lldudesoe Posted September 13, 2023 Posted September 13, 2023 What on earth does 'RC8 version' mean for devious devices? I'd assume it was a just a newer version, but then why link both? And the DD thread mentions an RC9 also. What is RC? How many versions are there, and which one do I use?!? I'm so confused
xm72 Posted September 13, 2023 Posted September 13, 2023 RC means 'Release Candidate'. In this case it's because the original poster has not endorsed the update, so it is not an official update, but a candidate for release. Currently, you'll want to use RC9 unless you have content that's specific to a previous version. 2
rinamo Posted September 13, 2023 Posted September 13, 2023 Guys i have installed everything in order, i'm running fallout 4 via f4se_loader.exe, i have just leaved the 111 vault, how can i see if the mods are working? How to start some mods interactions? All mods are installed via nexus loader - vortex
vaultbait Posted September 13, 2023 Posted September 13, 2023 5 hours ago, rinamo said: Guys i have installed everything in order, i'm running fallout 4 via f4se_loader.exe, i have just leaved the 111 vault, how can i see if the mods are working? How to start some mods interactions? All mods are installed via nexus loader - vortex This is probably a good time to familiarize yourself with AAF's on-screen diagnostic and testing interface. Press the Home key to unhide the interface, then Enter to start creating a test scene, use the up/down arrow keys to highlight your player character's name and then PgDn to add that actor to the scene, right arrow key to proceed to location selection and use up/down arrows to highlight the player's location, then right arrow key to choose a position (hopefully one of the animation packs you have installed includes at least one masturbation animation that can be played on the ground), then right arrow key again to start the scene. After a few seconds the player should begin to masturbate (or play whatever position you selected anyway). When you're done watching, press the End key and within a few seconds the scene should stop and control of the player will be returned. Pressing the Home key again will hide the AAF interface. 2
Saya Scarlett Posted September 13, 2023 Author Posted September 13, 2023 On 9/7/2023 at 6:19 PM, Chocolatnave said: Glad to see the OP finally stopped acting crazy and calmed down, it's good to be able to check this at a moments notice. You wanna be the reason I take it down again? 1
Saya Scarlett Posted September 13, 2023 Author Posted September 13, 2023 On 9/8/2023 at 12:54 PM, Knightmare_Athon said: I followed this guide, but for some reason only LooksMenu work. Other mods don't work or work partially like TortureDevices. It's in MCM menu, but there is no category for things added by mod in workshop. Also I didn't get any messages after character creation. Using GOG version with "-forcesteamloader" argument Use the SORT button. Plugins are a mess. 1º ESM (only exception is UF4P, which should be above all mod plugins) 2º ESL 3º ESP 2
ColAugust Posted September 13, 2023 Posted September 13, 2023 Takosako's Mods OCBP OCBPC MTM OCBP/OCBPC Physics Presets Hello, could you please tell me which of these should I choose?
Saya Scarlett Posted September 13, 2023 Author Posted September 13, 2023 46 minutes ago, ColAugust said: Takosako's Mods OCBP OCBPC MTM OCBP/OCBPC Physics Presets Hello, could you please tell me which of these should I choose? OCBP or OCBPC (latter is more resource intensive) + MTM Preset 3
vaultbait Posted September 13, 2023 Posted September 13, 2023 2 hours ago, ColAugust said: Takosako's Mods OCBP OCBPC MTM OCBP/OCBPC Physics Presets Hello, could you please tell me which of these should I choose? And just in case the earlier answer was unclear, the MTM Presets are configuration presets for OCBP and OCBPC, the presets don't do anything at all without one of those installed (either OCBP or OCBPC, but not both at the same time!). 3
ColAugust Posted September 13, 2023 Posted September 13, 2023 Lee3310's Mods Human Resources: Alternative Enslavement Method AAF: SavageCabbage Animation Rescaling Lee3310's Mods AAF SavageCabbage Animation Rescaling @Saya Scarlett A really tiny contribution to the guide, but still - you mentioned rescaling two times
Saya Scarlett Posted September 13, 2023 Author Posted September 13, 2023 (edited) 2 minutes ago, ColAugust said: Lee3310's Mods Human Resources: Alternative Enslavement Method AAF: SavageCabbage Animation Rescaling Lee3310's Mods AAF SavageCabbage Animation Rescaling @Saya Scarlett A really tiny contribution to the guide, but still - you mentioned rescaling two times Haven't tested 'em myself. But if enough people come into the AAF discord and vouch for 'em, I'll add 'em as a more of a 'requirement'. For now they just 'there'. Edited September 13, 2023 by Saya Scarlett
ColAugust Posted September 13, 2023 Posted September 13, 2023 3 minutes ago, Saya Scarlett said: Haven't tested 'em myself. But if enough people come into the AAF discord and vouch for 'em, I'll add 'em as a more of a 'requirement'. For now they just 'there'. I mean you mentioned rescalling mod two times, one is enough ?
