falkirves Posted June 15, 2024 Posted June 15, 2024 On 6/14/2024 at 1:55 AM, NatariSky1 said: okay...? I don't think I said this. I just said it works in my updated game... that's it. well If you want to make a small uide on how you did I would be interested, I don't want to downrade since my internet is so bad, And I don't want to alter more the core fallout files
falkirves Posted June 18, 2024 Posted June 18, 2024 On 6/13/2024 at 1:31 PM, willibauer said: Hi all, thanks for the great thread, got it somehow working with NG. One minor issue is that I only get "[UAP] leito" anims to select, all the others aren't displayed (50shades, rohzima, badend, vader). any idea what that could be? Do I have to add them manually to be recognized? Sorry I have not much experience with FO4-anims. well I now have the same Issue but with 50 shades if anyone can tell us 1
Sir_idi Posted June 18, 2024 Posted June 18, 2024 Hello There, I have been struggling with a certain problem for two days. I need to reach out to you with this issue. The problem is that the creature's animation (like robots) does not start, and when it does, it only plays one animation or performs the animation when approaching. Human animations work without any issues. I tried a clean setup, and the same problem occurs. The mods I used for the clean start are: Buffout4, Address Library - All in one, AAF V\K\C\A themes 2108191.71, AAF, CBBE, ZeX. Despite this, the same problem persisted with various animation packs. Video of problem Spoiler https://streamable.com/9w3es1 Pack of mods i use for that content Spoiler https://iili.io/dH9u4If.jpg
vaultbait Posted June 18, 2024 Posted June 18, 2024 26 minutes ago, Sir_idi said: The problem is that the creature's animation (like robots) does not start, and when it does, it only plays one animation or performs the animation when approaching. Robot animation transitions seem to be inherently unfixable (other than merging all related positions a single sequenced animation). This is from the original notice about it ~4 years ago: Quote ABOUT ROBOTS - READ THIS Robots behave in funny ways that I haven't been able to figure out the solution to yet, so you will likely experience some oddities regarding their animations. Mr. Handy won't transition properly and the Protectron won't loop properly. Please don't post about this unless you have a solution, thanks.
Sir_idi Posted June 19, 2024 Posted June 19, 2024 Spoiler 22 hours ago, Sir_idi said: Hello There, I have been struggling with a certain problem for two days. I need to reach out to you with this issue. The problem is that the creature's animation (like robots) does not start, and when it does, it only plays one animation or performs the animation when approaching. Human animations work without any issues. I tried a clean setup, and the same problem occurs. The mods I used for the clean start are: Buffout4, Address Library - All in one, AAF V\K\C\A themes 2108191.71, AAF, CBBE, ZeX. Despite this, the same problem persisted with various animation packs. Video of problem Reveal hidden contents https://streamable.com/9w3es1 Pack of mods i use for that content Reveal hidden contents https://iili.io/dH9u4If.jpg I fixed the problem, it turned out that I was using the wrong mod, incomplete. I used only: Address Library - All In One Now I added Optional Files: Address Library Now working fine. (but I also added this fix UP)
furtheruser Posted June 20, 2024 Posted June 20, 2024 this was likely my fault. since I'm dumb. but it seems like erections aren't working. i have all of the animations and mods in the guide. expect for all the extra stuff in the "Other LoversLab mod downloads" section. anyone know a fix?
vaultbait Posted June 20, 2024 Posted June 20, 2024 (edited) 9 hours ago, furtheruser said: this was likely my fault. since I'm dumb. but it seems like erections aren't working. i have all of the animations and mods in the guide. expect for all the extra stuff in the "Other LoversLab mod downloads" section. anyone know a fix? Do male actors always stay flaccid, or sometimes achieve erection in scenes at random? There is a bug in LooksMenu which arbitrarily fails to apply erection morphs in AAF scenes, but seems to be highly dependent on how bogged down your game is and how busy your surroundings are (I've highly optimized my game performance and see it only occasionally in crowded outdoor locations, but it pretty much always works properly for me indoors). Some people have reported that it breaks more for them with LooksMenu versions 1.6.19 or 1.6.20, which is why the manual says to install LM 1.6.18, but occasionally someone shows up who says they saw the reverse and 1.6.20 inexplicably worked better for them in that regard. Edited June 20, 2024 by vaultbait
Spionkreutz Posted June 21, 2024 Posted June 21, 2024 Hello, I need help with the AAF mods and it would be very helpful. It would make things a lot easier if someone spoke German and sat down with me and did it together. Would that be possible?
