Asteriasennall Posted December 15, 2011 Posted December 15, 2011 You guys can start the quest without the barrel by reading the quest-starting book you get from the barrel. You can give yourself this book by using this console command: player.additem xx001D49 1 Where 'xx' is the mod's load order. If you need help with that, see note #4 at this page: http://www.uesp.net/wiki/Oblivion:Console_Command_Tutorial#Notes
DogOnPorch Posted December 15, 2011 Posted December 15, 2011 Could somebody help me find the barrel? 'Near the lake' isn't very specific. (I have Better Cities' date=' not sure if that makes it impossible to find) [/quote'] Go onto the bridge to Castle Bravil, look towards the wall where the river flows through the gate. The corpse + barrel should be visible. If not, you have a conflict.
Witchfinder Posted December 16, 2011 Posted December 16, 2011 You guys can start the quest without the barrel by reading the quest-starting book you get from the barrel. You can give yourself this book by using this console command: player.additem xx001D49 1 Where 'xx' is the mod's load order. If you need help with that' date=' see note #4 at this page: http://www.uesp.net/wiki/Oblivion:Console_Command_Tutorial#Notes [/quote'] Thanks a lot. That kind of information I was looking for. Now I just have to find out which is "LoversSlaveTrader.esp"'s load order, right? It is easy enough with Mod Manager to view the load order, but some of my mods(not lovers, though) are merged in Bashed Patch.esp and it is very confusing to find out which is SlaveTrade.esp's actual load order. Is there a console command to view the actual load order during the game? My load order according to OMM: Oblivion.esm All Natural Base.esm Better Cities Resources.esm CyrodiilUpgradeResourcePack.esm CURP_Controller.esm TamRes.esm Francesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Items Add-On.esm CM Partners.esm TLS Modded Mannequins.esm Cobl Main.esm TamrielTravellers.esm TR_OoT_Main.esm Hammerfell.esm Lovers with PK.esm LoversCreature.esm BreakUndies.esm Unofficial Oblivion Patch.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp HrmnsOblivionScriptOptimizationv1.0.esp TamRes.esp Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp Francesco's More Wilderness Life.esp Francesco's Optional Dungeon Chest Loot.esp Francesco's Optional Dungeon Chest Locks.esp Francesco's Optional House Chest Loot.esp Francesco's Optional New Adventurers.esp Francesco's Optional Leveled Quests.esp Francesco's Optional Leveled Arena.esp Francesco's Optional Leveled Guards.esp All Natural.esp All Natural - SI.esp Natural_Habitat_by_Max_Tael.esp AmbientTownSounds.esp MIS Low Wind.esp MIS New Sounds Optional Part.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp ExnemRuneskulls.esp Slof's Oblivion Robe Trader.esp Cobl Glue.esp Cobl Si.esp Cobl Silent Equip Misc.esp Real Hunger, Cobl.esp Bob's Armory Oblivion.esp TIE.esp TIE+Frans NPC Inventory.esp Enhanced Economy.esp za_bankmod.esp P1DkeyChain.esp P1DKeyChainSI Merged.esp HoarfrostCastle.esp TamrielTravellers.esp TamrielTravellersItemsCobl.esp ShiveringIsleTravellers.esp Crowded Cities 15.esp Crowded Roads Revisited.esp CM Partners.esp ABCompilation.esp CM Fireflys Combined Companions.esp Added Realistic NPC's v1.0.esp travellers-new balance.esp Corpse_Kvatch.esp Naughty_Joana_01.esp ClocksOfCyrodiil.esp Bandit Hideouts.esp Hoarfrost Castle Raid.esp Knights.esp Knights - Unofficial Patch.esp Blood&Mud.esp Origin of the Mages Guild.esp TheElderCouncil.esp TheElderCouncil_TempleOfTheOne.esp CUO_Bruma.esp CUO_Chorrol.esp CUO_Leyawiin.esp Better Cities .esp Better Cities Full - B&M Edition.esp Better Cities IC Arboretum.esp Better Cities IC Arcane University.esp Better Cities IC Arena.esp Better Cities IC Elven Gardens.esp Better Cities IC Prison.esp Better Cities IC Talos Plaza.esp Better Cities IC Waterfront.esp Better Cities IC