vaultbait Posted September 13, 2023 Posted September 13, 2023 8 minutes ago, ColAugust said: I mean you mentioned rescalling mod two times, one is enough ? It's such a great mod it should be listed three times! 4
ColAugust Posted September 14, 2023 Posted September 14, 2023 (edited) Hello again! Is there any tools for tracking which mods/scripts could cause CTD or any other major errors during longplay? Or maybe some good tips how to minimize the chances of that errors? Edited September 14, 2023 by ColAugust
EngineGaming Posted September 14, 2023 Posted September 14, 2023 14 hours ago, vaultbait said: It's such a great mod it should be listed three times! True. Why wouldn't it be just once? Lee is generous he provided us the best fix of all time. ? 1
lee3310 Posted September 14, 2023 Posted September 14, 2023 17 hours ago, vaultbait said: It's such a great mod it should be listed three times! ??
vaultbait Posted September 14, 2023 Posted September 14, 2023 7 hours ago, ColAugust said: Hello again! Is there any tools for tracking which mods/scripts could cause CTD or any other major errors during longplay? Or maybe some good tips how to minimize the chances of that errors? FO4 Crash Log Auto Scanner And Setup Integrity Checker (CLASSIC) 3
Saya Scarlett Posted September 15, 2023 Author Posted September 15, 2023 On 9/13/2023 at 7:47 PM, ColAugust said: I mean you mentioned rescalling mod two times, one is enough ? Ah. Guess I need more sleep. Or more caffeine. I was moving things around, and that duplicate seems to have not gotten yeeted when doing so. ? 1
Nam An Posted September 15, 2023 Posted September 15, 2023 this body mod work with loverslab sex mod https://www.nexusmods.com/fallout4/mods/74388 ? those muscular body so good for men npcs
vaultbait Posted September 15, 2023 Posted September 15, 2023 6 hours ago, Nam An said: this body mod work with loverslab sex mod https://www.nexusmods.com/fallout4/mods/74388 ? I haven't tried, but expect not yet. The mod's description says this at the moment: Quote erection morphs for naughty animations [doesn't have full support yet, WIP] 1
EngineGaming Posted September 15, 2023 Posted September 15, 2023 7 hours ago, Nam An said: this body mod work with loverslab sex mod https://www.nexusmods.com/fallout4/mods/74388 ? those muscular body so good for men npcs It's a modification of EVB body. He plans to making it nude but not yet released as i see. 1
ditheit2212 Posted September 15, 2023 Posted September 15, 2023 Ok i know im really late in the lifecycle of Fallout but for some reason AAF Kinky Creature Themes wont show up in my MCM after reinstalled all my mods on a new pc. Anyone here know what the issue may be since AAF Vioalte shows up and i even get the promt when starting a new game that AAF Kinky Themes is installed
vaultbait Posted September 15, 2023 Posted September 15, 2023 1 hour ago, ditheit2212 said: Ok i know im really late in the lifecycle of Fallout but for some reason AAF Kinky Creature Themes wont show up in my MCM after reinstalled all my mods on a new pc. Anyone here know what the issue may be since AAF Vioalte shows up and i even get the promt when starting a new game that AAF Kinky Themes is installed Not all mods have menus. In the case of Themes it's just some data files to add tags for older animations that are missing them, so there's nothing to configure for it anyway. 1
EngineGaming Posted September 15, 2023 Posted September 15, 2023 (edited) https://www.nexusmods.com/fallout4/mods/74749 Any thoughts about this? I see some people in the comment oppose AAF and LLFP scripts. Plus they even mentioned a LLFP (probably outdated version) on a russian site. ? Other one suggest installing some scripts to use it as non-llfp. .... Edited September 15, 2023 by EngineGaming
vaultbait Posted September 15, 2023 Posted September 15, 2023 17 minutes ago, EngineGaming said: https://www.nexusmods.com/fallout4/mods/74749 Any thoughts about this? I see some people in the comment oppose AAF and LLFP scripts. Plus they even mentioned a LLFP (probably outdated version) on a russian site. ? Other one suggest installing some scripts to use it as non-llfp. There was another mod I ran across on Nexus a few months ago, forget which one now, that listed FourPlay as a requirement so they could use some of the F4SE functions from it, and linked to an old copy on some other mod site (not here). I pointed out in their discussion forum that there's a maintained version of the LLFP library on LL and that you shouldn't need to install all of FP just to access the F4SE plugin from it. 2
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