, abSilent = true) Elseif Clothes == Clothes_InstituteLabCoat_greensleeves PlayerRef.AddItem(_T_Clothes_InstituteLabCoat_greensleeves, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Clothes_InstituteLabCoat_greensleeves, abSilent = true) Elseif Clothes == Clothes_InstituteLabCoat_greensleeves_dirty PlayerRef.AddItem(_T_Clothes_InstituteLabCoat_greensleeves_dirty, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Clothes_InstituteLabCoat_greensleeves_dirty, abSilent = true) Elseif Clothes == Clothes_InstituteLabCoat_yellowsleeves PlayerRef.AddItem(_T_Clothes_InstituteLabCoat_yellowsleeves, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Clothes_InstituteLabCoat_yellowsleeves, abSilent = true) Elseif Clothes == Clothes_InstituteLabCoat_yellowsleeves_dirty PlayerRef.AddItem(_T_Clothes_InstituteLabCoat_yellowsleeves_dirty, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Clothes_InstituteLabCoat_yellowsleeves_dirty, abSilent = true) Elseif Clothes == Clothes_InstituteLabCoatDivisionHead PlayerRef.AddItem(_T_Clothes_InstituteLabCoatDivisionHead, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Clothes_InstituteLabCoatDivisionHead, abSilent = true) Elseif Clothes == Clothes_InstituteLabCoatDivisionHead_Dirty PlayerRef.AddItem(_T_Clothes_InstituteLabCoatDivisionHead_Dirty, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Clothes_InstituteLabCoatDivisionHead_Dirty, abSilent = true) Elseif Clothes == Clothes_InstituteLabCoatDivisionHead_Blue PlayerRef.AddItem(_T_Clothes_InstituteLabCoatDivisionHead_Blue, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Clothes_InstituteLabCoatDivisionHead_Blue, abSilent = true) Elseif Clothes == Clothes_InstituteLabCoatDivisionHead_Dirty_Blue PlayerRef.AddItem(_T_Clothes_InstituteLabCoatDivisionHead_Dirty_Blue, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Clothes_InstituteLabCoatDivisionHead_Dirty_Blue, abSilent = true) Elseif Clothes == Clothes_InstituteLabCoatDivisionHead_Orange PlayerRef.AddItem(_T_Clothes_InstituteLabCoatDivisionHead_Orange, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Clothes_InstituteLabCoatDivisionHead_Orange, abSilent = true) Elseif Clothes == Clothes_InstituteLabCoatDivisionHead_Dirty_Orange PlayerRef.AddItem(_T_Clothes_InstituteLabCoatDivisionHead_Dirty_Orange, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Clothes_InstituteLabCoatDivisionHead_Dirty_Orange, abSilent = true) Elseif Clothes == Clothes_InstituteLabCoatDivisionHead_Green PlayerRef.AddItem(_T_Clothes_InstituteLabCoatDivisionHead_Green, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Clothes_InstituteLabCoatDivisionHead_Green, abSilent = true) Elseif Clothes == Clothes_InstituteLabCoatDivisionHead_Dirty_Green PlayerRef.AddItem(_T_Clothes_InstituteLabCoatDivisionHead_Dirty_Green, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Clothes_InstituteLabCoatDivisionHead_Dirty_Green, abSilent = true) Elseif Clothes == Clothes_InstituteLabCoatDivisionHead_Yellow PlayerRef.AddItem(_T_Clothes_InstituteLabCoatDivisionHead_Yellow, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Clothes_InstituteLabCoatDivisionHead_Yellow, abSilent = true) Elseif Clothes == Clothes_InstituteLabCoatDivisionHead_Dirty_Yellow PlayerRef.AddItem(_T_Clothes_InstituteLabCoatDivisionHead_Dirty_Yellow, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Clothes_InstituteLabCoatDivisionHead_Dirty_Yellow, abSilent = true) Elseif Clothes == Clothes_InstituteWorker PlayerRef.AddItem(_T_Clothes_InstituteWorker, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Clothes_InstituteWorker, abSilent = true) Elseif Clothes == Clothes_InstituteWorkerwithHelmet PlayerRef.AddItem(_T_Clothes_InstituteWorkerwithHelmet, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Clothes_InstituteWorkerwithHelmet, abSilent = true) Elseif Clothes == Clothes_InstituteUniform PlayerRef.AddItem(_T_Clothes_InstituteUniform, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Clothes_InstituteUniform, abSilent = true) Elseif Clothes == Clothes_InstituteUniform_Dirty PlayerRef.AddItem(_T_Clothes_InstituteUniform_Dirty, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Clothes_InstituteUniform_Dirty, abSilent = true) Elseif Clothes == Armor_Raider_Underwear ; Long Johns PlayerRef.AddItem(_T_Armor_Raider_Underwear, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_Raider_Underwear, abSilent = true) Elseif Clothes == ClothesMilitaryFatigues ; Military Fatigues PlayerRef.AddItem(_T_ClothesMilitaryFatigues, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesMilitaryFatigues, abSilent = true) Elseif Clothes == ClothesMinutemanOutfit ; Minuteman Outfit PlayerRef.AddItem(_T_ClothesMinutemanOutfit, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesMinutemanOutfit, abSilent = true) Elseif Clothes == ClothesPostman ; Postman PlayerRef.AddItem(_T_ClothesPostman, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesPostman, abSilent = true) Elseif Clothes == ClothesPostmanPostwar PlayerRef.AddItem(_T_ClothesPostmanPostwar, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesPostmanPostwar, abSilent = true) Elseif Clothes == Armor_RaiderMod_Underarmor ; Raider Leathers PlayerRef.AddItem(_T_Armor_RaiderMod_Underarmor, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_RaiderMod_Underarmor, abSilent = true) Elseif Clothes == Armor_Raider_Underarmor ; Road Leathers PlayerRef.AddItem(Armor_Raider_Underarmor, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_Raider_Underarmor, abSilent = true) Elseif Clothes == ClothesSuitClean_Black ; Suits PlayerRef.AddItem(_T_ClothesSuitClean_Black, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesSuitClean_Black, abSilent = true) Elseif Clothes == NewsmanSuitA