Market.esp Better Cities - CUO Chorrol Patch.esp Better Cities - CUO Leyawiin Patch.esp Better Cities - CUO Bruma Patch.esp Better Cities - OMG.esp Better Cities - COBL.esp Better Cities - VWD of the IC.esp ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp CM Partners Better Cities by Howabominable.esp Imperial City Suburbs.esp HammerfellBorders.esp xulColovianHighlands_EV.esp pine lodge.esp Shipwreck Home.esp Snow Line Lodge.esp Villages1.1.esp xulImperialIsle.esp xuldarkforest.esp xulStendarrValley.esp xulTheHeath.esp XulEntiusGorge.esp xulFallenleafEverglade.esp xulChorrolHinterland.esp HoarfrostCastle-ChorrolHinterland patch.esp xulBeachesOfCyrodiilLostCoast.esp xulBravilBarrowfields.esp xulLushWoodlands.esp xulAncientYews.esp xulAncientRedwoods.esp xulCloudtopMountains.esp xulArriusCreek.esp xulRollingHills_EV_withoutWheat.esp xulRollingHills_EV.esp xulPantherRiver.esp Blood&Mud-PantherRiver patch.esp xulRiverEthe.esp xulBrenaRiverRavine.esp BanditHideouts-SilverfishRiverValley patch.esp xulBlackwoodForest.esp xulCheydinhalFalls.esp Blood&Mud-CheydinhalFalls patch.esp ShipwreckHome-LostCoast patch.esp Villages-CheydinhalFalls patch.esp xulAspenWood.esp Hammerfell-ColovianHighlands-Battlehorn patch.esp xulSkingradOutskirts.esp xulSnowdale.esp xulCliffsOfAnvil.esp xulSilverfishRiverValley.esp xulJerallGlacier.esp xulTheEasternPeaks.esp Better Cities - Unique Landscape Chorrol Hinterland.esp Better Cities - Unique Landscape Cheydinhal Falls.esp Fort Akatosh Redux.esp Is It Safe.esp road+bridges.esp TamrielTransportationNetwork.esp EVE_KnightsoftheNine.esp EVE_KhajiitFix.esp EVE_ShiveringIslesEasterEggs.esp EVE_StockEquipmentReplacer.esp RenGuardOverhaul.esp Bashed Patch, 0.esp idkrrr_sarams_race.esp EyelashesVannilaRaces.esp babehair_EV.esp Companion Neeshka.esp AdrianaNeeshka2.esp AmidalaNeeshka2.esp MilaNeeshka.esp Better Looking Dremora.esp Better Looking Redguards v2.esp Better Looking Wood Elves Vanilla.esp Apachii_Goddess_Store.esp LoversRapeSlave.esp LoversAdultPlayPlusforSSP.esp LoversVoiceSSPplus.esp LoversRaperS.esp LoversSlavePlay.esp LoversBed.esp LoversLight.esp LoversFSE.esp LoversEscapeRapeVPlayer.esp LoversHelpRapeVPlayer.esp Lovers with PK.esp LoversCreature.esp LoversHideMenus.esp LoversSoundVolumeDown.esp LoversBackup2.esp LoversSlaveTrader.esp LoversSTVictims.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp SetBody.esp SkipTutorialv3.esp When pasting load order above to Excel, it shows LoversSlaveTrader.esp at 191, but I doubt it's the actual load order since "player.additem" cannot find the item. (I'm a newbie with mods and console commands...)
gregathit Posted December 16, 2011 Posted December 16, 2011 The actual load order is in fact what you see in OBMM. The numbering is done in hexadecimal format so just counting down won't help you. Hover your cursor above a mod in the OBMM window and a small info box will pop up giving you the two digit hexadecimal number that will be the 1st two numbers of your player.additem id code. If you use wrye it has a column that shows load order numbering
Asteriasennall Posted December 16, 2011 Posted December 16, 2011 Yup, just like Gregathit said. It'll look something like this: In that picture the formID is C6 so I would type the command: player.additem C6001D49 1
gregathit Posted December 16, 2011 Posted December 16, 2011 Good job Asteriasennall (damn that is a long name to type ) A picture IS worth a thousand words!
Witchfinder Posted December 17, 2011 Posted December 17, 2011 Good job Asteriasennall (damn that is a long name to type ) A picture IS worth a thousand words! I'll second that! Got it working now, thanks again for both of you. Aside from the barrel-quest start conflict, Lovers Slave Trade seems to work fine with both B&M and Better Cities. All these mods together really makes Bravil the hellhole of Cyrodiil. Talking about some neat roleplaying opportunities...
