LenAnderson Posted January 7, 2023 Author Posted January 7, 2023 23 hours ago, Hex Memeniac said: do you plan to add optionnal gameplay effect? like possibility to get Slower overall (Set 2D2 'value') to simulate the Mass Gain,Muscle,Fat,or Giant boobies Another One could be character Scale : If you want to play a giant Char or Nano one I currently have no plans to add stuff like that. It's probably better to have RMR focus on morphing and implement these features in the more complex triggers or as a separate mod that uses RMR's events to add debuffs etc. 4 hours ago, zen12490 said: so i cant get it to work not sure why how do i use papyrus ive cheeked everything and it should be working fine but nothing https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging
zen12490 Posted January 7, 2023 Posted January 7, 2023 7 minutes ago, LenAnderson said: I currently have no plans to add stuff like that. It's probably better to have RMR focus on morphing and implement these features in the more complex triggers or as a separate mod that uses RMR's events to add debuffs etc. https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging so witch program do i need for it
zen12490 Posted January 8, 2023 Posted January 8, 2023 so i noticed i have the previous version of se do i need to redownload all of fallout?
ChandraArgentis Posted January 8, 2023 Posted January 8, 2023 22 hours ago, LenAnderson said: I currently have no plans to add stuff like that. It's probably better to have RMR focus on morphing and implement these features in the more complex triggers or as a separate mod that uses RMR's events to add debuffs etc. What about integration with Nude Basics? NB has some similar mechanics: Quote - Breast Expansion, when irradiated. Get too big, and clothes get destroyed, or unequipped. CBBE or Fusion Girl - MCM options to have Breast Weight and Bare Feet slow you down
vaultbait Posted January 8, 2023 Posted January 8, 2023 2 hours ago, ChandraArgentis said: What about integration with Nude Basics? If the current maintainer is up for it, NB could be extended to optionally replace some of its internal implementation with an RMR trigger when available.
sabster123 Posted January 8, 2023 Posted January 8, 2023 i added some slider sets and they work very well. TOO well. I cant remove the slider once i set them. the clear button appears when I am editing the slider name, but the clear button doesnt work. Any slider once added, I cant remove. Please help.
LenAnderson Posted January 9, 2023 Author Posted January 9, 2023 On 1/8/2023 at 4:25 AM, zen12490 said: so i noticed i have the previous version of se do i need to redownload all of fallout? F4SE? Just download the current version. No idea if it works with an older one. 6 hours ago, sabster123 said: i added some slider sets and they work very well. TOO well. I cant remove the slider once i set them. the clear button appears when I am editing the slider name, but the clear button doesnt work. Any slider once added, I cant remove. Please help. Use backspace / delete?
ChandraArgentis Posted January 9, 2023 Posted January 9, 2023 21 hours ago, vaultbait said: If the current maintainer is up for it, NB could be extended to optionally replace some of its internal implementation with an RMR trigger when available. From the looks of it, the current 'maintainer" isn't much of a coder.
zen12490 Posted January 9, 2023 Posted January 9, 2023 So I found my issue looksmenu kept turning off
DarkSinfulMage Posted January 11, 2023 Posted January 11, 2023 (edited) Is it possible to more accurately track individual morph data between NPCs? Would love to see - even if the user has to register NPCs themselves - NPCs be able to track their own morph data. I love the idea of being able to change others, but since morphs are shared between the player and companion if the player is affected - it's kind of a downer on the experience. Since Rads affect settlers by making them weak or sick, it'd be nice if that would happen to everyone exposed to a sufficient dosage of rads. (Science: I parked a companion near nuke barrels. Nothing happened.) Question/issue: I might be misunderstanding the limit sliders - but I'd like it if a morph was only applied if Rad Dosage was over a certain amount (6-10 preferably.) Otherwise, I think it's too easy to hit the morphed slider maximum. Edited January 11, 2023 by DarkSinfulMage typo
LenAnderson Posted January 12, 2023 Author Posted January 12, 2023 13 hours ago, DarkSinfulMage said: Is it possible to more accurately track individual morph data between NPCs? Would love to see - even if the user has to register NPCs themselves - NPCs be able to track their own morph data. I love the idea of being able to change others, but since morphs are shared between the player and companion if the player is affected - it's kind of a downer on the experience. Since Rads affect settlers by making them weak or sick, it'd be nice if that would happen to everyone exposed to a sufficient dosage of rads. (Science: I parked a companion near nuke barrels. Nothing happened.) If you check the companion's rads (getav 2e1) you'll likely see that nothing happens there either. Without the companions acknowledging rads, there really isn't any good way of having a radiation trigger for them. I've recently extended the cleavage trigger to include companions. The same could be done for SPECIAL since companions have their own stats (I just don't see the point since I don't think their stats really change much if at all). 13 hours ago, DarkSinfulMage said: Question/issue: I might be misunderstanding the limit sliders - but I'd like it if a morph was only applied if Rad Dosage was over a certain amount (6-10 preferably.) Otherwise, I think it's too easy to hit the morphed slider maximum. The rads trigger does not work on rads/s, but on the red part of your HP bar. Simplified: If the HP bar is fully red, morphs are at max. No red in the HP bar, no morphs. I'm not aware of any way to get the current rate of rads being applied to a specific actor or at a specific location.