PlayerRef.AddItem(_T_NewsmanSuitA, 1, true) GetNekkid() PlayerRef.EquipItem(_T_NewsmanSuitA, abSilent = true) Elseif Clothes == ClothesSuitClean_Blue PlayerRef.AddItem(_T_ClothesSuitClean_Blue, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesSuitClean_Blue, abSilent = true) Elseif Clothes == ClothesSuitClean_Grey PlayerRef.AddItem(_T_ClothesSuitClean_Grey, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesSuitClean_Grey, abSilent = true) Elseif Clothes == ClothesSuitClean_Striped PlayerRef.AddItem(_T_ClothesSuitClean_Striped, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesSuitClean_Striped, abSilent = true) Elseif Clothes == ClothesSuitClean_Tan PlayerRef.AddItem(_T_ClothesSuitClean_Tan, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesSuitClean_Tan, abSilent = true) Elseif Clothes == ClothesSuitDirty_Black PlayerRef.AddItem(_T_ClothesSuitDirty_Black, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesSuitDirty_Black, abSilent = true) Elseif Clothes == ClothesSuitDirty_Blue PlayerRef.AddItem(_T_ClothesSuitDirty_Blue, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesSuitDirty_Blue, abSilent = true) Elseif Clothes == ClothesSuitDirty_Grey PlayerRef.AddItem(_T_ClothesSuitDirty_Grey, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesSuitDirty_Grey, abSilent = true) Elseif Clothes == ClothesSuitDirty_Striped PlayerRef.AddItem(_T_ClothesSuitDirty_Striped, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesSuitDirty_Striped, abSilent = true) Elseif Clothes == ClothesSuitDirty_Tan PlayerRef.AddItem(_T_ClothesSuitDirty_Tan, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesSuitDirty_Tan, abSilent = true) Elseif Clothes == Armor_Synth_Underarmor ; Synth Uniform PlayerRef.AddItem(_T_Armor_Synth_Underarmor, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_Synth_Underarmor, abSilent = true) Elseif Clothes == Armor_Highschool_UnderArmor ; Undershirt and jeans PlayerRef.AddItem(_T_Armor_Highschool_UnderArmor, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_Highschool_UnderArmor, abSilent = true) Elseif Clothes == ClothesResident3 ; Farmhand Clothes PlayerRef.AddItem(_T_ClothesResident3, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesResident3, abSilent = true) Elseif Clothes == Armor_BoS_Field_Scribe ; Field Scribe armor PlayerRef.AddItem(_T_Armor_BoS_Field_Scribe, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_BoS_Field_Scribe, abSilent = true) Elseif Clothes == ClothesGreaserJacket ; Greaser Jacket PlayerRef.AddItem(_T_ClothesGreaserJacket, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesGreaserJacket, abSilent = true) Elseif Clothes == Armor_Wastelander_Medium ; Spike Armor PlayerRef.AddItem(_T_Armor_Wastelander_Medium, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_Wastelander_Medium, abSilent = true) Elseif Clothes == Armor_Wastelander_Medium_Helmet PlayerRef.AddItem(_T_Armor_Wastelander_Medium_Helmet, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_Wastelander_Medium_Helmet, abSilent = true) Elseif Clothes == ClothesResident6 ; Hooded Rags PlayerRef.AddItem(_T_ClothesResident6, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesResident6, abSilent = true) Elseif Clothes == ClothesRRJumpsuit ; Jumpsuit PlayerRef.AddItem(_T_ClothesRRJumpsuit, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesRRJumpsuit, abSilent = true) Elseif Clothes == ClothesGenericJumpsuit PlayerRef.AddItem(_T_ClothesGenericJumpsuit, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesGenericJumpsuit, abSilent = true) Elseif Clothes == ClothesScientist_VariantWasteland ; Lab Coat PlayerRef.AddItem(_T_ClothesScientist_VariantWasteland, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesScientist_VariantWasteland, abSilent = true) Elseif Clothes == ClothesVaultTecScientist PlayerRef.AddItem(_T_ClothesVaultTecScientist, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesVaultTecScientist, abSilent = true) Elseif Clothes == ClothesPrewarHouseDress ; Ladys Dresses PlayerRef.AddItem(_T_ClothesPrewarHouseDress, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesPrewarHouseDress, abSilent = true) Elseif Clothes == ClothesPrewarHouseDressA PlayerRef.AddItem(_T_ClothesPrewarHouseDressA, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesPrewarHouseDressA, abSilent = true) Elseif Clothes == ClothesPreWarDressBlue PlayerRef.AddItem(_T_ClothesPreWarDressBlue, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesPreWarDressBlue, abSilent = true) Elseif Clothes == ClothesPreWarDress PlayerRef.AddItem(_T_ClothesPreWarDress, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesPreWarDress, abSilent = true) Elseif Clothes == ClothesPrewarHouseDressB PlayerRef.AddItem(_T_ClothesPrewarHouseDressB, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesPrewarHouseDressB, abSilent = true) Elseif Clothes == ClothesPreWarDressPink PlayerRef.AddItem(_T_ClothesPreWarDressPink, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesPreWarDressPink, abSilent = true) Elseif Clothes == ClothesSlinkyDress PlayerRef.AddItem(_T_ClothesSlinkyDress, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesSlinkyDress, abSilent = true) Elseif Clothes == ClothesSequinDress PlayerRef.AddItem(_T_ClothesSequinDress, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesSequinDress, abSilent = true) Elseif Clothes == ClothesWastelandDress PlayerRef.AddItem(_T_ClothesWastelandDress, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesWastelandDress, abSilent = true) Elseif Clothes == ClothesPrewarShortSleeves ; Laundered Loungewear PlayerRef.AddItem(_T_ClothesPrewarShortSleeves, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesPrewarShortSleeves, abSilent = true) Elseif Clothes == Armor_Raider_Suit_02A_GlovesC ; Leather Coat PlayerRef.AddItem(_T_Armor_Raider_Suit_02A_GlovesC, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_Raider_Suit_02A_GlovesC, abSilent = true) Elseif Clothes == Armor_Highschool_JacketRed ; Letterman jacket and jeans PlayerRef.AddItem(_T_Armor_Highschool_JacketRed, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_Highschool_JacketRed, abSilent = true) Elseif Clothes == ClothesLongshoreman ; Lonshoreman Outfit PlayerRef.AddItem(_T_ClothesLongshoreman, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesLongshoreman, abSilent = true) Elseif Clothes == ClothesResident7 ; Padded Blue Jacket PlayerRef.AddItem(_T_ClothesResident7, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesResident7, abSilent = true) Elseif Clothes == ClothesPastor ; Pastor clothes PlayerRef.AddItem(_T_ClothesPastor, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesPastor, abSilent = true) Elseif Clothes == ClothesMayor ; Patched Suit PlayerRef.AddItem(_T_ClothesMayor, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesMayor, abSilent = true) Elseif Clothes == ClothesResident4 ; Patched 3pc PlayerRef.AddItem(_T_ClothesResident4, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesResident4, abSilent = true) Elseif Clothes == Armor_Wastelander_01_GlovesA ; Radstag Outfit PlayerRef.AddItem(_T_Armor_Wastelander_01_GlovesA, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_Wastelander_01_GlovesA, abSilent = true) Elseif Clothes == RailroadArmoredCoat ; Railroad Armored Coat PlayerRef.AddItem(_T_RailroadArmoredCoat, 1, true) GetNekkid() PlayerRef.EquipItem(_T_RailroadArmoredCoat, abSilent = true) Elseif Clothes == Armor_Railroad01 PlayerRef.AddItem(_T_Armor_Railroad01, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_Railroad01, abSilent = true) Elseif Clothes == Armor_Railroad02 PlayerRef.AddItem(_T_Armor_Railroad02, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_Railroad02, abSilent = true) Elseif Clothes == Armor_Railroad03 PlayerRef.AddItem(_T_Armor_Railroad03, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_Railroad03, abSilent = true) Elseif Clothes == Armor_Railroad04 PlayerRef.AddItem(_T_Armor_Railroad04, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_Railroad04, abSilent = true) Elseif Clothes == Armor_Railroad05 PlayerRef.AddItem(_T_Armor_Railroad05, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_Railroad05, abSilent = true) Elseif Clothes == Armor_Wastelander_02_NoHood_GlovesB ; Scavenger's outfit PlayerRef.AddItem(_T_Armor_Wastelander_02_NoHood_GlovesB, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_Wastelander_02_NoHood_GlovesB, abSilent = true) Elseif Clothes == Armor_BoS_Science_Scribe ; Science Scribe PlayerRef.AddItem(_T_Armor_BoS_Science_Scribe, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_BoS_Science_Scribe, abSilent = true) Elseif Clothes == ClothesSummerShorts ; Summer Shorts PlayerRef.AddItem(_T_ClothesSummerShorts, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesSummerShorts, abSilent = true) Elseif Clothes == ClothesResident5 ; Surveyer Outfit PlayerRef.AddItem(_T_ClothesResident5, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesResident5, abSilent = true) Elseif Clothes == ClothesMobster02 ; Suspenders and Slacks PlayerRef.AddItem(_T_ClothesMobster02, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesMobster02, abSilent = true) Elseif Clothes == ClothesPrewarSweaterVest ; Sweater Vest and slacks PlayerRef.AddItem(_T_ClothesPrewarSweaterVest, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesPrewarSweaterVest, abSilent = true) Elseif Clothes == ClothesPrewarTshirtSlacks ; Tee Shirt and Slacks PlayerRef.AddItem(_T_ClothesPrewarTshirtSlacks, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesPrewarTshirtSlacks, abSilent = true) Elseif Clothes == Armor_Raider_Suit_01_GlovesB ; Tattered field jacket PlayerRef.AddItem(_T_Armor_Raider_Suit_01_GlovesB, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_Raider_Suit_01_GlovesB, abSilent = true) Elseif Clothes == Armor_Raider_Suit_02B_GlovesC ; Travelling Leather Coat PlayerRef.AddItem(_T_Armor_Raider_Suit_02B_GlovesC, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_Raider_Suit_02B_GlovesC, abSilent = true) Elseif Clothes == ClothesTuxedo ; Tuxedo PlayerRef.AddItem(_T_ClothesTuxedo, 1, true) GetNekkid() PlayerRef.EquipItem(_T_ClothesTuxedo, abSilent = true) Elseif Clothes == Armor_Rustic_Jacket ; Winter Jacket and Jeans PlayerRef.AddItem(_T_Armor_Rustic_Jacket, 1, true) GetNekkid() PlayerRef.EquipItem(_T_Armor_Rustic_Jacket, abSilent = true) Endif EndFunction Function SellClothes() Clothes = PlayerRef.GetWornItem(3).Item ;Fallout 4 clothes If Clothes == ClothesFatiguesPreWar ;Army Fatiques PlayerRef.RemoveItem(ClothesFatiguesPreWar, 1, true) PlayerRef.AddItem(_T_ClothesFatiguesPreWarUnfit, 1, true) Elseif Clothes == Armor_DCGuard_UnderArmor ;Atheletic Outfits PlayerRef.RemoveItem(Armor_DCGuard_UnderArmor, 1, true) PlayerRef.AddItem(_T_Armor_DCGuard_UnderArmorUnfit, 1, true) Elseif Clothes == ClothesGreaserJacketAtomCats ;Atom Cats Jacket PlayerRef.RemoveItem(ClothesGreaserJacketAtomCats, 1, true) PlayerRef.AddItem(_T_ClothesGreaserJacketAtomCatsUnfit, 1, true) Elseif Clothes == ClothesBaseballUniform ;Baseball uniform PlayerRef.RemoveItem(ClothesBaseballUniform, 1, true) PlayerRef.AddItem(_T_ClothesBaseballUniformUnfit, 1, true) Elseif Clothes == ClothesMobster01 ;Black vest and slacks PlayerRef.RemoveItem(ClothesMobster01, 1, true) PlayerRef.AddItem(_T_ClothesMobster01Unfit, 1, true) Elseif Clothes == Armor_BoS_Knight_Lancer ;Bomber Jacket PlayerRef.RemoveItem(Armor_BoS_Knight_Lancer, 1, true) PlayerRef.AddItem(_T_Armor_BoS_Knight_LancerUnfit, 