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Posted
8 hours ago, Azzhat said:

But I have all the DLCs installed minus the HD pack. Vortex wouldn't even let me launch the game with how many mods that I have that require them if I didn't have them installed.

 

In that case, it's very odd that AAF is logging that it can't find the ESM plugins for the DLCs. These are the errors logged by AAF when you have RMR installed, or without RMR installed?

Posted
5 hours ago, vaultbait said:

 

In that case, it's very odd that AAF is logging that it can't find the ESM plugins for the DLCs. These are the errors logged by AAF when you have RMR installed, or without RMR installed?

Only with RMR installed. I started a new game without RMR and got AAF to 100% with no issues.

Posted
1 hour ago, Azzhat said:

Only with RMR installed. I started a new game without RMR and got AAF to 100% with no issues.

 

Which version of RMR were you installing? Granted, I've played using pre-v2 versions and all the v2 versions of RMR with latest AAF and not seen this problem

Posted
3 minutes ago, vaultbait said:

 

Which version of RMR were you installing? Granted, I've played using pre-v2 versions and all the v2 versions of RMR with latest AAF and not seen this problem

Version 2.5.0, however a few minutes ago I did notice the same thing happened when I installed SexAttributes. So I'm starting to think it's not a problem with this mod but AAF itself.

Posted
2 hours ago, Azzhat said:

Version 2.5.0, however a few minutes ago I did notice the same thing happened when I installed SexAttributes. So I'm starting to think it's not a problem with this mod but AAF itself.

 

I'd suggest verifying your game files with Steam, then checking your AAF installation with AAF_GFV.exe (the AAF Game Files Verifier, available from Moddingham.com), and if there's still no smoking gun then seek assistance in the help channels of the AAF Discord, there's almost always someone in there with good AAF troubleshooting ideas.

Posted
1 hour ago, vaultbait said:

 

I'd suggest verifying your game files with Steam, then checking your AAF installation with AAF_GFV.exe (the AAF Game Files Verifier, available from Moddingham.com), and if there's still no smoking gun then seek assistance in the help channels of the AAF Discord, there's almost always someone in there with good AAF troubleshooting ideas.

I think I might have hit my load order limit. 16 esms, 343 esp, and 35 esl files

Posted (edited)
39 minutes ago, Azzhat said:

I think I might have hit my load order limit. 16 esms, 343 esp, and 35 esl files

 

It'll come down to how many of the ESPs are ESL-flagged and how many aren't, but basically yes you can't have more than 254 non-ESL-flagged ESPs and ESMs (including the base game and DLC masters) active.

 

If you're using Vortex it will give you a count in the top-right corner of the Plugins view ("active" is the number to keep an eye on, "light" is everything else). Also Vortex will identify plugins which can be trivially flagged as ESL by displaying the outline of a feather, which you can click on to automatically switch them (I'd be careful with that, but I do it to all plugins for outfit packs for example).

 

If you're using MO2, I would guess it has similar features, but I can't say for sure.

 

But also, there's no substitute for uninstalling mods you don't plan to use, just don't uninstall script-driven mods mid-playthrough, start a new playthrough if you're going on a cleaning spree.

Edited by vaultbait
Posted

I really love this mod for the rads morphing. Thank you so much for this.
But would it not be possible in addition to the function of unequipping an armor part at a certain morphing level, to integrate an additional function that integrates a torn suit like on the cover image?

 

Possibly by an additional transparent texture layer that is placed over the equipped clothing texture. I don't know if this is possible in fallout 4. Or by loading a different mesh or texture that simulates the already torn clothing. Well, then everyone would have to help themselves and create this mesh or texture, depending on what you wear for a suit.

Posted (edited)
20 minutes ago, N.Gamma said:

I really love this mod for the rads morphing. Thank you so much for this.
But would it not be possible in addition to the function of unequipping an armor part at a certain morphing level, to integrate an additional function that integrates a torn suit like on the cover image?

