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Posted

I have used this mod several times with no issues. Currently, I have it installed because it is one of the only mods that will read what clothing Item is in what body slot so you can make reliable changes and decisions in Combat Strip Lite. Sometimes I use it for that feature alone.

 

But this time it was killing AAF.

It had to be a conflict with another mod. But with it activated AAF can find no actors or scenes. Disable it it goes to working fine again. It is okay for this play-through because I am only using it for the body slot feature (It would be great for CSL to have this same feature lol)

 

Did anyone run into this before?

 

Not ashamed to admit modding the game is more of my hobby than actually playing the game. I have this mod list up to 530 mods, and it seems to be running perfectly until now. Eslified and Vramr'd lol. I have gotten pretty far in my play through too 😜 This is the first problem I have run up against. I just try and see how many mods I can slam in there without it breaking. The larger challenge in the end is script bloat making the game unplayable. Searching for the magical crazy mod list. Still learning a lot of things. mosty trial and error and there a couple of mods I need to pull out of my list that are not being used at all , just 1 or 2 though. There are no broken script threads, no script bloat, everything works mostly right that I can find. Might have found my perfect mod list finally. Still messing with texture mods to which suit my tastes best. 3 year now in just doing this lol. The moding is a game in itself.

Posted
16 hours ago, Saint_Olaf said:

But this time it was killing AAF.

 

RMR uses the LLFP library, so includes a convenience copy. AAF also relies on LLFP and includes a copy of its own. The version of LLFP provided by RMR is not as new as the latest version of AAF and is insufficient for AAF's needs, so you must make sure, if you're using both RMR and AAF together, that AAF "wins" the resulting file conflict in your mod manager by overwriting RMR's LLFP copy with AAF's Copy.

Posted (edited)
On 5/6/2024 at 4:12 PM, Msdsjd said:

So I recently made a fresh install of FO4 (Downgrader used to match _163 game version) to try this mod out along with the Unhealthy Craving mod, but after hours of trying to get stuff to work it just won't work out. Everything seems to load up fine, my armour and body mods run like they should (CBBE + TWB, with 3BBB physics), all ran through Bodyslide with morphs ticked on.

 But whenever I try and configure the RMR menu to Unhealthy Craving, the Slider Sets menu is enormously buggy. The trigger won't show up, and when I scroll down there's nothing there until I hit a certain point, where everything else loads in, but I cannot reach the crucial options that make the mod function. I did however go to the MCM ini for RMR to try and force it in with Unhealthy Cravings, using an obvious slider like BreastsNewSH to see changes if the mods work, but even that came up empty.

 Unhealthy Craving itself seems to work for the most part (debuffs and perks), except for the morphs (which I assume is a problem tied to RMR not registering), but there's some weirdness where it says it cannot even find F4SE, when it is obviously running since MCM works for everything else. It also has a strange message about RMR using the trigger UnhealthyCraving, prompting me to change the name, which I do and then it says the new name is also already in use. (Using F4SE 1.10..163, along with the other requirements for the game version prior to the "next gen" update)

Lastly I pretty much disabled everything but the body replacer mods, outfits, RMR and RMR Rads to see if UC was the issue, or anything else for that matter, but it still comes up with the same shortcomings, so I'm feeling pretty stumped. I'll provide some pics and the current modlist I run, would be a shame if I can't use these mods since they seem to have tons of potential. Any help is much appreciated!

 

 

Untitled.png

Unti2tled.png

Wait im having this EXACT issue, im using only rads as a trigger and thr mcm is just buggy, its been like this for me waaay before the NG update, did anyone manage to fix this???

Edited by vimvixen
  • 1 month later...
Posted

So, potentially similar issue?

I have both the main mod, and the Rads Trigger installed, along with the required dependencies.

Unfortunately, when trying to set my slider triggers in MCM, its not giving an option for Rads.

 

However, I do also have Wasteland Eggspansion installed as well. (#passiveincome #wallstreet #pleasekillme)

During some trial and error I noticed that, and not always, when WE plugin wasnt enabled, it allowed for the trigger option to show up.

Which is odd because sometimes it did and sometimes it didnt.

 

Is this a certified incompatibility? Or am I just stupid, probably stupid.

20240820175927_1.jpg

Posted
15 minutes ago, snickerkill said:

So, potentially similar issue?

I have both the main mod, and the Rads Trigger installed, along with the required dependencies.

Unfortunately, when trying to set my slider triggers in MCM, its not giving an option for Rads.

 

However, I do also have Wasteland Eggspansion installed as well. (#passiveincome #wallstreet #pleasekillme)

During some trial and error I noticed that, and not always, when WE plugin wasnt enabled, it allowed for the trigger option to show up.

Which is odd because sometimes it did and sometimes it didnt.

