vaultbait Posted July 27, 2023 Posted July 27, 2023 6 hours ago, N.Gamma said: Hi, can you please make an update for AAF 171? Update in what way? RMR doesn't need/use AAF at all.
Robert T Posted July 30, 2023 Posted July 30, 2023 (edited) I'm having issues with the mod no longer working on a save game that just happened randomly in a lenghtly played save. I see that other users have also reported this issue I checked SUP, and all requirements, but cant figure out the issue. I have posted my logs below Radmorhing works in a new game, but doesnt work in my current save f4se.logMCM.logPapyrus.0.log Edited July 30, 2023 by Robert T
vaultbait Posted July 30, 2023 Posted July 30, 2023 (edited) 5 hours ago, Robert T said: I'm having issues with the mod no longer working on a save game that just happened randomly in a lenghtly played save. I see that other users have also reported this issue I checked SUP, and all requirements, but cant figure out the issue. I have posted my logs below Radmorhing works in a new game, but doesnt work in my current save f4se.log 44.41 kB · 0 downloads MCM.log 80.02 kB · 0 downloads Papyrus.0.log 1.14 MB · 0 downloads Can you elaborate on what you mean by "no longer working" in this context? Looks like SUP F4SE is loading fine according to your f4se.log (but also since you have Unhealthy Craving installed, it would have popped up an impossible to overlook messagebox complaining if SUP F4SE was missing anyway). Your MCM.log has numerous errors about an AKTBodyChange mod having an unknown type (do you have that mod installed?), and also missing scripts for Better Locational Damage (is that installed?), but still no mention of any problems with RMR. Your Papyrus.0.log also contains no RMR errors but starts out with many complaints like: Cannot open store for class ... missing file? Unable to link type of variable ... on object ... Unable to link type of property ... on object ... Unable to link types associated with function ... Unable to bind script ... to ... because their base types do not match Extra bind data version too old. Must be version 2 or newer This could be an indication that you loaded a very old save from before you updated lots of mods, or it may mean that something is severely broken with your setup., but also there's no debug logging from RMR in there. Definitely try turning on debug logging in RMR's MCM, then saving, exiting the game completely to desktop (so the Papyrus log gets rotated out), then starting FO4 back up and loading that new save without changing any mods in your setup in between, then stand around for a few seconds waiting for all notifications to scroll by and exit back to the desktop again. That should hopefully produce a cleaner Papyrus log with RMR info included. Edited July 30, 2023 by vaultbait
Robert T Posted July 30, 2023 Posted July 30, 2023 4 hours ago, vaultbait said: Spoiler Can you elaborate on what you mean by "no longer working" in this context? Looks like SUP F4SE is loading fine according to your f4se.log (but also since you have Unhealthy Craving installed, it would have popped up an impossible to overlook messagebox complaining if SUP F4SE was missing anyway). Your MCM.log has numerous errors about an AKTBodyChange mod having an unknown type (do you have that mod installed?), and also missing scripts for Better Locational Damage (is that installed?), but still no mention of any problems with RMR. Your Papyrus.0.log also contains no RMR errors but starts out with many complaints like: Cannot open store for class ... missing file? Unable to link type of variable ... on object ... Unable to link type of property ... on object ... Unable to link types associated with function ... Unable to bind script ... to ... because their base types do not match Extra bind data version too old. Must be version 2 or newer This could be an indication that you loaded a very old save from before you updated lots of mods, or it may mean that something is severely broken with your setup., but also there's no debug logging from RMR in there. Definitely try turning on debug logging in RMR's MCM, then saving, exiting the game completely to desktop (so the Papyrus log gets rotated out), then starting FO4 back up and loading that new save without changing any mods in your setup in between, then stand around for a few seconds waiting for all notifications to scroll by and exit back to the desktop again. That should hopefully produce a cleaner Papyrus log with RMR info included. When I turn off or on Radmorhing, nothing happens, there is no message. Also when I try to change radmorphing settings, nothing changes. It seems like radmorphing is "frozen" in place at a certain setting despite me trying to change it. When I change bodyfat in unhealthycraving, the morphs changes, but based off a older set of settings radmorhing settings. I.e. I just tried adding a "Pushup" morph, and it shows up in the menu but it doesnt actually do anything. I also tried moridfing the "breast" setting from 10 to 220 but it doesnt do anything. AKT was never loaded in my save, I left it as an un-enabled mod. I tried deleting it from the MCM just now , but no changes. It is an old save I started a few months ago though... Here is the updated papyrus log. I turned on the "debug logging" setting in RMR to on, exited, then loaded again, waited and then exited. But it looks like RMR is not in the papyrus log? This seems related to the settings being "frozen" at a earlier setting? Papyrus.0.log
vaultbait Posted July 30, 2023 Posted July 30, 2023 1 hour ago, Robert T said: When I turn off or on Radmorhing, nothing happens, there is no message. Also when I try to change radmorphing settings, nothing changes. It seems like radmorphing is "frozen" in place at a certain setting despite me trying to change it. When I change bodyfat in unhealthycraving, the morphs changes, but based off a older set of settings radmorhing settings. I.e. I just tried adding a "Pushup" morph, and it shows up in the menu but it doesnt actually do anything. I also tried moridfing the "breast" setting from 10 to 220 but it doesnt do anything. AKT was never loaded in my save, I left it as an un-enabled mod. I tried deleting it from the MCM just now , but no changes. It is an old save I started a few months ago though... Here is the updated papyrus log. I turned on the "debug logging" setting in RMR to on, exited, then loaded again, waited and then exited. But it looks like RMR is not in the papyrus log? This seems related to the settings being "frozen" at a earlier setting? Papyrus.0.log 3.25 MB · 0 downloads Under RMR's "General Settings" in MCM there is an "Enable Rad Morphing Redux" option. Have you tried turning that off, saving, loading that save, and then turning it back on again? (Now I feel like I'm reciting a line from The IT Crowd, sorry!)
