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Posted

Trying to install the triggers for Rad Morphing and Mod Organizer keeps giving me an error saying 'Invalid Vector Subscript". Any ideas what might be causing this?

  • 1 month later...
Posted

Hello, I know I am quite late to the party, but I am quite terrible at modding and hopefully there is someone still around who could help me with resolving a problem I am struggling with. As you can see in the attached, there is no option to select a trigger. I have the Rads trigger installed.

 

Now, I DO have 3BBB TWB installed. I haven't looked too deeply into this but I don't think that's the problem. 

 

I am using Vortex's Modloader and I have downgraded my version of the game to 1.10.163 and all my other mods are also installed accordingly. 

 

Secondly, the RMR Helper doesn't seem to detect Bodyslide or my presets.

 

Thanks!

377160_23.jpg

  • 5 weeks later...
Posted

 



The value of all SPECIAL characteristics is 10 and for the mod it is 100%. When upgrading SPECIAL to the maximum, the armor bonuses do not give a visual effect, because the 100% threshold has already been reached. Does anyone know how to solve this problem?

  • 2 weeks later...
Posted (edited)

Ok, I think I might have managed to stumble sdarwkcab-ssa on to a fix for the nex-gen update.

The LLFP that's included in RMRD is out of date

I need to do more testing, but it looks like installing the (as of writing) v54 of LLFP spontaneously got the morphs working.

 

Update: Looks like the only issue was that the LLFP scrips were outdated. Long and short all that is needed to do is to download and install the V54 or later files after installing Rad Morphing and overwrite when prompted.

Edited by Tr4p_C4rd
Posted
On 3/11/2025 at 10:21 AM, Zsaber065 said:

Trying to install the triggers for Rad Morphing and Mod Organizer keeps giving me an error saying 'Invalid Vector Subscript". Any ideas what might be causing this?

Apparently SUP F4SE hasn't been updated to the new game version so all of it's dependencies are cooked until it gets updated

  • 2 months later...
Posted (edited)

To recap: if you have empty settings in RMR rads, etc, check you have DD RC8+ installed.

 

It is not a soft requirement, it is a hard requirement.

 

AFAIK, SUP is also for old fallout, not NG, so that will also cause issues.

Edited by Nuka Cherry
Posted
On 9/3/2025 at 5:35 AM, Nuka Cherry said:

To recap: if you have empty settings in RMR rads, etc, check you have DD RC8+ installed.

 

It is not a soft requirement, it is a hard requirement.

 

AFAIK, SUP is also for old fallout, not NG, so that will also cause issues.

Can I ask a stupid question? What is DD RC8+?

I feel like I should know what that is....

I searched DD RC8+ and I got stuff for Devious Desires, then searched RC8+ and got results for motorcycles....

  • 1 month later...
Posted
On 7/6/2024 at 1:54 PM, vaultbait said:

 

RMR uses the LLFP library, so includes a convenience copy. AAF also relies on LLFP and includes a copy of its own. The version of LLFP provided by RMR is not as new as the latest version of AAF and is insufficient for AAF's needs, so you must make sure, if you're using both RMR and AAF together, that AAF "wins" the resulting file conflict in your mod manager by overwriting RMR's LLFP copy with AAF's Copy.

Thank you for the help!

  • 2 months later...
Posted

I've been trying to make an InventoryWeight trigger by basically renaming every "Rads" to "InventoryWeight" in the files of Rads Rad Morphing Redux Trigger: Rads.
Needless to say it didn't work. MCM itself detects the new trigger mod but it won't appear the RMR MCM subsection istelf.

 

Is there a guide somewhere that my monkey brain can understand? or just some guidance

or

Also i'm suprised there hasnt been more triggers made for this, it's a really fun mod

  • 2 weeks later...
Posted
On 12/31/2025 at 2:17 AM, dixereb said:

Does anyone know a work around for Looksmenu I'm stuck without it till ifuger out why the.dll is bad.

