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Boston Devious Helper ALPHA


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1 hour ago, Akor said:

@silentj@web.de

There is an error message in the log where AAF states it is not able to lock an actor. Not sure what this exactly means, but I will see if I can find out what is wrong. Does this happen for you with all events/animations or only specific ones?

 

@hkheung

Originally I wanted things to be depended on location, but it was difficult to do so I dropped the idea for now. I might implemented mechanics like this in the future, no promises thought ;)

 

The dialog to remove DD does not start with neither the Follower or NPC when you have the milk bottle plug equipped? Is it only the milk bottle or all plugs in general?

 

@EgoBallistic

If the formId has not changed BDH will probably equip the plug.

The problem I see with that is once you have a DD item equipped it will block companion& slutwalk events.

But if you remove the plug you will be missing an item from the outfit which will also prevent slutwalk event from triggering...

So basically this would prevent anyone from triggering/playing slutwalk events :(

 

Hello Akor

 

thank you for your response 

 

so I just tested on a clean backup for testing purposes.

 

It also does it again with the DD elements, I had to start asking for help twice ( ask for help ) and to three different npc.
I had both times a request from the npc (masturbation, dance) and the last time I asked for help (ask for help) to make it work and remove my devices but I got the dialog each time.


Translated with www.DeepL.com/Translator (free version)

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1 hour ago, Akor said:

@silentj@web.de

There is an error message in the log where AAF states it is not able to lock an actor. Not sure what this exactly means, but I will see if I can find out what is wrong. Does this happen for you with all events/animations or only specific ones?

 

 

No it doesn't happen with all animations, but a lot of 'em. It also happens mostly during the multiple rounds of gang bang events, especially if there are multiple animations at the same time. In that case, a lot of those even exit by them self without showing the animation.

 

I have also noticed, that if I exit the hanging animations by using the END key via the AAF menu, the BDH event doesn't go forward. But if I simply save and reload during a hanging animation, the BDH event goes on with the next round of animations or the final dialog with the starting npc.

 

I have also changed the walk_timeout in the aaf_settings.ini from 30 to 5, which seem to reduce the occurences of hanging animations. I have tried this before with a -1 setting, but that didn't seem to change anything. I am pretty new AAF animations, so I am not sure, if that really helps.

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@Akor Just a suggestion....

When running Hardship with BDH, one can have relations with Gunners & Raiders through.. both mods. Hardship adds the player to it's White Flag faction, which makes Gunners & Raiders friendly-ish . Similar to the captive faction.

Anyway... When a Raider wants a gang bang, through BDH, their "friends" ie: Dogmeat, settlers, caravan guards etc. are obviously hostile.

So, is there a way to add the "friends" to a friendly to everyone faction before they spawn in? And maybe leave them in the faction until the player leaves the cell. Cause they do walk back home.

 

I get around it by adding them to Hardship's WF faction. Which works great. For example, Cricket is always fighting the Gunners in Quincy but when added to the WF faction, she just calmly walks right through town and eagerly participates in mixed faction scenes.

But.. not everyone runs Hardship... was just using that as an example of what i mean.

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Thank you for this nice mod.

 

I play this with Ivy 5.1 and thats really fun ;)
Nevertheless there are some problems (I don't know if they are caused by this mod, but I guess. Perhaps there is somebody who can confirm this?):

 

a) whenever I have some DD equipped Ivy don't speak anymore (you can see the subtiles but you will not hear her any more. She is fully voiced.)
b) whenever I have some DD equipped Ivy don't sneak anymore

 

(IMHO) As someone already suggested earlier it would be nice to get the "Help me" dialog when pressing a hotkey like it is done in "AAF Sex Em Up"
And/Or: An MMC option to disable/enable the "Help me" dialog.

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18 hours ago, Akor said:

@hkheung

So it is working? Do I understand you right?

If you 'Ask for help' not every NPC will help you, that is normal.

 

@silentj@web.de

What version of AAF are you using? Did you change any other AAF setting prior to encountering this bug?

 

Hello Akor

 

With a new backup it works but from time to time I do not know why it does not work the first time and I have to start again 2 or 3 times for it to work.