Robert T Posted July 30, 2023 Posted July 30, 2023 15 minutes ago, vaultbait said: Under RMR's "General Settings" in MCM there is an "Enable Rad Morphing Redux" option. Have you tried turning that off, saving, loading that save, and then turning it back on again? (Now I feel like I'm reciting a line from The IT Crowd, sorry!) Unfortunately this didnt work
vaultbait Posted July 31, 2023 Posted July 31, 2023 13 hours ago, Robert T said: Unfortunately this didnt work So disabling and enabling the mod with debug logging on still didn't log anything related to it? I guess the next thing to try is stopping its main quest and starting it again: stopquest lenarm_main startquest lenarm_main You can also query the quest state and script variable values with this at any time: sqv lenarm_main 1
N.Gamma Posted July 31, 2023 Posted July 31, 2023 Does anyone know if Classic Radiation Poisoning 2 works together with Rad Morphing Redux? I have both installed and it seems to me that Rad Morphing does not work properly. The body morphs only minimally, and even with doctors the message does not appear to remove the morph, although I have set that the morph can only be removed by doctors. If the two mods really do not work together, I would like someone to create a compatibility patch.
vaultbait Posted July 31, 2023 Posted July 31, 2023 11 minutes ago, N.Gamma said: Does anyone know if Classic Radiation Poisoning 2 works together with Rad Morphing Redux? I have both installed and it seems to me that Rad Morphing does not work properly. The body morphs only minimally, and even with doctors the message does not appear to remove the morph, although I have set that the morph can only be removed by doctors. If the two mods really do not work together, I would like someone to create a compatibility patch. I've never tried Classic Radiation Poisoning 2, but a quick reading of its description gives me the impression there should be no conflict between it and RMR. I suppose it's possible it alters the radiation healing sequence at doctors in ways that RMR doesn't recognize. Just to make sure, you're using RMR v2 with Trigger: Rads installed. Current versions of RMR don't do anything without installing at least one trigger.
Robert T Posted August 1, 2023 Posted August 1, 2023 17 hours ago, vaultbait said: So disabling and enabling the mod with debug logging on still didn't log anything related to it? I guess the next thing to try is stopping its main quest and starting it again: stopquest lenarm_main startquest lenarm_main You can also query the quest state and script variable values with this at any time: sqv lenarm_main This fixed it immediately, thank you. I can only guess that script lag or something broke the mod, but restarting it with stop and start quest immediately fixed all issues
vaultbait Posted August 1, 2023 Posted August 1, 2023 6 hours ago, Robert T said: This fixed it immediately, thank you. I can only guess that script lag or something broke the mod, but restarting it with stop and start quest immediately fixed all issues Good to know (and very interesting). I guess I thought the disable/enable in MCM would have a similar effect. For example, the debugging options I put in Unhealthy Craving's MCM for unload and restart do the scripted equivalent of stopping and starting its main quest (along with clearing or resetting a lot of variables/properties and undoing other potentially persistent bits).
N.Gamma Posted August 1, 2023 Posted August 1, 2023 19 hours ago, vaultbait said: I've never tried Classic Radiation Poisoning 2, but a quick reading of its description gives me the impression there should be no conflict between it and RMR. I suppose it's possible it alters the radiation healing sequence at doctors in ways that RMR doesn't recognize. Just to make sure, you're using RMR v2 with Trigger: Rads installed. Current versions of RMR don't do anything without installing at least one trigger. yes I have installed Trigger: Rads and have also set in the MCM of RMR in my preset as Rads as trigger.
vaultbait Posted August 1, 2023 Posted August 1, 2023 1 hour ago, N.Gamma said: yes I have installed Trigger: Rads and have also set in the MCM of RMR in my preset as Rads as trigger. What slider(s) did you configure for it? Are you using any other mods that may add their own keyword morphs for those same body sliders? Are you running an older version of LooksMenu? Before 1.6.20 you couldn't really predict which keyword morph would "win" a conflict over the same slider, while 1.6.20 always renders the one with the highest value. You can find details of that bug on the HBD_MorphDebug mod page, and also that tool is generally useful for checking what keyword morphs are applied on any actor.
