silentJay Posted February 29, 2020 Posted February 29, 2020 Just for some giggles. A screenshot from when I had the problem with the missing BDH dialogs. Can't say Piper wasn't still immersive in her dom personality ? .
Akor Posted February 29, 2020 Author Posted February 29, 2020 @hkheung Was the shock collar from some quest? The only thing I could think of might have happend is BDH removed the collar and some other mod/quest added/equipped tried to equip it again and that somehow ended up in an endless loop of adding/removing the collar... @banana745892474 I think I found the problem, should be fixed in the next version! @silentj@web.de The SKE thing seems to have messed something up with the scripts. The old log is full of script errors. Even base script from Fallout DLC are reporting missing properties and stuff. Will check the new log next! @EgoBallistic Thanks for testing it EgoBallistic! Quote Just FYI there is an ongoing problem with AAF 114 that we are looking into, where animations sometimes hang in the "gathering" phase Ahhh ok... Good to know!
izzyknows Posted February 29, 2020 Posted February 29, 2020 3 hours ago, hkheung said: another time there was a bug after the npc tried to remove the DD devices by making the shock collar appear in the air and start falling on the ground repeatedly and without stopping I still had all the other DD devices on me That is part of the problem. A DD is blocking anything from being equipped. Armbinder, mittens are bad for this, only keys are allowed to be picked up. That's why I disable both items or disable RH in Violate. You logs show an infinite loop of something trying to be equipped. Or just guessing.. it's thrown BDH into an infinite loop which may be why it has a hard time figuring out what to remove.
Guest Posted February 29, 2020 Posted February 29, 2020 @ Akor not from a quest, just from AAF violate here are two more videos the first shows the bug with the RH shock collar the second shows that the npc removes the RH collar but not the other DD https://www.transfernow.net/MdlW9r022020 https://www.transfernow.net/4Asgld022020
Guest Posted February 29, 2020 Posted February 29, 2020 20 minutes ago, izzyknows said: That is part of the problem. A DD is blocking anything from being equipped. Armbinder, mittens are bad for this, only keys are allowed to be picked up. That's why I disable both items or disable RH in Violate. You logs show an infinite loop of something trying to be equipped. Or just guessing.. it's thrown BDH into an infinite loop which may be why it has a hard time figuring out what to remove. Hello izzyknows thank you for the answer actually I came to the same conclusion and I deactivated the RH necklace in violate too ! what is annoying is that at ego for example it works well !!!!!
Akor Posted February 29, 2020 Author Posted February 29, 2020 @hkheung I tested it too with the RH collar and it was working fine. It must be some other mod trying to equip it again after BDH removes it and then both mods are stuck adding/removing the item it seems
Akor Posted February 29, 2020 Author Posted February 29, 2020 Known Issues 2020-02-29 !!! REQUIRES CLEAN SAVE -OR- NEW GAME !!! Boston Devious Helper v0.2.0.7z Boston Devious Helper v0.2.0 - Voice.7z !!! REQUIRES CLEAN SAVE -OR- NEW GAME !!! Added Mistress has a new task for her sub! Asking NPCs for help with DD now also works for the companion (if she is locked in DD) Changed NPCs from hostile factions should remain peaceful during events. Mistress will dress her sub more frequently. Fixed Bug that prevented NPCs to be teleported back after events. Companion not sneaking when PC has DDs equipped. Companion not using audio voice files (for non BDH dialog) when the PC has DD equipped. Dogmeat being added to events. Minor bugs. 3
izzyknows Posted February 29, 2020 Posted February 29, 2020 5 hours ago, hkheung said: Hello izzyknows thank you for the answer actually I came to the same conclusion and I deactivated the RH necklace in violate too ! what is annoying is that at ego for example it works well !!!!! If you have the mittens or armbinder equipped and exit then load that save, Hardship will go into an infinite loop trying to give back the settings menu. I haven't tried it while handcuffed. I make a habit (or at least try to) of not being bound or wearing any DD items when exiting the game. For me at least, disabling the arm binder, mittens & yokes has reduced the DD issues by 95%. And I can run DD & RH with Violate and have no issues.
vaultbait Posted February 29, 2020 Posted February 29, 2020 7 hours ago, EgoBallistic said: Just FYI there is an ongoing problem with AAF 114 that we are looking into, where animations sometimes hang in the "gathering" phase. It does not seem to be related to dialogues or anything that a mod could control. Once it happens, the actor who got hung in the gathering phase will always hang in gathering until the game is saved and reloaded. Good to know. I was seeing this too (mentioned as an aside in some recent Violate thread discussions) an it did seem to crop up coincident with upgrading to AAF 114.
