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[AAF] "The Fucking Manual" ~ Adult oriented setup guide ~ 30/June/2026).


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Posted

yo its me again from sum 7 or 10 pages ago, anyway

i need to know which one of you guys can tell me which is THE BEST one or the one with MOST features

 

 

 

 

or is it the type i need to install it in sequence/order and if so do i need to install manually or drag an drop in vortex? 

and also what do those acronyms mean (i know BBB is breast butt belly but the others lost me)

Posted

Hey thanks for this jewel.  It is so helpful and pretty much necessary for people new to FO4.  All your constant work is really appreciated.  I really don't think you hear that enough.

So a big heart felt THANK YOU.

Posted

Thank you for all the work you and other guys on this, this is brilliant.

 

I've played FO4 for many years but a new here and am so excited when I found out that even people like me who don't know anything about mods can make this complex framework get running by following the steps easily, and then.....I got problems.

 

At very beginning everything works well, make the game world looked much more reality, but the NPC's skin has a mixture of two colors. I figured it might be a skin plug-in conflict, so I canceled one and downloaded another animation from the first page, then I was fucked up:

 

There are no more animations for "johns" and hookers, they just overlap, naked, standing together, in silence.

 

That make me crazy cuz I spent three hours to learning & downloading & ordering for AAF but the world in the game looks not reality now.

 

I tried to undo the previous changes, doesn't work.

 

I tried a solution to a similar problem mentioned earlier, which is reload the patch, am not sure if that means Ultimate AAF Patch because I don't yet understand the scope of the "patch"'s definition, but I tried and it doesn't work too.

 

Am wondering if anyone can help me out of this.

 

Am using MO2, and AAF to support Human Resources, and adding three mods from the first page: ZaZOut4, 50 Shades, FO4 Animations by Leito  

 

And of course all the mods and ordering and followed from the first page.

Posted
4 hours ago, faggotshit said:

yo its me again from sum 7 or 10 pages ago, anyway

i need to know which one of you guys can tell me which is THE BEST one or the one with MOST features

 

or is it the type i need to install it in sequence/order and if so do i need to install manually or drag an drop in vortex? 

and also what do those acronyms mean (i know BBB is breast butt belly but the others lost me)

 

OCBP is a body physics library which provides accelerational (gravity and movement) physics. Use this if you just want some "jiggle."

 

OCBPC is a variant of OCBP which has the same base features but also adds collision physics. The collision physics in OCBPC is based on invisible "spheres" associated with the relevant body parts (primarily breasts) which deform to move out of the way whenever an obstacle like a world object or another body part intersects with the sphere. Use this if you want breasts to move when a hand is placed on them or the arms squeeze together, but it's pretty janky, and if the physics engine can't figure out a movement to prevent the object from still clipping into the sphere then the breasts will shake around wildly and very unrealistically. If you have a low tolerance for that sort of thing, stick to regular OBCP instead.

 

Both OCBP's and OCBPC's features are configured through plain text files with values for numerous parameters and options. MTM's OCBP(C) preset collection is a FOMOD installer menu that lets you choose from a number of different included configurations for basic profiles like "soft" or "firm" (and breast size in the case of OCBPC collision spheres). You would install this mod with one of either OCBP or OCBPC so that you can easily try out different settings without having to figure out what to change yourself in the corresponding configuration files.

 

Also, don't install both OCBP and OCBPC together at the same time, choose only one or the other.

Posted
51 minutes ago, Falloutsi said:

Am wondering if anyone can help me out of this.

 

At the beginning of the manual, it says:

 

Quote

Please redirect ANY and ALL issues towards AAF Discord where the staff of mods / troubleshooters will help you resolve them.

AAF Discord link: https://discord.gg/B95qTEn

 

Posted

Is it possible to use another male bodies other than Atomic Muscle and BodyTalk? I want to use something more closer to vanilla and don't really want to be walking around the Wasteland looking like Arnold Schwarzenegger (just isn't my exact type).

I saw this list of body replacers but wasn't too sure if it would be fine for using with AAF:

 

Posted
24 minutes ago, Veorer said:

Is it possible to use another male bodies other than Atomic Muscle and BodyTalk? I want to use something more closer to vanilla and don't really want to be walking around the Wasteland looking like Arnold Schwarzenegger (just isn't my exact type).

I saw this list of body replacers but wasn't too sure if it would be fine for using with AAF:

 

I don't know what male human body replacers supply penises besides BodyTalk and Atomic Muscle. But also, most people who think they look too bulked up are simply seeing the default BodyGen configuration for them. If you disable their BodyGen configs they look pretty close to vanilla to me. Or you can read the LooksMenu mod page and learn to make your own BodyGen configs which better suit your tastes for body shapes and proportions.

Posted

Could someone please create a video about this tutorial? My English is not very good, I got lost on the way... I believe that viewing it in a video, it would be simpler to understand. Thanks!
?Neptune? | Wiki | Neptunia Amino

Posted
8 hours ago, Gramps said:

Could someone please create a video about this tutorial? My English is not very good, I got lost on the way... I believe that viewing it in a video, it would be simpler to understand. Thanks!

 

This is very unlikely to happen, and even if it did it wouldn't be well maintained. The manual undergoes constant revision and updating. Nobody is going to want to have to re-film or re-edit a video tutorial that often, so it will quickly become obsolete and give (formerly good but now) bad advice which the kind folks providing support in the AAF Discord will be stuck trying to correct.