 

Is this a certified incompatibility? Or am I just stupid, probably stupid.

 

I've never used WEE, but I have noticed that MCM Settings Manager (if you use that) potentially confuses RMR's trigger registration state. My workflow for a new game start involves applying my saved MCM Settings Manager preset, then disabling RMR in its MCM, saving, loading the game from there, and enabling RMR again. That seems sufficient to at least get triggers like Unhealthy Craving properly registered.

Posted

 

 

1 hour ago, vaultbait said:

 

I've never used WEE, but I have noticed that MCM Settings Manager (if you use that) potentially confuses RMR's trigger registration state. My workflow for a new game start involves applying my saved MCM Settings Manager preset, then disabling RMR in its MCM, saving, loading the game from there, and enabling RMR again. That seems sufficient to at least get triggers like Unhealthy Craving properly registered.

Ill give that a try, thanks!

Posted
4 hours ago, vaultbait said:

 

I've never used WEE, but I have noticed that MCM Settings Manager (if you use that) potentially confuses RMR's trigger registration state. My workflow for a new game start involves applying my saved MCM Settings Manager preset, then disabling RMR in its MCM, saving, loading the game from there, and enabling RMR again. That seems sufficient to at least get triggers like Unhealthy Craving properly registered.

So, I went and tried your approach, but Im still getting the same issue. Ill attach a screenshot of the ingame MCM setting readout and the file itself if that will help diagnose any issues. 

Let me know if you need anything else from me that may help, and whatever the outcome, I appreciate the help!20240820230828_1.jpg.a3835f98165051ebbad895b3bd63c561.jpg

MCM Exported Settings.zip

  • 2 weeks later...
Posted

So idk why, but I've been trying to use RMR with the Wasteland of Depravity modpack and whenever I have RMR installed animations dont work. Any suggestions on how I can fix this?

Posted (edited)
13 hours ago, Zsaber065 said:

So idk why, but I've been trying to use RMR with the Wasteland of Depravity modpack and whenever I have RMR installed animations dont work. Any suggestions on how I can fix this?

Nevermind, I think I figured it out. I just made RMR's priority lower than AAF in Mod Organizer and animations are loading now.

Edited by Zsaber065
Posted

Has anyone figured out how to make this work with NG? My old existing triggers from before I updated to NG work to a degree, but I can't edit them or add new triggers because it won't save the MCM settings. I'm guessing this has something to do with SUP not being updated for NG. If anyone has figured out a way to make it work I would appreciate it.

  • 1 month later...
Posted (edited)

Possible MCM solution....

 

I had many problems with the MCM with RMR, and then I noticed I had it with another mod and the forum helpfully explained it was a missing dependency. I had always assumed that devious devices was a soft dependency for RMR, but for me it turned it this was the problem (I only had the new framework, not DD). Installing Devious devices fixed the MCM and made the mod fully functional. I know len included code to prevent DD items from being stripped and I think somewhere along the line (for me) this made DD a hard requirement.

 

Oh well, YMMV.

 

 

The bad news is that code does not apply to Kziitd devices, which means RMR will strip them off, and Kziitd will re-apply them so you get stuck in a loop.... Really need a patch for either RMR or Kziitd to ignore RMR stripping.

Edited by Nuka Cherry
Posted
8 hours ago, Nuka Cherry said:

Possible MCM solution....

 

I had many problems with the MCM with RMR, and then I noticed I had it with another mod and the forum helpfully explained it was a missing dependency. I had always assumed that devious devices was a soft dependency for RMR, but for me it turned it this was the problem (I only had the new framework, not DD). Installing Devious devices fixed the MCM and made the mod fully functional. I know len included code to prevent DD items from being stripped and I think somewhere along the line (for me) this made DD a hard requirement.

 

Oh well, YMMV.

 

 

The bad news is that code does not apply to Kziitd devices, which means RMR will strip them off, and Kziitd will re-apply them so you get stuck in a loop.... Really need a patch for either RMR or Kziitd to ignore RMR stripping.

Is this still an issue if Kziitd devices have DD keywords? Asking because the compatibility patch to make Kziitd and DD play nice adds those.

 

I would assume no, but you know what they say about assuming...

Posted (edited)
12 hours ago, Ralof of Riverwood said:

Is this still an issue if Kziitd devices have DD keywords? Asking because the compatibility patch to make Kziitd and DD play nice adds those.

 

I would assume no, but you know what they say about assuming...

 

Hmm, let me test that tomorrow, it will hopefully spoof RMR into playing nice.

 

Edit: thanks, I hadn't realised a patch existed. Works now.

Edited by Nuka Cherry
  • 1 month later...
Posted

how do I get this mod to work on NG? i downloaded it and all dependecies and now I can load into my game or start a new one. I get stuck at the main menu loading screen.

