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Posted (edited)
3 hours ago, BlueCoral said:

With the latest versions of this mod's requirements, the config file causes the game to go into an infinite loading loop when trying to start a new game.

 

Edit: It appears that if I have a small enough amount of active plugins, just the mcm files will cause the never ending loading. However, once I have enough active (I currently have 93) it appears the mod in general will cause the constant loading.

 

Interesting, I've never tried to start a new game with this mod (nor many others I use) enabled, if that's what you're describing. I start with only the base game (no mods enabled) and make a save after picking up the Pip-Boy, just before entering the vault exit elevator. Then I close out the game, enable all my mods, load that save and configure whatever mods I'm using for that playthrough.

 

I keep that unmodded save and reuse it whenever I want to start a new playthrough, since it avoids problems with the many mods that don't handle the pre-war worldpace and bizarre timer handling Bethesda used, or the lack of an equipped Pip-Boy, or the funky things the game does to your inventory handling and equipment usage during the intro tutorial.

 

If you don't feel like making your own vanilla start save, you can download one like Ms Vault 111 and then use showlooksmenu player and showspecialmenu from the console to revise your appearance, name and stats.

Edited by vaultbait
Posted

I think starting the save up without radmorph and the trigger installed and then saving and going back out and reinstalling radmorph and the special trigger. As the Special Trigger is now showing up in MCM and the papyrus log.

 

But now I'm stuck at the problem at the problem that caused me to go and mess around with things. Mainly The Special Trigger doesn't seem to be adding morphs and it's not because I didn't build the morphs because my character already has morphs from other mods visible.

 

Is it something I've done wrong with the settings?

Fusion Girl Settings.ini

Posted
4 hours ago, vaultbait said:

 

Interesting, I've never tried to start a new game with this mod (nor many others I use) enabled, if that's what you're describing. I start with only the base game (no mods enabled) and make a save after picking up the Pip-Boy, just before entering the vault exit elevator. Then I close out the game, enable all my mods, load that save and configure whatever mods I'm using for that playthrough.

 

I keep that unmodded save and reuse it whenever I want to start a new playthrough, since it avoids problems with the many mods that don't handle the pre-war worldpace and bizarre timer handling Bethesda used, or the lack of an equipped Pip-Boy, or the funky things the game does to your inventory handling and equipment usage during the intro tutorial.

 

If you don't feel like making your own vanilla start save, you can download one like Ms Vault 111 and then use showlooksmenu player and showspecialmenu from the console to revise your appearance, name and stats.

I did some more messing around, and I found I can get the mod to start on a new game. I just need to start a new game without them active, save, exit, enable them, restart, go into the mcm settings and change whatever values I want, save the settings with mcm settings manager, save, exit, then restart again. I'm guessing that the default settings ini file is messed up and trying to start or load a game with it causes issues.

Posted

I got an issue were my game wont even load a new game or save when RMR and RMR Trigger Rads is enabled.

Does anyone know what it might be that i am missing or have done wrong?

  • 2 weeks later...
Posted

IDEA... Family Planning and Wasteland Dairy Breast Expansion.

 

Instead of just the Radiation, you have a Drop Down Selector, on each Slider, for what triggers it. See below for the possible Triggers.

 

Optional Slider Tags...

Radiation ............ each unit adds to this Slider ... Pick a body part

Breast Milk ...... each unit adds to this Slider ... Pick a body part

Pregnancy ........ each month adds to this Slider ... Pick a body part

Creature ............ Child Race adds to this Slider ... Pick a body part

Posted
9 hours ago, Krazyone said:

IDEA... Family Planning and Wasteland Dairy Breast Expansion.

 

Instead of just the Radiation, you have a Drop Down Selector, on each Slider, for what triggers it. See below for the possible Triggers.

 

Optional Slider Tags...

Radiation ............ each unit adds to this Slider ... Pick a body part

Breast Milk ...... each unit adds to this Slider ... Pick a body part

Pregnancy ........ each month adds to this Slider ... Pick a body part

Creature ............ Child Race adds to this Slider ... Pick a body part

Certain drugs/medicines would also be good for a slider

Posted
10 hours ago, Krazyone said:

Instead of just the Radiation, you have a Drop Down Selector, on each Slider, for what triggers it.