Posted
22 hours ago, Robert T said:

Is  this papyrus mod compatible with AAF?

 

https://www.nexusmods.com/fallout4/mods/73774?tab=description

 

I won't speak for the fine folks supporting AAF and this manual, but I'm using it and have observed some significant performance improvements with script-heavy mods and script lag/latency (including with AAF scene setup since it's not having to fight other scripted mods as much for timeslices). I'm using the AAF 172 test build, but the publicly available 171 builds will probably behave similarly with it.

 

It does also seem (and this could just be luck or my imagination) that the occasional "limp" participants I would sometimes get with scenes in busy outdoor locations have been completely eliminated with a combination of the recent AAF updates and that script engine accelerator, even better than I was seeing with just AAF 172.

Posted

Hi my issue is that the game won't start and displays this error "Main.cpp(279):Buffout4 has loaded too late." It mentions how I must fix the load order. I'm a dumbass that uses loot but where must I place buffout4 so the error is fixed?

Posted
3 hours ago, Jim257771aa said:

Hi my issue is that the game won't start and displays this error "Main.cpp(279):Buffout4 has loaded too late." It mentions how I must fix the load order. I'm a dumbass that uses loot but where must I place buffout4 so the error is fixed?

 

I load it right after Address Library for F4SE Plugins and I don't think I've never had any issues with Buffout 4.image.png.18063b2584aa99db4e2150c1bc28cee8.png

Posted
7 hours ago, Jim257771aa said:

Hi my issue is that the game won't start and displays this error "Main.cpp(279):Buffout4 has loaded too late." It mentions how I must fix the load order. I'm a dumbass that uses loot but where must I place buffout4 so the error is fixed?

 

You need F4SE Plugin Preloader installed so that Buffout 4 can load before the game starts, in order to catch very early crashes and fix load/start-time crash bugs.

Posted (edited)

Edit: Whole other issue.

Ah....... I didn't load the game with Fase on MO2. Everything was fine except that I didn't do that. It's been months since I modded a bethesda game. I don't know what's going on but when dialogue is played it's desynched. I have a higher end machine so is the framerate messing with the dialogue synch? Is it possible to lock the FPS so it doesn't cause issues with desynching or is it another thing entirely? 

Edited by Jim257771aa
Posted
On 8/12/2023 at 7:10 PM, UsernameTaken666 said:

I have it installed with no discernible issues yet. ymmv of course.

 

No problem so far wit it too. It can greatly improve the overall game, so why not use it ?

Posted
2 hours ago, Benmc20 said:

No problem so far wit it too. It can greatly improve the overall game, so why not use it ?

 

Well, mods like that can introduce new hard-to-diagnose bugs too, so I was initially skeptical (in part because the first version did have serious regressions and scripted routines ended up 10-100x slower when I tried it, though the bugs were quickly fixed with a new version). I was honestly expecting it to expose timing-related races in some of the mods I use, but have thus far been pleasantly surprised. It seems to work great.

Posted

Hello! I am having an issue where certain animations cause my game to crash to desktop? The problem is that I have no idea what animations are causing it? Nor how to fix the issue. Help would be greatly appreciated!!

Posted (edited)

I am having an issue too..  i joined the linked discord server but there does not seem to be anyone there, nor can i post.
the error i get when i try to start FO4 via MM2 states
"main.cpp(279): Buffout4 has loaded too late.  Try adjusting the plugin preloader load method."

i have looked at my plugins and i'm not even seeing a plugin for Buffout4, but it shows on my mod names panel.
what am i missing?

Edited by cam61
Posted (edited)
1 hour ago, cam61 said:

I am having an issue too..  i joined the linked discord server but there does not seem to be anyone there, nor can i post.

 

You may need to accept the server policy by leaving a particular reaction on a pinned post in the rules channel before you'll be able to join and comment in any discussion channels.

 

1 hour ago, cam61 said:

the error i get when i try to start FO4 via MM2 states
"main.cpp(279): Buffout4 has loaded too late.  Try adjusting the plugin preloader load method."

 

Assuming you mean MO2 rather than MM2 (being precise will help you get more accurate answers, don't make people guess what you're trying to say).

 

The error you've quoted is usually an indicator that you don't have F4SE Plugin Preloader installed, or it's installed incorrectly, or you need to change the load method in its configuration file.

 

1 hour ago, cam61 said:

i have looked at my plugins and i'm not even seeing a plugin for Buffout4, but it shows on my mod names panel.
what am i missing?

 

I don't know what this "mod names panel" is (caveat: I'm a Vortex user so maybe you mean in MO2), but if you're talking about game plugin files (ESL/ESM/ESP) then that's normal. Buffout 4 isn't a game plugin, it's an F4SE plugin (a DLL file).

Edited by vaultbait
Posted
4 hours ago, NiceLimes said:

Hello! I am having an issue where certain animations cause my game to crash to desktop? The problem is that I have no idea what animations are causing it? Nor how to fix the issue. Help would be greatly appreciated!!

 

What you've said so far includes too little detail for anyone here to hope to give you good troubleshooting recommendations without asking you a lot more questions first.

 

As is recommended at the beginning of the manual, seek assistance in the help channels of the AAF Discord.

Posted
10 minutes ago, wstlndwarrior said:

I would pay money for an all in one download for this. 

 

That doesn't (and won't) exist for a variety of reasons.

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