 

Possibly by an additional transparent texture layer that is placed over the equipped clothing texture. I don't know if this is possible in fallout 4. Or by loading a different mesh or texture that simulates the already torn clothing. Well, then everyone would have to help themselves and create this mesh or texture, depending on what you wear for a suit.

 

Any naive implementation in RMR would need to make a lot of assumptions and entail a considerable amount of work on the part of the player. Object mods (OMOD forms) can include mesh attachments or apply material swaps, but the clothing would need to be made with that function in mind. For that matter, scripts could be used to outright replace worn items with substitutes that use completely different meshes and textures too if you happened to have sets with those variations pre-created.

 

The problem is there's not really a facility implemented in Fallout 4 to support this use case, so it would require a framework and someone adapting all clothing to support that framework, which would involve additional mesh/material modelling work in most cases. There are a few mod outfits I'm aware of with custom variations that show destruction or different stages of undress, but they're rare anomalies and certainly not the norm.

Edited by vaultbait
Posted
13 hours ago, vaultbait said:

For that matter, scripts could be used to outright replace worn items with substitutes that use completely different meshes and textures too if you happened to have sets with those variations pre-created.

That is one possibility that I have addressed. There are people, including myself, who would be able to create such meshes and textures. The solution would be good, but only possible for a small group of players.

 

 

Posted
6 hours ago, N.Gamma said:

Is there a mod that lets NPCs react to the player's morphing?

 

I'm not aware of any mods that check morph slider values for any purposes other than debugging problems with them.

Posted

I'm having a bit of a problem.

I'm stuck with morphed body for whatever reason and can't seem to find any solution to reset my body to no morphs.

My body morphed and for some reason its just stuck, like it's coming directly from bodyslide.

Can someone pls help me?

 

Posted (edited)
3 hours ago, vaultbait said:

I'm not aware of any mods that check morph slider values for any purposes other than debugging problems with them.

Very sad, I would find it immersive if the npcs would react with some dialogues to your changed body shape.

Or would also come to you for a conversation about this.

Edited by N.Gamma
Posted
53 minutes ago, Gałgan said:

I'm having a bit of a problem.

I'm stuck with morphed body for whatever reason and can't seem to find any solution to reset my body to no morphs.

My body morphed and for some reason its just stuck, like it's coming directly from bodyslide.

Can someone pls help me?

 

 

Your best bet is to use HBD_MorphDebug to inspect all your keyworded morphs slider values:

 

 

Posted
3 hours ago, vaultbait said:

 

Your best bet is to use HBD_MorphDebug to inspect all your keyworded morphs slider values:

 

 

thank u so much that's the thing I needed. :)

Posted
Quote

Notice

    April 4, 2023

I am stepping away from modding for at least a couple of years.

If anyone wants to continue working on this mod, you'll find everything you need on GitHub.

 

 

 

I will still be around for a couple of weeks and I may check in from time to time afterwards. But I won't have the time or resources to keep working on RMR and my other mods (RMR triggers, RMR Helper) anymore.

Posted
2 hours ago, LenAnderson said:

I will still be around for a couple of weeks and I may check in from time to time afterwards. But I won't have the time or resources to keep working on RMR and my other mods (RMR triggers, RMR Helper) anymore.

 

Thanks for all your hard work and awesome ideas! You've laid excellent foundational groundwork for other mods to build atop.

Posted

Thanks for your awesome mod! this is one of the best mods I play for fallout4, no matter if im playing lewd mods or not, this one is always on my load list making the MC waifu thicc with rads!