Hober9 Posted September 6, 2023 Posted September 6, 2023 I am using this mod with Unhealthy craving. I cannot find the option when my data say i am fat, the body show fat. There is one option? Thank you.
vaultbait Posted September 6, 2023 Posted September 6, 2023 (edited) 9 hours ago, Hober9 said: I am using this mod with Unhealthy craving. I cannot find the option when my data say i am fat, the body show fat. There is one option? Did you choose the UnhealthyCraving trigger for one of your slider sets in RMR's MCM? On the Unhealthy Craving mod page, I included a screenshot of the RMR MCM settings I personally use (my example is for Fusion Girl, if you use a different body replacer you probably need different slider names, and maybe multiple sliders to achieve the look you want): Spoiler Edited September 6, 2023 by vaultbait
Hober9 Posted September 7, 2023 Posted September 7, 2023 I am using 2 sliders now. I can see some changes, thank you.
vimvixen Posted September 10, 2023 Posted September 10, 2023 (edited) idk what to do to fix this but the mod just refuses to turn on and i cant access some options in the mcm, when i scroll down the trigger option just disappears im using the rads addon btw Edited September 10, 2023 by vimvixen
vaultbait Posted September 11, 2023 Posted September 11, 2023 On 9/10/2023 at 8:30 AM, vimvixen said: idk what to do to fix this but the mod just refuses to turn on and i cant access some options in the mcm, when i scroll down the trigger option just disappears im using the rads addon btw Do you have its dependencies installed? Specifically, you need the game DLCs, F4SE, SUP F4SE. LooksMenu, and MCM as well as at least one trigger. Also, if you have Private Profile Redirector installed, uninstall it. That has a common problem of breaking MCM settings.
vimvixen Posted September 11, 2023 Posted September 11, 2023 7 hours ago, vaultbait said: Do you have its dependencies installed? Specifically, you need the game DLCs, F4SE, SUP F4SE. LooksMenu, and MCM as well as at least one trigger. Also, if you have Private Profile Redirector installed, uninstall it. That has a common problem of breaking MCM settings. yes i have all requirements, SUP, F4SE, DLC, LM, MCM and the rads trigger. no i never used private profile redirector before. is there any other mod that could cause this type of issue with MCM?
vaultbait Posted September 12, 2023 Posted September 12, 2023 15 hours ago, vimvixen said: yes i have all requirements, SUP, F4SE, DLC, LM, MCM and the rads trigger. no i never used private profile redirector before. is there any other mod that could cause this type of issue with MCM? Some things like strict file permissions under Data\MCM\Settings can interfere with MCM's ability to save your preferences. But I would start with checking the F4SE and MCM logs. See if either of them is reporting any errors. Maybe something isn't loading correctly.
ColAugust Posted September 12, 2023 Posted September 12, 2023 Posted in Unhealthy Craving topic but it seems like RMR problem, please help: 16 minutes ago, ColAugust said: Hello everyone! I had a little trouble, I'm using Fusion Girl body and the sliders don't apply to the nude body, but work fine with vanilla outfits (haven't tested modded outfits so far). Any suggestions?
ColAugust Posted September 12, 2023 Posted September 12, 2023 (edited) I built the body, checked the checkbox, pressed on button "batch fixes" and nothing. The only thing that happens when I'm trying to change the body with in-game sliders via looksmenu is that boobs are shaking ? Edited September 12, 2023 by ColAugust
vaultbait Posted September 12, 2023 Posted September 12, 2023 43 minutes ago, ColAugust said: I built the body, checked the checkbox, pressed on button "batch fixes" and nothing. The only thing that happens when I'm trying to change the body with in-game sliders via looksmenu is that boobs are shaking ? If you can recreate the problem with just the LooksMenu body sliders, then it's not an RMR problem. You're saying you built your nude body in BodySlide with "build morphs" checked, right? Have you installed any "unique player" mods that give the player a different body mesh than NPCs use?
ColAugust Posted September 13, 2023 Posted September 13, 2023 42 minutes ago, vaultbait said: If you can recreate the problem with just the LooksMenu body sliders, then it's not an RMR problem. You're saying you built your nude body in BodySlide with "build morphs" checked, right? Have you installed any "unique player" mods that give the player a different body mesh than NPCs use? I launched the BodySlide.exe, selected Body FusionGirl-Nude, selected preset Fusion Curvy, pressed on button "Build", checked the checkbox "Build Morphs", click on button "Batch build", checked everything where was FG, pressed on button "Build", wait until it ends and thats it. I didn't install unique player, do I have to?
vaultbait Posted September 13, 2023 Posted September 13, 2023 10 minutes ago, ColAugust said: I launched the BodySlide.exe, selected Body FusionGirl-Nude, selected preset Fusion Curvy, pressed on button "Build", checked the checkbox "Build Morphs", click on button "Batch build", checked everything where was FG, pressed on button "Build", wait until it ends and thats it. Try the "build" button instead of batch building. You may be building other player body replacers which are overriding the FG one you selected, for example if you also have CBBE installed. 12 minutes ago, ColAugust said: I didn't install unique player, do I have to? Definitely not, I was just checking since it can complicate this quite a bit if you did have it.
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