 

Example:


I get raped, I am equipped with DD and / or PotC devices, real handcuff etc ... then I run away and I ask for help (Ask) and in my tests the npc says ok but asks me a favor I say ok and the animation starts (masturbation in front of the npc).
This is where it messes up because the npc does not take away the devices neither before the animation, nor after!
So I continue and I cross another npc and ask him for help (Ask again) ---> same situation but there he asks me to dance while he masturbates (again I always have DD on me )
End of the animation, I am still trapped in the DD.
Again I continue and I cross another npc and ask for help (demand for help) and it works.

 

https://www.transfernow.net/497Yxw022020  -----> there is a small eye to the right of the file for streaming !

 

Another time it worked correctly the first time!
Another time I had to ask twice ......

 

As you can see it looks random

 

very strange

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3 hours ago, banana745892474 said:

Thank you for this nice mod.

 

I play this with Ivy 5.1 and thats really fun ;)
Nevertheless there are some problems (I don't know if they are caused by this mod, but I guess. Perhaps there is somebody who can confirm this?):

 

a) whenever I have some DD equipped Ivy don't speak anymore (you can see the subtiles but you will not hear her any more. She is fully voiced.)
b) whenever I have some DD equipped Ivy don't sneak anymore

 

(IMHO) As someone already suggested earlier it would be nice to get the "Help me" dialog when pressing a hotkey like it is done in "AAF Sex Em Up"
And/Or: An MMC option to disable/enable the "Help me" dialog.

Ivy doesn't have the audio dialogue files for any other mod.

BDH has silent voice files for the dialogue it uses, that way you can skip the lines without having to wait forever on each line.

 

Some DD restraints, leg restraints & some dresses prevent the sneaking animation. That's how it works. Unless you've edited that out of the mod. LOL

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@silentj@web.de

It looks like AAF has a problem locking actors for the animation. With advice from dagoba I added some logging functionality to the related function. If you want you could install the script and when the problem happens again upload the log again so we can maybe figure out why this is happening...

It changes an AAF script so you need to put it after AAF in your load order.

 

AAF Debug DoLockActor.7z

 

@izzyknows

Ok, I will try to fix this. Haven't looked into how aggro works but I think I can figure something out! :)

 

@banana745892474

Sorry If you have trouble with my mod. I will look into it asap!

 

@izzyknows

Quote

Silly question... are you running version 1.10?

Version 1.10 of what?

 

 

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@hkheung

I watched the video, really strange...

Can you upload a papyrus0.log?

 

Looking at the video a second time...

what does the message "RobCo Shock Collar Mark II - retrait" mean?

 

Could it be that the NPC did only agree to remove one device?

 

Sometimes they will do that...

They can decide remove one or all devices..

 

They will say it in the dialog

 

"I can remove one device from you..."

-or-

"I can remove all devices from you..."

 

 

 

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22 minutes ago, banana745892474 said:

@izzyknows: it seems that I wasn't able to describe my problem with Ivy good enough, sorry ... I try it again with an attached screenshot

 

I see what you mean! Yeah I seem to remember Ivy having "issues" the last time I used the mod. But that was a good while ago.

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3 hours ago, Akor said:

@silentj@web.de

It looks like AAF has a problem locking actors for the animation. With advice from dagoba I added some logging functionality to the related function. If you want you could install the script and when the problem happens again upload the log again so we can maybe figure out why this is happening...

It changes an AAF script so you need to put it after AAF in your load order.

 

AAF Debug DoLockActor.7z 35.84 kB · 1 download

 

Hi Akor,

 

I tried today with your logging mod, but now I have another problem. I do not get any BDH dialogs anymore, neither with my companian nor with other npcs.

The "Block dialog" option is set to off (tried even switching it on and off again ? ).

 

I also tried without the logging mod and also tried reinstalling BDH. Dialogs from other mods are working fine.

 

I didn't have any hanging animations, though.

 

Attached is the log from my last try.

 

 

Papyrus.0.log

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11 hours ago, silentj@web.de said:

Hi Akor,

 

I tried today with your logging mod, but now I have another problem. I do not get any BDH dialogs anymore, neither with my companian nor with other npcs.

The "Block dialog" option is set to off (tried even switching it on and off again ? ).

 

I also tried without the logging mod and also tried reinstalling BDH. Dialogs from other mods are working fine.

 

I didn't have any hanging animations, though.

 

I tried today with an older save (still after the first occurence of hanging animations) and the BDH dialog came up again. I also still didn't have any more hanging animations, yet.

