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[AAF] "The Fucking Manual" ~ Adult oriented setup guide ~ 30/June/2026).


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Posted (edited)

It's almost like TFM itself tells you this.

image.png.69d17119d49265788fece30a1f82d177.png

Hmmmmm......

image.png.d66616bf1c812c6225b4a71f6e1e210d.png

 

 

This whole thing is nothing but a bad attempt at comedy 😂

And a whole load of main character complex as a side dish 😂

Peace out ✌️

Edited by Saya Scarlett
Posted (edited)
7 minutes ago, Saya Scarlett said:

It's almost like TFM itself tells you this.

image.png.69d17119d49265788fece30a1f82d177.png

Hmmmmm......

image.png.d66616bf1c812c6225b4a71f6e1e210d.png

 

 

This whole thing is nothing but a bad attempt at comedy 😂

And a whole load of main character complex as a side dish 😂

Peace out ✌️

 

Sorry, but when you call me a LIAR & then BAN ME from Discord, I tend to take it PERSONALLY.

Instead of talking to me like I'm stupid & treating me like a dog, maybe try being respectful instead.

.......I hear it works wonders.

 

💯

 

 

 

Edited by VonHelton
typo
Posted
4 hours ago, izzyknows said:

It is, yet he very successfully suckers you into childish back n forth bickering.... every time. 💫

 


And you're here being as unnecessary as a nutrition label on a water bottle to try to dunk on me. Seems like we shouldn't be tossing stones.

Posted
1 hour ago, TheBottomhoodofSteel said:


And you're here being as unnecessary as a nutrition label on a water bottle to try to dunk on me. Seems like we shouldn't be tossing stones.

Here's how you end the silly drama.

  • Saya Scarlett changed the title to [AAF] "The Fucking Manual" ~ Adult oriented setup guide 13th/July/2024).
Posted

Sorry to step into the fire. Just trying to find out when the most recent change to the guide has been made. I'll be looking through these threads of course to find the info. But lmk if u got any direction.

 

I'm new to modding and I followed the guide right after the update that broke everything came out lol

Posted

Hello😀

                    I have a quick question, I'm getting all my ducks in a row as it is downloading to upgrading to NG and should I wait for a new UAP release?

 

 

 

Thanks in advance for any help.

Posted

I don't want to sound stupid, but I'm totally new to PC, modding, and AAF. I've gotten AAF working to 100% but when I try to start a scene, I don't know how to select actors. Any help would be greatly appreciated. Thanks.

Posted
1 hour ago, deaconraven said:

I don't want to sound stupid, but I'm totally new to PC, modding, and AAF. I've gotten AAF working to 100% but when I try to start a scene, I don't know how to select actors. Any help would be greatly appreciated. Thanks.

 

You're using AAF's on-screen debug interface to test it? Keep in mind that's not really how AAF is expected to be used. It's a "framework" (the "F" in "AAF"), to be used by other mods to play animations at appropriate times. But the on-screen interface is certainly still useful for making sure AAF functions and for testing out specific scenarios for debugging purposes.

 

There should be context prompts in the on-screen interface indicating which keys do what, and the default keybindings can be altered in your Data\AAF\AAF_settings.ini file if you need to alter them. In my case, the Up and Down arrows are used to highlight an actor, then the PgDn key is used to add that actor to the scene that's being created. After that, the Right arrow proceeds to location selection.

Posted

im looking for some help with the clothing part of this. when in animation almost EVERYTHING works just fine with npcs (animations and clothing actually dissapearing) but when it comes to your own character the animations work fine but the "under" clothing remains on and never swaps to what It should be. I currently am using the atomic muscle body pack and have tried both ChemLab options and both do almost the same thing accept when I use the Equipable option it seems to do what it should be doing but certian parts on the body are offset, angled wrong and just look odd in general. I have a feeling im going crazy or just being dumb in general and completley missing something but Ive checked over and over again to make sure I have everything I need downloaded and the correct versions downloaded too!

Posted
3 hours ago, rioua1 said:

im looking for some help with the clothing part of this. when in animation almost EVERYTHING works just fine with npcs (animations and clothing actually dissapearing) but when it comes to your own character the animations work fine but the "under" clothing remains on and never swaps to what It should be. I currently am using the atomic muscle body pack and have tried both ChemLab options and both do almost the same thing accept when I use the Equipable option it seems to do what it should be doing but certian parts on the body are offset, angled wrong and just look odd in general. I have a feeling im going crazy or just being dumb in general and completley missing something but Ive checked over and over again to make sure I have everything I need downloaded and the correct versions downloaded too!

 

Do you have "Unique Player" installed. by any chance?

It would explain why you have underwear & the NPC's don't.