Miauzi Posted January 12, 2023 Posted January 12, 2023 Vor 11 Minuten sagte LenAnderson: Ich habe kürzlich den Spaltungsauslöser erweitert, um Gefährten einzubeziehen. Dasselbe könnte man für SPECIAL machen, da Gefährten ihre eigenen Werte haben (ich verstehe den Sinn einfach nicht, da ich glaube, dass sich ihre Werte nicht wirklich ändern, wenn überhaupt). I can only make one guess now: Most companions use the same model as the body that the player char uses. So if I want my character to be slim, but my companions should be significantly more voluptuous, for example on the buttocks and breasts... ..you would have to use the system with the separate models for the companions in the "normal" way. Some companion mods have their own body templates. or you just go the way of "radioactive morphing" - you put your companion in the radiation for xx hours and your bottom and breasts start to grow. (perhaps the idea behind it) I have a similar desire for differences in body shape... ..but I go the route of giving my companions an outfit (which only they wear in-game) - which in Bodyslide is connected to a "more lush" body template. As an an example: My char has "Fusion Zero Sliders" (because of all the morphs) The outfit (for Ivy) has "Fusion Girl - Nude - more-curvy - Nexus" The "Loba" outfit by vtaw is multi-part - so Ivy keeps her shoes on during the sex animation and from my point of view everything is perfect (as I wished) Spoiler Here's an example of how my character's body was altered by the radiation (the story about it is part of my previously published blog story - thanks for this mod that helped a lot to create and implement this idea!) Spoiler
LenAnderson Posted January 12, 2023 Author Posted January 12, 2023 11 minutes ago, Miauzi said: Most companions use the same model as the body that the player char uses. So if I want my character to be slim, but my companions should be significantly more voluptuous, for example on the buttocks and breasts... That's what BodyGen (part of LooksMenu) is for.
Miauzi Posted January 12, 2023 Posted January 12, 2023 12 minutes ago, LenAnderson said: Dafür ist BodyGen (Teil von LooksMenu) da. I'm well aware of this - but I deliberately didn't want to use it At the beginning there were just too many mod construction sites at the same time and I was just afraid of destroying something with the special companion mods like "Ivy" or "Heather". Nevertheless, thanks for this link - there are other users with similar problems (just look at the newly created threads)
vaultbait Posted January 12, 2023 Posted January 12, 2023 7 hours ago, Miauzi said: I'm well aware of this - but I deliberately didn't want to use it At the beginning there were just too many mod construction sites at the same time and I was just afraid of destroying something with the special companion mods like "Ivy" or "Heather". Nevertheless, thanks for this link - there are other users with similar problems (just look at the newly created threads) Note that LooksMenu's BodyGen API is precisely what RMR uses to morph the player and NPCs too, so if you're using RMR then you're already using BodyGen, just not necessarily to its full potential.
Miauzi Posted January 12, 2023 Posted January 12, 2023 Vor 23 Minuten sagte vaultbait: Beachten Sie, dass die BodyGen-API von LooksMenu genau das ist, was RMR verwendet, um den Spieler und auch NPCs zu morphen. Wenn Sie also RMR verwenden, verwenden Sie BodyGen bereits, nur nicht unbedingt mit seinem vollen Potenzial. I gratefully acknowledge your comments and offers of help. Unfortunately, I'm facing a (for me) much more fundamental problem with the "Fusion Girl" body - see pictures Spoiler So far, several requests for help in the appropriate threads have NOT brought - not even the slightest response. A separate thread was also completely ignored But why should I deal intensively with "Step 5" - if not even "Step 2" is done cleanly? For me it is absolutely frustrating - I can work "intensively" for a maximum of 1-2 hours a day - a normal person (i.e. someone who has NOT had 3 burnouts behind them) on the other hand 6-10 hours So I have a very limited time resource - which cannot get bogged down - please understand.
