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High Heel Training


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Posted (edited)

Hello there !

Gotta say I greatly enjoyed your previous work on Skyrim, works really well !

Altho I am encountering a small problem on Fallout 4, regarding the cinderella feet : I do have the option in the MCM, it does play speed debuff, I have the notification of feets being stuck in a high heel position, even the HDT heigh change, but my PC's feets still keep a flat appearance. I double checked all requirements, all are up to date.

 

I use CBBE, also running HNS 66 TRS.


When I use sexybastardo's patch 1.2 (from support page 4), it does keeps the appearance, but neglects all maluses from arched feets without heels, and can sprint without heels.

 

Any idea what might cause it ?

Edited by hitman46
Posted

Feature Request: Add CHR and AGL modifiers that mirror the training vs running modality. So for heels, if your fastest is sprinting then CHR+2/AGL+2, running CHR+1/AGL+1, walking no modifiers; while flats would be negative, so sprinting no modifiers, running CHR-1/AGL-1, walking CHR-2/AGL-2.

Posted

Math.floor(trainingTime) - Calculates the largest integer less than or equal to the passed in value.

 

So when player checks its training status she will get 0.00 Time in Heels until time spent in heels reaches 1 day of game time.

It looks confusing when you are walking in heels for some hours and status shows you all time "Time in Heels: 0.00/2.40 days".

 

Sorry for my english.

Posted (edited)
On 4/3/2024 at 12:16 AM, fish00 said:

That's correct.

 

I'm currently having a serious problem - at least for myself. Occupying slot 29 resulted in the Meelee bug that I described here.
How can I prevent the slot from being taken up? I don't use Cinderella feet.

 

image.png.36ff2d82dcb8c92e446cf15c567ae98b.png

Edited by deathmorph
Posted (edited)

Sorry to Pop the Bubble but for the Block Bug there is No fix.
Even on a Vanila Game run it will/can happen.

 

Best thing is quit the game. And than Reload 1-2 Safes before it happened, if OK than load the Next higher, Since the Last Safe you did is mostly already corrupt.
 

 

On another note i did install HHT with everything i need, but when i started the game a Popup did say something CBBE found But not HN66 Barefoot outfit. but have the mod instaled+esp ( dont need esp for Nuka ride)

 

 

Edited by Azroq
Posted (edited)
On 4/19/2024 at 8:14 PM, Azroq said:

Sorry to Pop the Bubble but for the Block Bug there is No fix.
Even on a Vanila Game run it will/can happen.

 

If you mean my post: yes, there is a solution. Just don't use slot 29 with a mod. Even if it happened in vanilla, which I haven't even had in all these years - why force the problem by deliberately occupying slot 29?

 

PS: unfortunately it's not just Cinderella's feet. Mines also silently occupy the slot from time to time. Especially when using favorites. Which I no longer use. Since then there has been peace and quiet with the unwanted occupancy.

 

PPS: Grenades and mines occupy slot 29. Regardless of favorites. I no longer noticed the Cinderella feet. I decided to check whether grenades or mines are activated before every save. This helps.
I'm just surprised that I've never noticed this bug in all these years.

Edited by deathmorph
Posted (edited)

Currently running into the issue of the cinderella feet not actually having any offset so they clip in the ground, if i add height via HHS on the HHTDummy object it works temporarily but once i reequip and then unequip heels it goes back to having no offset at all.

been racking my little brain tryna figure out what is wrong.

could it be related to letting atomic muscle overwrite the ZaZ skeleton?

EDIT: should have actually tested without it before saying anything, it was the problem. :)

Edited by detduva
Posted

This mod keeps applying speed debuff even when speed debuff is disabled. It also doesn't matter what speed i set it to, the speed is always the same.

Because of too many stacking speed debuffs i have to keep this disabled for now :(

  • 4 weeks later...
Posted (edited)
On 4/30/2024 at 2:36 AM, eicosa said:

This mod keeps applying speed debuff even when speed debuff is disabled. It also doesn't matter what speed i set it to, the speed is always the same.

Because of too many stacking speed debuffs i have to keep this disabled for now :(

 

For me it works perfectly with the speed debuff deactivated and speed control activated. Have you ever uninstalled and installed from a clean save? Then turn it off straight away, it should work.