That's... exactly how RMR works.

You have a dropdown to select a trigger on each slider set. If you want other triggers than the few that currently exist you'll just have to make them yourself (or find someone to do it for you) or convince a mod creator to integrate a trigger into their mod like unhealthy craving does. 

Posted
6 hours ago, LenAnderson said:

That's... exactly how RMR works.

You have a dropdown to select a trigger on each slider set. If you want other triggers than the few that currently exist you'll just have to make them yourself (or find someone to do it for you) or convince a mod creator to integrate a trigger into their mod like unhealthy craving does. 

Long term Rad Morphing Redux user, I have 8 of my own tweaked versions I use. Currently using my Rad Morphing Redux fomod 0.7.0 CBBE Alt Slot Clothing eg CP3, CP4 REDUCED MORPHS version. With my Clothes Pack Mega Treasure Hunt mod...

 

Can't make it myself, can't currently Script.

 

Find someone to make it for you... that's why I posted my idea here.

 

The Breast Expansion Trigger additions, along with possible Side Effects of having larger Breasts, would... In my opinion, be a good addition to Rad Morphing Redux.

Posted
7 hours ago, ebbluminous said:

Certain drugs/medicines would also be good for a slider

 

I use Cow Milk a lot, for Carry-weight Boosts. It would be a good trigger, and has been used in Skyrim mods for a very long time.

 

I use my Brahmin mods Milks a lot, here are my favourites for a possible small increase of Breast Size when consumed.

 

 

Milky Mods... 2 of mine, that I use all the time.

Krazymans Brahmin ... turns Pack Brahmin into naked women, works with Milk that Brahmin, although it doesn't give you Breast Milk. If I could Script, I'd add that for Pack Brahmin with my mod.

 

Krazymans Male Brahmin ... Taurine, Milk, Brahmin Milky, Creamy Brahmin Milk.

 

 

New Foods...

- Taurine... the staple of Energy Drinks, gives +200 Carry-weight for 1 Hour, + increased Action Point recovery for a short time.

- Pure Brahmin Milk... Lumpy, Gross, Milk... +50 Carry-weight for 1 Hour, + Healing for a short time.

- Creamy Brahmin Milk... Thick and Creamy, Smells like Sweaty Socks, good for Healing.

Posted
10 hours ago, SousaBoy69 said:

Can't seem to get it work, I followed install settings and tried everything, even tried it w/o atomic beauty and with it

 

You're sure you have the requirements installed? F4SE, SUP F4SE, DLCs, LooksMenu... also did you build your body and outfits in BodySlide with morphs enabled?

Posted (edited)
On 12/14/2023 at 3:55 AM, Spaceguest991 said:

I think starting the save up without radmorph and the trigger installed and then saving and going back out and reinstalling radmorph and the special trigger. As the Special Trigger is now showing up in MCM and the papyrus log.

 

But now I'm stuck at the problem at the problem that caused me to go and mess around with things. Mainly The Special Trigger doesn't seem to be adding morphs and it's not because I didn't build the morphs because my character already has morphs from other mods visible.

 

Is it something I've done wrong with the settings?

Fusion Girl Settings.ini 17.33 kB · 7 downloads

For anyone in the future that ended up having the same problem and wondering if I ever fixed it, I did not, I could get everything to work the way it should on a new save game but the save I was having the problem with triggers not add morphs I could not figure out a fix and just started a new save.

Edited by Spaceguest991
  • 1 month later...
Posted (edited)

Yeah I can attest. I'm also having issues where the mod just doesn't work. If multiple people are admitting it maybe something isn't working with it.

 

Edit.

 

My bodyslide was broken and I didn't pick up on it. Caused this and a few other issues. Going to keep this comment here so that others may check that.

 

The specific issues were with the datapath pointing to the wrong folder and the bodyslide morphs not being applied.

Edited by RoxDox
Posted
11 hours ago, RoxDox said:

I'm also having issues where the mod just doesn't work. If multiple people are admitting it maybe something isn't working with it.

 

As your example demonstrates, the commonality may be that RMR depends on a number of other mods to function, which means added complexity and so more ways for the user to make a mistake when trying to get it all set up.