vaultbait Posted January 12, 2023 Posted January 12, 2023 15 minutes ago, Miauzi said: Unfortunately, I'm facing a (for me) much more fundamental problem with the "Fusion Girl" body - see pictures That looks to me like you have something overwriting the ZeX skeleton files. If a cursory examination in your mod manager doesn't indicate any files from the ZeX-V6.zip archive being overwritten, then you may want to seek assistance on the ZeX Discord channels since it's far more likely the people who hang out there have seen that exact symptom and happen to know what causes it. Be aware that, regardless of how frustrated you may be, nobody is obligated to understand or help you solve your problem. Many of the people in the modding community have a limited tolerance for people who don't take advice, who don't pay close attention to the diagnostic questions they are asked, or who are unable to set aside their own annoyance instead of unleashing it on others who are simply trying to assist them. Using mods is time-consuming, error-prone, and often leads to very hard-to-identify conflicts, so may require more time and patience than you have available.
LenAnderson Posted January 12, 2023 Author Posted January 12, 2023 39 minutes ago, Miauzi said: I gratefully acknowledge your comments and offers of help. Unfortunately, I'm facing a (for me) much more fundamental problem with the "Fusion Girl" body - see pictures Reveal hidden contents So far, several requests for help in the appropriate threads have NOT brought - not even the slightest response. A separate thread was also completely ignored But why should I deal intensively with "Step 5" - if not even "Step 2" is done cleanly? For me it is absolutely frustrating - I can work "intensively" for a maximum of 1-2 hours a day - a normal person (i.e. someone who has NOT had 3 burnouts behind them) on the other hand 6-10 hours So I have a very limited time resource - which cannot get bogged down - please understand. And then there's the Fucking Manual which hasn't failed me yet with several different configurations. Just make sure you start from a completely blank slate, read the whole post carefully before installing anything, then go through it step by step until you have a working setup. Only then start adding any other mods you want to use piecemeal (and consult the incompatibilities section of the manual) until something breaks, find and remove (or fix) the offending mod and continue... This might seem daunting, but may very well be a lot quicker than trying to fix a 200 item mod list. You may also want to disable your translator when going through the manual. Some nuances could get lost in computer translation. I'm sure a lot of the people creating mods also have jobs and a life outside of fallout. Most of their "intense work" capacity is going to get used up there. Leaving only a very few hours of free time for this hobby. Some of which they may want to spend working on their mods (which they are nice enough to share with the rest of the players) and maybe even want to play the game for a bit. I can fully understand that some might have a need to pick and choose which help requests to spend their mental capacity on, especially for larger / popular mods like the main bodies or AAF. Remember, this is not their job. This is people spending their very limited free time helping others. I'm not sure complaining about not receiving enough help, or asking to be given special treatment is going to make it easier to convince others to dedicate their time to you. Modding (whether creating or simply using mods) is always going to be difficult and it will always bring with it technical problems. Nexus already has made it incredibly approachable to use mods even for non-technical users. But you're in for a rough time if you don't have a willingness to learn and try to overcome (most of) these yourself. Even if that means spending a couple of evenings just "debugging" your mod list instead of playing the game. If you're not willing to put in some effort, why should anyone else put in the effort to help?