Asteriasennall Posted December 17, 2011 Posted December 17, 2011 Sounds good, Witchfinder! Can call me Asteria instead. Just don't call me 'Ast' for short in case there are any Welsh-speakers around here!
beck11 Posted December 18, 2011 Posted December 18, 2011 I think there may be a problem with the "sell flower" aka whore yourself out option. After I set 2 slaves to "sell flower" I had CTD everytime I entered Bravil(location of the 2 slaves). I tried to think of any other mod that might be causing the CTD but I couldnt come up with anything so the logical conclusion would be that Slave trade would be the culprit as it was the only one that had anything happening in Bravil at that time. Tried loading the game without Slave trade esp and it still crashed my game so it would seem like maybe it is not the offending mod after all but like I said, only Slave trade had any thing going on in Bravil, chances are that it is the one causing the CTDs. Regarding the 2 slaves: 1. NPC enemy bandits 2. Resurrected them with the reanimation spell you get from completing one of the quests in Slave trader town. Then collared them as usual. 3. Errr.... they were completely naked when I left them So either the reanimation spell is causing CTDs or making random (reanimated)NPCs into slaves and making them work for you is. Im not looking for help to resolve this issue as I have already cleared my save folder and started a new game(was lacking direction with that character anyway)but I was hoping this may help as a way to identify a possible major bug with the mod. Im gonna try redoing the same steps again when I can and, in addition, also try using regular NPCs in another city with the exact same perimeters(levels of nakedness)and see if they too cause any CTDs. So in the mean time unless someone has a better understanding of this issue and can help fix it then it saves me the trouble. If not then I will post my results in the future soon.
yuknut Posted December 18, 2011 Posted December 18, 2011 Love this mod. Thanks to all envolved. I've found that all the enemies in the Hentaimania 2 mod will ctd when you enslave them and leave them in a cell and try to return to the cell. I'm having difficulties trying to remove all of them as slaves. Hopefully undoing the mods and Hiyokoclub will rid them from my game.
gregathit Posted December 18, 2011 Posted December 18, 2011 Love this mod. Thanks to all envolved. I've found that all the enemies in the Hentaimania 2 mod will ctd when you enslave them and leave them in a cell and try to return to the cell. I'm having difficulties trying to remove all of them as slaves. Hopefully undoing the mods and Hiyokoclub will rid them from my game. Disable lovers slave trader, hentaimania 2 start oblivion, load your last save and then make new save exit oblivion and then enable your mods and they gone. You may also need to include lovers victims if you are running it. Not sure why you'd need to disable hiyokoclub (unless you had kids with them) but it won't hurt. I think the problem with H2 is they are all set to respawn and may also have scripts that clash.
yuknut Posted December 18, 2011 Posted December 18, 2011 Disable lovers slave trader' date=' hentaimania 2 start oblivion, load your last save and then make new save exit oblivion and then enable your mods and they gone. You may also need to include lovers victims if you are running it. Not sure why you'd need to disable hiyokoclub (unless you had kids with them) but it won't hurt. I think the problem with H2 is they are all set to respawn and may also have scripts that clash. [/quote'] Spent the last four or so hours fiddling with it. She(the pregnant HM2 slave) is blocking up a major city and not going away. The only other thing I can think of is just sleeping for a week. I did as you said and even tried uninstalling lovers and reinstalling it. (First screen is from an older version of the mod. Made me laugh. Second one is of the act itself that possibly wrecked that characters life.) If it doesn't work out I'll just start a new character.
gregathit Posted December 18, 2011 Posted December 18, 2011 Uninstalling or reinstalling won't do anything by themselves. Open OBMM or Wrye and disable all lovers mods (including Tamago club stuff) and Hentaimania 2 then start oblivion, load your latest save, hit escape and make a new save, then exit oblivion. Open OBMM or Wrye and enable all your mods again and restart oblivion and load your clean save. All pregnancies will have been reset as well as all slaves.
Kamen Rider Kuuga Posted December 23, 2011 Posted December 23, 2011 Hello everybody, I have an inquiry that, perhaps, you have an answer for, and hopefully that answer isn't me being an idiot because I haven't really played around with any of the quests in the slaver town (save for reanimation) OR it's already been explained somewhere else and my skimming has made me look a fool. So, when looking at the town map there's the Goblin's Base... and right next to it is Atelier. However, for the life of me I cannot FIND the actual Atelier. I've searched the town for hidden entrances, I've turned off clipping and ran around looking for an entrance, all to no avail. At first I just assumed that it wasn't in the (as of now current) 0.5 version, but it's been getting on my nerves as the days pass me by, to the point where I have finally broken down, removed my lurker pride and am posting. So please, if you have any information, do tell me. Then I can sleep better at night without this on my mind.