 

The only thing I had changed since the last occurence of those is, that I uninstalled SKE. IIRC some animations use SSEX (which I also switched to the non SKE version).

 

I will continue playing based on that save and let you know, if I have those problems again.

 

Thanlks for your help.

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15 hours ago, Akor said:

@hkheung

I watched the video, really strange...

Can you upload a papyrus0.log?

 

Looking at the video a second time...

what does the message "RobCo Shock Collar Mark II - retrait" mean?

 

Could it be that the NPC did only agree to remove one device?

 

Sometimes they will do that...

They can decide remove one or all devices..

 

They will say it in the dialog

 

"I can remove one device from you..."

-or-

"I can remove all devices from you..."

 

 

 

RobCo Shock Collar Mark II is the real handcuff mod

 

I have not been able to reproduce what happens in the video but I see that when the npc that is supposed to remove the SD devices I had at that time several scenarios including 1 where he removed only the HR collar and I had to ask for help again to remove the rest.

another time there was a bug after the npc tried to remove the DD devices by making the shock collar appear in the air and start falling on the ground repeatedly and without stopping I still had all the other DD devices on me

 

 

I think perhaps is a problem with the real handcuff mod and the shock collar

Papyrus.0.log Papyrus.1.log Papyrus.2.log

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2 hours ago, silentj@web.de said:

I will continue playing based on that save and let you know, if I have those problems again.

@Akor

 

Had the problem with hanging animations again. BDH noticed this this time and started the "after event dialog", but I had to stop the "gathering" via the END key in the AAF menu.

 

I also think, that the problem might be caused by dialogs started while in the AAF gathering phase. In this case a raider pet dialog started by one of the dc guards, which poped up right after I ended the animation.

 

Here is the papyrus log.

Papyrus.0.log

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1 hour ago, hkheung said:

I think perhaps is a problem with the real handcuff mod and the shock collar

I just tried it here and it worked for me.  I got violated by Raiders who put handcuffs, a shock collar, and a DD-enabled Plug on me, and I was able to demand help and get them removed.  Here are the debug traces when they were applied:

Spoiler

[02/29/2020 - 05:56:03AM] AFV report: applyRestraints for Carrie
[02/29/2020 - 05:56:03AM] AFV report: applying RealHandcuffs
[02/29/2020 - 05:56:04AM] BDH-DEBUG - OnItemEquipped||[bdh:bdh_deviouslib <BDH_LibQuest (DD01E7C1)>]
[02/29/2020 - 05:56:04AM] AFV report: applying Shock Collar
[02/29/2020 - 05:56:05AM] BDH-DEBUG - OnItemEquipped||[bdh:bdh_deviouslib <BDH_LibQuest (DD01E7C1)>]
[02/29/2020 - 05:56:05AM] AFV report: Code Digits 3 digits, Min 100 Max 999 Code 590
[02/29/2020 - 05:56:05AM] AFV report: Give Note, Access Code 590
[02/29/2020 - 05:56:05AM] AFV report: Remote added
[02/29/2020 - 05:56:05AM] AFV FPV_POTC: plug is a Devious Device
[02/29/2020 - 05:56:05AM] BDH-DEBUG - OnItemEquipped||[bdh:bdh_deviouslib <BDH_LibQuest (DD01E7C1)>]
[02/29/2020 - 05:56:06AM] [DD]: Difficulty modifier applied: 0.062500 [setting: 9]
[02/29/2020 - 05:56:06AM] AFV FPV_POTC: Equipped Plug - Magnifying Glass on Carrie
[02/29/2020 - 05:56:06AM] BDH-DEBUG - OnItemEquipped||[bdh:bdh_deviouslib <BDH_LibQuest (DD01E7C1)>]
[02/29/2020 - 05:56:06AM] AFV report: AnimationEnd, interrupted is 1
[02/29/2020 - 05:56:06AM] AFV report: CheckForRapeEnd start, interrupted is 1
[02/29/2020 - 05:56:06AM] AFV report: IsAnimRunning: no actors are busy
[02/29/2020 - 05:56:06AM] AFV report: outcome player
[02/29/2020 - 05:56:06AM] AFV report: setting major Function OFF from CheckForRapeEnd Function
[02/29/2020 - 05:56:06AM] AFV report: outcome start

 

I made my way back to a settlement and demanded help, and all 3 devices were removed:

Spoiler

[02/29/2020 - 06:04:54AM] BDH-DEBUG - removing bystander [0]: Settler||[bdh:bdh_bystanderquest <BDH_BystanderQuest (DD06FBAF)>]
[02/29/2020 - 06:05:12AM] New self esteem value: 0.000000
[02/29/2020 - 06:05:14AM] BDH-DEBUG - STATE_HELPER_ACTIVE||[bdh:bdh_helperquest <BDH_HelperQuest (DD00D4F1)>]
[02/29/2020 - 06:05:14AM] BDH-DEBUG - state_demand_help||[bdh:bdh_helpertask_dance <BDH_HelperQuest (DD00D4F1)>]
[02/29/2020 - 06:05:15AM] BDH-DEBUG - Carrie IsBusy (IsInScene)||[BDH:BDH_PlayerAlias <alias BDH_PlayerAlias on quest BDH_Core (DD0090A0)>]
[02/29/2020 - 06:05:16AM] BDH-DEBUG - Carrie IsBusy (IsInScene)||[BDH:BDH_PlayerAlias <alias BDH_PlayerAlias on quest BDH_Core (DD0090A0)>]
[02/29/2020 - 06:05:17AM] BDH-DEBUG - Carrie IsBusy (IsInScene)||[BDH:BDH_PlayerAlias <alias BDH_PlayerAlias on quest BDH_Core (DD0090A0)>]
[02/29/2020 - 06:05:18AM] BDH-DEBUG - Carrie IsBusy (IsInScene)||[BDH:BDH_PlayerAlias <alias BDH_PlayerAlias on quest BDH_Core (DD0090A0)>]
[02/29/2020 - 06:05:18AM] BDH-DEBUG - removing bystander [0]: Settler||[bdh:bdh_bystanderquest <BDH_BystanderQuest (DD06FBAF)>]
[02/29/2020 - 06:05:19AM] BDH-DEBUG - Carrie IsBusy (IsInScene)||[BDH:BDH_PlayerAlias <alias BDH_PlayerAlias on quest BDH_Core (DD0090A0)>]
[02/29/2020 - 06:05:20AM] BDH-DEBUG - Carrie IsBusy (IsInScene)||[BDH:BDH_PlayerAlias <alias BDH_PlayerAlias on quest BDH_Core (DD0090A0)>]
[02/29/2020 - 06:05:21AM] BDH-DEBUG - Carrie IsBusy (IsInScene)||[BDH:BDH_PlayerAlias <alias BDH_PlayerAlias on quest BDH_Core (DD0090A0)>]
[02/29/2020 - 06:05:22AM] BDH-DEBUG - Carrie IsBusy (IsInScene)||[BDH:BDH_PlayerAlias <alias BDH_PlayerAlias on quest BDH_Core (DD0090A0)>]
[02/29/2020 - 06:05:25AM] BDH-DEBUG - Remove all||[bdh:bdh_helperquest <BDH_HelperQuest (DD00D4F1)>]
[02/29/2020 - 06:05:25AM] BDH-DEBUG - OnItemUnequipped||[bdh:bdh_deviouslib <BDH_LibQuest (DD01E7C1)>]
[02/29/2020 - 06:05:25AM] [DD]: RemoveDevice
[02/29/2020 - 06:05:25AM] BDH-DEBUG - OnItemUnequipped||[bdh:bdh_deviouslib <BDH_LibQuest (DD01E7C1)>]
[02/29/2020 - 06:05:26AM] BDH-DEBUG - OnItemUnequipped||[bdh:bdh_deviouslib <BDH_LibQuest (DD01E7C1)>]
[02/29/2020 - 06:05:26AM] [RaiderPet] DD_Unequipped event
[02/29/2020 - 06:05:26AM] BDH-DEBUG - OnItemUnequipped||[bdh:bdh_deviouslib <BDH_LibQuest (DD01E7C1)>]
[02/29/2020 - 06:05:28AM] BDH-DEBUG - STATE_TASK_COMPLETED||[bdh:bdh_helpertask_dance <BDH_HelperQuest (DD00D4F1)>]
[02/29/2020 - 06:05:29AM] BDH-DEBUG - STATE_HELPER_IDLE||[bdh:bdh_helperquest <BDH_HelperQuest (DD00D4F1)>]
[02/29/2020 - 06:05:29AM] BDH-DEBUG - BDH_CompanionAlias follow=False||[bdh:bdh_companionalias <alias BDH_CompanionAlias on quest BDH_CompanionQuest (DD01A242)>]

 

So in my case, everything looks fine.   This is just for reference for @Akor to compare with your log, in case it could be helpful.