 

@fish00

Isn't the downgrade to level 3 overdue?

 

2024-05-2722_14_23-Fallout4.png.e66c2893f1348d3de23e3e63422817bd.png

 

I'm just trying to get down so I can use the hazemat.

 

I set the untrain factor to 0.1, period medium. Untrain should therefore go faster than training.

 

Or do not only the days but also the XP have to be achieved for the next lower hour? For example, not counting time by sleeping? That would of course be a cool feature.

 

PS:

Now, at 45000 XP, I've slipped to level 3. So it works. I just didn't really understand the system yet. I'm excited to see what happens next, as the XP now just keeps counting and the days too.

Edited by deathmorph
  • 2 weeks later...
Posted (edited)

@fish00

 

Sometimes I notice that the Cinderella feet occasionally occupy slot 29 (dummy.nif). Can I prevent this by deleting the dymmy.nif? Or does that destroy the functionality of the mod?
(I don't use Cinderella feet in the options)

 

The "problem" also occurred on a fresh game, so it has nothing to do with slot 29. I was wrong and will ignore this,

@fish00, I'm sorry I originally blamed your mod for this.

 

PS: Is there a possibility to include a reminder function in one of the next updates when things go downhill during training? So far, feet "only" remember heels.

Edited by deathmorph
  • 3 weeks later...
Posted (edited)

I'm confused AF. I have all the requirements. Everything works perfectly. I use F04HHS and SAKR training goes well. Heels are actually recognized as heels no prob with that.

I Have FG, I have the ZeX-ZBG-1.3 for in game morphs. Am I tripping because even in Bodyslide I don't see a slider for cinderella feet under FG or in the game looksmenu so I am at the stage of cinderella feet but my feet stay the same. I have the latest FG 1.89. What am I missing exactly? Is it a separate mesh I have to download? I use the looksmenu version according to AAF Fucking Manual. I also tried the new ZeX In-Game Sliders 1.0.1.  Is it a slider that I am missing or a mesh? Or is there a newer version of FG that I don't know of and has that slider? The mod clearly states:Fusion Girl OR True Wasteland Body OR CBBE - Required for Cinderella Feet.

HN66s TRS Outfits - Required for Cinderella Feet if using CBBE without TWB. Not required for FG or TWB. I use FG only, do I have to use TWB as well?

Edited by Sorrow_421
Posted

For the love of god. please. I have 1.3.2 and Fusion Girl only. Can someone tell me how to get the cinderella feet because I am at that stage but the feet stay flat. I have the cinderella feet enabled. I can hear something equipping that I assume are the feet but nothing changes. I use UniqueCharacter. Also I assume that this mod uses the sliders from FG or TWB for the feet, hence why we need looks menu. TWB has high heel slider for its feet FG does not have one so how on earth does someone with FG get the feet cause I don't see  high heel slider in Bodyslide for FG.

Posted
5 hours ago, Sorrow_421 said:

For the love of god. please. I have 1.3.2 and Fusion Girl only. Can someone tell me how to get the cinderella feet because I am at that stage but the feet stay flat. I have the cinderella feet enabled. I can hear something equipping that I assume are the feet but nothing changes. I use UniqueCharacter. Also I assume that this mod uses the sliders from FG or TWB for the feet, hence why we need looks menu. TWB has high heel slider for its feet FG does not have one so how on earth does someone with FG get the feet cause I don't see  high heel slider in Bodyslide for FG.

 

The high heel slider in FG is there, just hidden from user interfaces so users don't alter it themselves.

 

Are you sure LooksMenu is loading successfully? Have you checked your f4se.log and f4ee.log for errors?

  • 4 weeks later...
Posted

Hello - I am experiencing a very strange bug.

I have Cinderella Feet enabled - and, when out of high heels, it applies sort of correctly - except it clips with the ground. Secondly, when I put on high heels - it applies the effect doubly so - forcing the feet backwards at an unnatural angle.

It sounds like a skeleton issue, but I don't know where to start. Is there a way to manually reset morphs from this mod?