Marik2324 Posted June 22, 2024 Posted June 22, 2024 (edited) Every time I click on the discord link it just keep popping up again to cant accept invite...can anyone help? Edited June 22, 2024 by Marik2324
Mistress Jade Posted June 24, 2024 Posted June 24, 2024 Hi All, Having a little trouble with a mod, the mod im having trouble with? no clue atm. So my problem is i get a ctd when i clear a interior cell with a companion, Like Strong, my female PC makes that cooing sound and then strong will ask if shes in heat i go have the sex and ctd. could someone remind which mod does that? Thanks.
Neyri LL Posted June 24, 2024 Posted June 24, 2024 This is exactly what I've been looking for! I want to start playing a lewd FO4 this summer, and hopefully this guide will set a good, stable and hot tone 😊
RAFreeman Posted June 24, 2024 Posted June 24, 2024 Make AAF available to everyone. Stop hiding behind a Discord server. This is to the point of ridiculousness. So what if you can do other animations besides sex animations. If it's on LoversLab, than at least people can find it and download it.
Slickbutter Posted June 25, 2024 Posted June 25, 2024 (edited) I'm confused on the creature mods. Their privates aren't showing for the Mongrels (Though the Alpha variant was the one that doesn't seem to have any) and the ghoul's don't get erect during animation. I followed the manual, but once I found all the creature related mods here and started it, it only had the animations. So I had to look around for the creature rigs. It got some creatures to work, but still some problems. Do I have to start a new game because of it? Edited June 25, 2024 by Slickbutter
MajorWard Posted June 26, 2024 Posted June 26, 2024 Sorry if I missed something obvious, but one of the mods I downloaded from the list added an "Edge" stat bar to the AAF menu and I cannot work out for the life of me what it's supposed to mean. I tried Google but just got a few references to it without an actual explanation. Again, sorry if I've missed something obvious...
jack75 Posted June 28, 2024 Posted June 28, 2024 dose anyone have discord link? invite link is broken
helloada2 Posted June 28, 2024 Posted June 28, 2024 (edited) I guess I just got one of its kind: be it <LoadMethod Name="ImportAddressHook">, <LoadMethod Name="OnThreadAttach"> or <LoadMethod Name="OnProcessAttach"> in xSE PluginPreloader.xml, it's always showing "main.cpp(269): Buffout 4 has loaded too late" afier I click the f4se. So yeah, I am truly desperate. Please, please, a little help? Before you ask, yes I did what the Manuel says. I installed VC*86 &VC*64 just like what the manual instructs. Edited June 28, 2024 by helloada2
vaultbait Posted June 28, 2024 Posted June 28, 2024 32 minutes ago, helloada2 said: I guess I just got one of its kind: be it <LoadMethod Name="ImportAddressHook">, <LoadMethod Name="OnThreadAttach"> or <LoadMethod Name="OnProcessAttach"> in xSE PluginPreloader.xml, it's always showing "main.cpp(269): Buffout 4 has loaded too late" afier I click the f4se. So yeah, I am truly desperate. Please, please, a little help? Before you ask, yes I did what the Manuel says. I installed VC*86 &VC*64 just like what the manual instructs. If you're using Fallout 4 1.10.163 and F4SE 0.6.23 (which are the only versions Buffout 4 works with at the moment) then you need xSE Plugin Preloader 0.2.5.1 (0.3 is made for the more recent "NG" game release).
vaultbait Posted June 28, 2024 Posted June 28, 2024 7 minutes ago, jack75 said: yes, it says link is invalid That happened to me with an invite to the ZeX Discord. I think it was something cached wrong in my browser, it would consistently error after solving the "are you a human?" captcha puzzle. I finally tried it from another computer logged into my same Discord account and it "just worked." Maybe try clearing your browser cache or something like that?
vaultbait Posted June 29, 2024 Posted June 29, 2024 2 hours ago, ManfredCZ said: well im just unsure what im doing wrong i followed everything i should and first it sayd that buffout4 was loading too late i got that fixed then the version of my fallout4 was to new so i got a patcher and now it just doesnt start up the game at all. i redone the process from the start to make sure and it just does the same thing.. nothing at all using vortex. At the beginning of the manual suggests, seek assistance in the help channels of the AAF Discord. 1
helloada2 Posted June 29, 2024 Posted June 29, 2024 22 hours ago, vaultbait said: If you're using Fallout 4 1.10.163 and F4SE 0.6.23 (which are the only versions Buffout 4 works with at the moment) then you need xSE Plugin Preloader 0.2.5.1 (0.3 is made for the more recent "NG" game release). Well, here's my situation: Fallout 4 v1.10.984.0 F4SE v0.7.2 Looksmenu v1.7.0 MCM v1.40 beta2 AAF v171-0_beta Vanilla/Kinky/Creatures Themes v210819.0 Buffout 4 v1.28.6 Address Library - AIO xSE PluginPreloader v0.3 UAP v2.6.64-1 I did uninstall mods from Buffout 4 to UAP once and check if the game started (with a new game), and yes it started and AAF just stopped loading at 80%. I think that's normal cosidering these uninstalling. Oh,boy...