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5 minutes ago, silentj@web.de said:

Had the problem with hanging animations again. BDH noticed this this time and started the "after event dialog", but I had to stop the "gathering" via the END key in the AAF menu.

Just FYI there is an ongoing problem with AAF 114 that we are looking into, where animations sometimes hang in the "gathering" phase.  It does not seem to be related to dialogues or anything that a mod could control.  Once it happens, the actor who got hung in the gathering phase will always hang in gathering until the game is saved and reloaded.

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22 minutes ago, EgoBallistic said:

I just tried it here and it worked for me.  I got violated by Raiders who put handcuffs, a shock collar, and a DD-enabled Plug on me, and I was able to demand help and get them removed.  Here are the debug traces when they were applied:

  Reveal hidden contents

[02/29/2020 - 05:56:03AM] AFV report: applyRestraints for Carrie
[02/29/2020 - 05:56:03AM] AFV report: applying RealHandcuffs
[02/29/2020 - 05:56:04AM] BDH-DEBUG - OnItemEquipped||[bdh:bdh_deviouslib <BDH_LibQuest (DD01E7C1)>]
[02/29/2020 - 05:56:04AM] AFV report: applying Shock Collar
[02/29/2020 - 05:56:05AM] BDH-DEBUG - OnItemEquipped||[bdh:bdh_deviouslib <BDH_LibQuest (DD01E7C1)>]
[02/29/2020 - 05:56:05AM] AFV report: Code Digits 3 digits, Min 100 Max 999 Code 590
[02/29/2020 - 05:56:05AM] AFV report: Give Note, Access Code 590
[02/29/2020 - 05:56:05AM] AFV report: Remote added
[02/29/2020 - 05:56:05AM] AFV FPV_POTC: plug is a Devious Device
[02/29/2020 - 05:56:05AM] BDH-DEBUG - OnItemEquipped||[bdh:bdh_deviouslib <BDH_LibQuest (DD01E7C1)>]
[02/29/2020 - 05:56:06AM] [DD]: Difficulty modifier applied: 0.062500 [setting: 9]
[02/29/2020 - 05:56:06AM] AFV FPV_POTC: Equipped Plug - Magnifying Glass on Carrie
[02/29/2020 - 05:56:06AM] BDH-DEBUG - OnItemEquipped||[bdh:bdh_deviouslib <BDH_LibQuest (DD01E7C1)>]
[02/29/2020 - 05:56:06AM] AFV report: AnimationEnd, interrupted is 1
[02/29/2020 - 05:56:06AM] AFV report: CheckForRapeEnd start, interrupted is 1
[02/29/2020 - 05:56:06AM] AFV report: IsAnimRunning: no actors are busy
[02/29/2020 - 05:56:06AM] AFV report: outcome player
[02/29/2020 - 05:56:06AM] AFV report: setting major Function OFF from CheckForRapeEnd Function
[02/29/2020 - 05:56:06AM] AFV report: outcome start

 

I made my way back to a settlement and demanded help, and all 3 devices were removed:

  Reveal hidden contents

[02/29/2020 - 06:04:54AM] BDH-DEBUG - removing bystander [0]: Settler||[bdh:bdh_bystanderquest <BDH_BystanderQuest (DD06FBAF)>]
[02/29/2020 - 06:05:12AM] New self esteem value: 0.000000
[02/29/2020 - 06:05:14AM] BDH-DEBUG - STATE_HELPER_ACTIVE||[bdh:bdh_helperquest <BDH_HelperQuest (DD00D4F1)>]
[02/29/2020 - 06:05:14AM] BDH-DEBUG - state_demand_help||[bdh:bdh_helpertask_dance <BDH_HelperQuest (DD00D4F1)>]
[02/29/2020 - 06:05:15AM] BDH-DEBUG - Carrie IsBusy (IsInScene)||[BDH:BDH_PlayerAlias <alias BDH_PlayerAlias on quest BDH_Core (DD0090A0)>]
[02/29/2020 - 06:05:16AM] BDH-DEBUG - Carrie IsBusy (IsInScene)||[BDH:BDH_PlayerAlias <alias BDH_PlayerAlias on quest BDH_Core (DD0090A0)>]
[02/29/2020 - 06:05:17AM] BDH-DEBUG - Carrie IsBusy (IsInScene)||[BDH:BDH_PlayerAlias <alias BDH_PlayerAlias on quest BDH_Core (DD0090A0)>]
[02/29/2020 - 06:05:18AM] BDH-DEBUG - Carrie IsBusy (IsInScene)||[BDH:BDH_PlayerAlias <alias BDH_PlayerAlias on quest BDH_Core (DD0090A0)>]
[02/29/2020 - 06:05:18AM] BDH-DEBUG - removing bystander [0]: Settler||[bdh:bdh_bystanderquest <BDH_BystanderQuest (DD06FBAF)>]
[02/29/2020 - 06:05:19AM] BDH-DEBUG - Carrie IsBusy (IsInScene)||[BDH:BDH_PlayerAlias <alias BDH_PlayerAlias on quest BDH_Core (DD0090A0)>]
[02/29/2020 - 06:05:20AM] BDH-DEBUG - Carrie IsBusy (IsInScene)||[BDH:BDH_PlayerAlias <alias BDH_PlayerAlias on quest BDH_Core (DD0090A0)>]
[02/29/2020 - 06:05:21AM] BDH-DEBUG - Carrie IsBusy (IsInScene)||[BDH:BDH_PlayerAlias <alias BDH_PlayerAlias on quest BDH_Core (DD0090A0)>]
[02/29/2020 - 06:05:22AM] BDH-DEBUG - Carrie IsBusy (IsInScene)||[BDH:BDH_PlayerAlias <alias BDH_PlayerAlias on quest BDH_Core (DD0090A0)>]
[02/29/2020 - 06:05:25AM] BDH-DEBUG - Remove all||[bdh:bdh_helperquest <BDH_HelperQuest (DD00D4F1)>]
[02/29/2020 - 06:05:25AM] BDH-DEBUG - OnItemUnequipped||[bdh:bdh_deviouslib <BDH_LibQuest (DD01E7C1)>]
[02/29/2020 - 06:05:25AM] [DD]: RemoveDevice
[02/29/2020 - 06:05:25AM] BDH-DEBUG - OnItemUnequipped||[bdh:bdh_deviouslib <BDH_LibQuest (DD01E7C1)>]
[02/29/2020 - 06:05:26AM] BDH-DEBUG - OnItemUnequipped||[bdh:bdh_deviouslib <BDH_LibQuest (DD01E7C1)>]
[02/29/2020 - 06:05:26AM] [RaiderPet] DD_Unequipped event
[02/29/2020 - 06:05:26AM] BDH-DEBUG - OnItemUnequipped||[bdh:bdh_deviouslib <BDH_LibQuest (DD01E7C1)>]
[02/29/2020 - 06:05:28AM] BDH-DEBUG - STATE_TASK_COMPLETED||[bdh:bdh_helpertask_dance <BDH_HelperQuest (DD00D4F1)>]
[02/29/2020 - 06:05:29AM] BDH-DEBUG - STATE_HELPER_IDLE||[bdh:bdh_helperquest <BDH_HelperQuest (DD00D4F1)>]
[02/29/2020 - 06:05:29AM] BDH-DEBUG - BDH_CompanionAlias follow=False||[bdh:bdh_companionalias <alias BDH_CompanionAlias on quest BDH_CompanionQuest (DD01A242)>]

 

So in my case, everything looks fine.   This is just for reference for @Akor to compare with your log, in case it could be helpful.

Thank You Ego

 

could you tell me if you see a mod or a bad load order in this photo and LO?

Quote

 

 

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49 minutes ago, EgoBallistic said:

Just FYI there is an ongoing problem with AAF 114 that we are looking into, where animations sometimes hang in the "gathering" phase.  It does not seem to be related to dialogues or anything that a mod could control.  Once it happens, the actor who got hung in the gathering phase will always hang in gathering until the game is saved and reloaded.

Thanks for this information. Didn't know, this was a known issue. I probably just suspected BDH, because it started many more animations for me than the other mods.

In the meantime with saving and reloading there seems a way to get around the problem.

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