 

We'd need to know which version of LooksMenu you installed, as well as your game version. LM as distributed on Nexus today does not yet support AE releases of Fallout 4, though there is an experimental community-supplied build at https://github.com/expired6978/F4SEPlugins/pull/5 which seems to at least load with Fallout 4 1.11.191 (current AE at time of writing).

 

Keep in mind that RMR also requires SUP F4SE and the official Nexus release of that still only works with pre-NG FO4 (1.10.163), though I'm testing an experimental community-supplied build of that from https://github.com/Datanomicron/SUP-F4SE-NG/releases/tag/v0.77 which may work on 1.11.191 well enough to get RMR and related mods going, though still has some buggy/crashy functions so no guarantees.

Posted

With the test versions of Looksmenu and SUP.
And testing other mods that do morphs like Eggspansion and WG mods (which are also not updated in a while)...

i noticed that this is the only one not working. from the tests i could do in the Aniversary edition of the game, i noticed that the "select a trigger" option is broken. 
It will always default to nothing even if you change the value.
the moment you close the menu it will reset it.

If someone found a way to fix it... please do share, because i really like this mod.

image.png.4d00e9dfd53dcd3d8b0518d1fef50d32.png

  • 3 weeks later...
Posted

Can anyone help me please, my RMR MCM menu and settings are beeing a bit jank.  I have 2.5.0 installed for Fusion Girl with 10 sliders. Also have RMR trigger's for SPECIAL and Rads.  The problem im having is that while the INI is set properly, ingame the MCM settings all rearange their trigger's, and either all default to all use  SPECIAL: Luck, or unhealthycravings, even if i go through and change all the trigger's to how they are meant to be set up:

- UnhealthCraving

- Strength

- Percetipon

- Endurance

- Inteligence

- Agliity

- Luck

- Rads

- Rads

 

After saving and reloading then it ends up like this:

- Luck

- Luck

- Luck

- Luck

- Luck

- Luck

- Luck

- Luck

- Luck

  • 4 weeks later...
Posted (edited)

I was wondering if anyone has had any luck with getting RMR to work with F4VR (technically game version 1.10.138.0 I believe). I've been trying to play around with the dependency versions to no luck so far (presumably due to LooksMenu VR incompatibilities). Going to continue trying various combinations but would appreciate any help if someone has got it working before. I currently have no other mods that would mess with morphs, my slider names are according to the xml data-names and not the bodyslide slider names, and have used the refresh MCM settings liberally. At the moment I can only assume that the morphs are not actually being applied by looksmenu. Presumably morphs are being built correctly by bodyslide but I am using MO2 and I know it has its issues. Know its a long-shot getting shit to work with the vr edition but any help is appreciated.

Running the MadGodOverhaul wabbajack pack (https://www.wabbajack.org/search/Mad_Gods_Overhaul/MadGodsOverhaulFO4VR) with the following additions:
LooksMenu - (been trying versions 1.6.16, 1.6.18, 1.6.20, and 1.7) (also attempted this old compat fix https://github.com/peteben/F4SEPlugins/releases)

skeletal adjustments for CBBE

discrete female skeleton

SUP F4SE Plugin (VR Edition)

TWP

TWP 3BBB body

RMR

RMR Trigger Rads

AAF (trying different versions to overwrite LLFP)

Edited by FallenKing465
  • 2 weeks later...
Posted

If anyone is still active in these comments I could use some help with my game, whatever I do I can't get the body to morph in game, I believe I have followed all the steps correctly with installation. Would be very appreciated if someone could help

Posted
7 hours ago, deathmonster64 said:

If anyone is still active in these comments I could use some help with my game, whatever I do I can't get the body to morph in game, I believe I have followed all the steps correctly with installation. Would be very appreciated if someone could help

 

I'll try to help you. Which game version do you have, and what steps have you taken from the main page?

Posted (edited)
3 hours ago, deathmorph said:

 

I'll try to help you. Which game version do you have, and what steps have you taken from the main page?