Posted

So i know the mod author took a break, but last time i asked why real time morphing cant be smooth or different value instead of incremental i.e, he told me its because looksmenu code is limited, 


now screen archery menu can control slider even thoses not edited in the Slider j.son file in f4se folder , could a potential update be made for QOL and perhaps a way to achieve something similar to Skyrim SLIF ? i wish i could do it myself but i have no clue how to create a script nor where starting 

Posted
18 hours ago, Hex Memeniac said:

So i know the mod author took a break, but last time i asked why real time morphing cant be smooth or different value instead of incremental i.e, he told me its because looksmenu code is limited, 


now screen archery menu can control slider even thoses not edited in the Slider j.son file in f4se folder , could a potential update be made for QOL and perhaps a way to achieve something similar to Skyrim SLIF ? i wish i could do it myself but i have no clue how to create a script nor where starting 

 

The author isn't on a break, they're done (but left permission for others to make new mods based on the existing code).

 

I really don't understand what problem you're describing, nor what solution you're proposing, but there's nothing stopping you from making another mod that does what you're talking about.

Posted

How can I make the mod work? It seems like I included it in mcm, but no matter how much I walked through the wasteland, and no matter how much radiation I would get infected. The body never changed. I can send screenshots if necessary, in case I didn’t include something. But the morphs included in the bodyslider, that's for sure

Posted (edited)
5 hours ago, _My_MELODY_ said:

How can I make the mod work? It seems like I included it in mcm, but no matter how much I walked through the wasteland, and no matter how much radiation I would get infected. The body never changed. I can send screenshots if necessary, in case I didn’t include something. But the morphs included in the bodyslider, that's for sure

 

Did you install a trigger plugin? RMR doesn't do anything on its own, it's a framework for triggers to apply morphs. It sounds like you might have missed installing this:

 

 

Edited by vaultbait
Posted

on fusion girl i couldnt get this mod to do anything, it never triggered dispite the plugins and remembering slider names to use, kinda hate that need really but what ever

Posted
22 hours ago, RandomKhajiit said:

on fusion girl i couldnt get this mod to do anything, it never triggered dispite the plugins and remembering slider names to use, kinda hate that need really but what ever

 

I'm using it with Fusion Girl, no problem. Make sure to use the slider names as they exist in the sliders.json (make sure you installed Zex-ZBG too, and built your body/clothes in BodySlide with morphs enabled). Try testing with a simple configuration using a visually obvious slider like BodyFat (note it's all one word, no spaces, case-sensitive).

Posted
3 hours ago, vaultbait said:

 

I'm using it with Fusion Girl, no problem. Make sure to use the slider names as they exist in the sliders.json (make sure you installed Zex-ZBG too, and built your body/clothes in BodySlide with morphs enabled). Try testing with a simple configuration using a visually obvious slider like BodyFat (note it's all one word, no spaces, case-sensitive).

 

i ditched this mod for another, overcomplicated nonsince bothered me 2 much for a simple motph's mod

Posted
On 3/8/2024 at 6:25 PM, vaultbait said:

 

Did you install a trigger plugin? RMR doesn't do anything on its own, it's a framework for triggers to apply morphs. It sounds like you might have missed installing this:

 

 

Thank you, the mod is working. Now all that’s left is to save the caps to return the morphs to their place, but it’s more interesting this way

little-twin-stars-kiki.gif

  • 5 weeks later...
Posted

Would this mod be compatible for atomic muscle 2.0 (for males)? I tried adding "Nuka Bull" as the slider, but it didn't seem to show any changes even with using unhealthy cravings mod. I am a noob to modding.

Posted
4 minutes ago, oldmanshoe said:

Would this mod be compatible for atomic muscle 2.0 (for males)? I tried adding "Nuka Bull" as the slider, but it didn't seem to show any changes even with using unhealthy cravings mod. I am a noob to modding.

 

It should work, but per the mod's instructions you need to make sure you get the LM slider name from the body's sliders.json file. I haven't used AM2 so not sure if "Nuka Bull" is the slider's ID in the JSON data used by LooksMenu's BodyGen API.

Posted

Is this compatible with the latest AAF? I've found that, if allowed to overwrite AAF it works fine, however, that causes AAF to malfunction. Conversely, if AAF is allowed to overwrite this, the MCM for the slider sets bugs out and the mod does not actually affect the nodes or provide any messages.

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