Asteriasennall Posted December 24, 2011 Posted December 24, 2011 Hey, BaconMinion! No worries, it's easy to get lost in the Slaver City and I had a hard time finding the exact same place! To get to the Atelier: - Stand in front of the Goblin Base door and face the goblin outside of it. Past him, you'll find a set of stairs leading up to the high elf in the glass armor greaves (close to where you enter the city) and a set of stairs leading down to the Slave Clinic (has a standing skeleton outside of it). - Take the stairs down to the Slave Clinic and turn around. You'll see another set of stairs going down right next to the stairs you just descended. - Go down these steps and you're there!
Kamen Rider Kuuga Posted December 24, 2011 Posted December 24, 2011 Thanks a lot for that, my friend. Found it easily! But, huh... all the times I've run around there and I've never noticed those stairs at all. I almost feel ashamed to have not noticed something so... obvious.
Asteriasennall Posted December 25, 2011 Posted December 25, 2011 No worries! It seriously took me forever to find that place too! Doesn't help how dark it is. I think I just stumbled upon it by blind luck that first time, to be honest. I know I was lost in the Slaver City for a good hour or so at one point! It's complicated, but I really like it. Very clever design to the city layout that obviously took a lot of time and effort to put together. Many thanks to HanPL for sharing with we English speakers.
holtof55 Posted January 4, 2012 Posted January 4, 2012 I I ask me to excuse do not speak on england. Many thanks for this of fashions. I have only there is a question: slaves independently do not go to prison-is absent a script in dialogue, What script for it answers? 2) what slave it is necessary for the Goblin? I resulted whom only probably and even immortal, subject matter in dialogue not, will answer, I shall be very grateful. Once again I am sorry for machine translation...
Disqu Posted January 9, 2012 Posted January 9, 2012 this mod is so great !!! one thing i have problem with it i can sell slave to people but to sell creatures is impossible i don't know why, before update i manage to sell slave to animal but now with update 0.5 i can't. Can somebody help me with this problem ??? Sorry if my english isn't good enough.
zia Posted January 13, 2012 Posted January 13, 2012 this mod is so great !!! one thing i have problem with it i can sell slave to people but to sell creatures is impossible i don't know why' date=' before update i manage to sell slave to animal but now with update 0.5 i can't. Can somebody help me with this problem ??? Sorry if my english isn't good enough. [/quote'] It seems like most of the places where you sold creature trained slaves to, have had the creatures removed (ex: Cheydinhal Stables now lacks the horses that the slaves went to.) I do not no if this is a bug, but that seems to be the main issue. Thus as of right now training a slave with animals is only for your own personal amusement (unless u need them for a quest or something. I havent really done the quests)
Disqu Posted January 14, 2012 Posted January 14, 2012 i done training with animals (one npc have 20 training skill) and when i go to stables or to Rena in Loversbitch nothing happend :/ maybe the author remove dialogue topic... oh and when i launch mod conflict there is no conflict oh well i just wait for update maybe then something will be fix
HanPL Posted January 16, 2012 Author Posted January 16, 2012 @Disqu Launch mod manager and check for conflicts. Also I don't think there will be any more updates due to Skyrim release and Shy shutdown, so even if author post it somewhere I don't have access to it. Besides I don't really play Oblivion anymore.
Disqu Posted January 18, 2012 Posted January 18, 2012 Hi again, HanPL i did launch conflict detector and nothing wrong i have with LoversSlaveTrader.esp or maybe i must do quest or have the LoversSTVictim. Oh and HanPL i look on your profile and... Kurna wreszcie jakis swojak xD
gregathit Posted January 18, 2012 Posted January 18, 2012 Disqu, STVictim I think is now required for this mod. They started as two separate plugins but slowly they have become dependent on one another. Make sure that stvictim is below slavetrader in your load order.
zia Posted January 19, 2012 Posted January 19, 2012 I checked the cs, to sell animal trained slaves to any one whom u can (Rena Bruiant is the only one i hav tested) They must have been trained by animals 10 times for the topic to appear. And to all whom are stumped of the goblin quest, it has a animal trained requirement of 50 or more...so....yea.
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