ger4 Posted December 6, 2014 Posted December 6, 2014 DMRA GUTS also has a gap at the back of the waist when sneaking. Other DMRA bodies have problems too, but I can't remember their names.
gerra6 Posted December 6, 2014 Author Posted December 6, 2014 Let me know if the Dev version of Seam Mender fixes it.
ger4 Posted December 6, 2014 Posted December 6, 2014 There is also a strange mesh artifact on all of the HGEC, THEC and many of the other meshes (if not most of them) It only shows up i-game though (not in blender) and can be seen from the back of a character in the form of a sort of "triangle" with the bottom point being formed by the top of the butt crack. Edit - Also just ran Gerra's seam mender on the bugged ZKEC meshes and it fixed that problem.
movomo Posted December 7, 2014 Posted December 7, 2014 I don't see anything unusual in the above pictures. What exactly is the triangle artifact you are refering to?
ger4 Posted December 7, 2014 Posted December 7, 2014 I don't see anything unusual in the above pictures. What exactly is the triangle artifact you are refering to? If you look at my second picture in particular, you should be able to see two "marks" that stand out, just above the butt crack. I'm not quite sure how to describe them. All my other bug reports related to waist seams should be fixable with the latest seam mender version. The only one that realy requires attention is the ankles of the exenm original lower body (non bouncing butt version only, version with the bouncing works fine).
fejeena Posted December 7, 2014 Posted December 7, 2014 I also do not see anything. Do you mean this ? All HGEC (all version I know) and some other Bodies have it ( and real not fat women )
ger4 Posted December 7, 2014 Posted December 7, 2014 I also do not see anything. Do you mean this ? Unbenannt.jpg All HGEC (all version I know) and some other Bodies have it ( and real not fat women ) Yes, that's what i'm talking about.
fejeena Posted December 7, 2014 Posted December 7, 2014 I never saw HGEC meshes without it . HGEC Body with BBB v1.12, all Set Body Version I have, the LAPF bodies, .... all have it. And many of the other female bodies; DM, DMRA, THEC,GUTS,... movomo is innocent !
ger4 Posted December 7, 2014 Posted December 7, 2014 I never saw HGEC meshes without it . HGEC Body with BBB v1.12, all Set Body Version I have, the LAPF bodies, .... all have it. And many of the other female bodies; DM, DMRA, THEC,GUTS,... movomo is innocent ! I know, I just wondered if he might be able to use gerra's tools to fix it
Nightwynd Posted December 7, 2014 Posted December 7, 2014 I never saw HGEC meshes without it . HGEC Body with BBB v1.12, all Set Body Version I have, the LAPF bodies, .... all have it. And many of the other female bodies; DM, DMRA, THEC,GUTS,... movomo is innocent ! I know, I just wondered if he might be able to use gerra's tools to fix it I suspect the only way to fix it is to use Blender to move the vertices by hand.
gerra6 Posted December 7, 2014 Author Posted December 7, 2014 I believe that they are intentional. 'Dimples of Venus' Now, removing them with an automated tool like Clothing Converter is probably possible, but would be very very tricky.
movomo Posted December 7, 2014 Posted December 7, 2014 Ah, that was it. Turns out that my pair of eyes is still barking. I didn't know it is called Dimples of Venus, but I knew it is a part of the real human and HGEC body. I just thought you were refering to something bright or flickering face or stray vertice. No I won't do anything about it, but I appreciate your report. These vertex weight problems are related to Blender version of seam mender sript, as they all are hand works, identifying all of them can be a tough job. Maybe I just have to sanitize all of them again.. because I've recently spotted more.
gerra6 Posted December 7, 2014 Author Posted December 7, 2014 I *think* the dev version of the stand-alone Seam Mender is ready to mend all of those seams. Sorry about the latest Blender version getting pants-on-head dain bramaged. It looks like it is correctly copying the weights from the template meshes, but neglecting to completely eliminate any pre-existing weights. So when the weight map gets normalized and exported, evil happens. I've got to go and update my Blender tools one of these days.
movomo Posted December 16, 2014 Posted December 16, 2014 http://www.loverslab.com/topic/13908-setbody-reloaded/?p=491779 Setbody Reloaded Blockhead Edition 1.42 Features *** SetBody.esp plugin fixes *** AGHGEC menu name fix DMRA CLS14, CLS17 mesh path reference fix Growlf menu fix *** Body mesh fixes *** ALL: SEAM REWORKED Curvaceous N upperbody weight fix Curvaceous N lowerbody weight fix CLS06 upperbody boobs weight fix, AP boner skeleton root fix AGHGEC A upperbody weight fix, overlap vertex fix AGHGEC A lowerbody weight fix AGHGEC B upperbody weight fix AGHGEC B lowerbody weight fix AGHGEC C lowerbody weight fix AGHGEC D upperbody weight fix AGHGEC D lowerbody weight fix AGHGEC HFOB upperbody weight fix AGHGEC HFOB lowerbody weight fix SPB21 upperbody weight fix SPBX1 A upperbody weight fix SPBX1 B upperbody weight fix DMRA upperbody weight fix DMRA 3M upperbody weight fix DMRA BDM upperbody weight fix DMRA CLS14 upperbody weight fix DMRA CLS17 upperbody weight fix DMRA GUTS upperbody weight fix DMRA HDM upperbody weight fix DMRA KCup upperbody weight fix DMRA Manga K upperbody weight fix DMRA MDM upperbody weight fix DMRA Natural upperbody weight fix DMRA SPB15 upperbody weight fix DMRA SPB28A upperbody weight fix DMRA SPB28B upperbody weight fix DMRA tuned upperbody weight fix DMRA SC2 upperbody weight fix DMRA SV upperbody weight fix HGECP3 upperbody name fix THECPREG1 upperbody weight fix THECPREG2 upperbody weight fix THECPREG3 upperbody weight fix THEC 6L upperbody weight fix HGEC GUTS LIGHT upperbody weight fix HGEC Growlf Mega upperbody weight fix HGEC Growlf Soccerball upperbody weight fix HGEC Growlf XXL upperbody weight fix HGEC HUKU upperbody weight fix HGEC Inverted Nipple upperbody weight fix HGEC Mega Oppai upperbody weight fix HGEC Exnem lowerbody weight fix FUTA lowerbodies skeleton root fix "fix" doesn't necessarily mean "completely repaired" though LoversJoystick 1.42 * Almost identical to the previous version (1.42), just renamed and included a few fixed lowerbodies, and additionally, it will now generate debug messages when things go south. The new version contains seam fixes for every body mesh (this does not mean every seam has been changed; Seam conventions remain unchanged, just fixed), and a few of weight fixes that were pointed by folks.