I have 1.10.163 and I've taken all steps. I'm getting quite frustrated trying all different bodyslide presets and getting nowhere with it. I completely uninstalled everything and started from the ground up with all the necessities for RMR and RMR itself first.

Edited by deathmonster64
Posted (edited)
58 minutes ago, deathmonster64 said:

I have 1.10.163 and I've taken all steps. I'm getting quite frustrated trying all different bodyslide presets and getting nowhere with it. I completely uninstalled everything and started from the ground up with all the necessities for RMR and RMR itself first.

 

Assuming you've correctly installed SUP F4SE and all the necessary prerequisites, I've summarized my settings as screenshots here. My setup is different; it's not radiation that makes my character gain weight, but food—fast food. This is caused by the Unhealthy Craving mod. That's also where the triggers come from for me.

Try it out, I hope the screenshots help you.

 

Spoiler

1.png.4c42f77b3cd3f0ba1fce0082d87778ba.png2.png.36a7f0a53ddab7a85da180e67a15f893.png3.png.4b20292b131336f6f6dad84130868785.png4.png.c2f40553ad38adea47a6e5777fcef29a.png5.png.aff2d7424cd9979b419057d85cb165d9.png6.png.95dcfc4716fe96b7d566e0827614abfc.png7.png.8495dadbe633effe571265a5eb591531.png8.png.cb2944d04ab629bcf084edc188049af0.png

 

Edited by deathmorph
Posted

Is there a way to toggle stripping? RMR keeps force stripping items I've already run morphs for, or things like my jetpack wedding ring. Even when I turn RMR and try to cure my rads, nothing short of DD or KFT items will stay on, with messages in the HUD screaming about overheating.

Posted
On 3/16/2026 at 6:02 PM, Hermaeus Moron said:

Is there a way to toggle stripping? RMR keeps force stripping items I've already run morphs for, or things like my jetpack wedding ring. Even when I turn RMR and try to cure my rads, nothing short of DD or KFT items will stay on, with messages in the HUD screaming about overheating.

There should be an option in the MCM for that, probably on slider set 1 (im working off memory) or maybe in the overrides. You should be able to also reset things there too.

  • 3 weeks later...
Posted
On 3/9/2026 at 4:54 PM, deathmorph said:

 

Assuming you've correctly installed SUP F4SE and all the necessary prerequisites, I've summarized my settings as screenshots here. My setup is different; it's not radiation that makes my character gain weight, but food—fast food. This is caused by the Unhealthy Craving mod. That's also where the triggers come from for me.

Try it out, I hope the screenshots help you.

 

  Reveal hidden contents

1.png.4c42f77b3cd3f0ba1fce0082d87778ba.png2.png.36a7f0a53ddab7a85da180e67a15f893.png3.png.4b20292b131336f6f6dad84130868785.png4.png.c2f40553ad38adea47a6e5777fcef29a.png5.png.aff2d7424cd9979b419057d85cb165d9.png6.png.95dcfc4716fe96b7d566e0827614abfc.png7.png.8495dadbe633effe571265a5eb591531.png8.png.cb2944d04ab629bcf084edc188049af0.png

 

I have to report I'm having the same problem as the above poster. I'm on 1.10.163, I've taken every step I've seen listed, and even reset the menu to have the same sliders that you had. No matter what I do the morphs don't work. I'm also using Unhealthy Craving, and the stat changes made by that mod show up, just not the morphs. I will note that I have the Storywealth mod pack installed as well, along with Zaz extended skeleton and AAF, but that's it. I can't think of what's causing the issue and I'd really hate to miss out on a mod like Unhealthy Craving because of this.

Posted
2 hours ago, DaedalusEx said:

I have to report I'm having the same problem ...

 

If you have installed all of this ...

 

2026-04-1507_18_18-RadMorphingRedux-Page49-Downloads-Fallout4NonAdultMods-LoversLab.png.7d2e4869a919524b6372d9d7290c8843.png

 

... especially set up and activated the triggers, then it should work. I’m asking just to be safe - don’t get me wrong; sometimes you just can't be too thorough - but did you actually turn the mod on?

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