1, true) Elseif Clothes == Armor_BoS_Soldier ; Brotherhood fatigues PlayerRef.RemoveItem(Armor_BoS_Soldier, 1, true) PlayerRef.AddItem(_T_Armor_BoS_SoldierUnfit, 1, true) Elseif Clothes == Armor_BoS_Kells PlayerRef.RemoveItem(Armor_BoS_Kells, 1, true) PlayerRef.AddItem(_T_Armor_BoS_KellsUnfit, 1, true) Elseif Clothes == Armor_BoS_Cade PlayerRef.RemoveItem(Armor_BoS_Cade, 1, true) PlayerRef.AddItem(_T_Armor_BoS_CadeUnfit, 1, true) Elseif Clothes == Armor_BoS_Knight_Underarmor ;BOS Knight uniform PlayerRef.RemoveItem(Armor_BoS_Knight_Underarmor, 1, true) PlayerRef.AddItem(_T_Armor_BoS_Knight_UnderarmorUnfit, 1, true) Elseif Clothes == Armor_BoS_Officer_Underarmor ;BOS Officer uniform PlayerRef.RemoveItem(Armor_BoS_Officer_Underarmor, 1, true) PlayerRef.AddItem(_T_Armor_BoS_Officer_UnderarmorUnfit, 1, true) Elseif Clothes == Armor_BoS_Soldier_Underarmor ;BOS Soldier uniform PlayerRef.RemoveItem(Armor_BoS_Soldier_Underarmor, 1, true) PlayerRef.AddItem(_T_Armor_BoS_Soldier_UnderarmorUnfit, 1, true) Elseif Clothes == Armor_Wastelander_Heavy ; Cage Armor PlayerRef.RemoveItem(Armor_Wastelander_Heavy, 1, true) PlayerRef.AddItem(_T_Armor_Wastelander_HeavyUnfit, 1, true) Elseif Clothes == Armor_Wastelander_Heavy_Helmet PlayerRef.RemoveItem(Armor_Wastelander_Heavy_Helmet, 1, true) PlayerRef.AddItem(_T_Armor_Wastelander_Heavy_HelmetUnfit, 1, true) Elseif Clothes == ChargenPlayerClothes ; Casual Outfit PlayerRef.RemoveItem(ChargenPlayerClothes, 1, true) PlayerRef.AddItem(_T_ChargenPlayerClothesUnfit, 1, true) Elseif Clothes == ClothesPrewarWomensCasual PlayerRef.RemoveItem(ClothesPrewarWomensCasual, 1, true) PlayerRef.AddItem(_T_ClothesPrewarWomensCasualUnfit, 1, true) Elseif Clothes == ClothesPrewarShortSleevesAndSlacks ; Checkered shirt and slacks PlayerRef.RemoveItem(ClothesPrewarShortSleevesAndSlacks, 1, true) PlayerRef.AddItem(_T_ClothesPrewarShortSleevesAndSlacksUnfit, 1, true) Elseif Clothes == ClothesChildofAtomBrown ; Children of Atom Rags PlayerRef.RemoveItem(ClothesChildofAtom, 1, true) PlayerRef.AddItem(_T_ClothesChildofAtomUnfit, 1, true) Elseif Clothes == ClothesChildofAtomBrown2 PlayerRef.RemoveItem(ClothesChildofAtom2, 1, true) PlayerRef.AddItem(_T_ClothesChildofAtom2Unfit, 1, true) Elseif Clothes == ClothesChildofAtom3 PlayerRef.RemoveItem(ClothesChildofAtom3, 1, true) PlayerRef.AddItem(_T_ClothesChildofAtom3Unfit, 1, true) Elseif Clothes == ClothesChildofAtomBrown ; Children of Atom Brown Rags PlayerRef.RemoveItem(ClothesChildofAtomBrown, 1, true) PlayerRef.AddItem(_T_ClothesChildofAtomBrownUnfit, 1, true) Elseif Clothes == ClothesChildofAtomBrown2 PlayerRef.RemoveItem(ClothesChildofAtomBrown2, 1, true) PlayerRef.AddItem(_T_ClothesChildofAtomBrown2Unfit, 1, true) Elseif Clothes == ClothesChildofAtomBrown3 PlayerRef.RemoveItem(ClothesChildofAtomBrown3, 1, true) PlayerRef.AddItem(_T_ClothesChildofAtomBrown3Unfit, 1, true) Elseif Clothes == ClothesChildofAtomGreen ; Children of Atom Green Rags PlayerRef.RemoveItem(ClothesChildofAtomGreen, 1, true) PlayerRef.AddItem(_T_ClothesChildofAtomGreenUnfit, 1, true) Elseif Clothes == ClothesChildofAtomGreen2 PlayerRef.RemoveItem(ClothesChildofAtomGreen2, 1, true) PlayerRef.AddItem(_T_ClothesChildofAtomGreen2Unfit, 1, true) Elseif Clothes == ClothesChildofAtomGreen3 PlayerRef.RemoveItem(ClothesChildofAtomGreen3, 1, true) PlayerRef.AddItem(_T_ClothesChildofAtomGreen3Unfit, 1, true) Elseif Clothes == DBTech_Armor_Highschool_Jacket ; DB Tech Varsity Uniform PlayerRef.RemoveItem(DBTech_Armor_Highschool_Jacket, 1, true) PlayerRef.AddItem(_T_DBTech_Armor_Highschool_JacketUnfit, 1, true) Elseif Clothes == ClothesFatiguesPostWar ;Dirty Army Fatiques PlayerRef.RemoveItem(ClothesFatiguesPostWar, 1, true) PlayerRef.AddItem(_T_ClothesFatiguesPostWarUnfit, 1, true) Elseif Clothes == Armor_Wastelander_Light ; Drifter Outfit PlayerRef.RemoveItem(Armor_Wastelander_Light, 1, true) PlayerRef.AddItem(_T_Armor_Wastelander_LightUnfit, 1, true) Elseif Clothes == Armor_BoS_Engineer_Scribe ; Engineers Armor PlayerRef.RemoveItem(Armor_BoS_Engineer_Scribe, 1, true) PlayerRef.AddItem(_T_Armor_BoS_Engineer_ScribeUnfit, 1, true) Elseif Clothes == Armor_Wastelander_02_Hood_GlovesB ; Explorers outfit PlayerRef.RemoveItem(Armor_Wastelander_02_Hood_GlovesB, 1, true) PlayerRef.AddItem(_T_Armor_Wastelander_02_Hood_GlovesBUnfit, 1, true) Elseif Clothes == Armor_Rustic_Underarmor ;Flannel shirt and jeans PlayerRef.RemoveItem(Armor_Rustic_Underarmor, 1, true) PlayerRef.AddItem(_T_Armor_Rustic_UnderarmorUnfit, 1, true) Elseif Clothes == Armor_GunnerRustic_Underarmor PlayerRef.RemoveItem(Armor_GunnerRustic_Underarmor, 1, true) PlayerRef.AddItem(_T_Armor_GunnerRustic_UnderarmorUnfit, 1, true) Elseif Clothes == ClothesWastelandCommon ;Green shirt and C boots PlayerRef.RemoveItem(ClothesWastelandCommon, 1, true) PlayerRef.AddItem(_T_ClothesWastelandCommonUnfit, 1, true) Elseif Clothes == Armor_GunnerGuard_UnderArmor ; Gunner Guard PlayerRef.RemoveItem(Armor_GunnerGuard_UnderArmor, 1, true) PlayerRef.AddItem(_T_Armor_GunnerGuard_UnderArmorUnfit, 1, true) Elseif Clothes == Armor_GunnerRaiderMod_Underarmor ; Gunner Leathers PlayerRef.RemoveItem(Armor_GunnerRaiderMod_Underarmor, 1, true) PlayerRef.AddItem(_T_Armor_GunnerRaiderMod_UnderarmorUnfit, 1, true) Elseif Clothes == Armor_GunnerRaider_Underwear2 ; Harness PlayerRef.RemoveItem(Armor_GunnerRaider_Underwear2, 1, true) PlayerRef.AddItem(_T_Armor_GunnerRaider_Underwear2Unfit, 1, true) Elseif Clothes == Armor_Raider_Underwear2 PlayerRef.RemoveItem(Armor_Raider_Underwear2, 1, true) PlayerRef.AddItem(_T_Armor_Raider_Underwear2Unfit, 1, true) Elseif Clothes == Clothes_InstituteLabCoat ; Institute fucking shit ;_; PlayerRef.RemoveItem(Clothes_InstituteLabCoat, 