 

Posted
14 hours ago, RedTactic said:

how do I get this mod to work on NG? i downloaded it and all dependecies and now I can load into my game or start a new one. I get stuck at the main menu loading screen.

 

 

I'm on NG too and it works fine with me. so might be something else causing issues.

  • 1 month later...
Posted

If I dismiss a companion and then bring them with me again, will they immediately shoot up to match me, or if I have it on Periodically....will it check it for them and catch them up?

For example, have Cait with me for a while and RMR affects her. Dismiss her and do other things, progressing RMR further. Assuming the reset morph option is turned off, if I bring her back with me does she 

A) immediately jump to meet me

or

B) Slowly build up?

  • 2 weeks later...
Posted

bruh every time i exit the mcm it immediately resets all trigger names on all the slider sets to special:luck in the mcm, even though in the ini file all of them are still set correctly there.

  • 4 weeks later...
Posted

I'm sorry as this is a very lazy question, but there's not a guide for how to get this and a reasonably good looking body installed floating around anywhere is there? It seems like it'd be a fun time to play a mostly vanilla game just getting more and more busty as my character eats rads.

Posted
On 2/3/2025 at 9:37 AM, chairfort said:

I'm sorry as this is a very lazy question, but there's not a guide for how to get this and a reasonably good looking body installed floating around anywhere is there? It seems like it'd be a fun time to play a mostly vanilla game just getting more and more busty as my character eats rads.

I think it's mostly just updating Fourplay for RMR, by either using AAF's or updating it manually yourself (see page 47).
I did notice that I needed to tweak some settings so RMR would restart itself, then it started working fine.
As for getting a good body, I still use CBBE with 3BBB but I'm not sure what's the most popular or the most advanced is atm.

Posted
On 2/7/2025 at 12:39 AM, Falling5393 said:

I think it's mostly just updating Fourplay for RMR, by either using AAF's or updating it manually yourself (see page 47).
I did notice that I needed to tweak some settings so RMR would restart itself, then it started working fine.
As for getting a good body, I still use CBBE with 3BBB but I'm not sure what's the most popular or the most advanced is atm.

 

Thanks! I wouldn't of found that on my own. It's still not working for me. Over on page 48 someone mentions they needed Devious Devices. Do you have that installed?

Posted
On 2/8/2025 at 2:30 PM, chairfort said:

 

Thanks! I wouldn't of found that on my own. It's still not working for me. Over on page 48 someone mentions they needed Devious Devices. Do you have that installed?

Nope, I just have Trigger Rads and Trigger Cleavage. Have you made sure you readjusted your morph settings after you load your save? Because SUP doesn't work in NG I think you have to update your sliders and such for it to refresh for the save. (I do still have SUP installed and enabled in case RMR needs it for a check or something.)

Actually, I did install unhealthy craving and tried to give it a shot, maybe it did something with the MCM settings to fix it? I don't have it enabled anymore though. You might just need to futz with it a lot, I don't think this mod is the most reliable atm.

Posted
On 2/10/2025 at 11:22 PM, Falling5393 said:

Nope, I just have Trigger Rads and Trigger Cleavage. Have you made sure you readjusted your morph settings after you load your save? Because SUP doesn't work in NG I think you have to update your sliders and such for it to refresh for the save. (I do still have SUP installed and enabled in case RMR needs it for a check or something.)

Actually, I did install unhealthy craving and tried to give it a shot, maybe it did something with the MCM settings to fix it? I don't have it enabled anymore though. You might just need to futz with it a lot, I don't think this mod is the most reliable atm.

 

Nuts, thanks for the help though. I asked elsewhere and they suggested trying to go back OG so SUP would work. I'm still trying to downgrade properly. The problem I'm running into at the moment is that the trigger menu in the MCM is a blank space. Well that and the model's not changing. If any figures out how to make it work reliably I'd love to know!

  • 3 weeks later...
Posted

For anyone fighting i just fixed mine on a downgraded game from NG 

I found out its the dam looksmenu i really needed to use v1.6.18 (it wouldnt work on 1.7 )

and if you need to test if its working i recomment setting "target size increase" to something like 300+

and jumping in the water with a rads slider 

if you dont see the boobs "jumping" every update (timer setting)

you should also click the "reload mcm settings" it might need to be clicked at least once on fresh install 

even though it says its for outside changes and it also removes and reapplies the morphs

so its easy to see if its working
image.png.e6eb6cfbf12907255b1acef2c54e40d3.png

Posted

Heya. I wanted to add the SSBBW2 Slider in the MCM for the Slider Set but there is nothing in the CBBE.xml File. after some searching the files, i found where the sliders come from and the format. osp. 
so is there a way to get that slider in there?
thanks and greetings :)

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