ColAugust Posted September 22, 2023 Posted September 22, 2023 2 hours ago, Saya Scarlett said: When most people mention 'load order', they mean PLUGINS. Pisses me off a bit that no one makes a distinction between MOD and PLUGIN 'load order'. Smh. PoS's PLUGIN needs to be near the bottom, not the mod/mod files itself/themselves. Whereas AAF-wise, what matters is MOD order because of mod file overwrites. Where AAF's plugins are doesn't really matter and Vortex Auto-Sort/MO2's Sort button take care of the general rule of loading ESM, then ESL and finally ESPs in the proper order. Thank you for the explanation, I will distinguish them, promise! 1
vaultbait Posted September 22, 2023 Posted September 22, 2023 "Load order" can pretty much only correctly be used to refer to the ordering of plugins, since the game quite literally uses a file called loadorder.txt to hold that information. "Install order" (or installation) has classically been the term for the precedence of files between different mods, to determine how conflicts over a common filename can be resolved. It;s a bit of a misnomer in the modern era of mod managers that support adjusting the overwrite/override order of files on the fly without reinstalling, so I'll sometimes use the terms "deploy order" (or deployment) instead. 2
EngineGaming Posted September 23, 2023 Posted September 23, 2023 16 hours ago, Saya Scarlett said: When most people mention 'load order', they mean PLUGINS. Pisses me off a bit that no one makes a distinction between MOD and PLUGIN 'load order'. Smh. PoS's PLUGIN needs to be near the bottom, not the mod/mod files itself/themselves. Whereas AAF-wise, what matters is MOD order because of mod file overwrites. Where AAF's plugins are doesn't really matter and Vortex Auto-Sort/MO2's Sort button take care of the general rule of loading ESM, then ESL and finally ESPs in the proper order. This. That's why i quitted LOOT, i used to sort the plugins by my own. (They could have done it based on my mod sections, mo2, from categories.) And sometimes it gives me a headache to figure out which plugins work with another, too... Complicated to say. Its weird. 1
vaultbait Posted September 23, 2023 Posted September 23, 2023 9 hours ago, EngineGaming said: This. That's why i quitted LOOT, i used to sort the plugins by my own. (They could have done it based on my mod sections, mo2, from categories.) And sometimes it gives me a headache to figure out which plugins work with another, too... Complicated to say. Its weird. I guess that was using LOOT as a separate tool? Vortex's auto-sort includes LOOT as one of the inputs it uses to guess optimal plugin ordering, but allows the user to override those guesses and impose any arbitrary priorities/sequencing they want.
ColAugust Posted September 23, 2023 Posted September 23, 2023 How do you guys handle the ESP limit? Converting ESP into ESL, merging them or doing somethings else?
vaultbait Posted September 23, 2023 Posted September 23, 2023 (edited) 32 minutes ago, ColAugust said: How do you guys handle the ESP limit? Converting ESP into ESL, merging them or doing somethings else? If mods you're using offer an ESL orESL-flagged ESP plugin option, switch to that (though doing so mid-playthrough could prove problematic depending on the mod, best to ask the mod's maintainer whether it's safe to do so). If you're using the Vortex mod manager, its plugins view can be filtered by any that "could be light" and then there's a button to the far right of them that says "make light" you can click to automatically flag them as ESL. Note that this may particularly cause problems for mods that have audio voice lines, so I tend to only use it to flag plugins for mundane stuff like clothing collections or simple patches. Other mod managers may have a similar feature, or tools like FO4Edit/zEdit can be used to do it too. It's worth noting that Vortex's flagging feature does not renumber any forms in plugins, it scans them and only says they "could be light" if all the forms they add are within the allowed range for a light master (in FO4 that's 0x000 through 0xFFF). Avoid "compacting" or otherwise renumbering forms in a plugin unless you really know what you're doing, since it can create all sorts of problems for outside systems or other mods which integrate with it (for example, renumbering idle forms will cause AAF to be unable to find them). Also, and most importantly (maybe I should have started with this), uninstall mods you don't need. Go over your mod list regularly and, when you're starting a new playthrough, make sure you disable or uninstall any you aren't sure you want to use. It's easier to add new mods mid-playthrough than to remove them, after all. Edited September 23, 2023 by vaultbait 3
ColAugust Posted September 24, 2023 Posted September 24, 2023 (edited) 16 minutes ago, vaultbait said: If mods you're using offer an ESL orESL-flagged ESP plugin option, switch to that (though doing so mid-playthrough could prove problematic depending on the mod, best to ask the mod's maintainer whether it's safe to do so). If you're using the Vortex mod manager, its plugins view can be filtered by any that "could be light" and then there's a button to the far right of them that says "make light" you can click to automatically flag them as ESL. Note that this may particularly cause problems for mods that have audio voice lines, so I tend to only use it to flag plugins for mundane stuff like clothing collections or simple patches. Other mod managers may have a similar feature, or tools like FO4Edit/zEdit can be used to do it too. It's worth noting that Vortex's flagging feature does not renumber any forms in plugins, it scans them and only says they "could be light" if all the forms they add are within the allowed range for a light master (in FO4 that's 0x000 through 0xFFF). Avoid "compacting" or otherwise renumbering forms in a plugin unless you really know what you're doing, since it can create all sorts of problems for outside systems or other mods which integrate with it (for example, renumbering idle forms will cause AAF to be unable to find them). Also, and most importantly (maybe I should have started with this), uninstall mods you don't need. Go over your mod list regularly and, when you're starting a new playthrough, make sure you disable or uninstall any you aren't sure you want to use. It's easier to add new mods mid-playthrough than to remove them, after all. Now that's a comprehensive advice, thank you! ? I'm using MO2 and had tried FO4Edit + Ruddy88 ESLify so far, converted half of my ESP to ESL and hope my mods won't break. Edited September 24, 2023 by ColAugust 1