1, true) PlayerRef.AddItem(_T_Clothes_InstituteLabCoatUnfit, 1, true) Elseif Clothes == Clothes_InstituteLabCoat_dirty PlayerRef.RemoveItem(Clothes_InstituteLabCoat_dirty, 1, true) PlayerRef.AddItem(_T_Clothes_InstituteLabCoat_dirtyUnfit, 1, true) Elseif Clothes == Clothes_InstituteLabCoat_blacksleeves PlayerRef.RemoveItem(Clothes_InstituteLabCoat_blacksleeves, 1, true) PlayerRef.AddItem(_T_Clothes_InstituteLabCoat_blacksleevesUnfit, 1, true) Elseif Clothes == Clothes_InstituteLabCoat_blacksleeves_dirty PlayerRef.RemoveItem(Clothes_InstituteLabCoat_blacksleeves_dirty, 1, true) PlayerRef.AddItem(_T_Clothes_InstituteLabCoat_blacksleeves_dirtyUnfit, 1, true) Elseif Clothes == Clothes_InstituteLabCoat_bluesleeves PlayerRef.RemoveItem(Clothes_InstituteLabCoat_bluesleeves, 1, true) PlayerRef.AddItem(_T_Clothes_InstituteLabCoat_bluesleevesUnfit, 1, true) Elseif Clothes == Clothes_InstituteLabCoat_bluesleeves_dirty PlayerRef.RemoveItem(Clothes_InstituteLabCoat_bluesleeves_dirty, 1, true) PlayerRef.AddItem(_T_Clothes_InstituteLabCoat_bluesleeves_dirtyUnfit, 1, true) Elseif Clothes == Clothes_InstituteLabCoat_greensleeves PlayerRef.RemoveItem(Clothes_InstituteLabCoat_greensleeves, 1, true) PlayerRef.AddItem(_T_Clothes_InstituteLabCoat_greensleevesUnfit, 1, true) Elseif Clothes == Clothes_InstituteLabCoat_greensleeves_dirty PlayerRef.RemoveItem(Clothes_InstituteLabCoat_greensleeves_dirty, 1, true) PlayerRef.AddItem(_T_Clothes_InstituteLabCoat_greensleeves_dirtyUnfit, 1, true) Elseif Clothes == Clothes_InstituteLabCoat_yellowsleeves PlayerRef.RemoveItem(Clothes_InstituteLabCoat_yellowsleeves, 1, true) PlayerRef.AddItem(_T_Clothes_InstituteLabCoat_yellowsleevesUnfit, 1, true) Elseif Clothes == Clothes_InstituteLabCoat_yellowsleeves_dirty PlayerRef.RemoveItem(Clothes_InstituteLabCoat_yellowsleeves_dirty, 1, true) PlayerRef.AddItem(_T_Clothes_InstituteLabCoat_yellowsleeves_dirtyUnfit, 1, true) Elseif Clothes == Clothes_InstituteLabCoatDivisionHead PlayerRef.RemoveItem(Clothes_InstituteLabCoatDivisionHead, 1, true) PlayerRef.AddItem(_T_Clothes_InstituteLabCoatDivisionHeadUnfit, 1, true) Elseif Clothes == Clothes_InstituteLabCoatDivisionHead_Dirty PlayerRef.RemoveItem(Clothes_InstituteLabCoatDivisionHead_Dirty, 1, true) PlayerRef.AddItem(_T_Clothes_InstituteLabCoatDivisionHead_DirtyUnfit, 1, true) Elseif Clothes == Clothes_InstituteLabCoatDivisionHead_Blue PlayerRef.RemoveItem(Clothes_InstituteLabCoatDivisionHead_Blue, 1, true) PlayerRef.AddItem(_T_Clothes_InstituteLabCoatDivisionHead_BlueUnfit, 1, true) Elseif Clothes == Clothes_InstituteLabCoatDivisionHead_Dirty_Blue PlayerRef.RemoveItem(Clothes_InstituteLabCoatDivisionHead_Dirty_Blue, 1, true) PlayerRef.AddItem(_T_Clothes_InstituteLabCoatDivisionHead_Dirty_BlueUnfit, 1, true) Elseif Clothes == Clothes_InstituteLabCoatDivisionHead_Orange PlayerRef.RemoveItem(Clothes_InstituteLabCoatDivisionHead_Orange, 1, true) PlayerRef.AddItem(_T_Clothes_InstituteLabCoatDivisionHead_OrangeUnfit, 1, true) Elseif Clothes == Clothes_InstituteLabCoatDivisionHead_Dirty_Orange PlayerRef.RemoveItem(Clothes_InstituteLabCoatDivisionHead_Dirty_Orange, 1, true) PlayerRef.AddItem(_T_Clothes_InstituteLabCoatDivisionHead_Dirty_OrangeUnfit, 1, true) Elseif Clothes == Clothes_InstituteLabCoatDivisionHead_Green PlayerRef.RemoveItem(Clothes_InstituteLabCoatDivisionHead_Green, 1, true) PlayerRef.AddItem(_T_Clothes_InstituteLabCoatDivisionHead_GreenUnfit, 1, true) Elseif Clothes == Clothes_InstituteLabCoatDivisionHead_Dirty_Green PlayerRef.RemoveItem(Clothes_InstituteLabCoatDivisionHead_Dirty_Green, 1, true) PlayerRef.AddItem(_T_Clothes_InstituteLabCoatDivisionHead_Dirty_GreenUnfit, 1, true) Elseif Clothes == Clothes_InstituteLabCoatDivisionHead_Yellow PlayerRef.RemoveItem(Clothes_InstituteLabCoatDivisionHead_Yellow, 1, true) PlayerRef.AddItem(_T_Clothes_InstituteLabCoatDivisionHead_YellowUnfit, 1, true) Elseif Clothes == Clothes_InstituteLabCoatDivisionHead_Dirty_Yellow PlayerRef.RemoveItem(Clothes_InstituteLabCoatDivisionHead_Dirty_Yellow, 1, true) PlayerRef.AddItem(_T_Clothes_InstituteLabCoatDivisionHead_Dirty_YellowUnfit, 1, true) Elseif Clothes == Clothes_InstituteWorker PlayerRef.RemoveItem(Clothes_InstituteWorker, 1, true) PlayerRef.AddItem(_T_Clothes_InstituteWorkerUnfit, 1, true) Elseif Clothes == Clothes_InstituteWorkerwithHelmet PlayerRef.RemoveItem(Clothes_InstituteWorkerwithHelmet, 1, true) PlayerRef.AddItem(_T_Clothes_InstituteWorkerwithHelmetUnfit, 1, true) Elseif Clothes == Clothes_InstituteUniform PlayerRef.RemoveItem(Clothes_InstituteUniform, 1, true) PlayerRef.AddItem(_T_Clothes_InstituteUniformUnfit, 1, true) Elseif Clothes == Clothes_InstituteUniform_Dirty PlayerRef.RemoveItem(Clothes_InstituteUniform_Dirty, 1, true) PlayerRef.AddItem(_T_Clothes_InstituteUniform_DirtyUnfit, 1, true) Elseif Clothes == Armor_Raider_Underwear ; Long Johns PlayerRef.RemoveItem(Armor_Raider_Underwear, 1, true) PlayerRef.AddItem(_T_Armor_Raider_UnderwearUnfit, 1, true) Elseif Clothes == ClothesMilitaryFatigues ; Military Fatiques PlayerRef.RemoveItem(ClothesMilitaryFatigues, 1, true) PlayerRef.AddItem(_T_ClothesMilitaryFatiguesUnfit, 1, true) Elseif Clothes == ClothesMinutemanOutfit ; Minuteman outfit PlayerRef.RemoveItem(ClothesMinutemanOutfit, 1, true) PlayerRef.AddItem(_T_ClothesMinutemanOutfitUnfit, 1, true) Elseif Clothes == ClothesPostman ; Postman PlayerRef.RemoveItem(ClothesPostman, 1, true) PlayerRef.AddItem(_T_ClothesPostmanUnfit, 1, true) Elseif Clothes == ClothesPostmanPostwar PlayerRef.RemoveItem(ClothesPostmanPostwar, 1, true) PlayerRef.AddItem(_T_ClothesPostmanPostwarUnfit, 1, true) Elseif Clothes == Armor_RaiderMod_Underarmor ; Raider Leathers