👍

 

Posted

I'm prepared for the answer to this to be "You can't" but is there a way to preserve body-morphing and overlays when AAF scenes start.  I have a pubes overlay for Fusion Girl, which disappears when in a scene.  Also she (and two prostitutes in my brothel) has been quite heavily pregnant (or bloated from cum inflation at a different time), which shows fine when clothed or nude, but the belly vanishes when an AAF scene starts and reappears at the end? 

Posted
18 minutes ago, MajorWard said:

I'm prepared for the answer to this to be "You can't" but is there a way to preserve body-morphing and overlays when AAF scenes start.  I have a pubes overlay for Fusion Girl, which disappears when in a scene.  Also she (and two prostitutes in my brothel) has been quite heavily pregnant (or bloated from cum inflation at a different time), which shows fine when clothed or nude, but the belly vanishes when an AAF scene starts and reappears at the end? 

 

On the player character, or NPCs? AAF shouldn't do anything to NPC body morphs and overlays. The current AAF implementation for scenes involving the player character relies on creating a "doppelganger" (clone) NPC to represent the PC and then copies the body morphs and overlays from the PC to the doppelganger. This copying relies on LooksMenu's BodyGen and Overlay APIs specifically (so LooksMenu needs to be functioning), and requires a relatively recent AAF version as well (you should be using 171.0 beta or 172.0 NG depending on which version of the game and F4SE you have). It also may not know how to deal with Unique Player mods, I'm not sure.

Posted
2 minutes ago, vaultbait said:

 

On the player character, or NPCs? AAF shouldn't do anything to NPC body morphs and overlays. The current AAF implementation for scenes involving the player character relies on creating a "doppelganger" (clone) NPC to represent the PC and then copies the body morphs and overlays from the PC to the doppelganger. This copying relies on LooksMenu's BodyGen and Overlay APIs specifically (so LooksMenu needs to be functioning), and requires a relatively recent AAF version as well (you should be using 171.0 beta or 172.0 NG depending on which version of the game and F4SE you have). It also may not know how to deal with Unique Player mods, I'm not sure.


It seems limited to my player character, as I just witnessed the heavily pregnant prostitute servicing a client and her belly was unaltered (i.e the morphs were still there while nude).  

I have Looksmenu latest version but I don't have BodyGen as the mod page suggests you need CBBE and I have Fusion Girl so I didn't want to break anything. 

 

Looksmenu does work (I have to open with console command).

 

My AAF appears to be out of date so I will update and see how I get on. 

 

Posted
5 minutes ago, MajorWard said:

I have Looksmenu latest version but I don't have BodyGen as the mod page suggests you need CBBE and I have Fusion Girl so I didn't want to break anything. 

 

If you have LooksMenu then you have the BodyGen API. It sounds like you aren't configuring BodyGen to automatically act on arbitrary NPCs, but the API itself is still there for use by other mods like AAF.

Posted
2 minutes ago, vaultbait said:

 

If you have LooksMenu then you have the BodyGen API. It sounds like you aren't configuring BodyGen to automatically act on arbitrary NPCs, but the API itself is still there for use by other mods like AAF.


Do I need to re-install and check some new boxes, then?

 

Also can't get AAF updated as I don't have Discord.  I might have to just live with it...

Posted
1 hour ago, vaultbait said:

 

If you have LooksMenu then you have the BodyGen API. It sounds like you aren't configuring BodyGen to automatically act on arbitrary NPCs, but the API itself is still there for use by other mods like AAF.


It seems certain animations remove the belly on NPC’s, too.  The same, pregnant hooker I saw riding away, nude but with belly still showing just did missionary with a client and the belly was gone until she re-dressed. 
 

Installed latest AAF but my player character still loses her belly and overlays in scenes,

Posted (edited)
5 hours ago, MajorWard said:

Do I need to re-install and check some new boxes, then?

 

No, I was attempting to correct your misapprehension that you didn't have BodyGen. Just because you aren't installing generic BodyGen configuration, that doesn't mean BodyGen itself isn't there. BodyGen is a fundamental feature of LooksMenu, I was merely enumerating the specific LooksMenu APIs AAF utilizes to copy body morphs and overlays. LooksMenu's BodyGen API is how mods like AAF apply body morphs to characters through Papyrus scripts, that's all. LooksMenu's Overlay API similarly is how mods apply overlays to characters through Papyrus scripts.

 

5 hours ago, MajorWard said:

Also can't get AAF updated as I don't have Discord.  I might have to just live with it...

 

Discord isn't something you "have", it's just a website (albeit a dynamic one, and with the possibility to use stand-alone client applications instead of the browser-based one). That would be like saying "I don't have Lovers Lab". The link to the AAF Discord server can be found at the beginning of the manual in the first post. You'll simply need to create a Discord account in order to access Discord servers.