Posted (edited)

so apprently the new Radmorphing version (the nonredux). this is because i just dosnt recognize the ColdJSteel's sliders and only CBBE. it seems to only recognize Slider categories rather than slider groups unlike the redux version. im just wondering if theres any way to at least create a new slider category

image.png

Screenshot 2023-04-05 102629.png

Screenshot 2023-04-05 102612.png

Edited by crystalhydra
Posted
32 minutes ago, crystalhydra said:

so apprently the new Radmorphing version (the nonredux). this is because i just dosnt recognize the ColdJSteel's sliders and only CBBE. it seems to only recognize Slider categories rather than slider groups unlike the redux version. im just wondering if theres any way to at least create a new slider category

 

 

Sorry, could you try that again and elaborate a little more? I'm not sure I understand what you are asking.

 

The only rad morphing mods I am aware of are the original by Invictusblade (which was last updated in 2020) and this one (Rad Morphing Redux = RMR). What's the "new non-redux" mod you're talking about? If you're using a different mod from this one, you can't expect RMR Helper (shown in your screenshots) to support it, as it was specifically written for RMR.

RMR Helper gets its body and slider information from the XMLs in the SliderCategories folder. SliderGroups does not even contain any slider information.

If ColdJSteel does not give you the tools to use BodySlide, you won't be able to use RMR Helper in any meaningful way with his body. However, RMR itself does not care either way. You just give it the internal (this is important) name of the slider and it will work as long as LooksMenu / BodyGen knows about the slider.

Posted
23 hours ago, LenAnderson said:

 

 

Sorry, could you try that again and elaborate a little more? I'm not sure I understand what you are asking.

 

The only rad morphing mods I am aware of are the original by Invictusblade (which was last updated in 2020) and this one (Rad Morphing Redux = RMR). What's the "new non-redux" mod you're talking about? If you're using a different mod from this one, you can't expect RMR Helper (shown in your screenshots) to support it, as it was specifically written for RMR.

RMR Helper gets its body and slider information from the XMLs in the SliderCategories folder. SliderGroups does not even contain any slider information.

If ColdJSteel does not give you the tools to use BodySlide, you won't be able to use RMR Helper in any meaningful way with his body. However, RMR itself does not care either way. You just give it the internal (this is important) name of the slider and it will work as long as LooksMenu / BodyGen knows about the slider.

I downloaded the most recent mod in order to use the unhealthy cravings mod but i noticed that it dosnt recognize the coldjsteel sliders because it uses categories. the 1.01 version works with the slider so im a bit confused. the rmrhelper only lists slidercatagories

Screenshot 2023-04-06 103348.png

Screenshot 2023-04-06 103546.png

Screenshot 2023-04-06 103529.png

Screenshot 2023-04-05 102629.png

Posted
1 hour ago, crystalhydra said:

I downloaded the most recent mod in order to use the unhealthy cravings mod but i noticed that it dosnt recognize the coldjsteel sliders because it uses categories. the 1.01 version works with the slider so im a bit confused. the rmrhelper only lists slidercatagories

 

Can you change the sliders in LooksMenu? If you can, then you can use them in RMR. You just need to figure out what the internal name for the slider is.

 

RMRHelper is only a tool to preview morphs and to make configuring RMR easier. The helper reads the sliders from the XML files in BodySlide's SliderCategories folder. If the added sliders are not in there, then the helper won't know about them. However, you can still use them in RMR by entering their names in its MCM.

Posted
7 hours ago, LenAnderson said:

 

Can you change the sliders in LooksMenu? If you can, then you can use them in RMR. You just need to figure out what the internal name for the slider is.

 

RMRHelper is only a tool to preview morphs and to make configuring RMR easier. The helper reads the sliders from the XML files in BodySlide's SliderCategories folder. If the added sliders are not in there, then the helper won't know about them. However, you can still use them in RMR by entering their names in its MCM.

well i got that working thanks but is it possible for me to have multiple triggers? im trying to do rads and unhealthy cravings

Posted
7 hours ago, crystalhydra said:

well i got that working thanks but is it possible for me to have multiple triggers? im trying to do rads and unhealthy cravings

 

You can install as many triggers as you like.

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