PlayerRef.RemoveItem(Armor_RaiderMod_Underarmor, 1, true) PlayerRef.AddItem(_T_Armor_RaiderMod_UnderarmorUnfit, 1, true) Elseif Clothes == Armor_Raider_Underarmor ; Road Leathers PlayerRef.RemoveItem(Armor_Raider_Underarmor, 1, true) PlayerRef.AddItem(_T_Armor_Raider_UnderarmorUnfit, 1, true) Elseif Clothes == ClothesSuitClean_Black ; Suits PlayerRef.RemoveItem(ClothesSuitClean_Black, 1, true) PlayerRef.AddItem(_T_ClothesSuitClean_BlackUnfit, 1, true) Elseif Clothes == NewsmanSuitA PlayerRef.RemoveItem(NewsmanSuitA, 1, true) PlayerRef.AddItem(_T_NewsmanSuitAUnfit, 1, true) Elseif Clothes == ClothesSuitClean_Blue PlayerRef.RemoveItem(ClothesSuitClean_Blue, 1, true) PlayerRef.AddItem(_T_ClothesSuitClean_BlueUnfit, 1, true) Elseif Clothes == ClothesSuitClean_Grey PlayerRef.RemoveItem(ClothesSuitClean_Grey, 1, true) PlayerRef.AddItem(_T_ClothesSuitClean_GreyUnfit, 1, true) Elseif Clothes == ClothesSuitClean_Striped PlayerRef.RemoveItem(ClothesSuitClean_Striped, 1, true) PlayerRef.AddItem(_T_ClothesSuitClean_StripedUnfit, 1, true) Elseif Clothes == ClothesSuitClean_Tan PlayerRef.RemoveItem(ClothesSuitClean_Tan, 1, true) PlayerRef.AddItem(_T_ClothesSuitClean_TanUnfit, 1, true) Elseif Clothes == ClothesSuitDirty_Black PlayerRef.RemoveItem(ClothesSuitDirty_Black, 1, true) PlayerRef.AddItem(_T_ClothesSuitDirty_BlackUnfit, 1, true) Elseif Clothes == ClothesSuitDirty_Blue PlayerRef.RemoveItem(ClothesSuitDirty_Blue, 1, true) PlayerRef.AddItem(_T_ClothesSuitDirty_BlueUnfit, 1, true) Elseif Clothes == ClothesSuitDirty_Grey PlayerRef.RemoveItem(ClothesSuitDirty_Grey, 1, true) PlayerRef.AddItem(_T_ClothesSuitDirty_GreyUnfit, 1, true) Elseif Clothes == ClothesSuitDirty_Striped PlayerRef.RemoveItem(ClothesSuitDirty_Striped, 1, true) PlayerRef.AddItem(_T_ClothesSuitDirty_StripedUnfit, 1, true) Elseif Clothes == ClothesSuitDirty_Tan PlayerRef.RemoveItem(ClothesSuitDirty_Tan, 1, true) PlayerRef.AddItem(_T_ClothesSuitDirty_TanUnfit, 1, true) Elseif Clothes == Armor_Synth_Underarmor ; Synth Uniform PlayerRef.RemoveItem(Armor_Synth_Underarmor, 1, true) PlayerRef.AddItem(_T_Armor_Synth_UnderarmorUnfit, 1, true) Elseif Clothes == Armor_Highschool_UnderArmor ; Undershirt and jeans PlayerRef.RemoveItem(Armor_Highschool_UnderArmor, 1, true) PlayerRef.AddItem(_T_Armor_Highschool_UnderArmorUnfit, 1, true) Elseif Clothes == ClothesResident3 ; Farmhand Clothes PlayerRef.RemoveItem(ClothesResident3, 1, true) PlayerRef.AddItem(_T_ClothesResident3Unfit, 1, true) Elseif Clothes == Armor_BoS_Field_Scribe ; Field Scribe armor PlayerRef.RemoveItem(Armor_BoS_Field_Scribe, 1, true) PlayerRef.AddItem(_T_Armor_BoS_Field_ScribeUnfit, 1, true) Elseif Clothes == ClothesGreaserJacket ; Greaser Jacket PlayerRef.RemoveItem(ClothesGreaserJacket, 1, true) PlayerRef.AddItem(_T_ClothesGreaserJacketUnfit, 1, true) Elseif Clothes == Armor_Wastelander_Medium ; Spike Armor PlayerRef.RemoveItem(Armor_Wastelander_Medium, 1, true) PlayerRef.AddItem(_T_Armor_Wastelander_MediumUnfit, 1, true) Elseif Clothes == Armor_Wastelander_Medium_Helmet PlayerRef.RemoveItem(Armor_Wastelander_Medium_Helmet, 1, true) PlayerRef.AddItem(_T_Armor_Wastelander_Medium_HelmetUnfit, 1, true) Elseif Clothes == ClothesResident6 ; Hooded Rags PlayerRef.RemoveItem(ClothesResident6, 1, true) PlayerRef.AddItem(_T_ClothesResident6Unfit, 1, true) Elseif Clothes == ClothesScientist_VariantWasteland ; Lab Coat PlayerRef.RemoveItem(ClothesScientist_VariantWasteland, 1, true) PlayerRef.AddItem(_T_ClothesScientist_VariantWastelandUnfit, 1, true) Elseif Clothes == ClothesVaultTecScientist PlayerRef.RemoveItem(ClothesVaultTecScientist, 1, true) PlayerRef.AddItem(_T_ClothesVaultTecScientistUnfit, 1, true) Elseif Clothes == ClothesRRJumpsuit ; Jumpsuit PlayerRef.RemoveItem(ClothesRRJumpsuit, 1, true) PlayerRef.AddItem(_T_ClothesRRJumpsuitUnfit, 1, true) Elseif Clothes == ClothesGenericJumpsuit PlayerRef.RemoveItem(ClothesGenericJumpsuit, 1, true) PlayerRef.AddItem(_T_ClothesGenericJumpsuitUnfit, 1, true) Elseif Clothes == ClothesPrewarHouseDress ; Ladies Dresses PlayerRef.RemoveItem(ClothesPrewarHouseDress, 1, true) PlayerRef.AddItem(_T_ClothesPrewarHouseDressUnfit, 1, true) Elseif Clothes == ClothesPrewarHouseDressA PlayerRef.RemoveItem(ClothesPrewarHouseDressA, 1, true) PlayerRef.AddItem(_T_ClothesPrewarHouseDressAUnfit, 1, true) Elseif Clothes == ClothesPreWarDressBlue PlayerRef.RemoveItem(ClothesPreWarDressBlue, 1, true) PlayerRef.AddItem(_T_ClothesPreWarDressBlueUnfit, 1, true) Elseif Clothes == ClothesPreWarDress PlayerRef.RemoveItem(ClothesPreWarDress, 1, true) PlayerRef.AddItem(_T_ClothesPreWarDressUnfit, 1, true) Elseif Clothes == ClothesPrewarHouseDressB PlayerRef.RemoveItem(ClothesPrewarHouseDressB, 1, true) PlayerRef.AddItem(_T_ClothesPrewarHouseDressBUnfit, 1, true) Elseif Clothes == ClothesPreWarDressPink PlayerRef.RemoveItem(ClothesPreWarDressPink, 1, true) PlayerRef.AddItem(_T_ClothesPreWarDressPinkUnfit, 1, true) Elseif Clothes == ClothesSlinkyDress PlayerRef.RemoveItem(ClothesSlinkyDress, 1, true) PlayerRef.AddItem(_T_ClothesSlinkyDressUnfit, 1, true) Elseif Clothes == ClothesSequinDress PlayerRef.RemoveItem(ClothesSequinDress, 1, true) PlayerRef.AddItem(_T_ClothesSequinDressUnfit, 1, true) Elseif Clothes == ClothesWastelandDress PlayerRef.RemoveItem(ClothesWastelandDress, 1, true) PlayerRef.AddItem(_T_ClothesWastelandDressUnfit, 1, true) Elseif Clothes == ClothesPrewarShortSleeves ; Laundered Loungewear PlayerRef.RemoveItem(ClothesPrewarShortSleeves, 1, true) PlayerRef.AddItem(_T_ClothesPrewarShortSleevesUnfit, 1, true) Elseif Clothes == Armor_Raider_Suit_02A_GlovesC ; Leather Coat PlayerRef.RemoveItem(Armor_Raider_Suit_02A_GlovesC, 1, true) PlayerRef.AddItem(_T_Armor_Raider_Suit_02A_GlovesCUnfit, 