 

3 hours ago, MajorWard said:

It seems certain animations remove the belly on NPC’s, too.  The same, pregnant hooker I saw riding away, nude but with belly still showing just did missionary with a client and the belly was gone until she re-dressed. 
 

Installed latest AAF but my player character still loses her belly and overlays in scenes,

 

Do you have more than one female body replacer installed? You should only install one.

 

And did you build your nude body in BodySlide with the "build morphs" checkbox set? Failing to do so would explain the lack of morphs when you get naked, but would be any time you got naked not simply in AAF scenes. It also wouldn't necessarily explain why overlays like tattoos aren't being copied.

Edited by vaultbait
Posted
13 hours ago, VonHelton said:

 

Do you have "Unique Player" installed. by any chance?

It would explain why you have underwear & the NPC's don't.

👍

 

ooh yeah I do thanks!

Posted

also is there any way to remove gender limitations as in a male can perform a female animation and a female can perform a male animation? Im not too sure if its possible but I cant figure out any solutions 

Posted (edited)
12 hours ago, vaultbait said:

And did you build your nude body in BodySlide with the "build morphs" checkbox set? Failing to do so would explain the lack of morphs when you get naked, but would be any time you got naked not simply in AAF scenes. It also wouldn't necessarily explain why overlays like tattoos aren't being copied.


Hi, yes I only have the one female body installed (Fusion Girl) and I batch built with morphs checked.  I’m using a custom preset but I can’t imagine that would affect anything? 
 

I see morphs when my PC is both naked outside scenes (undressing via Pip Boy apparel menu) and while nude after scenes (before the re-dress script runs).  

 

It’s just during scenes that morphs are not visible on my PC.

 

I saw in another thread that AAF called the default, pre-war body for the in-scene doppelgänger but Dagobahking said he’d patch it out.  It also mentioned an edit to morphs.ini to ensure the right body was called but I can’t find that file anywhere.

Edited by MajorWard
Posted
5 hours ago, rioua1 said:

also is there any way to remove gender limitations as in a male can perform a female animation and a female can perform a male animation? Im not too sure if its possible but I cant figure out any solutions 

 

You can remove gender limits in the position data XML to make animations gender-neutral. There are also some patches floating around that do the same thing, I think, but I don't have any links handy.

Posted
1 hour ago, MajorWard said:

see morphs when my PC is both naked outside scenes (undressing via Pip Boy apparel menu) and while nude after scenes (before the re-dress script runs).  

 

It’s just during scenes that morphs are not visible on my PC.

 

Okay, that does narrow it down to the morph copying from the PC to the doppelganger.

 

1 hour ago, MajorWard said:

I saw in another thread that AAF called the default, pre-war body for the in-scene doppelgänger but Dagobahking said he’d patch it out.

 

Are you testing pre-war, or after exiting the vault? Lots of stuff is funky in pre-war Sanctuary, so it would be good to know whether it's also breaking for you during the normal part of the game and not just there.

 

1 hour ago, MajorWard said:

It also mentioned an edit to morphs.ini to ensure the right body was called but I can’t find that file anywhere.

 

If you installed any BodyGen configuration files that set random base morphs for human females, then that can end up applying to the doppelganger differently from the PC since they're technically separate actors. In that case the solution is to have a specific (typically zero-slider) template which is mapped to the form IDs for the PC and the doppelganger NPC in an active morphs.ini file. If you don't have any folders under Data\F4SE\Plugins\F4EE\BodyGen with the same names as active plugins in your game, then this doesn't apply to you.

Posted

when i load up the game it just says something like

$systemcrash

$XML_COULD_NOT_BE_PARSED

$systemcrash

 

$LOADED

$LOADED

$LOADED

$LOADED

$LOADEDimage_2024-07-16_182237581.png.bdc6d5504e7fd689075e3bd9d93d0fbf.png

Posted
3 hours ago, vaultbait said:

Are you testing pre-war, or after exiting the vault? Lots of stuff is funky in pre-war Sanctuary, so it would be good to know whether it's also breaking for you during the normal part of the game and not just there.

 


It's all post-vault exit.  Did no scenes or anything in pre-war. 

 

3 hours ago, vaultbait said:

If you installed any BodyGen configuration files that set random base morphs for human females, then that can end up applying to the doppelganger differently from the PC since they're technically separate actors. In that case the solution is to have a specific (typically zero-slider) template which is mapped to the form IDs for the PC and the doppelganger NPC in an active morphs.ini file. If you don't have any folders under Data\F4SE\Plugins\F4EE\BodyGen with the same names as active plugins in your game, then this doesn't apply to you.


I don't believe I installed BodyGen randomisation.  There are no BodyGen folders in the F4EE directory on my PC. 

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