vaultbait Posted September 24, 2023 Posted September 24, 2023 18 hours ago, ColAugust said: Now that's a comprehensive advice, thank you! ? I'm using MO2 and had tried FO4Edit + Ruddy88 ESLify so far, converted half of my ESP to ESL and hope my mods won't break. Looks like that's this script? From the description, looks like it doesn't renumber/compact forms in the plugins, so is probably safe. The fact that it asks whether you're using Skyrim or Fallout 4 implies that it also knows the difference between the ESL form ranges between those (Skyrim only allows forms in the 0x800 to 0xFFF range), so that's good. 1
GroBmeister Posted September 24, 2023 Posted September 24, 2023 Hi! Kinda weird - Is it BodyGen files issue? Removed all non-human themes, reinstalled UAP removing everything non-human related. It looks like this is something else but i completely don't understand. Overlay set means tattoos, but how it can be related to AAF? Is AAF new version forcing to use...LooksMenu 0.6.18 instead of 0.6.20? Previously i had no issues running AAF + LM 0.6.20 with Buffout 4 patch for LM
GroBmeister Posted September 25, 2023 Posted September 25, 2023 (edited) Looks like according to this topic Random overlay framework is incompatible with UAP. What i can use as a substitute? Animations addons & fixes? Removed UAP, now i get this As i understand this is because...well, UAP or smth on it's place is actually needed Removed Random overlay framework & UAP - get the same error Removing only overlay framework i get first image Edited September 25, 2023 by GroBmeister
GroBmeister Posted September 25, 2023 Posted September 25, 2023 At this point i'm kinda stuck. Something else surely messes with aaf Update. This was my stupid mistake. If possible - please, update the header - Live Action Mr. Handy https://www.nexusmods.com/fallout4/mods/9571 ships with outdated scripts (and it doesn't need those scripts). Solution - either not use, or unpack Main.BA2 and remove scripts folder
Daangerousda Posted September 26, 2023 Posted September 26, 2023 On 9/23/2023 at 6:19 AM, EngineGaming said: This. That's why i quitted LOOT, i used to sort the plugins by my own. (They could have done it based on my mod sections, mo2, from categories.) And sometimes it gives me a headache to figure out which plugins work with another, too... Complicated to say. Its weird. I follow the FUCKING MANUAL exactly and everything always worked, for years, same install; Now,, I have changed my Base Game from Horizon 1.93 to using Maim, True Damage, Damn Apocalypse and "Scrap Everything". I cannot get UAP to work with stability, could that be one of these heavy mods causing conflicts? PS : AAF Creature Resource still works instead of UAP, but anims are not in proper orders,, very random. I know you are busy,, so question: These heavy mods like Maim 2 can possibly effect UAP? Or is "The Will of Atom" and " Companion Ivy" more likely problems?
EngineGaming Posted September 26, 2023 Posted September 26, 2023 15 hours ago, Daangerousda said: I follow the FUCKING MANUAL exactly and everything always worked, for years, same install; Now,, I have changed my Base Game from Horizon 1.93 to using Maim, True Damage, Damn Apocalypse and "Scrap Everything". I cannot get UAP to work with stability, could that be one of these heavy mods causing conflicts? PS : AAF Creature Resource still works instead of UAP, but anims are not in proper orders,, very random. I know you are busy,, so question: These heavy mods like Maim 2 can possibly effect UAP? Or is "The Will of Atom" and " Companion Ivy" more likely problems? I find the scrap everything a bug breaking mod. I never used it. 1
izzyknows Posted September 26, 2023 Posted September 26, 2023 5 hours ago, EngineGaming said: I find the scrap everything a bug breaking mod. I never used it. This is not, in reality, true. It's been proven you can actually see a net gain in performance and are able to build even more stuff before reaching the vanilla limit. The issue arises from people running bUseCombinedObjects=0. At the time, people would disable precombines globally and thus cause a multitude of issues and then blame SE. In short, breaking precombines in --->settlement cells<--- is perfectly fine. With the exception of Bunker Hill and Hangman's Alley. Those are best left alone or cleaned up then rebuild the precombines. 4
izzyknows Posted September 26, 2023 Posted September 26, 2023 21 hours ago, Daangerousda said: I cannot get UAP to work with stability, could that be one of these heavy mods causing conflicts? Low FPS will cause things to not work correctly. Script processing is tied, for the most part, to FPS. And AAF seems very prone to issues relating to this. This effects FPS to low and to high. It still works, just not as it should. 2
Daangerousda Posted September 28, 2023 Posted September 28, 2023 (edited) On 9/26/2023 at 4:04 PM, izzyknows said: Low FPS will cause things to not work correctly. Script processing is tied, for the most part, to FPS. And AAF seems very prone to issues relating to this. This effects FPS to low and to high. It still works, just not as it should. lol,, been using UAP for years, even before recent upgrade. Only differences are:, Im NOT using HOrizone to get a quality and difficult game, Im using mods listed above above,, and SAM ENHANCED animations, Sam Former, ETC,, it worked fine before SAM, and mods: Maim, True Damage and Damn Apocalypse were installed. AAF always works no matter what. ONLY UAP is NOT Edited September 28, 2023 by Daangerousda typos, and I was a abit rude sounding, so fixed it
Daangerousda Posted September 28, 2023 Posted September 28, 2023 On 9/26/2023 at 9:54 AM, EngineGaming said: I find the scrap everything a bug breaking mod. I never used it. Come to think of it,, this is also one of the mods I recently began using in Horizon's place,, or, to mimic Horizon qualities without such heavy mod restrictions. I bet If I want back to Horizon,, everything would be perfect again,, but,, no more game expanding mods , im in a catch 22 I placed myself in.