vaultbait Posted June 29, 2024 Posted June 29, 2024 (edited) 1 hour ago, helloada2 said: Well, here's my situation: Fallout 4 v1.10.984.0 F4SE v0.7.2 Looksmenu v1.7.0 MCM v1.40 beta2 AAF v171-0_beta Vanilla/Kinky/Creatures Themes v210819.0 Buffout 4 v1.28.6 Address Library - AIO xSE PluginPreloader v0.3 UAP v2.6.64-1 I did uninstall mods from Buffout 4 to UAP once and check if the game started (with a new game), and yes it started and AAF just stopped loading at 80%. I think that's normal cosidering these uninstalling. Oh,boy... If you're insistent on running Fallout 4 version 1.10.984 or later right now, you'll need to separately install a newer build of LLFP that works with the F4SE version you're using, and overwrite AAF's included LLFP files with that instead. But there may be other mods you're using that are also not ready for the new game version yet. The current advice from AAF support folks is to downgrade your game and mods for now, at least until the next AAF version is released. Edit: And just to be clear, I'm still using Fallout 4 1.10.163 and F4SE 0.6.23 along with the current (pre-NG) Buffout 4 and xSE Plugin Preloader 0.2.5.1... I'm following AAF development updates in Discord, but I personally don't intend to try the new game version until there's an AAF release that targets it officially, and I'm a reasonably seasoned AAF mod user and creator. Edited June 29, 2024 by vaultbait 4
Sorrow_421 Posted June 30, 2024 Posted June 30, 2024 I am sorry for dropping this here since it's not an "AAF" specific issue, I also left this comment to the original mod thread High Heel Training 1.3.2 but since this is a much more active thread, I figured I would try my luck here if someone can help. I am tearing my hair out trying to figure why I have this problem. Quote: I'm confused AF. I have all the requirements. Everything works perfectly. I use F04HHS and SAKR training goes well. Heels are actually recognized as heels no prob with that. I Have FG, I have the ZeX-ZBG-1.3 for in game morphs. Am I tripping because even in Bodyslide I don't see a slider for cinderella feet under FG or in the game looksmenu so I am at the stage of cinderella feet but my feet stay the same. I have the latest FG 1.89. What am I missing exactly? Is it a separate mesh I have to download? I use the looksmenu version according to AAF Fucking Manual. I also tried the new ZeX In-Game Sliders 1.0.1. Is it a slider that I am missing or a mesh? Or is there a newer version of FG that I don't know of and has that slider? The mod clearly states:Fusion Girl OR True Wasteland Body OR CBBE - Required for Cinderella Feet. HN66s TRS Outfits - Required for Cinderella Feet if using CBBE without TWB. Not required for FG or TWB. I use FG only, do I have to use TWB as well?
helloada2 Posted June 30, 2024 Posted June 30, 2024 22 hours ago, vaultbait said: If you're insistent on running Fallout 4 version 1.10.984 or later right now, you'll need to separately install a newer build of LLFP that works with the F4SE version you're using, and overwrite AAF's included LLFP files with that instead. But there may be other mods you're using that are also not ready for the new game version yet. The current advice from AAF support folks is to downgrade your game and mods for now, at least until the next AAF version is released. Edit: And just to be clear, I'm still using Fallout 4 1.10.163 and F4SE 0.6.23 along with the current (pre-NG) Buffout 4 and xSE Plugin Preloader 0.2.5.1... I'm following AAF development updates in Discord, but I personally don't intend to try the new game version until there's an AAF release that targets it officially, and I'm a reasonably seasoned AAF mod user and creator. Well, thank you very much for your patience. Much appreciate it. I will give it a try and if still not working, I'd be better waiting for the new AAF. But I am getting a feeling something's not right outside this game file. I checked the f4se_loader.log in Users\XXX\Documents\My Games\Fallout4\F4SE and at the bottom, I found this: WARNING: something has started the runtime outside of f4se_loader's control. F4SE will probably not function correctly. Try running f4se_loader as an administrator, or check for conflicts with a virus scanner. FYI: I did disable virus scanner and run f4se as an administrator. But it's the same result. Just uploaded my xSE PluginPreloader.log for everyone's information. If anyone is willing to do a cross check with their own one, be my guest. xSE PluginPreloader.log
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