  • 2 weeks later...
Posted

Have been using the mod since it came out and have been happy with it. Worked perfectly in f4se 1.63.

 

I am having an issue with the mod in  F4se 1.984 though. What's happening is that sometimes when my character trips, she stays down for a very long time... well over 3.5 minutes in real time.. during which the messages come, but the character is immobilized.  There is also a small hop (instead of a tripping motion) that happens just before the event.

 

Just wondered if there was some way to moderate that short of turning off the training.

 

  • 1 month later...
Posted (edited)

@fish00 When downgrading, i.e. when you walk backwards during training, the character often floats above the ground. Putting on and taking off flat shoes solves the problem.
So it's the opposite of what happened before, when the tips of your feet sank into the ground. The mod doesn't seem to recognize straight away when no heels are being worn.
Can you please take a look at this for the next update?

Edited by deathmorph
  • 2 months later...
Posted (edited)

I've noticed that for whatever reason, I just do not have the cinderella feet option in the MCM menu for this. I'm using the latest fusion girl and I have ZIGS installed, so I'm not entirely sure if it's some issue with my game/save/load order or if I'm missing some other required files for it. 

EDIT: After further testing I have confirmed it's because HHT simply isn't detecting FG for some reason. Not sure why, but if anyone does, any help is greatly appreciated. 

Edited by atropur
Update
Posted (edited)

@fish00

 

I've updated from version 1.2 to 1.3.3 just by installing 1.3.3 and disabling 1.2 in MO2.

Version of the body - last Fusion girl.

 

HHT 1.2 worked fine. But now with 1.3.3 everything seems broken. A bare feet goes under the ground and all high heel shoes are very stretched or even broken, f.e. cinderella feet looks out of shoes meshes. Can you explain where is the problem?
 

fsd1.JPG

Edited by Barry W.
  • 2 weeks later...
Posted
On 12/28/2024 at 5:15 AM, deathmorph said:

 

Have you tried switching the detection from SAKR to the other option?

Yeah, neither work.

  • 6 months later...
Posted

I need help or insight for debugging issues with run speed.

 

I got my character up to bondage feet (and with those boots equipped), but I cannot run nor sprint despite having the training.

 

So, I turned off this mod's speed debuff and I disabled this mod's run/sprint control option in mcm ... and that changed nothing in my character's slow movement. (I am experiencing walking speed in first person or third person or while sneaking in first person. But if I sneak in third person I hardly make any progress.)

 

So... I presumably need to figure out what other mod is doing this to me. Either that, or I have hit a bug.

 

But, what should I be looking for?

Posted
11 minutes ago, sen4mi said:

I need help or insight for debugging issues with run speed.

 

I got my character up to bondage feet (and with those boots equipped), but I cannot run nor sprint despite having the training.

 

So, I turned off this mod's speed debuff and I disabled this mod's run/sprint control option in mcm ... and that changed nothing in my character's slow movement. (I am experiencing walking speed in first person or third person or while sneaking in first person. But if I sneak in third person I hardly make any progress.)

 

So... I presumably need to figure out what other mod is doing this to me. Either that, or I have hit a bug.

 

But, what should I be looking for?

 

write DIEL and show me what you got. 

Posted (edited)
1 hour ago, JB. said:

 

write DIEL and show me what you got. 

 

I managed to solve it - I had a boots movement restriction enabled in Devious Devices. I turned that off (and saved / quit / reloaded my game) and things started working.

 

Thanks! (And, sorry about the bother. I do not know why I did not notice that option the half dozen previous times I had walked through my MCM entries looking for problems of this sort.)

 

Edited by sen4mi
  • 3 months later...
Posted (edited)

I have a strange bug. I get the message "You stumble on your high heels. Don't worry and continue your High Heel Training.", and the character falls. Sometimes he jumps up immediately and everything is fine, but sometimes he just lies on the ground for long (real time) minutes. The game doesn't freeze because there are sounds, other characters move, and if there is a fight, it continues. 

While lying down, sometimes pops up the message "Your high heels still cause you some pain. Just continue your High Heel Training." Sometimes it happens several times.
(Game ver. 1.10.984)

Edited by TiredGamer

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