izzyknows Posted September 28, 2023 Posted September 28, 2023 1 hour ago, Daangerousda said: lol,, been using UAP for years, even before recent upgrade. Only differences are:, Im NOT using HOrizone to get a quality and difficult game, Im using mods listed above above,, and SAM ENHANCED animations, Sam Former, ETC,, it worked fine before SAM, and mods: Maim, True Damage and Damn Apocalypse were installed. AAF always works no matter what. ONLY UAP is NOT Remove SAM & see what happens.
Daangerousda Posted September 30, 2023 Posted September 30, 2023 (edited) On 9/27/2023 at 9:22 PM, izzyknows said: Remove SAM & see what happens. LOL,, I'd lose all the best, newest animations, and all sorts of special effects for my PH channel videos,, all the best , freshly re-touched working Sex Organs,, your funny man. SAM is the best thing that has happened recently. Everything is better With SAM How would I do my dances, video opening and closing touches? Play idles, dancetopia, or any animation I want for video Covers pics,, etc? I mean if you know of another way to do all that without SAM,, I'm all ears. Edited September 30, 2023 by Daangerousda I'm an idiot, didn't mean to close comment, was not done.
Daangerousda Posted September 30, 2023 Posted September 30, 2023 On 9/27/2023 at 9:22 PM, izzyknows said: Remove SAM & see what happens. When I make vids, I like to open SAM and finger down the thousands of "animation" options, from all packs, and select new stuff for any random video to combine with creatures and backgrounds from the video (or PH will delete it) that I can use as opener or closing pick without violating PH rules. Sam is an AMAZING tool. EXAMPLE: simple dance before and after video recording: https://www.pornhub.com/view_video.php?viewkey=650670a454f20&t=5
izzyknows Posted September 30, 2023 Posted September 30, 2023 12 hours ago, Daangerousda said: LOL,, I'd lose all the best, newest animations, and all sorts of special effects for my PH channel videos,, all the best I didn't say to remove it permanently. I really don't give a fuck how great a mod is. IF it could be in conflict with other mods, remove it to verify IF it's the root cause. It's a simple process of elimination. Once the root cause is found you can then either fix the offending mod or, the other/s to work with the offender. But, if you're unwilling to get to the root of your issue in order to find a solution, don't ask for help. 2
Daangerousda Posted October 1, 2023 Posted October 1, 2023 11 hours ago, izzyknows said: I didn't say to remove it permanently. I really don't give a fuck how great a mod is. IF it could be in conflict with other mods, remove it to verify IF it's the root cause. It's a simple process of elimination. Once the root cause is found you can then either fix the offending mod or, the other/s to work with the offender. But, if you're unwilling to get to the root of your issue in order to find a solution, don't ask for help. Well, thank you very much, but it is more , not SAM, weather on or off, other things I need don't like UAP either, but thanks again.
ColAugust Posted October 1, 2023 Posted October 1, 2023 (edited) Who of you guys is using Lewd Talks? Do you have the big zero 0 from mod's widget on your screen? The thing is that I had installed that mod and there were two big zeros. I configured Lewd Talks in MCM, set widget scale to 0.1 and one of that zeros had disappeared. But the other zero remains on my screen. I had asked the author in his mod thread, but he didn't answer. Edited October 1, 2023 by ColAugust
Guest Posted October 1, 2023 Posted October 1, 2023 my camera keeps zooming into first person when i stop moving in third person and is offset to the right and seems to be forward of the face any idea whats causing this or how i can fix it?
Guest Posted October 1, 2023 Posted October 1, 2023 also just noticed when in TPP camera moves from mid ( where its ment to be) to the right and zooms out a lil then when i stop moving it goes back to normal again.......dafaq?
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