KyLeeKu Posted February 29, 2020 Posted February 29, 2020 6 hours ago, Akor said: Known Issues 2020-02-29 !!! REQUIRES CLEAN SAVE -OR- NEW GAME !!! Boston Devious Helper v0.2.0.7z Boston Devious Helper v0.2.0 - Voice.7z !!! REQUIRES CLEAN SAVE -OR- NEW GAME !!! Added Mistress has a new task for her sub! Asking NPCs for help with DD now also works for the companion (if she is locked in DD) Changed NPCs from hostile factions should remain peaceful during events. Mistress will dress her sub more frequently. Fixed Bug that prevented NPCs to be teleported back after events. Companion not sneaking when PC has DDs equipped. Companion not using audio voice files (for non BDH dialog) when the PC has DD equipped. Dogmeat being added to events. Minor bugs. Hi. Everything worked great with previous version. After removing, making a clean save and installing new version, I have an issue. The first time my companion want's to talk to me, after becoming her sub, dialogue does not work. I get the popup that the BDH companion want's to talk to me I initiate conversation but, it just starts default conversation, not BDH conversation. Tried many time with no luck. Created another clean save and still no luck. Went back to previous version again and everything works ok.
izzyknows Posted March 1, 2020 Posted March 1, 2020 2 hours ago, KyLeeKu said: Went back to previous version again and everything works ok. Try a new game.
izzyknows Posted March 1, 2020 Posted March 1, 2020 @Akor So far "NPCs from hostile factions should remain peaceful during events. " is working, except for Dogmeat. He's hostile as hell. LOL And so far, all tasks with a companion, 10+, has been sex with just them. No gangbang, pillory or getting Pimped Up. All "ask for help" with NPC's have been sex with Dogmeat. This is on a vanilla (no mods at all) save.
izzyknows Posted March 1, 2020 Posted March 1, 2020 2 hours ago, dailythebee said: oh no clean save?!! If a heavily scripted mod says "clean save or new game".. it should be taken to mean a save (or more accurately, a play through) that has never had the mod installed... or a new game. You cannot "generally" clean a scripted mod by uninstalling/saving/installing because the scripts are permanently baked into the save. I use Ms. Valut111 for testing or a quick new game. Because it's a clean un modded vanilla save. 1
Akor Posted March 1, 2020 Author Posted March 1, 2020 @izzyknows shiiiit! forgot to remove some debug stuff Don't know why the faction thing doesn't work for dogmeat. It should make everyone friendly. But I don't have a save to test this scenario =/
Akor Posted March 1, 2020 Author Posted March 1, 2020 Known Issues 2020-03-01 Boston Devious Helper v0.2.1.7z Fixed Tasks not being randomized. 2
serhiodrubuzan Posted March 1, 2020 Posted March 1, 2020 14 hours ago, vaultbait said: Хорошо знать. Я также видел это (упомянутое как отступление в некоторых недавних обсуждениях темы Violate), и, похоже, оно совпало с обновлением до AAF 114. AAF 114 WORKS PERFECTLY !!!
izzyknows Posted March 1, 2020 Posted March 1, 2020 1 hour ago, Akor said: @izzyknows shiiiit! forgot to remove some debug stuff Don't know why the faction thing doesn't work for dogmeat. It should make everyone friendly. But I don't have a save to test this scenario =/ Here's a log where I asked a Raider for help and dogmeat spawned in and I died very shortly there after. Flak from explosions. LOL Plus a bunch of banging Piper. hehehhe Papyrus.0.log
Akor Posted March 1, 2020 Author Posted March 1, 2020 @izzyknows where there other raiders, that where not part of the scene?
izzyknows Posted March 1, 2020 Posted March 1, 2020 2 hours ago, Akor said: @izzyknows where there other raiders, that where not part of the scene? Might have been. My PC died 1 second after fade in. and it was in the East Boston Preparatory School. Also had it happen with just 3 raiders. not in that log.
KyLeeKu Posted March 1, 2020 Posted March 1, 2020 6 hours ago, izzyknows said: If a heavily scripted mod says "clean save or new game".. it should be taken to mean a save (or more accurately, a play through) that has never had the mod installed... or a new game. You cannot "generally" clean a scripted mod by uninstalling/saving/installing because the scripts are permanently baked into the save. I use Ms. Valut111 for testing or a quick new game. Because it's a clean un modded vanilla save. Installed new update 0.2.1 on same save and everything works again. No need to start a new game. No glitches so far.
Akor Posted March 1, 2020 Author Posted March 1, 2020 @KyLeeKu Yes, clean save is not required if you update from v0.2.0 to v0.2.1 Only if you had a version before v0.2.0 you need to make a clean save. Sorry for the trouble
banana745892474 Posted March 1, 2020 Posted March 1, 2020 On 2/29/2020 at 4:35 PM, Akor said: 2020-02-29 Boston Devious Helper v0.2.0.7z Fixed Companion not sneaking when PC has DDs equipped. Companion not using audio voice files (for non BDH dialog) when the PC has DD equipped. I just want to confirm that this fixes the problems with BDH and Ivy 5.1. Thank you! 1
stas2503 Posted March 1, 2020 Posted March 1, 2020 Hi, My version mod "Plugs of the Commonwealth" patched for DD. Is a patch for the 54th slot required? PS. Who cares, in the attachment the translation of the mod into Russian and Voice files packed to ba2. Boston Devious Helper v0.2.1. RUS Patch.7z Boston Devious Helper - Main.7z 3
Akor Posted March 2, 2020 Author Posted March 2, 2020 @stas2503 The plug patch is not required but the other slots will have issues with other outfit items so one item will not be equipped sometimes. Does packing the voice files into ba2 work? I tried doing that but the lip files where not working for me that way... Thanks for the translation!
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