ger4 Posted December 16, 2014 Posted December 16, 2014 I'll give the new version a spin. BTW, does setbody have support for bouncing balls? I know there's a balls bone on the LAPF skeleton.
movomo Posted December 16, 2014 Posted December 16, 2014 No. Is there any animation that uses the balls bone?
ger4 Posted December 16, 2014 Posted December 16, 2014 No. Is there any animation that uses the balls bone? I was planning to make some myself. I just needed some appropriate meshes first.
movomo Posted December 16, 2014 Posted December 16, 2014 I was planning to make some myself. I just needed some appropriate meshes first. Ah, then it's a different story. I'll send you a sample rigged balls in a couple days or two. I'd happily add the balls animation support in that case.
Poontank Posted December 16, 2014 Posted December 16, 2014 Balls wiggle has been a long-standing dream of mine (sounds weird, I know). So I also support the creation of such animations. Maybe one day this mesh here can also be reworked to use that balls bone and animated schlong? Might look awesome. TheIncrediblyHung.nif
Supierce Posted December 17, 2014 Posted December 17, 2014 What's the right load order for LoversJoystick vs Setbody? I know ger4 mentioned it should be loaded before Setbody, except it requires Setbody as a master and the readme still says, "Below of both "Lovers with Pk.esp" and "SetBody.esp". I think you were going to check into it.
movomo Posted December 17, 2014 Posted December 17, 2014 Balls wiggle has been a long-standing dream of mine (sounds weird, I know). So I also support the creation of such animations. Maybe one day this mesh here can also be reworked to use that balls bone and animated schlong? Might look awesome. TheIncrediblyHung.nif Wooh... https://www.youtube.com/watch?v=gCHQzk2okoc https://www.youtube.com/watch?v=gCHQzk2okoc Nice balls. But let's do this mesh later. It is not erect so LAPF animations are no use (unless there is a ball-bouncing normal animation), and this mesh has absurdly many vertices. What's the right load order for LoversJoystick vs Setbody? I know ger4 mentioned it should be loaded before Setbody, except it requires Setbody as a master and the readme still says, "Below of both "Lovers with Pk.esp" and "SetBody.esp". I think you were going to check into it. Honestly, I'm not certain. Just pick the one that works for you. I've noticed that setbody's load order in our recommended load order post is below lovers mods for some reason. I actually don't know why, because I thought this mod is pretty much irrelevant to load ordering. If having setbody above lovers mods will have any bad consequences, I'll have to settle this problem with Greg.
Supierce Posted December 18, 2014 Posted December 18, 2014 It seems that while LoversJoystick does have to be loaded after LoversPK.esp, Setbody has to be loaded after lovers joystick. If this is not done, then the AP is not used by the game, but the default static one. LoversJoystick relies on Setbody's Bombshell scripts and can't work without them, so it has to load after Setbody too (just the way the masters are currently configured). If LAPF animations aren't working with the default configuration, something else must be going on.
movomo Posted December 19, 2014 Posted December 19, 2014 To Ger4 (and other potential animators), Here's the sample of rigged balls. Take a look and tell me what you think. If there isn't any problem, use this. However, keep in mind that AP boners included in setbody move a bit differently than the ones in the original LAPF package. rigged_balls_sample.7z
ger4 Posted December 19, 2014 Posted December 19, 2014 To Ger4 (and other potential animators), Here's the sample of rigged balls. Take a look and tell me what you think. If there isn't any problem, use this. However, keep in mind that AP boners included in setbody move a bit differently than the ones in the original LAPF package. rigged_balls_sample.7z Thanks, I'll give them a test over the weekend.
AnnaFly Posted December 19, 2014 Posted December 19, 2014 Balls wiggle has been a long-standing dream of mine (sounds weird, I know). So I also support the creation of such animations. Maybe one day this mesh here can also be reworked to use that balls bone and animated schlong? Might look awesome. TheIncrediblyHung.nif Greetings . Hummm , parfaites ces " boules" pour un lavage vaginal ...très naturel !!! ... :°) Merci , voici des années que je me demande pourquoi seules les " boules " féminines balancent et non celles des garçons ! A suivre ...! Bon week-end.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now