Miauzi Posted January 12, 2023 Posted January 12, 2023 21 minutes ago, LenAnderson said: Und dann ist da noch das Fucking Manual , das mich mit mehreren verschiedenen Konfigurationen noch nicht im Stich gelassen hat. Stellen Sie einfach sicher, dass Sie mit einer völlig leeren Tafel beginnen, lesen Sie den gesamten Beitrag sorgfältig, bevor Sie etwas installieren, und gehen Sie ihn dann Schritt für Schritt durch, bis Sie ein funktionierendes Setup haben. Beginnen Sie erst dann damit, alle anderen Mods, die Sie verwenden möchten, Stück für Stück hinzuzufügen (und konsultieren Sie den Abschnitt zu Inkompatibilitäten des Handbuchs), bis etwas kaputt geht, finden und entfernen (oder reparieren) Sie den störenden Mod und fahren Sie fort ... Das mag entmutigend erscheinen, kann aber sehr viel schneller sein, als zu versuchen, eine Mod-Liste mit 200 Elementen zu reparieren. Möglicherweise möchten Sie auch Ihren Übersetzer deaktivieren, wenn Sie das Handbuch durchgehen. Einige Nuancen könnten bei der Computerübersetzung verloren gehen. Ich bin mir sicher, dass viele Leute, die Mods erstellen, auch Jobs und ein Leben außerhalb von Fallout haben. Der größte Teil ihrer "intensiven Arbeitskapazität" wird dort oben aufgebraucht sein. Für dieses Hobby bleiben nur wenige Stunden Freizeit. Einige davon möchten sie vielleicht damit verbringen, an ihren Mods zu arbeiten (die sie netterweise mit den anderen Spielern teilen können) und vielleicht sogar ein bisschen das Spiel spielen möchten. Ich kann voll und ganz verstehen, dass einige möglicherweise auswählen müssen, für welche Hilfeanfragen sie ihre geistige Kapazität aufwenden möchten, insbesondere für größere / beliebte Mods wie die Hauptkörper oder AAF. Denken Sie daran, das ist nicht ihre Aufgabe. Das sind Menschen, die ihre sehr begrenzte Freizeit damit verbringen, anderen zu helfen. Ich bin mir nicht sicher, ob es einfacher ist, andere davon zu überzeugen, Ihnen ihre Zeit zu widmen, wenn Sie sich darüber beschweren, dass Sie nicht genug Hilfe erhalten, oder um eine Sonderbehandlung bitten. Modding (egal ob Mods erstellen oder einfach benutzen) wird immer schwierig sein und immer technische Probleme mit sich bringen. Nexus hat es bereits unglaublich zugänglich gemacht, Mods auch für technisch nicht versierte Benutzer zu verwenden. Aber Sie haben eine harte Zeit vor sich, wenn Sie nicht bereit sind, zu lernen und zu versuchen, (die meisten) dieser Probleme selbst zu überwinden. Auch wenn das bedeutet, dass Sie ein paar Abende damit verbringen, Ihre Mod-Liste zu "debuggen", anstatt das Spiel zu spielen. Wenn Sie nicht bereit sind, sich etwas Mühe zu geben, warum sollte sich jemand anderes die Mühe machen, zu helfen? What do you actually want to tell me with your text contribution?
vaultbait Posted January 12, 2023 Posted January 12, 2023 1 hour ago, Miauzi said: What do you actually want to tell me with your text contribution? That sometimes starting over from the very beginning, and redoing everything carefully step-by-step following a thorough guide, can be more productive if you're unable to identify the source of (and solution to) your own problem.
Miauzi Posted January 12, 2023 Posted January 12, 2023 Vor 3 Minuten sagte vaultbait: Dass es manchmal produktiver sein kann, ganz von vorne zu beginnen und alles sorgfältig Schritt für Schritt nach einer gründlichen Anleitung zu wiederholen, wenn Sie nicht in der Lage sind, die Ursache (und die Lösung) Ihres eigenen Problems zu identifizieren. and now you are welcome to guess how my current picture came about do you guess it?? yes - I used those very instructions - you mentioned - in November when I switched from "cbbe" to "Fusion girl" - a complete reinstall that took almost a whole month given the number of mods I have and it has been extensively tested why do you think about 25% of my posts are help for beginners... ..if I'm such a total ignorant newbie - like you're portraying me right now. ?
zen12490 Posted January 20, 2023 Posted January 20, 2023 So I found a conflict with the cough mod it breaks don’t know if you knew about that one
vaultbait Posted January 20, 2023 Posted January 20, 2023 1 hour ago, zen12490 said: So I found a conflict with the cough mod it breaks don’t know if you knew about that one Breaks how? I use Elzee's Cough with current RMR and have seen no problems.
zen12490 Posted January 20, 2023 Posted January 20, 2023 (edited) Really one or the other stops working all together wierd what is your load order for those 2 Edited January 20, 2023 by zen12490
LenAnderson Posted January 20, 2023 Author Posted January 20, 2023 2 hours ago, zen12490 said: Really one or the other stops working all together wierd what is your load order for those 2 I'm also using Elzee's Cough alongside RMR. No issues. Don't see how the load order should matter since there are no conflicts between the two plugin files (check for yourself in FO4Edit). RMR doesn't touch any records except its own anyways. What do the logs look like when RMR stops working?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now