1, true) Elseif Clothes == Armor_Highschool_JacketRed ; Letterman jacket and jeans PlayerRef.RemoveItem(Armor_Highschool_JacketRed, 1, true) PlayerRef.AddItem(_T_Armor_Highschool_JacketRedUnfit, 1, true) Elseif Clothes == ClothesLongshoreman ; Longshoreman Outfit PlayerRef.RemoveItem(ClothesLongshoreman, 1, true) PlayerRef.AddItem(_T_ClothesLongshoremanUnfit, 1, true) Elseif Clothes == ClothesResident7 ; Padded Blue Jacket PlayerRef.RemoveItem(ClothesResident7, 1, true) PlayerRef.AddItem(_T_ClothesResident7Unfit, 1, true) Elseif Clothes == ClothesPastor ; Pastor clothes PlayerRef.RemoveItem(ClothesPastor, 1, true) PlayerRef.AddItem(_T_ClothesPastorUnfit, 1, true) Elseif Clothes == ClothesMayor ; Patched Suit PlayerRef.RemoveItem(ClothesMayor, 1, true) PlayerRef.AddItem(_T_ClothesMayorUnfit, 1, true) Elseif Clothes == ClothesResident4 ; Patched 3pc PlayerRef.RemoveItem(ClothesResident4, 1, true) PlayerRef.AddItem(_T_ClothesResident4Unfit, 1, true) Elseif Clothes == Armor_Wastelander_01_GlovesA ; Radstag outfit PlayerRef.RemoveItem(Armor_Wastelander_01_GlovesA, 1, true) PlayerRef.AddItem(_T_Armor_Wastelander_01_GlovesAUnfit, 1, true) Elseif Clothes == RailroadArmoredCoat ; Railroad Armored coat PlayerRef.RemoveItem(RailroadArmoredCoat, 1, true) PlayerRef.AddItem(_T_RailroadArmoredCoatUnfit, 1, true) Elseif Clothes == Armor_Railroad01 PlayerRef.RemoveItem(Armor_Railroad01, 1, true) PlayerRef.AddItem(_T_Armor_Railroad01Unfit, 1, true) Elseif Clothes == Armor_Railroad02 PlayerRef.RemoveItem(Armor_Railroad02, 1, true) PlayerRef.AddItem(_T_Armor_Railroad02Unfit, 1, true) Elseif Clothes == Armor_Railroad03 PlayerRef.RemoveItem(Armor_Railroad03, 1, true) PlayerRef.AddItem(_T_Armor_Railroad03Unfit, 1, true) Elseif Clothes == Armor_Railroad04 PlayerRef.RemoveItem(Armor_Railroad04, 1, true) PlayerRef.AddItem(_T_Armor_Railroad04Unfit, 1, true) Elseif Clothes == Armor_Railroad05 PlayerRef.RemoveItem(Armor_Railroad05, 1, true) PlayerRef.AddItem(_T_Armor_Railroad05Unfit, 1, true) Elseif Clothes == Armor_Wastelander_02_NoHood_GlovesB ; Scavenger Outfit PlayerRef.RemoveItem(Armor_Wastelander_02_NoHood_GlovesB, 1, true) PlayerRef.AddItem(_T_Armor_Wastelander_02_NoHood_GlovesBUnfit, 1, true) Elseif Clothes == Armor_BoS_Science_Scribe ; Science Scribe PlayerRef.RemoveItem(Armor_BoS_Science_Scribe, 1, true) PlayerRef.AddItem(_T_Armor_BoS_Science_ScribeUnfit, 1, true) Elseif Clothes == ClothesSummerShorts ; Summer Shorts PlayerRef.RemoveItem(ClothesSummerShorts, 1, true) PlayerRef.AddItem(_T_ClothesSummerShortsUnfit, 1, true) Elseif Clothes == ClothesResident5 ; Surveyer Outfit PlayerRef.RemoveItem(ClothesResident5, 1, true) PlayerRef.AddItem(_T_ClothesResident5Unfit, 1, true) Elseif Clothes == ClothesMobster02 ; Suspenders and Slacks PlayerRef.RemoveItem(ClothesMobster02, 1, true) PlayerRef.AddItem(_T_ClothesMobster02Unfit, 1, true) Elseif Clothes == ClothesPrewarSweaterVest ; Sweater Vest and slacks PlayerRef.RemoveItem(ClothesPrewarSweaterVest, 1, true) PlayerRef.AddItem(_T_ClothesPrewarSweaterVestUnfit, 1, true) Elseif Clothes == ClothesPrewarTshirtSlacks ; Tee Shirt and Slacks PlayerRef.RemoveItem(ClothesPrewarTshirtSlacks, 1, true) PlayerRef.AddItem(_T_ClothesPrewarTshirtSlacksUnfit, 1, true) Elseif Clothes == Armor_Raider_Suit_01_GlovesB ; Tattered field jacket PlayerRef.RemoveItem(Armor_Raider_Suit_01_GlovesB, 1, true) PlayerRef.AddItem(_T_Armor_Raider_Suit_01_GlovesBUnfit, 1, true) Elseif Clothes == Armor_Raider_Suit_02B_GlovesC ; travelling Leather Coat PlayerRef.RemoveItem(Armor_Raider_Suit_02B_GlovesC, 1, true) PlayerRef.AddItem(_T_Armor_Raider_Suit_02B_GlovesCUnfit, 1, true) Elseif Clothes == ClothesTuxedo ; Tuxedo PlayerRef.RemoveItem(ClothesTuxedo, 1, true) PlayerRef.AddItem(_T_ClothesTuxedoUnfit, 1, true) Elseif Clothes == Armor_Rustic_Jacket ; Winter Jacket and Jeans PlayerRef.RemoveItem(Armor_Rustic_Jacket, 1, true) PlayerRef.AddItem(_T_Armor_Rustic_JacketUnfit, 1, true) Endif EndFunction Function GetNekkid() Utility.Wait(0.1) PlayerRef.RemoveItem(Clothes, abSilent = true) Utility.Wait(0.1) EndFunction Function BlackPack() Armor Bag1 = Game.GetFormFromFile(0x00000FB0, "Scavver's Backpacks.esp") as Armor If Game.IsPluginInstalled("Scavver's Backpacks.esp") == True PlayerRef.AddItem(Bag1, 1) Endif EndFunction Function BramPack() Armor Bag2 = Game.GetFormFromFile(0x000035DC, "Scavver's Backpacks.esp") as Armor If Game.IsPluginInstalled("Scavver's Backpacks.esp") == True PlayerRef.AddItem(Bag2, 1) Endif EndFunction I had to create 2 new forms in the CK for each of those items ? Of course simple model/texture replacer mods will work out of the box. Adding modded guns is MUCH easier though as it will just be adding them to a formlist on load. 5 hours ago, Krazyone said: Nice... I've been working on a really tough new game start, this looks like it could be a good start. Did you fix the problem of clothing resetting to Vanilla clothing, when dropped on the floor? Yes that's the entire point of the labor mentioned above. 5 hours ago, Krazyone said: Possible future idea... A new, blood soaked clothes, soaking wet clothes, heavily soiled clothes, lightly soiled clothes, and Radiation soaked clothes item, could be a possible MCM option for a possible future option. Characters inventory getting swapped out, for unwearable various soil Vanilla-type rag clothing items. Not specifically addressed but some wasteland clothes are vaguely referred to as too soiled to be salvaged.
Tentacus Posted May 3, 2020 Author Posted May 3, 2020 Quick Clarificatian related to @RowanSkie's question. To add the full clothing check to other mods is pretty hard, to only add the HC Encumbrance is comparatively easy, as that's handled by formlist.
Tentacus Posted May 3, 2020 Author Posted May 3, 2020 @OlafOlafOlaf2 Looking at Horizon I can't tell you exactly how compatible this mod is, cause I honestly can't tell what it's doing to the armor. (I'm colorblind so simply looking at FO4 edit doesn't always help) If it's adding keywords to them then whatever function those keywords serve will be lost, otherwise it appears to use the vanilla armor forms so this mod WILL replace them with it's own during sorting. That's the kinda mod that gives me heartburn, it's too widespread and intrusive and tackles too much at once. I'm not a mod cleaning whore and never advocate cleaning other people's mods... but... geez that thing had 315 identical to Master records in it... That's pretty bad IMO. 1
Tentacus Posted May 3, 2020 Author Posted May 3, 2020 Update: I think I have an idea for simplifying the addition of mod clothes. You will only recieve a generic "non fitting clothes" junk object that will have a flat cap and scrap value and the owned clothing's name may or may not change (haven't worked that out yet) but it should allow me to add mod clothes with much less work, and no additional plugins. 1
tuxagent7 Posted May 3, 2020 Posted May 3, 2020 Hey @Tentacus Trying the mod and it rocks. I think i may have found something weird going on. I am looting with my scaver backpack and i find two set of clothes. The firts is tshirt and slacks and it fit then transform to your shirts but the second one says it doesnt fit (clean black suit) it then start to duplicate and four had gone in the junk and 4 others were on the bus floor. Then i had i dropped my Scaver Backpack and it had duplicate itself (when using the advanced needs bathroom animation) Guns works really wells (love it) Edit : For the advanced needs animation : I turned on Immediate Needs so no squatting and no duplicating Edit : Still playing happy to report nothing duplicated, maybe i was pushing buttons too fast ? one of a lifetime thing ? Edit : Fantastic Work, i love it !
Tentacus Posted May 3, 2020 Author Posted May 3, 2020 3 hours ago, tuxagent7 said: Hey @Tentacus Trying the mod and it rocks. I think i may have found something weird going on. I am looting with my scaver backpack and i find two set of clothes. The firts is tshirt and slacks and it fit then transform to your shirts but the second one says it doesnt fit (clean black suit) it then start to duplicate and four had gone in the junk and 4 others were on the bus floor. Then i had i dropped my Scaver Backpack and it had duplicate itself (when using the advanced needs bathroom animation) Guns works really wells (love it) Edit : For the advanced needs animation : I turned on Immediate Needs so no squatting and no duplicating Edit : Still playing happy to report nothing duplicated, maybe i was pushing buttons too fast ? one of a lifetime thing ? Edit : Fantastic Work, i love it ! This hasn't really been tested in regular gameplay. I have noticed if you pick up too many clothes too fast the check will sometimes skip and give you vanilla clothes. I tried to add waits to the script to minimize this, that's the only thing like that I've noticed so far though.
tuxagent7 Posted May 3, 2020 Posted May 3, 2020 15 minutes ago, Tentacus said: I have noticed if you pick up too many clothes too fast That would surely explain it since i have slowed myself more when picking up items, i had no duplicate nor any problems since. Yeah i was wondering about my modified replaced regular clothing seem to have reverted to vanilla
Tentacus Posted May 4, 2020 Author Posted May 4, 2020 I've encountered a weird bug. Sometimes when you go to pick up a gun that has no keyword it acts like you own it, you even get the "You retrieved your weapon message" There doesn't seem to be any rhyme or reason to it and I can't click on them in the console., while I can for other non bugged guns. I don't have a clue what if anything I can do about this. Something to keep an eye on.
Tentacus Posted May 4, 2020 Author Posted May 4, 2020 With the help of @EgoBallistic I've pinpointed the problem and am working on a solution. Maybe don't get too far into saves you want to keep until I do. I don't anticipate needing a new save but you might. 1
Tentacus Posted May 5, 2020 Author Posted May 5, 2020 Okay... I've got a potential solution, again thanks to Ego. If everything goes as planned expect a new version in a day or 2. Ideally this will also add some modded clothes to the mod, including militarized minutemen.
tuxagent7 Posted May 5, 2020 Posted May 5, 2020 15 minutes ago, Tentacus said: Okay... I've got a potential solution, again thanks to Ego. If everything goes as planned expect a new version in a day or 2. Ideally this will also add some modded clothes to the mod, including militarized minutemen. Hourray ! Teamwork from two great modders Will it need a new save ? Hope not but if need it then a new game shall be born !
Tentacus Posted May 5, 2020 Author Posted May 5, 2020 13 minutes ago, tuxagent7 said: Hourray ! Teamwork from two great modders He has actual coding skills... I'm just a clumsy idiot that knows enough to be dangerous. 13 minutes ago, tuxagent7 said: Will it need a new save ? Hope not but if need it then a new game shall be born ! I don't think so.
Tburgundy Posted May 5, 2020 Posted May 5, 2020 I love this latest update, been working well so far and it’s added a whole level of difficulty. It’d be cool if your clothes could wear out and break over time, making having to finding stuff to fit you more common. But I’m guessing that won’t be easy to do since I’ve only found one or two mods out there that kind of do that, and they aren’t very good..
Tentacus Posted May 5, 2020 Author Posted May 5, 2020 Update: I'm making progress, but fixing this bug is requiring a much more difficult rewrite than I was anticipating so may be a bit.
Tburgundy Posted May 6, 2020 Posted May 6, 2020 So when I buy a gun from a vendor it’s doing the check for whether or not it’s functional, just now I bought a gun and ended up getting a screw and some metal. Is that supposed to happen when it comes to vendors?
Tentacus Posted May 6, 2020 Author Posted May 6, 2020 15 minutes ago, Tburgundy said: So when I buy a gun from a vendor it’s doing the check for whether or not it’s functional, just now I bought a gun and ended up getting a screw and some metal. Is that supposed to happen when it comes to vendors? No that isn't supposed to happen... Also why are you buying a pipe gun? ? I'll look into it, It's always supposed to give you the "owned" version while trading. Might be I screwed something up specific to pipe guns... Though It should only straight up give you the scrap if the gun has the _T_Roached keyword. (which is only applied if you throw a broken pipe gun away... the next time you try to pick it up it just scraps it.) I'm in the middle of rewriting all the gun code anyway so if there is an issue I'll probably spot it. Ego's method is faster and more reliable so here's hoping.
tuxagent7 Posted May 6, 2020 Posted May 6, 2020 9 hours ago, Tburgundy said: So when I buy a gun from a vendor it’s doing the check for whether or not it’s functional, just now I bought a gun and ended up getting a screw and some metal. Is that supposed to happen when it comes to vendors? The trader "screw" you, he sold you a non-functionnal pipe gun, it's immersive 2
Tburgundy Posted May 6, 2020 Posted May 6, 2020 15 hours ago, Tentacus said: No that isn't supposed to happen... Also why are you buying a pipe gun? ? I'll look into it, It's always supposed to give you the "owned" version while trading. Might be I screwed something up specific to pipe guns... Though It should only straight up give you the scrap if the gun has the _T_Roached keyword. (which is only applied if you throw a broken pipe gun away... the next time you try to pick it up it just scraps it.) I'm in the middle of rewriting all the gun code anyway so if there is an issue I'll probably spot it. Ego's method is faster and more reliable so here's hoping. It was very early in a new game, first time I’ve ever been that desperate for a gun, lol.
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